마작일번가
07/08/2026
07/08/2026 11:00 AM (+09:00)
387 °C

To celebrate her birthday, you can enter the gift code below in the game today to receive a gift!
【Gift Code】:HBD0807
※Claim deadline: Until August 7th (Fri) 23:59
※How to use: Settings⚙→Gift Code
#마작일번가Soul #마작   

STOVE CreatorsBadge Icon
61 °C

SeTy49Badge Icon
Creator of this content
띠로뤼
07/08/2026
07/08/2026 11:08 AM (+09:00)
No2357
15hr ago
08/08/2026 08:03 PM (+09:00)
122 °C

Swamp

옥순아
11hr ago
08/08/2026 11:34 PM (+09:00)
ㅊㅊ
쿵쾅쿵야
11hr ago
08/08/2026 11:34 PM (+09:00)
ㅊㅊ
크루 이세찬
07/08/2026
07/08/2026 01:03 PM (+09:00)
152 °C

"Can machines think?"
A story that began with Alan Turing's question.

What would happen if robots could think for themselves, feel emotions, and desire freedom?

The game I'd like to introduce today is

<Metal Mind>

Game Title : Metal Mind

Game Genre : Action, Shooter

Game Price: 18,500  4,620 (-75%)

Store Link : Go to link

The rebellion of robots deprived of their freedom

Humanity creates an organization called 'AWC' and begins to remove the consciousness of all robots.

'Thinking machines are dangerous.'

Under their belief, countless robots lose their intelligence and are reduced to mere tools.

However, not all robots have surrendered.

The player becomes an awakened robot, saving oppressed kin and starting a war to reclaim freedom against the massive organization.

It's not just a simple shooter; it offers an immersive experience as if you were playing a piece of SF animation.

Even changing a single part can completely alter your combat style.

The biggest charm of Metal Mind is free customization.

You can create your own combat machine by swapping bodies, cores, and actuators, and combining over 100 types of weapons.

A glass cannon build that maximizes firepower, a tanker build that pushes through with high defense,
to a high-speed build that overwhelms enemies with rapid attack speed.

There is fun in creating new playstyles every time by combining various stats.

"What kind of monstrous machine should I build this time?"

This dilemma itself is the fun of Metal Mind.

Weapon combinations beyond imagination

Shoulder cannons,
130mm naval guns,
explosive defensive armor,
and even equipment with unique concepts.

You can wipe out enemies with powerful heavy weapons,
or complete your own combat style by utilizing special equipment.

It is also quite fun to watch the combat become increasingly spectacular as you combine various weapons yourself.

The equipment and modifications you acquire change every time you play.

Instead of repeating the same strategy every time,
the key is to complete the optimal build using the equipment you currently have.

Once a build is successfully completed, you can experience the thrilling satisfaction of overwhelming enemies with firepower that fills the screen.

Fierce battles with powerful bosses

At the end of the journey, there are massive overseers waiting for the player.

Gorilla-type weapons,
bombardment-specialized units,
and even powerful inquisitors.

Each boss has different attack patterns and combat styles, so you cannot defeat them with firepower alone.

The sense of achievement when you defeat a powerful enemy with a machine and strategy you built yourself is another charm of Metal Mind.

Recommended for these peopleThose who like roguelike gamesThose who enjoy the fun of researching various buildsThose who like SF worldviews and robot actionThose who want cool shooting and flashy combatThose who want to enjoy a new play experience every time

Metal Mindis

a work that combines the story of robots reclaiming their freedom with 

in-depth customization that combines over 100 types of weapons and parts 

and the high immersion unique to roguelikes.

The pleasure of researching new builds every time you play and completing a powerful war machine to overwhelm enemies.

If you like robot action and roguelikes, this is a game you will get lost in without realizing how time passes.

Store Link : Go to link

1 / 8
blacksheep77
07/08/2026
07/08/2026 01:13 PM (+09:00)
👍️
크루 김현지
13hr ago
08/08/2026 10:04 PM (+09:00)
260 °C

Do you guys usually like games with a high degree of freedom?

I really like games that are incredibly playable and (as I feel) have a high degree of freedomso I enjoy them.

Games like Dark Souls where I have to break through various paths to experience the route I want to take,,

and games like Zelda where you explore are often intended to give the user more overall freedom in gameplay,right?

However, the game I'm reviewing today felt a bit different.

It felt more like a game where you follow a single plot enjoyably and meticulously than other games!!
<Loco Motive: The Royce Express Murder Thumbnail>

I bought Loco Motive: The Royce Express Murder to play a mystery game where you solve a murder case,
but rather than playing a game, it felt like watching a comedy mystery animation from start to finish, and it felt like the player's UX sense was tuned more to this.
It felt like the player's UX sense was tuned more to this.
<😶A murder has occurred, but the atmosphere is more cheerful than expected?😶>

The story begins on the luxury train 'Royce Express' in the 1930s.
Wealthy railway heiress Lady Unterwald gathers people on the train for an important announcement, but an unexpected murder case occurs, and
three people who seem completely unsuited for the case three people get involved.
They are Arthur, a fussy lawyer; Herman, a mystery novelist who accidentally became a detective; and Diana, who moves while hiding her identity..
<Spoiler Alert>


The player controls these three characters in turns, viewing the same event from different locations and perspectives.

 'Murder on a luxury train', 'suspicious passengers', 'three people who must find the culprit'It has the familiar grammar of a mystery.
Doesn't it sound like a pretty classic locked-room murder mystery just from the setting?

But when you actually play it, the atmosphere is quite different.
The case is serious, but the people are strange, the conversations keep veering off in weird directions, and the characters show a lot of expressions and movements even in trivial actions.

So, from a certain point on, I think it's a game where you can be as curious about
the characters' lines as you are about finding the culprit!
This game is really talkative

(every single one of these diamonds is an interaction)
and so many things come back as dialogue,

if you talk to a person, there's dialogue, if you examine a strange object, they say something, and if you use a weird item, the character reacts!

(You can even interact with the trash can)

Plus, the characters' unique ways of speaking are strong in almost every conversation, 
so it feels more like watching an animation than reading text.
(In fact, this game is also a work that received particularly good reviews for its dialogue, voice acting, and character animation.)
So I felt that the reason I clicked on objects in the game changed from

to solve puzzles
to 'What would they say if they saw this?'
little by little!

(I think you'll find that this combination and use of items is more about what the characters would think rather than how we would combine them in real life.)
And it is a UX-friendly game that is kind to the player.
You can easily identify interactive elements on the screen, the character's reaction itself can be a hint for the next action, and the controls and buttons used in the game are also very simple.
The controls and buttons used in the game are also very simple.
(Movement is done by moving left and right using A or D.)
If you get really stuck, you can even get hints by phone within the game.
It felt a bit like a developer's tip guide.
Of course, that doesn't mean every puzzle is perfectly intuitive.
Some puzzles have the unique logic of point-and-click games where you think, 'You use it like this?' (I actually felt it from the early tutorial.)
(If you combine them, do they get stronger..? Why?)
But these shortcomings don't feel overwhelmingly huge!
That's because I felt this game was 'like an animation'.
Unlike typical mystery games,
three characters move individually,
and events that happened in different places later connect into one, 
and the space between them is filled with countless lines, expressions, gestures, and gags.

(This cutscene also moved in multiple frames to make one expression!)
(It's like an American animation)
So rather than feeling like I was creating the story,
it felt closer to walking through a very cheerful event that had already been created,
so this point-and-click logic didn't feel forced, but rather like finding the characters' tendencies.
<Then is it bad as a mystery game??>
The reason Loco Motive is fun is becauseit knows quite clearly what kind of mystery game it is.
The goal of this game seemed closer to putting the player on a train full of strange people, making them get involved in cases, and making them enjoy the conversations and situations that occur in the process, rather than making the player a master detective.
making them get involved in cases and making them enjoy the conversations and situations that occur in the process, rather than making the player a master detective.
So I think the intense sense of achievement when solving a difficult puzzle might be relatively weak. 
Instead, the situation, dialogue, and characters followed each other quickly, so the story didn't feel boring even if the sense of achievement was weak.
<Target audience I want to recommend to>
1. People who like adventure games that follow characters and stories rather than being stuck on complex mysteries for hours,
2. People who like pixel art characters moving and reacting in detail, and people who enjoy reading the characters' banter one by one,
3. People looking for a game like a comedy mystery animation that you can play yourself.
Conversely, if the most important thing in a mystery game is

a strong sense of achievementthat 'I solved the case by combining clues myself without any help', please think carefully about the game!

<One-line summary>
It's a mystery game that sits you in the passenger seat until the case is over and keeps telling you fun stories rather than making you a master detective~

(Play this instead of anime)

What is the length of Kim Ddatsung's nose?

<3.9cm/5.0cm>

I really like American animation, so I played it enjoyably.

Thank you for reading~~

1 / 22
balro
11hr ago
08/08/2026 11:23 PM (+09:00)
픽셀 그래픽에 추리 게임이라니 제 취향에 딱 맞는 게임이네요 ㅎㅎ!! 꼭 플레이해 봐야겠습니다!! 

TRINUT STUDIO's Pass the Bomb : Runner will be

It is scheduled to be introduced through INDIECRAFT at gamescom 2026! 🎮💣

You can find Pass the Bomb: Runner on-site through game-related directory books and more.

If you are visiting gamescom, be sure to look for INDIECRAFT!

We ask for your interest and support! 🙌

#gamescom2026 #INDIECRAFT #인디게임 #게임개발  #PassTheBombRunner 

Check-in~!!!

알카서스Badge Icon
07/08/2026
07/08/2026 07:30 PM (+09:00)
280 °C

PLAY THE ANIMATION!Epic Seven!

Hello, this is GM Arky.

 

An Epic Seven patch is scheduled for 8/7 (Fri) .

Temporary instability may occur while the patch is being applied, but it will not affect game data.

 

Please check below for more details.

 

■ Notice Regarding No-Downtime Patch on 8/7 (Fri) 

1. Time: 8/7 (Fri) 20:30 ~ 21:30 (KST)

2. Details

- Issue where the game freezes during content play

- Issue where an error message appears when opening the Constellation Blessing slot in the Trial of the Constellation

- Issue where an error message appears and gameplay is impossible when entering the Trial of the Constellation 

3. Impact: Temporary disconnection from the game

 

※ Please note!

- Even if you are disconnected after the patch is applied, your game data will not be affected.

- The new patch will be automatically updated when you restart the game after it is distributed.

- Abnormal disconnections may occur during the patch, but you can use the game normally by reconnecting.

- During the no-downtime patch, we recommend that you wait in a safe state and reconnect to continue playing.

 

We sincerely apologize for any inconvenience this may cause.

We will do our best to provide you with better service in the future.

 

Thank you.

1 / 2
청춘풀파워
07/08/2026
07/08/2026 07:49 PM (+09:00)
공지 세번클릭종료 한번으로 다시 돌려놔라!
STOVE140267961
17hr ago
08/08/2026 05:50 PM (+09:00)
전투 위임 해놓고 다른거 하면 렉 걸리고.. 튕겨버려요ㅡㅡ그래서 문의햇더니 뭐? 게임을 삭제하고 다시 설치하라고?ㅋㅋㅋ 
루네사3세
07/08/2026
07/08/2026 08:13 PM (+09:00)
102 °C

 "Welcome back to 『Strinova』! The "Returning Pact" event is now open. After logging into the game, please enter my invitation code: R9C8C3Q5C3 on the event page. The new Scissors character "Nora" has arrived, and the new mode "Water Balloon Battle" is now open! Returning rewards such as Pablo Crystals and Memory Fragments are also prepared. Let's head to the battlefield together once more and start a new journey in the Stringified world!"

If anyone is returning, please use my invitation code: R9C8C3Q5C3. T_T

제이케이씨
07/08/2026
07/08/2026 05:15 PM (+09:00)
40 °C

📢 Exhibition participation news!

TRINUT STUDIO's Pass the Bomb : Runner will be participating in GXG 2026 × INDIECRAFT! 🎉

🗓️ September 11, 2026 (Fri) ~ September 12, 2026 (Sat)
📍 Pangyo Tech One Tower 1st Floor Special Exhibition Hall

If you come to GXG, be sure to stop by and play Pass the Bomb: Runner yourself! 💣🎮

#GXG2026 #INDIECRAFT #인디게임 #게임개발  #PassTheBombRunner

액션대마인공식
29/07/2026
29/07/2026 04:00 PM (+09:00)
54 °C
【신규 컨텐츠 소개】 서클 합동 훈련



2026년 8월 4일, 신규 콘텐츠 "서클 합동 훈련" 추가!
서클원의 힘을 모아 보스를 처치하고 다른 서클과 경쟁해 보세요!



◇ 시즌

    서클 합동 훈련의 시즌은 총 세개의 라운드로 진행됩니다. 각 라운드는 UTC 기준 매주 화요일 03시에 시작하여 차주 02시에 종료되며 1시간의 정산 시간을 갖습니다.


◇ 참가 자격

    각 라운드 시작 이전 서클에 가입되어있는 지휘관 누구나 참여 가능합니다. 라운드 도중 서클에 가입할 경우 그 다음 라운드부터 참여할 수 있습니다. 각 서클원은 라운드 당 4회의 도전 자격을 부여받습니다.


◇ 전투 진행

    서클 합동 훈련의 기본 전투는 대마 파이브 VR과 동일하게 1명의 메인 조작 캐릭터와 2명의 자동 전투 캐릭터로 참여하게 됩니다. 제한 시간 3분을 초과하거나 캐릭터가 모두 사망할 경우 도전이 종료되며 보스의 현재 체력 및 카드 효과들은 다음 도전으로 이어집니다.
    보스가 일정 레벨에 도달하면 [페널티 카드] 또는 [양상 카드]를 선택해야합니다. 각 카드에는 보상과 추가 점수가 포함되어있으므로 팀 구성, 현재의 전투 상황, 그리고 보상을 모두 고려하여 전략적인 선택을 해보시기 바랍니다.


◇ 보스

    각 라운드 별로 서로 다른 보스에 도전하게 됩니다. 보스는 레벨 1로 시작하여 처치할 때마다 보스의 레벨이 오르고 스탯이 상승합니다. 보스의 레벨이 10 오를 때마다 [페널티 카드]를 선택해야하며 하나의 페널티 카드 효과당 수치가 서로 다른 세종류의 카드가 존재합니다.
    보스가 특정 레벨에 도달하면 [양상 카드]를 선택해야합니다. 양상 카드는 페널티 카드 보다 큰 수치로 전투에 영향을 줍니다. 보스의 레벨 11에 등장하는 양상 카드는 보스에게 유리한 효과를, 101에 등장하는 양상 카드는 보스에게 불리한 효과를 지닙니다.


◇ 보상

     서클 합동 훈련에서는 아래와 같은 다섯가지 보상을 획득할 수 있습니다.
               1. 도전 보상: 한번의 도전 중 선택했던 [페널티 카드]와 [양상 카드]에 포함된 보상을 전투 종료 시 즉시 획득할 수 있습니다.
      2. 달성 보상: 각 라운드 별로 도달한 보스의 최대 레벨에 따라 전투 종료 시 즉시 획득할 수 있습니다.
      3. 기여도 보상: 한 시즌에서 달성한 보스의 레벨 및 획득한 점수를 기준으로 서클 내 기여도를 책정하며 이에 따라 시즌 종료 후 보상을 획득할 수 있습니다.
      4. 라운드 보상: 매 라운드 별로 서클이 달성한 순위에 따라 해당 라운드에 참여한 모든 서클원에게 지급됩니다.
      5. 시즌 보상: 서클이 달성한 시즌 순위에 따라 시즌 정산 이후 지급됩니다.


◇ 정산 및 서클 랭킹  

     각 라운드 별 순위는 한 서클의 달성 레벨, 획득 점수, 도전 횟수를 기준으로 결정됩니다. 라운드 별 순위에 따라 획득한 점수를 합산하여 시즌 종합 순위가 결정되며 이 종합 순위를 기준으로 시즌 보상이 주어집니다.



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