
I'm a newbie starting this time.
I've raised two accounts.
Account 1: Notos. Banghwa-yeong. Simpine. Diribet. Jewel Bar. Ruel
Account 2: Cheonju. Gio. Sapabel. Simpine. Ruel
The moonlight I got for both accounts is like this, which account would be better??




Roha



Erin tried setting up Hotene.
Is Ae useful these days?




20000
I thought it was a complete failure because nothing came out at the beginning
One 10000 came out, so it's a save, if anything
I keep only doing back draws ㅠ퓨


TLDR : Why isn't her story described in a trauma code like the excellent Narja trauma code? (and the last paragraph)
After the last character and her introduction, so forgettable that no one even wonders why the captain ended up forgetting her name... seeing Diana's story rushed through in six paragraphs is a bit disappointing once again.
As for the story, it's interesting because it shows that despite this universe being corrupted by Chaos, evil can come from humans as well as from Chaos itself. Beyond that, it's just Judas arc 2.0, with yet another fanatical band of Holy Crusaders who've lost their way and think sacrificing widows and orphans will lead to a purification of Chaos.
I would have much preferred it to be part of the Trauma Code, with a much darker story, perhaps with a horrific explanation for why she only has one wing. And I think it would have been more interesting if it had been HER, and not some random child, who was captured and imprisoned by fanatics of her own religion.
And during her imprisonment, she was allegedly tortured by these fanatics, who said things like ;
"You think you're an angel spreading love, but you're just an imposter. This is what we do to imposters..." and had one of their wings torn off.The captain would have come to free her from her prison, which would give her a good reason to become attached to him and please ML fans.
It would have been interesting if the trauma had been more "attached to her", because ultimately she "saw" rather than "experienced" the trauma herself. It's actually the child she saved who suffers the most trauma in this story.
(btw her expression/breakdown image could therefore have been: Diana holding her shoulder, looking behind her back where her wing is missing with a look reflecting the horror she suffered during her imprisonment)
Admittedly, the fact that she discovers her own religion isn't immune to the worst excesses is traumatic, but it's not nearly nightmarish enough for my Chaos Zero "Nightmare," in my opinion.
I LOVE Nine and Tiphera, BUT you have to admit that in the last season, we find ourselves accompanied by the best mercenary in the universe and an imperial marshal wielding technology capable of destroying planets, making it hard to feel truly threatened . And as if that weren't enough, in case something happens to us that raw power can't fix (like being poisoned by a Chaos parasite, for example), we still have a fragment of a goddess watching over us and able to travel back in time to save us.
I dream of recapturing that feeling I had when discovering the prologue, with its Lovecraftian atmosphere, and that sense that in every corner of a planet corrupted by chaos, a monstrosity straight from hell might be lurking. Rei, Owen, and Mika are apprentice agents; Renoa is very strong and competent, but even with her, no one is ever completely safe in the chaos, and the prologue showed that so well.




Another one comes and another one goes but everyday is a Flakeday!




The event map Earth's second side has two designated copy events. Thus, the following heaven-defying archive was created. If only it could be brought out, hehehe...



Hello, this is the <My Quirky Streamer!> development team!
We have contacted the winners of the real goods event separately to ask for their shipping addresses, and we plan to deliver them individually in the near future. For shipping, we plan to additionally provide items besides the existing SD mini acrylic.
Additionally, as an offline event is scheduled for May, we plan to hold another identical goods certification event. Therefore, it would be great if those who did not win or could not participate could join us next time.
We will provide further details regarding the event through a future announcement.
Thank you and have a good night~!


This post was written subjectively.
Scroll Melody
G a m e D o w n Scroll Melody | STOVE StoreNastron: Rhythm Shaker
G a m e D o w n Nastron: Rhythm Shaker | STOVE StoreUnderstander


My sibling suggested we try Behemoth
I watched various video guides twice, but it still looked difficult
I asked 'How do you catch a Guardian?' and they said you don't catch them
The intelligence pattern looks difficult 😬😬
What if I'm treated like a monkey because I can't do it 😭😭😭
They said Behemoth dies before I do, so don't worry ㄴㄴ
My sibling became my guardian and we went together
Did a Guardian appear? It did appear, but
They said we'd be wiped out if we didn't catch it, but we weren't wiped out?
Silver line? Drop a vortex and eat it? It didn't appear
The intelligence pattern didn't appear either, so word of me being a monkey didn't spread 🥰
I carefully broke the blood stones one by one, afraid they'd break, hehe
Triple? It was my first time experiencing it, so I flailed around a bit saying 'uuuugh'
Before I knew it, Behemoth was off to the afterlife
Waaaaah..?
But a party member said, 'Eat the heal orb?'
They said that in party chat
What was the heal orb..?
I looked around, afraid something bad would happen if I didn't eat it, but I couldn't find it
I'm glad I wasn't scolded ☺️



시스템 및 밸런스 변경
게임 패드 조준 범위 조정: 게임 패드 사용 시 조준 범위가 변경되었습니다.
신규 기능 - 아이템 분해: 이제 아이템을 획득하기 전 상호작용 버튼을 길게 누르면 아이템을 분해할 수 있습니다. 아이템 분해 시 무작위 수량의 골드와 마나 조각을 획득합니다.
번개 속성 효과 개편: 번개 속성 대미지의 효과가 다음과 같이 변경되었습니다.
기존: 적중한 적의 명중률 감소
변경: 적중한 적 주변에 다른 적이 있을 경우, 번개가 연쇄되어 고정 대미지를 입힘
보스전 밸런스 조정: 일부 보스전의 난이도 및 보스 몬스터의 공격 패턴이 변경되었습니다.
중도 포기 페널티 완화: 게임 진행 중 '마을로 돌아가기' 또는 '게임 종료'를 선택할 경우 이전처럼 진행 상황은 초기화되지만, 획득한 마나 조각은 사라지지 않고 마나 코인으로 자동 변환되도록 수정되었습니다.
버그 수정
튜토리얼을 다시 플레이하려다 게임을 종료할 경우, 간헐적으로 일부 메뉴가 비활성화되는 문제를 수정했습니다.
보스전 진행 중 보스와의 거리가 너무 멀어지면 보스가 전장을 이탈해버리는 버그를 수정했습니다.
일시 정지 및 대화 화면에서 무기를 교체할 수 있던 버그를 수정했습니다.
개발자 코멘트
이번 업데이트는 루트메이지 얼리 액세스 버전의 마지막 업데이트입니다!
플레이하시면서 느끼신 개선점이나 다양한 의견들을 루트메이지의 Discord, X(트위터), 스토브 커뮤니티에 자유롭게 남겨주세요.
여러분의 소중한 피드백과 개발자의 고민을 바탕으로 더욱 완성도 높은 게임으로 다듬어 올해 2분기 정식 출시로 찾아뵙겠습니다. 감사합니다.
CurlyMango
