
Whether it's Lin-like or Tamagotchi, or anything else
In all growing MMORPGs
- New classes are always released
In all growing games, 99 out of 100 have level scaling.
- To be precise, it's not level scaling, but rather a level advantage.
So, almost all growing RPG games
In terms of new class releases and user convenience services
- There are class change tickets It's harder to find a game without a class change ticket.
(Of course, it's a paid service, but it's available.)
Anyway, this is where it gets really hard to understand.
1. Rodina is a game that emphasizes weapon freedom more than any other game, and it's one of their operational mottos.
2. When I talked about class change tickets in chat rooms and elsewhere in the past, clueless people would say that just changing weapons
would work
- Rodina is a game where level scaling is so significant that it easily overcomes 10,000 power.
Can you really gain freedom just by changing weapons?
3. With the current meta, various classes have been buffed/nerfed, so weapon prices have been somewhat standardized.
Therefore, progressing through classes doesn't result in a significant difference in profit or loss.
4. It's been almost 2 years since its release, and many users must be tired of playing the same class for 2 years.
In a game that claims freedom as its slogan, you can't change classes...????
As anyone who has played games knows, class changing isn't a matter of requiring immense technical skill.
- Given this situation, I truly don't understand why such utility services are still missing.
The reason I'm saying this is I'll just state the facts
Currently, Rodina
what should be sold,
and what should not be sold
has lost its direction.
Rodina, by disassembling equipment, obtains Sijo and fragments which form the basis of the market economy that operates through the trading post
- This is the user's domain, which the game company should not interfere with ============
In other words, items like Awakening Stones/Option Enhancement Stones, etc.
The company should not sell 'specs'.
This is the domain of the users who drive the market economy.
This is the domain.
The moment the company sells 'specs' for cash, that game
its lifespan shortens.
Games like Mabinogi/Lost Ark, etc.
There are many games that make a lot of money and have a long run
without selling 'specs'.
Wake up
What the company should sell is not 'specs', but 'utility'.
User convenience.
It's a form of 'selective' payment, not 'mandatory' payment.
Instead of pouring money into failed content like Homunculus Racing/Domination battles,
by releasing 'new classes' every 3 months
- If you release class change tickets, who wouldn't do it???
- For new classes, not like Wordrum, which is just a punching bag
- Pistols/Dual Swords/Rapier/Rune Mage, etc.
Something that looks so cool that everyone wants to play it
By releasing things like that
Class Change Ticket 150,000 KRW
Hero Weapon Change Ticket 50,000 KRW, Legendary Weapon Change Ticket 100,000 KRW, Mythic Weapon Change Ticket 200,000 KRW
In this way, in the 'utility' part,
how great would it be if there were 'selective' payments?
Really, just saying 'What we pursue is the freedom to use various weapons'
is our operational motto.
Don't just say it with your mouth open
Think about what true user convenience is.
Please consider it once.
I want to use a greatsword
I'm going crazy
Release it immediately!!!!!



Quest for the Speed Training Island, Ester Island, quests with high importance and fun like the Quest of Light of Destiny or Awakening Quest
I wish I could do it again with an alt character, not the YouTube edition.
Please don't use Expedition Quests only once!!!!



1000 Flakes or more : 3000 * 1, 2026 * 1
200 Flakes probability (23 successes)
15/23 = 65.2%
15 out of 23 times, 200 flakes appeared.
*ps. Today's Capsule Draw: (1000 draws) -14000 deficit.



RewardCheck-in🏷️ $0.1 USD Stackable CouponSTOVE Store Check-in
❄️ 1,000 Flakes
🧧 5,000 CoinsRiichi City Check-in


4/10
100*14 = 1400
1000*8 = 8000
3000*4 = 12000
5000*4 = 20000
41400-30000 = 11400

⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯
👉 Drop the first word that comes to your mind in the comments!
⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯
🔗 View Mission : https://reward.onstove.com/
🔍 What are Flakes? : https://cs.onstove.com/service/10/help/1811281476


30 Indonesians in 1 room, competing for a total prize of 1,500 ec sponsored by ExAID - Tiktok @kiyobgcf and Tiktok @ccstore.69
Compete for Ace rank using only ordinary characters and weapons



Today........
I squeezed out the tears of the Ducky.........
😭😭😭😭😭😭😭😭😭
I really fall asleep on my own, really🥲🥲🥲🥲
You damn monkey, just you wait, really
I'm really not going to collect tomorrow!!!!!




Rest well + Eat well = 'Play LoA well'.
[Main Account + Sub Account Chores Summary] => Loa Joa > https://loajoa.pages.dev
- 'Weekly Chores' Summary
+ "Unlimited Participation Settings / Max 3 Gold Earnings" (Gold Raids, Material Raids can be set)
- 'Raids' Summary
- Bid Auction Calculator
#로스트아크 #로아 #좋아해 #로아Joa #낙원 #2026 #loajoa




1000 Flakes or more: 2026 * 1 piece
200 Flakes probability (23 successes)
18/23 = 78.2%
18 out of 23 times, 200 Flakes came out.
*ps. Today's capsule draw: (1000 draws) -14700 deficit.



親愛的聖約繼承者們!
我是卡卡小編!
可使用在副本中獲得的活動代幣「探查遺跡硬幣」獲得催化劑的全新緊急任務【搜索催化劑】 即將更新!
■期間
台灣時間3/12(週四)維護作業結束後 ~ 3/26(週四) 10:59
■位置
戰鬥 > 活動 > 緊急任務
■解鎖條件
完成第6時代故事1-6
■「緊急任務!搜索催化劑」基本資訊

- 緊急任務每日提供5次入場機會。
- 5次入場次數用盡後,可使用天空石進行補充,最多補充3次。
※ 補充次數所消耗的天空石會隨補充次數增加而遞增。
- 緊急任務分為【一般/上級】兩種難度。
- 在緊急任務內,神獸和寵物可以參與戰鬥。
※ 緊急任務內無法使用輔助英雄支援。
※ 緊急任務內不會套用寵物技能效果。
■ 獎勵
- 完成緊急任務即可獲得金幣和活動代幣【探查遺跡硬幣】。
-【探查遺跡硬幣】可用於兌換商品,並且緊急任務活動結束後未使用的【探查遺跡硬幣】將被全數刪除。
- 消耗在緊急任務獲得的專用代幣可兌換隨機的戰利品。(100個/1次)
可獲得的道具名稱 | 數量 | 機率 |
魔羅戈拉 | 1 | 5% |
金幣 | 100,000 | 20% |
稀有催化劑選擇箱 | 1 | 35% |
稀有催化劑選擇箱 | 2 | 25% |
傳說催化劑選擇箱 | 1 | 15% |
* 交易所不會提供額外的寬限期間,於緊急任務結束時關閉。
謝謝!

