Yasb
05/03/2026
06/03/2026 08:07 AM (+09:00)
181 °C

Apply for the job you want

S1765165510154211
05/03/2026
06/03/2026 08:11 AM (+09:00)
e
Yzaiah
05/03/2026
06/03/2026 08:10 AM (+09:00)
ouch
괴도애기
21hr ago
07/03/2026 11:18 AM (+09:00)
344 °C

Before I start, I would like to inform you that I am looking at this game from a very favorably biased perspective.

Everyone will have different opinions on what is good and bad in the story,

and as this is a post written to share how Secret Curry felt to someone who liked it, liked the previous work, and was looking forward to this one,

I hope this post does not interfere with the impressions or create preconceptions for those who have not yet played this game, so if possible, finish the game first

and think, 'This is how this type of person felt.'

That's how I hope it will be conveyed.

I haven't enjoyed the visual novel genre extensively.

When I first encountered Secret Curry (the previous work), I fell in love with the art and started supporting game development. This work got me interested in the genre, so I sponsored Love Delivery 2 and played Love Delivery 1 to fully enjoy Love Delivery 2.

Compared to others, I approached the genre in a slightly strange order.

However, I was able to experience many famous foreign works that became mega-hits and were adapted into various other media mixes, such as Fate/Stay Night, Tsukihime, and Steins;Gate,

before the animations, so

I had a very good experience with the advantages of visual novels compared to other more accessible media mixes, and I always made sure to visit each booth at events with a desire to support them.

I think the biggest advantage of visual novels is immersion.

While following the main storyline,

you are not swept away by the flow of scenes intended by the creator, like in a movie,

and while you can adjust the pace of reading the story like in a novel, the fact that your choices change the direction of the story, like in a game, greatly increases immersion, I think.

In Secret Curry, there is no change in the story based on choices, so there is no advantage of increasing immersion as a game-like element, as mentioned above.

However, it raised immersion in a different direction, which is that the story progresses and flows differently in the same timeline as Secret Curry (the previous work).

In some ways, this can be seen as a third choice to divide the heroine routes in Secret Curry for those who have played the previous work,

but I think that those who have only played this work without playing the previous work may only feel like they are following a predetermined story without feeling like their choices change the story.

This work was able to receive funding and see the light of day thanks to 'Baek Seon-hwa's character.

Baek Seon-hwa was a really reliable and wonderful person in Secret Curry.

She was a mature figure even to the protagonist, who wanted to become an adult quickly because she had too much on her shoulders from a young age,

 

and she was a reliable helper who supported and guided the protagonist, who had passion and ability but didn't know where to go and was just moving forward, when he was struggling and lost his way,

but the problem is that Baek Seon-hwa's character created Secret Curry, but this is where the problem arises.

'Divorced woman with a large age gap, employer and mother of a student'

The social taboos that are doubly and triply involved are attractive elements that give a strong impulse to overcome them,

but overcoming such taboos,Baek Seon-hwa as the heroine of a 'makjang drama'is too much of a'righteous and excellent adult'. That's what I think.

I liked Baek Seon-hwa the most, but when I heard the news that funding was confirmed, that was my concern.

'I really like Baek Seon-hwa, but can this story really turn out well? Won't it be a footnote that ruins the impressions of the previous work and destroys the character?'

So this story goes around a really rough and difficult path to bring that'righteous and excellent adult'to'makjang drama'.I think the biggest advantage of Secret Curry (the previous work) is reality.

If I were to compare it to a fantasy novel, it would be a low-level fantasy?

The fact that each character and event development is not too exaggerated and comes across with a realistic temperature suited my taste and increased immersion.

However, I was worried that this part, which was the biggest advantage I expected from Secret Curry, would be ruined because the sequel to a work that valued reality so much would deal with 'makjang drama'.

The main story of the game hasn't even started yet, but the introduction is already very long.

I think that the advantages mentioned above were not damaged in the Secret Curry main story and the atmosphere of the work was fully maintained.

To protect that advantage, serious reality, Secret Curry chose a method of constantly touching the player's heart (experience, memories).

"We have prepared this because the sponsor really wanted this story, but can you really take responsibility for this choice?"

From the middle of the work, this question is asked repeatedly, to the point of being a bit burdensome, and the protagonist/player is tested.

I think this method of directly communicating with emotions, especially the hearts of those who have enjoyed the previous work, has two disadvantages.

First of all, I think that new players who have not played the old work may not feel it directly and may feel like the same story is going around in circles.

"I came here to seduce a divorced woman, but why do her daughters keep clinging to me when they can't even be with me?? If I wanted to see this, I would have gone to Secret Curry, the previous work!"

I think that's what they would think,

but for those who have played the old work, this emotional conversation comes as a direct pressure.

Due to the nature of the work that progresses in the same timeline as the previous work,

you will encounter scenes and events that you encountered in Secret Curry in the past, 

At the school visit, which was the branching point of the common route, the rainy event that was time with Yuri in Secret Curry

becomes a romantic time in the rain with Baek Seon-hwa, and even when the relationship between the two becomes junior and senior for a short time from teacher and mother,

these parts that touch memories didn't come across so sharply,

but the game that I played to get closer to Yuri is overlaid with the game with Baek Seon-hwa,

and the karaoke date with Woo Yeon-hee, who captivated the protagonist's eyes and ears like an idol, is not even noticed by the protagonist's eyes, who are already looking at another woman.

Even the theater date with Woo Yeon-hee, who wanted to create good memories about movies for the protagonist who had not enjoyed cultural life properly, does not even enter the eyes of the protagonist in Secret Curry, even through the eyes of the protagonist who was so oblivious, we could indirectly see Yeon-hee's consideration and cute appearance.

These parts were attractive scenes that each character showed in the previous work and were memorable parts,

so I thought, 'Oh, that's how the same scenes look to someone who is in love with someone else,' so it came across very emotionally heavy to me.

"You made this story where your choice shone like this, it will be even harder in the future, can you take responsibility for all of this?"

I felt like the work was talking to me.

Because I liked Baek Seon-hwa so much, I felt that test was heavy, but I was still able to move forward to the next story,

but for those who liked the two people in front of Baek Seon-hwa more and wanted to see more of their appearances, the method of stimulating guilt and testing them by touching the memories that those players had built up would have been very burdensome.

It feels like an extra story for people who like Baek Seon-hwa, but I think it was a very harsh progression method for people who like Yeon-hee and Yuri and chose this game because they wanted to see more of them.

Both Secret Curry and Secret Curry have three tasks given to the protagonist in this story.

1. Romance

2. Completion of the curriculum of the two students as a tutoring teacher

3. Improving the relationship between the sisters as friends of the same age

In Yeon-hee's route, completing the second curriculum was the most difficult task.

In Yeon-hee's route, where she wanted to give more of what she had, romance with the protagonist took up so much of her mind, so she followed him to a foreign country to complete the curriculum and took supplementary classes,

and in Yuri's route, she worked hard to improve the relationship between the two sisters, so Yeon-hee studied hard and inadvertently solved the second task as a young adult,

but this Secret Curry, which can be seen as Baek Seon-hwa's route, was so difficult that the second and third tasks felt like they were solved with a bit of weight off and with a smile.

Lastly,

someone may have taken out a story from countless bookshelves to lightly enjoy the story of the desired atmosphere in a visual novel,

and there may be people like me who like a character and want to see more of that story, so they can fully endure the wall of reality,

but I think this work was a very burdensome story to enjoy lightly.

The topic was too heavy to maintain the atmosphere of 'not too light, serious story' that I have for this work,

and I think the method of adding guilt to the player by overlaying memories with the heroines of the previous work to bring the 'righteous and excellent adult' to the center of this story will be very divisive.

If new players came expecting a stimulating title of divorced woman moe game and expecting a makjang drama, the walls of reality would have come to them in layers and put a burden on them.

However, I received enough value to overcome all the difficult obstacles I mentioned above.

My expectations were very high, and the process felt quite heavy to me,

but the beautiful art, the writer's struggles that make you feel like you're grabbing your head and wailing, the voice actors' passionate performances that make your ears happy, and the programmer who is still fixing bugs and working overtime with the resentment of all the fans of this game even as I write this,

it was a regretless work that made me feel that everyone who participated in this work did their best to make a difficult dish with really difficult ingredients.

I don't think it's a work that can be the best for everyone,

but I think it will be a satisfying story for players who can share the burden of the protagonist's heart.

주인공이 짊어진 마음의 부담을 함께 나눠가질 수 있는 플레이어에겐 만족스러운 이야기가 될꺼라 생각합니다.

1 / 2
엔젤건
9hr ago
07/03/2026 11:21 PM (+09:00)
ㅊㅊ
S1759414746439912
10hr ago
07/03/2026 10:58 PM (+09:00)
Nice!
덤비면문다고
05/03/2026
05/03/2026 06:26 PM (+09:00)
303 °C

https://page.onstove.com/indie/global/view/12271777

<Road of Infinity> Launch Commemorative Event Added!

It will be held for a week, so we recommend you participate quickly.

루네사3세
06/03/2026
06/03/2026 05:23 PM (+09:00)
190 °C

🎉1 million followers on Bilibili!🎉

Thank you for being a part of the Strinova family!

To celebrate this, we have prepared 10 Memory Storage Devices for all Navigators!✨

Join now and get your reward!🎁

And this is just the beginning! 👀

We are also holding a commemorative event on Facebook, so check it out!

And please join us on X and Discord. Who knows what will happen on the next big anniversary? 😉

Follow us now and let's create amazing things together!

Facebook: https://www.facebook.com/Strinova/

Follow X: https://x.com/Strinova_EN

Discord: https://discord.gg/strinova

Thank you again for being a part of the Strinova family. We hope to create more beautiful memories together in the future! ❤️

If Kalibachu Bilibili channel reaches 2 million followers, 20 memory storage devices and a free mythic skin selection ticket will be given away

S1761382058282812
05/03/2026
05/03/2026 07:29 PM (+09:00)
164 °C

I can't tell if the dev at this points completely given up on hooking the average players or what but the achivments are getting out of hands. 

In order to get the final BIG medal we needs to compelete ALL the achviments including getting all the pointless RNG time sink  unidentified area where you would never touch while building a good save (do you take guaranteed credits/removal or a useless gear to roll the rng again on map 2 for that specifiy area etc, etc). Build 2 full team speicalized in just doing the challenges that can't be rushed through on lower difficutly/tier  since you also need it to be strong enough to actually BEAT the stage on difficulty 4 with distortion 9.  Not to mention we literally still have one more achivment that's "To be updated" at this point I wouldn't even be suprised if the last one is just get Master tier on the next great rift and cut off 98% of the players from compeleting their wall. 

The medal wall is suppose to be a engagment hook for players of all level (Even the casual should have a shot since if taken inspriation from other games it should be a sesonal high five, Thank you for still playing the season and not dropping the game as a whole). The design would be a complete floop if it activitly screams waste your time on doing pointless stuff or all your hard work will become sink cost. For me the wall screams grind everything or grind nothing. I REALLY doubt most players enjoys looking at an half empty wall after playing the seasaon for over 40 days. 

Wasn't the dev trying to fight gameplay fatigue?  Spaming diffcutly one to get all the  unidentified area easter egg and praying the last achivment to not be literally impossible doesn't sounds very fun to me after already grinding the same map for weeks now or is it? The game is literally bleeding players and the dev are still treating us like robots which is kind of crazy, consider it took them a whole week to find the bug in Alcea not working as intended, do they even play test anything?
TLDR: Hard challenges are fine but dont make it part of the medal collection/completions or make it easier as x out of x please.

StripesLover
05/03/2026
06/03/2026 05:18 AM (+09:00)
I agree 100% Some of the achievements are way too annoying to get. Grindy players already have the leaderboard to farm, why make achievements grindy too? They should make the achievement system accessible for intermediate players at least
S1758198238576411
05/03/2026
05/03/2026 08:47 PM (+09:00)
Completely agree! Hopefully the devs will see this and do something about it.
S1720593062898511
06/03/2026
06/03/2026 06:24 PM (+09:00)
143 °C

1. Aquila, the Herald of Truth

2. Morian, the Shadow Witch

I am a crossbow user with 120,000 users. Of course, I only hunt.

Should I focus on Morian's accuracy?

S1720712766900911
15hr ago
07/03/2026 06:04 PM (+09:00)
ㅊㅊ
노크티엘
06/03/2026
06/03/2026 06:57 PM (+09:00)
아퀼라
돔돔군
05/03/2026
05/03/2026 08:18 PM (+09:00)
1,198 °C

Dated 05: https://stovedb.mycafe24.com/dailyPage.php?date=2026-03-05

You can check the detailed information by moving to the page.

숑이당
06/03/2026
06/03/2026 07:34 PM (+09:00)
Nice!

RewardCheck-in 🏷️ $0.1 USD Stackable CouponSTOVE Store Check-in
❄️ 1,000 Flakes
🧧 5,000 CoinsRiichi City Check-in

JohnnicolXD
05/03/2026
05/03/2026 01:52 PM (+09:00)
452 °C

She's great even just smiling 👏

😩

STOVE160943833087800
06/03/2026
06/03/2026 03:34 PM (+09:00)
ㅊㅊ
S1722651049415813
06/03/2026
06/03/2026 09:43 PM (+09:00)
181 °C

It's pink haha Thanks Hyohae hyung haha

S1739688138059011
06/03/2026
06/03/2026 10:58 PM (+09:00)
12~13  구간   14~15구간  16이상임.
LORDNINE OperatorBadge Icon
20/02/2026
20/02/2026 06:40 PM (+09:00)
5 °C
LORDNINE第七封开发者的信



尊贵的洛德,您好。

随着2026年2月的到来,我们迎来了第七封开发者的信。
 

过去的1月,LORDNINE首次世界讨伐战“亚玛”正式公开,为许多洛德带来了10人合作的刺激感以及战略性游玩的乐趣体验。 
 
自公开以来,每周参与者的规模稳步增长,与第一周相比,参与人数持续呈现约20%以上的上升趋势,这也印证了玩家们对世界讨伐战的高度关注。 
对于玩家们在新年首次更新中给予的热烈反响与热情,我们致以最诚挚的谢意。


本次2月更新由经济系统大幅优化、全新狩猎区扩充、成长支援强化、 
以及公平奖励系统引入这四大核心内容构成。

希望能与各位洛德一同见证我们为使LORDNINE变得更好所做出的每一份努力。




2月主要更新说明

■ 世界整合交易所 - 经济的革新

各位洛德长久以来期盼的交易所整合终于得以实现。 
 

◆ 当前系问题

目前,LORDNINE的交易所分成本地交易所(同一服务器内交易) 
世界交易所(喀兰西亚世界地区内的道具交易)来运营。 
这种结构带来了以下不便。  
 

[购买者立]

・若所在服务器中没有想要的道具商品,则无法购买

・特定稀有道具即使等待数日也可能无人登记

・即使同一世界的其他服务器内有想要的商品,也无法购买


[出售者立]

・所在服务器购买者人数较少,出售机会有限

・在人数较少的服务器,很难出售

・难以找到合适价格,导致只能选择低价出售

 

◆ 世界整合交易所的

现在完全整合为世界整合交易所,同一世界的10
共享一交易所
 

◆ 交易

为了世界整合交易所的运营与系统维护,交易将在原有本地交易所的基础上 小幅上调。 
 
此次调整旨在提供更稳定、更活跃的交易环境,恳请各位洛德予以谅解。

 

■ 全新地 - 德拉喀斯火山

傲慢滋生的永恒之火

“人类的傲慢在和平中萌芽,化为地狱火焚烧王国,
 
德拉喀斯成为了永恒燃烧的火山。”




一个曾经由巨人守护的和平时代。 
 在强大巨人的庇护下,人类享受着没有战争的安宁生活,文明得以繁荣。但不知何时,人类心中悄然萌生了傲慢的种子。

人类误以为和平全是自己的功劳,非但未对巨人心存感激, 
 还开始相信自己才是世界的主人。 
 充斥着傲慢的人心最终成为诅咒,而那诅咒则化作地狱火,吞噬了整个王国。

一度繁荣的王国,一夜之间化为灰烬,
 只留下了永恒愤怒燃烧的火山。 
 
 人们称此地为德拉喀斯火山,以此警示自身,永远不忘傲慢的代价。
 

全新挑舞台

德拉喀斯火山是以火山和熔岩为概念制作的全新狩猎区。 
 这里充斥着不断喷涌的熔岩、冲天的火焰、以及火山毒气, 
 堪称LORDNINE最危险、最恶劣的环境。

德拉喀斯火山的怪物比普通野外怪物更为强大,难度极高,
 若无充分准备,将难以保障生存。
 

新增2(拉卡爵司/提娜)

在德拉喀斯火山的深处,盘踞着强大的首领。 

两名首领各自拥有独特的战斗模式与策略,更有机会斩获顶级装备。希望能为追求更强战斗力的洛德们带来全新挑战。 


■ 时间的碎片率提升 - 支援强化

时间的碎片是圣物强化和刻印升级的必备核心材料。 

圣物和刻印是角色战斗力的核心成长要素,但不少洛德反馈时间的碎片供应不足,导致成长受阻。为帮助大家更顺畅地提升,我们准备了助力成长的特别活动。 


◆ 率提升

本次活动期间,落的迷时间的碎片掉落提升至原有的1.5

希望此次活动能让之前因时间的碎片不足而暂缓圣物与刻印成长的洛德们,顺利迈向下一个阶段。
 

■  - 公平奖励的新

我们了解到许多洛德对当前不确定概率系统的不满,并为此准备了。 
 这是一种付出就有回报的全新获取方式,为获得高装提供了确定的机遇
 

◆ 机系的局限性

至今为止许多游戏所使用的随机宝箱、时装抽取等, 
 大部分都是以方式运营的。 
 

[率的问题]

・运气不好时,即使尝试数百次也无法获得传说道具

・投入了时间和费用,却无法保证相应的回报


 许多洛德对这类系统表达了不满和遗憾,我们认为需要一个更公平、更透明的奖励系统。
 

- 保底系

是为解决这些问题而设计的全新奖励系统。
其核心是在池(Pool保底奖励。
 

[作原理]

1.总量固定 

・例:传说道具1个,英雄道具10个,普通道具89个(共100个)

・奖池内所有道具的数量明确公开

2.依序消耗 

・每次抽奖后,该道具会从奖池中移除

・相同道具无法重复获得(已从奖池中移除)

3.概率自上升 

・随着普通道具被抽取后移除,传说道具的概率自动上升

・例:消耗90个 → 剩余10个中有1个传说(概率上升至10%)

・消耗99个 → 剩余1个必为传说(概率为100%)

4.最大次保底 

・最多抽完整个奖池时,必定传说道具

・以上述示例为准,最多100次内必定获得传说道具
 

[ vs ]


独立概率
 
1%

幸运抽奖
 
100个奖池)

尝试100次

无保底

100%保底

最差情况

可能需要无限抽取

最多失败99次

概率变化

始终固定为1%

递增 
 (1%→100%)


◆ 特别幸运抽奖 - 额外加成

幸运抽奖的另一大亮点在于特别幸运抽奖系统。
 

[只需参与1次]

・自动获得特别幸运抽奖券

・在另外的加成奖池中获得额外商品抽取机会

・参与幸运抽奖相当于获得双重奖励机会
 

[特别幸运抽奖奖励]

・稀有材料及强化道具

・额外装备抽取机会
 



▣ 结语

感谢各位洛德耐心阅读至此。

本次2月更新,我们将从经济系统、全新内容、成长支援、奖励结构四个核心维度,为LORDNINE带来实质性的改变。 
 
世界整合交易所将营造更活跃、公平的交易环境; 
德拉喀斯火山则带来全新的挑战与奖励;时间的碎片获取概率的提升将助力成长加速;
而幸运抽奖系统,将树立公平奖励的全新标准。
 

特别值得一提的是,此前有洛德通过SNS建议“希望在省电模式下也能查看背包重量”,这一贴心的想法也已在本次更新中实装。每一位洛德的宝贵反馈,都是我们持续改进的基石。 
 
今后我们也将持续倾听各位洛德的声音,共同打造更精彩的LORDNINE。

 

感谢您的支持。




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