



Can you see my nickname? Just give it to me.


Weekends are usually fast, but this one felt like it flew by even faster...
Still, I'm grateful that there are still about 2 hours left of Saturday and all of Sunday!


The weather is nice, but there's no one to go out and play with...
[Main Account + Sub Account Homework Summary] => Loa Joa > https://loajoa.pages.dev
- 'Weekly To-Dos' Summary
+ "Unlimited participation settings / Gold acquisition limited to 3 times" (Gold raids, material raids can be set)
- 'Raid' Summary
- Bid Auction Calculator
#로스트아크 #로아 #좋아해 #로아Joa #낙원 #2026 #loajoa


I think I've done enough










Are you an early bird or a night owl? I'm kinda forced to be somewhat of an early bird for work, but I'm naturally more of a night owl.
Like and answer in the comments to complete your Flake missions!










Dear Dev Lordnine
I'm WooDivision currently on server Medea 10
May i share my tought after playing this game for few month
I love this game, i think its has a lot potential to grow even further but i have a concern about few think
1. Prices crashing fast
One of the main interesting factor about this game is "Play to Earn" But its not even 2years yet the price keeps droping
WHY?
*Over supply
Player grinding 24/7 on the same spot, gets the same drop
Market get flooded
Supply>>demand=price drops hard
Especially that, there is to many bot Farmer using 3rd party APK
*Low ITEM SINK (item dont dissapear)
A health MMO needs :
- upgrade destruction (√)
- crafting consumtion (√)
- durability loss (×)
Game doesnt remove items fast enough=item pile up=price crash
*Early game items trap
Once everyone Progress no body want a low/mid tier items (usefull only early)
Simply to say:
To many farmers + same item + everyone selling fast = market flooded + price crash
Possible fixes:
1. Upgrade security, Make 3rd party APK doesnt have acces to the game
2. Add stronger ITEM SINK
For example if the items listing (only armor, weapon, and accessories) on the next market and tradding post not sell for certain amount of time,its automaticly convert into some material (ex : common item to gold, rare items to stone, etc)
3. Limit drop rate
4. Introduce crafting demand
Make the crafting items more exclusive that not even in the field can drops only the material craft drops on field
Ex: for right now ability on the craft system is same with the ability that drops on field (from boss/monster) , make it different would be nice
This some ex

Some idea for new name exclusive ability
- Abyss collapse
- Heavenfall strike
- Void ignition

Same goes for the weapon for example
You can just replace the material for crafting with common weapon+UN common+rare to get epic exlusive or specific weapon
For ex: novice+pionner+restrained weapon= epic restrained weapon USAGE for log and crafting higher weapon or material weapon
5. Make weapon drops every map different or more specific
For ex: we can still get serad item from land of glory and tyrrosa for now
you can change :
Tyrrosa=tyrrosa armor
Land of glory= glory armor
With different stat and refine option of course
6. Control marketplace taxes or floors
Last, With all respect we all love your beautifull hardwork its just a little concern (may be you already know to) that may be usefull for the future
Thanks smilegates