
20000
I thought it was a complete failure because nothing came out at the beginning
One 10000 came out, so it's a save, if anything
I keep only doing back draws ㅠ퓨

Attendance

Mahjong Alley Official Charging Center
If you purchase an Alley Ticket for the first time, you can get a [100%+] bonus Alley Ticket!✨
▼Official Charging Center
https://riichicity.onstove.com/shop/
▼Origin Event
https://riichicity.onstove.com/shop/pray/free
▼Bingo Event
https://riichicity.onstove.com/shop/sudoku
#마작일번가Alley #마작


Roha




Hello, I am a tree
Grow, grow



Another one comes and another one goes but everyday is a Flakeday!




⚓[Windrose] Stove Official Launch Commemorative Event! 🌊
Windrose, the pirate survival open world that 1.5 million users have been waiting for,
has finally been officially released on Stove!
You can also receive additional benefits just by using the store,
so don't miss out on the special coupons and prizes prepared!
👇 Go to the promotion page 👇
The game I played today after a long time 'Windrose' is.
Pirate era background's open world adventure ,
It seems like there will be a lot to do with combat and crafting elements included.
▲ Windrose Information by Gemini
Pirate open world PvE adventureIt would be appropriate to understand it as.
The development company is the Windrose Crew team, who came together(?) for the development of Windrose,
and it seems to be a team that focused on Windrose for development.
▲ Character creation, supports quite diverse customization.
When you start the game, you create a world and then create a character.
Multiple presets are provided, and more detailed customization was also possible.
▲ Farming, farming, farming
In the field, like in a typical open world,
you diligently chop trees, mine stones, and farm diligently.
▲ Item crafting, weapon crafting workshop
I haven't played many games of this genre,
but everything that is generally(?) conceivable was possible.
( Making crafting tables, crafting weapons, hunting, mining, etc. )
The gameplay itself can be progressed step-by-step by following the quests, so initiallythere were no major roadblocks.
(However, I struggled a bit in the beginning because I didn't know where to find 'clay'... If I had checked the mini-map and read the text... I would have moved on immediately...)
▲ I don't know how many times I died to a real boar... You die in 3 hits.
Combat was tougher than expected...
(It's highly likely due to my poor controls.)
Minecraft I thought it was like,
but ratherSouls-likecloser to...
I suffered many indignities from boars.
▲ Revenge complete
When you die, as shown in the picture,a glowing bag(?)is created, and
when you retrieve it, the items were restored.
▲ The dream of owning a house, construction
Crafting is also well done,and you can use pre-made presets
or build manually(?) quite freely.
I played for about 3 hours,but due to the nature of adventure genres...
3 hours is barely a taste test, butsimple impressionsare as follows.
Quite good graphicsSince it's Unreal Engine...basic graphicsare generally excellent.When fighting enemies,there was some frustration with the controls.
It might be because I'm not used to Souls-like combat,
but parrying and attack holds didn't feel very smooth.
I got used to it after playing for a while, but it was a bit inconvenient...
InventoryAfter official release,a pirate adventure(?) to kill time with friendswill be the overall review.
There's fun to be had from simple farming and combat itself, and there seems to be a lot to do, so I'll play more.
And if I play more, I'd rather...play with other people.
The impressions gained from a short play of an open world may not be very meaningful,
as a first impression of the gameplease consider it as such and refer to it!
Lately, my real life has been so busy that I haven't been able to touch open worlds carelessly(?), but it was fun to taste the joy of exploration after a long time.


As expected, Loa does it all at once.
As always, it was as expected..
I didn't expect anything, you guys
Sob sob..
But there's a possibility of a balance patch..
Honestly, if you're going to do the express event,
you should have revealed the level requirement and done it.
Seeing as they didn't do it last Friday, I thought it was a lost cause this week too..
Sigh.. It's my fault for believing.
Then again, if I had believed in Loa, I wouldn't have expected anything like this..
Tsk..
[Rage Face]
[Annoyed Loa Con]
[Angry]






Hello! Stove members, this is Mojogames.
On April 14th, the 1.2.0 free update and the new DLC - Apostle Sally release have been completed.It has!
Spread the charm of masochism with Sally, the most fatal charm on the continent of Arpildes!MasochismSpread the charm!
[1.2.0] Update
- New DLC Hero [Sally]
- Goddess of pain and pleasure,
The beautiful and fatal Apostle, Sally, who wields the whip, joins the battle...!
- Unique Effect: Skill damage greatly increases as HP decreases
- Unique effect icons for each hero will be added.
- Fixed an error in the defeat cutscene for hero Peira.
- Lanzhou's hit sound will be changed.
- Fame acquired upon game completion increased by 30%.
- Dedicated background music will play on the main screen.
- If there are remaining reroll attempts, the reroll button will be highlighted.
- Added a 3-second grace period at the start of the game.
- Modified the dialogue window position to the left when selecting the 3rd and 4th companions.
- The field of view zoom applied when selecting a companion will be reduced.
- Skill information can be checked in the bottom right of the skill selection window.
[DLC - Apostle Sally 20% OFF!]
https://store.onstove.com/games/104390



장면은 게임 속에 등장하기 훨씬 전부터 시작됩니다.
때로는 어떤 장소가 주는 느낌에서 시작되기도 하고,
때로는 순수한 상상에서 태어나기도 합니다.
하지만 우리의 아티스트의 손이 닿기 전까지는
그 장면에 우리가 원하는 형태를 부여하기 어렵습니다.
여기에서 캠퍼스의 초기 버전을 볼 수 있습니다.
아직 시각적 구성이 진행 중인 단계이며, 시간이 지나며 어떻게 발전하는지도 함께 볼 수 있습니다.
이 단계에서는 주로 다음과 같은 요소들의 균형을 맞추는 작업을 합니다.
이 과정에서는 장면이 최종적으로 게임에 어떻게 들어갈지 결정하기 전에 여러 가지 버전을 시험해 봅니다.
오늘날 우리는 기술 덕분에 훨씬 더 자유롭게 작업할 수 있습니다.
제작 시간을 희생하지 않으면서도 새로운 가능성을 탐색할 수 있습니다.
단순히 더 많이 실험할 수 있는 여유가 생긴 것이죠.
빛, 구도, 환경 요소의 작은 변화만으로도 장면의 분위기는 완전히 달라질 수 있습니다.
그리고 마지막에는 아티스트의 손을 거쳐 모든 것이 다듬어집니다.
오늘 여러분은 최종 버전을 볼 수 있습니다.
하지만 그곳에 도달하기까지의 과정에도 같은 아름다움이 있습니다.
그리고 앞으로 우리가 걸어갈 길에도 마찬가지입니다.
— Lost Elite Team
Scenes begin long before they appear in the game.
Sometimes they start with a place that evokes something within you.
Sometimes they emerge directly from imagination.
But until the artist’s hand steps in, it’s difficult to give them the shape we envision.
Here, you can see an early glimpse of the campus —still in the process of visual composition— and how it evolves over time.
At this stage, we focus on balancing:
This is where we explore different versions, before deciding how the scene will ultimately come to life.
Today, thanks to technology, we can create with greater freedom —exploring new possibilities without sacrificing production time.
Sometimes, small adjustments in lighting, framing, or environmental elements can completely transform the feeling of a scene.
And in the end, everything is refined through the artist’s hand.
Today, you see the final version.
But there is just as much beauty in the path that leads to it.
— Lost Elite Team
