Sitou
13/04/2026
14/04/2026 08:06 AM (+09:00)
102 °C

20000

I thought it was a complete failure because nothing came out at the beginning

One 10000 came out, so it's a save, if anything

I keep only doing back draws ㅠ퓨

Attendance 

마작일번가
14/04/2026
14/04/2026 12:00 PM (+09:00)
406 °C

Mahjong Alley Official Charging Center 

If you purchase an Alley Ticket for the first time, you can get a [100%+] bonus Alley Ticket!✨ 

▼Official Charging Center

https://riichicity.onstove.com/shop/

▼Origin Event

https://riichicity.onstove.com/shop/pray/free

▼Bingo Event

https://riichicity.onstove.com/shop/sudoku

#마작일번가Alley #마작

Blak
23hr ago
14/04/2026 02:24 PM (+09:00)
332 °C

Roha

Blak
23hr ago
14/04/2026 02:24 PM (+09:00)
Author
내일 업데이트는?
하현달5764
17hr ago
14/04/2026 07:59 PM (+09:00)
d
렘7
13/04/2026
13/04/2026 01:26 PM (+09:00)
123 °C

Hello, I am a tree

Grow, grow

1 / 2
MintLady
13/04/2026
13/04/2026 02:36 PM (+09:00)
쬬와요! 쬬와요~! 나무 친구 쬬와요~!
DeadReactive
13/04/2026
14/04/2026 02:56 AM (+09:00)
192 °C

Another one comes and another one goes but everyday is a Flakeday!

Al3xDragon1794
13/04/2026
14/04/2026 05:09 AM (+09:00)
Flake
Scigant
13/04/2026
14/04/2026 03:32 AM (+09:00)
Hello Ben
아이라잌쉬림프
18hr ago
14/04/2026 06:44 PM (+09:00)
0 °C

⚓[Windrose] Stove Official Launch Commemorative Event! 🌊

Windrose, the pirate survival open world that 1.5 million users have been waiting for,

has finally been officially released on Stove!
You can also receive additional benefits just by using the store,

so don't miss out on the special coupons and prizes prepared!

👇 Go to the promotion page 👇 

The game I played today after a long time 'Windrose' is.

Pirate era background's open world adventure , 

It seems like there will be a lot to do with combat and crafting elements included.

▲ Windrose Information by Gemini 

Pirate open world PvE adventureIt would be appropriate to understand it as.

The development company is the Windrose Crew team, who came together(?) for the development of Windrose,

and it seems to be a team that focused on Windrose for development.

▲ Character creation, supports quite diverse customization.

When you start the game, you create a world and then create a character.

Multiple presets are provided, and more detailed customization was also possible.

▲ Farming, farming, farming

In the field, like in a typical open world,

you diligently chop trees, mine stones, and farm diligently.

▲ Item crafting, weapon crafting workshop

I haven't played many games of this genre,

but everything that is generally(?) conceivable was possible.

( Making crafting tables, crafting weapons, hunting, mining, etc. )

The gameplay itself can be progressed step-by-step by following the quests, so initiallythere were no major roadblocks.

(However, I struggled a bit in the beginning because I didn't know where to find 'clay'... If I had checked the mini-map and read the text... I would have moved on immediately...)

▲ I don't know how many times I died to a real boar... You die in 3 hits.

Combat was tougher than expected...

(It's highly likely due to my poor controls.)

Minecraft I thought it was like,

but ratherSouls-likecloser to...

I suffered many indignities from boars.

▲ Revenge complete

When you die, as shown in the picture,a glowing bag(?)is created, and

when you retrieve it, the items were restored.

▲ The dream of owning a house, construction

Crafting is also well done,and you can use pre-made presets

or build manually(?) quite freely.

I played for about 3 hours,but due to the nature of adventure genres...

3 hours is barely a taste test, butsimple impressionsare as follows.

Quite good graphicsSince it's Unreal Engine...basic graphicsare generally excellent.
As an open world, the visual appeal(?)is also very important, and it seems adequate in that regard...
(But it might just be the engine's advantage...)Friendly guideQuests and alarms are appropriately configured,
soif you follow along well in the early stages,it naturallyhelped to melt away time(?).Time-melting
open worldBefore that,Minecraft or The Legend of ZeldaI've experienced time warps with games like,
I tend to approach open worlds cautiously(?)... (Because I might get sucked in and experience time warp)
I felt like time would melt away...
Chopping trees... mining ore... building a house... and before I knew it, 3 hours had passed....MultiplayerI want to play...
I want to play it after the official release...
This kind of open world should be played with others, so I'm really glad it supports multiplayer.Unreal Engine Assets
Compilation(?) vibeThe gameplay is fun, so it's not a big problem...
In Unreal Engine,it feels like it's composed only of assets distributed by default or free assets...
It's not an inconvenience, but it was a bit disappointing...?That's the feeling I got.Combat controls
convenience

When fighting enemies,there was some frustration with the controls.

It might be because I'm not used to Souls-like combat,

but parrying and attack holds didn't feel very smooth.

I got used to it after playing for a while, but it was a bit inconvenient...

Inventory
convenienceWhen moving items in the inventory or storage,
shortcuts, drag-and-drop, and clicks don't seem to be configured conveniently yet.
However, it feels like the convenience patches for this part haven't been implemented yet,
so I felt like it would be added later.Unfinished feelingAs with the inventory issue above, in the menus, there's content about controller support, and
other contentstill seems to have a lot of content to develop, and it seems to be ongoing.
In the early stages, there's nothing particularly bothersome,
but after the official release, once convenience and minor patches are implemented, it seems like it will be more enjoyable to play...
That's the impression.

After official release,a pirate adventure(?) to kill time with friendswill be the overall review.

There's fun to be had from simple farming and combat itself, and there seems to be a lot to do, so I'll play more.

And if I play more, I'd rather...play with other people.

The impressions gained from a short play of an open world may not be very meaningful,

as a first impression of the gameplease consider it as such and refer to it!

Lately, my real life has been so busy that I haven't been able to touch open worlds carelessly(?), but it was fun to taste the joy of exploration after a long time.


1 / 15
활리이
14hr ago
14/04/2026 10:51 PM (+09:00)
254 °C

As expected, Loa does it all at once.

As always, it was as expected..

I didn't expect anything, you guys

Sob sob..

But there's a possibility of a balance patch..

Honestly, if you're going to do the express event,

you should have revealed the level requirement and done it.

Seeing as they didn't do it last Friday, I thought it was a lost cause this week too..

Sigh.. It's my fault for believing.

Then again, if I had believed in Loa, I wouldn't have expected anything like this..

Tsk..

[Rage Face]

[Annoyed Loa Con]

[Angry]

Blak
14hr ago
14/04/2026 10:54 PM (+09:00)
[활활코]
STOVE CreatorsBadge Icon
70 °C

모바이츠Badge Icon
Creator of this content
MoJz
17hr ago
14/04/2026 07:52 PM (+09:00)
203 °C

Hello!  Stove members, this is Mojogames.

On April 14th, the 1.2.0 free update and the new DLC - Apostle Sally release have been completed.It has!

Spread the charm of masochism  with Sally, the most fatal charm on the continent of Arpildes!MasochismSpread the charm!

[1.2.0] Update
- New DLC Hero [Sally]

    - Goddess of pain and pleasure, 

      The beautiful and fatal  Apostle, Sally, who wields the whip, joins the battle...!

    - Unique Effect: Skill damage greatly increases as HP decreases
- Unique effect icons for each hero will be added.

- Fixed an error in the defeat cutscene for hero Peira.

- Lanzhou's hit sound will be changed.

- Fame acquired upon game completion increased by 30%.

- Dedicated background music will play on the main screen.

- If there are remaining reroll attempts, the reroll button will be highlighted.

- Added a 3-second grace period at the start of the game.

- Modified the dialogue window position to the left when selecting the 3rd and 4th companions.

- The field of view zoom applied when selecting a companion will be reduced.

- Skill information can be checked in the bottom right of the skill selection window.

[DLC - Apostle Sally   20% OFF!]
https://store.onstove.com/games/104390

1 / 4
卡卡小編Badge Icon
28/03/2026
28/03/2026 06:00 PM (+09:00)
108 °C
4/2(週四)更新紀念免費聖約召喚活動相關說明



親愛的聖約繼承者們!

我是卡卡小編!

 

為了感謝耐心等待4/2(週四)更新的繼承者們,我們將舉辦聖約免費召喚活動!

在SHOWCASE之後,每天都能進行11次免費召喚,一起迎接New Era更新吧!

 

7天期間總共可以使用77次的免費聖約召喚! 

活動相關的詳細內容,請參考以下事項。

 

4/2(週四)更新紀念免費聖約召喚活動相關說明



1> 活動期間:各伺服器的活動開始/結束時間皆不同。

- 將會依照各伺服器的重置時間來更新召喚次數。

伺服器

免費召喚期間

韓國/亞洲/日本

台灣時間3/29(週日)02:00~4/12(週日)01:59

歐洲

台灣時間3/29(週日)11:00~4/12(週日)10:59

全球

台灣時間3/29()18:004/12()17:59 

2> 活動內容:每天只提供1次的免費聖約召喚次數,在活動期間內,有7天將會變更為每天11次的免費聖約召喚!

 

3> 詳細內容及參加辦法

① 活動期間內,【大廳 > 召喚】上將會顯示<Event>標示。

② 在活動期間內,從首次連線到《第七史詩》的日期開始,7天期間可進行免費聖約召喚的次數將會從1次變更為→11次。

③ 11次的免費召喚全部使用完畢後,繼續進行聖約召喚時,會開始消耗「聖約書籤」。

 

※ 請務必注意以下事項!

 - 免費聖約召喚活動為每天可在聖約召喚中進行11次的免費召喚,共可進行7天。

- 在活動期間內,若購買如「每日召喚禮包」包含免費聖約召喚次數增加的商品時,同時套用的期間內,免費召喚次數將會增加。

 ->例:購買「每日召喚禮包」時,因活動套用的免費聖約召喚11次+追加召喚機會4次,總共可進行15次的免費聖約召喚

- 免費聖約召喚活動在規定的期間內,從第一次連線到遊戲的當天開始,進行為期7天的活動。

 ->即使活動期間結束,以連線日為基準,可維持7日的免費聖約召喚優惠。

 ->例:4/12(週日)首次連線時,至4/18(週六)為止,都可以享有免費聖約召喚的優惠。

- 若在免費召喚活動期間內沒有連線到遊戲中,當天所賦予的11次免費召喚機會將會消失。

- 即使免費召喚次數在當天沒有全部使用完畢,只要過了伺服器的重置時間,剩餘未使用的免費召喚次數也會被重置。

- 若在伺服器重置時間已為連線到遊戲的狀態,請將遊戲完全關閉後再重新連線到遊戲中,即會套用11次免費聖約召喚。

- 除了聖約召喚以外的其他召喚(神祕召喚、月光召喚、召喚機率UP活動等),不包含在此次的免費召喚活動範圍內。

- 請務必確認活動的進行期間及參加方法。

- 除上述內容以外,有關活動的任何諮詢事項可在官方STOVE論壇或客服中心進行詢問。

 

謝謝。





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STOVE133377002
30/03/2026
30/03/2026 12:27 PM (+09:00)

第一季打造傳家寶活動,最終製作完成了。郵件箱也顯示領取了,但是背包怎麼也找不到。

伺服器/亞洲/ID:911594262,希望幫我查一下是什麼情況?

STOVE133377002
30/03/2026
30/03/2026 12:29 PM (+09:00)

是一件穿透套裝戒指裝備