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Before I start, I would like to inform you that I am looking at this game from a very favorably biased perspective.
Everyone will have different opinions on what is good and bad in the story,
and as this is a post written to share how Secret Curry felt to someone who liked it, liked the previous work, and was looking forward to this one,
I hope this post does not interfere with the impressions or create preconceptions for those who have not yet played this game, so if possible, finish the game first
and think, 'This is how this type of person felt.'
That's how I hope it will be conveyed.
I haven't enjoyed the visual novel genre extensively.
When I first encountered Secret Curry (the previous work), I fell in love with the art and started supporting game development. This work got me interested in the genre, so I sponsored Love Delivery 2 and played Love Delivery 1 to fully enjoy Love Delivery 2.
Compared to others, I approached the genre in a slightly strange order.
However, I was able to experience many famous foreign works that became mega-hits and were adapted into various other media mixes, such as Fate/Stay Night, Tsukihime, and Steins;Gate,
before the animations, so
I had a very good experience with the advantages of visual novels compared to other more accessible media mixes, and I always made sure to visit each booth at events with a desire to support them.
I think the biggest advantage of visual novels is immersion.
While following the main storyline,
you are not swept away by the flow of scenes intended by the creator, like in a movie,
and while you can adjust the pace of reading the story like in a novel, the fact that your choices change the direction of the story, like in a game, greatly increases immersion, I think.
In Secret Curry, there is no change in the story based on choices, so there is no advantage of increasing immersion as a game-like element, as mentioned above.
However, it raised immersion in a different direction, which is that the story progresses and flows differently in the same timeline as Secret Curry (the previous work).
In some ways, this can be seen as a third choice to divide the heroine routes in Secret Curry for those who have played the previous work,
but I think that those who have only played this work without playing the previous work may only feel like they are following a predetermined story without feeling like their choices change the story.
This work was able to receive funding and see the light of day thanks to 'Baek Seon-hwa's character.
Baek Seon-hwa was a really reliable and wonderful person in Secret Curry.
She was a mature figure even to the protagonist, who wanted to become an adult quickly because she had too much on her shoulders from a young age,
and she was a reliable helper who supported and guided the protagonist, who had passion and ability but didn't know where to go and was just moving forward, when he was struggling and lost his way,
but the problem is that Baek Seon-hwa's character created Secret Curry, but this is where the problem arises.
'Divorced woman with a large age gap, employer and mother of a student'
The social taboos that are doubly and triply involved are attractive elements that give a strong impulse to overcome them,
but overcoming such taboos,Baek Seon-hwa as the heroine of a 'makjang drama'is too much of a'righteous and excellent adult'. That's what I think.
I liked Baek Seon-hwa the most, but when I heard the news that funding was confirmed, that was my concern.
'I really like Baek Seon-hwa, but can this story really turn out well? Won't it be a footnote that ruins the impressions of the previous work and destroys the character?'
So this story goes around a really rough and difficult path to bring that'righteous and excellent adult'to'makjang drama'.I think the biggest advantage of Secret Curry (the previous work) is reality.
If I were to compare it to a fantasy novel, it would be a low-level fantasy?
The fact that each character and event development is not too exaggerated and comes across with a realistic temperature suited my taste and increased immersion.
However, I was worried that this part, which was the biggest advantage I expected from Secret Curry, would be ruined because the sequel to a work that valued reality so much would deal with 'makjang drama'.
The main story of the game hasn't even started yet, but the introduction is already very long.
I think that the advantages mentioned above were not damaged in the Secret Curry main story and the atmosphere of the work was fully maintained.
To protect that advantage, serious reality, Secret Curry chose a method of constantly touching the player's heart (experience, memories).
"We have prepared this because the sponsor really wanted this story, but can you really take responsibility for this choice?"
From the middle of the work, this question is asked repeatedly, to the point of being a bit burdensome, and the protagonist/player is tested.
I think this method of directly communicating with emotions, especially the hearts of those who have enjoyed the previous work, has two disadvantages.
First of all, I think that new players who have not played the old work may not feel it directly and may feel like the same story is going around in circles.
"I came here to seduce a divorced woman, but why do her daughters keep clinging to me when they can't even be with me?? If I wanted to see this, I would have gone to Secret Curry, the previous work!"
I think that's what they would think,
but for those who have played the old work, this emotional conversation comes as a direct pressure.
Due to the nature of the work that progresses in the same timeline as the previous work,
you will encounter scenes and events that you encountered in Secret Curry in the past,
At the school visit, which was the branching point of the common route, the rainy event that was time with Yuri in Secret Curry
becomes a romantic time in the rain with Baek Seon-hwa, and even when the relationship between the two becomes junior and senior for a short time from teacher and mother,
these parts that touch memories didn't come across so sharply,
but the game that I played to get closer to Yuri is overlaid with the game with Baek Seon-hwa,
and the karaoke date with Woo Yeon-hee, who captivated the protagonist's eyes and ears like an idol, is not even noticed by the protagonist's eyes, who are already looking at another woman.
Even the theater date with Woo Yeon-hee, who wanted to create good memories about movies for the protagonist who had not enjoyed cultural life properly, does not even enter the eyes of the protagonist in Secret Curry, even through the eyes of the protagonist who was so oblivious, we could indirectly see Yeon-hee's consideration and cute appearance.
These parts were attractive scenes that each character showed in the previous work and were memorable parts,
so I thought, 'Oh, that's how the same scenes look to someone who is in love with someone else,' so it came across very emotionally heavy to me.
"You made this story where your choice shone like this, it will be even harder in the future, can you take responsibility for all of this?"
I felt like the work was talking to me.
Because I liked Baek Seon-hwa so much, I felt that test was heavy, but I was still able to move forward to the next story,
but for those who liked the two people in front of Baek Seon-hwa more and wanted to see more of their appearances, the method of stimulating guilt and testing them by touching the memories that those players had built up would have been very burdensome.
It feels like an extra story for people who like Baek Seon-hwa, but I think it was a very harsh progression method for people who like Yeon-hee and Yuri and chose this game because they wanted to see more of them.
Both Secret Curry and Secret Curry have three tasks given to the protagonist in this story.
1. Romance
2. Completion of the curriculum of the two students as a tutoring teacher
3. Improving the relationship between the sisters as friends of the same age
In Yeon-hee's route, completing the second curriculum was the most difficult task.
In Yeon-hee's route, where she wanted to give more of what she had, romance with the protagonist took up so much of her mind, so she followed him to a foreign country to complete the curriculum and took supplementary classes,
and in Yuri's route, she worked hard to improve the relationship between the two sisters, so Yeon-hee studied hard and inadvertently solved the second task as a young adult,
but this Secret Curry, which can be seen as Baek Seon-hwa's route, was so difficult that the second and third tasks felt like they were solved with a bit of weight off and with a smile.
Lastly,
someone may have taken out a story from countless bookshelves to lightly enjoy the story of the desired atmosphere in a visual novel,
and there may be people like me who like a character and want to see more of that story, so they can fully endure the wall of reality,
but I think this work was a very burdensome story to enjoy lightly.
The topic was too heavy to maintain the atmosphere of 'not too light, serious story' that I have for this work,
and I think the method of adding guilt to the player by overlaying memories with the heroines of the previous work to bring the 'righteous and excellent adult' to the center of this story will be very divisive.
If new players came expecting a stimulating title of divorced woman moe game and expecting a makjang drama, the walls of reality would have come to them in layers and put a burden on them.
However, I received enough value to overcome all the difficult obstacles I mentioned above.
My expectations were very high, and the process felt quite heavy to me,
but the beautiful art, the writer's struggles that make you feel like you're grabbing your head and wailing, the voice actors' passionate performances that make your ears happy, and the programmer who is still fixing bugs and working overtime with the resentment of all the fans of this game even as I write this,
it was a regretless work that made me feel that everyone who participated in this work did their best to make a difficult dish with really difficult ingredients.
I don't think it's a work that can be the best for everyone,
but I think it will be a satisfying story for players who can share the burden of the protagonist's heart.
주인공이 짊어진 마음의 부담을 함께 나눠가질 수 있는 플레이어에겐 만족스러운 이야기가 될꺼라 생각합니다.




https://page.onstove.com/indie/global/view/12271777
<Road of Infinity> Launch Commemorative Event Added!
It will be held for a week, so we recommend you participate quickly.


🎉1 million followers on Bilibili!🎉
Thank you for being a part of the Strinova family!
To celebrate this, we have prepared 10 Memory Storage Devices for all Navigators!✨
Join now and get your reward!🎁
And this is just the beginning! 👀
We are also holding a commemorative event on Facebook, so check it out!
And please join us on X and Discord. Who knows what will happen on the next big anniversary? 😉
Follow us now and let's create amazing things together!
Facebook: https://www.facebook.com/Strinova/
Follow X: https://x.com/Strinova_EN
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Thank you again for being a part of the Strinova family. We hope to create more beautiful memories together in the future! ❤️
If Kalibachu Bilibili channel reaches 2 million followers, 20 memory storage devices and a free mythic skin selection ticket will be given away


I can't tell if the dev at this points completely given up on hooking the average players or what but the achivments are getting out of hands.
In order to get the final BIG medal we needs to compelete ALL the achviments including getting all the pointless RNG time sink unidentified area where you would never touch while building a good save (do you take guaranteed credits/removal or a useless gear to roll the rng again on map 2 for that specifiy area etc, etc). Build 2 full team speicalized in just doing the challenges that can't be rushed through on lower difficutly/tier since you also need it to be strong enough to actually BEAT the stage on difficulty 4 with distortion 9. Not to mention we literally still have one more achivment that's "To be updated" at this point I wouldn't even be suprised if the last one is just get Master tier on the next great rift and cut off 98% of the players from compeleting their wall.
The medal wall is suppose to be a engagment hook for players of all level (Even the casual should have a shot since if taken inspriation from other games it should be a sesonal high five, Thank you for still playing the season and not dropping the game as a whole). The design would be a complete floop if it activitly screams waste your time on doing pointless stuff or all your hard work will become sink cost. For me the wall screams grind everything or grind nothing. I REALLY doubt most players enjoys looking at an half empty wall after playing the seasaon for over 40 days.
Wasn't the dev trying to fight gameplay fatigue? Spaming diffcutly one to get all the unidentified area easter egg and praying the last achivment to not be literally impossible doesn't sounds very fun to me after already grinding the same map for weeks now or is it? The game is literally bleeding players and the dev are still treating us like robots which is kind of crazy, consider it took them a whole week to find the bug in Alcea not working as intended, do they even play test anything?
TLDR: Hard challenges are fine but dont make it part of the medal collection/completions or make it easier as x out of x please.




1. Aquila, the Herald of Truth
2. Morian, the Shadow Witch
I am a crossbow user with 120,000 users. Of course, I only hunt.
Should I focus on Morian's accuracy?




Dated 05: https://stovedb.mycafe24.com/dailyPage.php?date=2026-03-05
You can check the detailed information by moving to the page.


RewardCheck-in 🏷️ $0.1 USD Stackable CouponSTOVE Store Check-in
❄️ 1,000 Flakes
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She's great even just smiling 👏
😩



It's pink haha Thanks Hyohae hyung haha




Zero Out All Despair!
Hello. This is the Chaos Zero Nightmare Team.
Are you enjoying Galactic Disaster Season 2?
With the upcoming Galactic Disaster Season 2 Great Rift approaching, we’ve prepared interviews
with the Rank 1 players from the previous season to share the strategies and playstyles that led them to the top.
(*We kindly ask for your understanding that only Protos we were able to contact were invited to participate.)
Through these interviews with last season’s top rankers, we hope you’ll discover useful insights and impressions to help you prepare for Season 2!
The first Protos we would like to introduce is <Nanchosemari>, who achieved Rank 1 in the latter half of the Asia server.
The Asia server Great Rift featured a fierce series of close matches reminiscent of a national showdown.
Let’s hear about the strategies and thoughts of the Protos who claimed first place at the very end.
Q.Hello, Protos! Please introduce yourself. A. Hello. I’m just an ordinary player, <Nanchosemari>, who enjoys roguelikes and deck-building TCGs. I play on the Asia server, and since the game really suits my tastes, I’ve been enjoying it a lot. ![]() Q. Please briefly share how you feel about achieving #1 in the Great Rift. A. To be honest, Cassius was built so well that it almost feels like I achieved 1st place by accident. Overall, I think luck was largely on my side. ![]() ![]() ▲ Protos’s finely built Cassius...! (So tempting) when building your deck and planning your strategy? A. Since the structure mixes the decks of three characters, I felt that role distribution and overall deck balance were more important than simply having everyone focus on damage. I decided which character would primarily handle damage, draw, and other functions, and adjusted the total card count and draw volume to improve the quality of cards usable each turn. Especially in the later stages, refining the deck size so that cards neither overflowed nor ran short each turn was key. ▲ The key wasn’t just maximizing damage, but refining the deck so it could function organically. A. In the latter half of the Great Rift, it was possible to create a kind of infinite loop by repeatedly defeating the boss. The core strategy was to complete that loop as quickly as possible and maintain it for as long as possible. I adjusted the deck and playstyle to secure Cassius’s Triple 0 achievement even one more time, and limited Sereniel’s stats so she could defeat the boss reliably without breaking out of the loop. ![]() ▲ A strategy focused on allowing main dealer Sereniel to deal stable damage while maximizing the number of “Triple 0” triggers with Cassius. that did not work as intended? Please share them. A. Selena’s deck composition involved the most trial and error. I kept testing different combinations, such as whether to include Divine Epiphany for Tactical Maneuver and whether to use the Coordinated Attack option. Since Great Rift runs can be lengthy, I ended up spending a lot of time refining it. ▲Selena, one core of the deck they invested the most time in Please feel free to share your thoughts. A. Since all rankers’ decks will be revealed, I expect that in Season 2, with deck-building restrictions eased, we will see far more diverse decks and approaches than in Season 1. Even though Season 1 appeared to revolve around a damage-focused meta on the surface, there were clear differences in detailed strategies, so I hope Season 2 will introduce more mechanics that allow various synergies to shine. Q. If you plan to challenge the rankings again next season, what kind of mindset do you plan to have going into the challenge? A. As I happened to achieve strong results while refining a “pretty deck” , I plan to enjoy the process of refining decks again this time. A pretty deck does not betray you. ▲I truly respect Protos <Nanchosemari>, who worked hard for a “pretty deck” and achieved first place through that effort! for the top ranks in the next season? A. I would not call it advice, but I think patience is the most important thing. This season may be mentally exhausting because of Reforging... but best of luck to everyone. |
We look forward to Protos <Nanchosemari>’s own “pretty deck” again this season.
Thank you very much to Protos <Nanchosemari> for participating in the interview!
Next, we would like to introduce Protos <TheMrBlo>, who achieved 1st place in the first half of the Global server!
Q. Hello, Protos! Please introduce yourself. A. I’m <TheMrBlo>, but people usually call me Blo. I took 1st place in the Season 1 The Great Rift rankings and continuously studied decks to maintain a top position in a highly competitive environment. Toward the end of the season, there was a situation where I could no longer use the deck I had been running, and had only one week to rebuild a competitive deck from scratch, but I managed to make it work. I really enjoy the community we have created here in <Chaos Zero Nightmare>. We push each other every day, even on the worst days. I would also like to mention my good friend <Flafferson>, who got number 2 on Great Rift. The two of us created new strategies and decks every day, which became a great source of motivation for both of us. ![]() ▲Protos <TheMrBlo>’s Combatant list, known for primarily raising and playing 4★ characters and enjoying the game exclusively on a mobile device. Not a single 5★ character has been raised, and there even seems to be a certain resolve reflected in Sereniel... A. My drive to reach the top was to prove 2 things. 1. It was not luck. 2. My success was not due to relying on a single mechanic The first part may not sound believable to most people, which I understand. One might say, “It’s just RNG. If you get first place, you got lucky.” However, I stand by this: If you are ready, it will present itself in front of you. You just have to see it. And, of course, BELIEVE that you will get it. I got my last deck on the very last day. After I reached first place for the second time, I felt like I got back to where I deserved to be. I felt like I reclaimed my position. My friend Flafferson got really close, which was also really awesome to see. I would also like to mention poorcoco, who got the number 3 spot at the end because he was another person who I watched on social media. ![]() ![]() ▲A Protos who sought to prove that it was not luck, but “themselves.” With half the turns remaining, they are already at 1.2 million points. The friendly rivalry with their friend and this season’s second place, <Flafferson>, is also impressive. when building your deck and planning your strategy? A. This advice is only for players aiming to compete in the Great Rift rankings. First, you need to know exactly what cards you are aiming for. Second, be ready to adapt. Even if a card you wanted does not appear, it is possible to still build a deck worthy of first place. One exception is if that card is a KEY CARD for that Great Rift, such as Shadow Reload for Tressa. One important thing that might confuse people is when they create the same deck as the number 1 player, but they do not have the same success with it. It is the combination of all three decks that makes the fight successful, not just one. So, depending on what you get for the other two Combatants, you need to fill in the gaps with the third Combatant. Creating the decks myself really helps with that. Most people struggled because they copied one deck and did not think about the others. But even after you have built your three decks, it is not over. You still have to go through the battles and stay focused for several hours, which is not easy. ▲ A common opinion among rankers. Do not simply build a deck with strong damage output, but construct “well-coordinated decks that function organically together”! And above all, patience is the most important. A. Even the best players make mistakes. I am no exception. There were probably many mistakes I made in that final run as well. I only recently learned that I need to adapt to whatever the game gives me and not look for a very specific deck, because you will never get your exact “dream” deck. In actual play, it’s always going to be a variation of your “dream” deck—a “good enough” deck. And even if you get three “dream” decks for your combatants, it does not mean their COMBINATION is good. The combination of decks is more important than looking at each individual deck. In the end, having the perspective to see the overall deck combination is far more important than focusing on each deck individually. ![]() ![]() ![]() ▲ The main deck used by Protos <TheMrBlo>. Instead of building around 5★ characters, they challenged the rankings with a combination of 4★ characters (Tressa, Cassius, Mika) who showed strong performance early in the season, which stands out. Please feel free to share your thoughts. A. I am looking forward to creating new strategies with different Combatants. I hope we will see more variety on the leaderboard instead of the same teams and deck combinations. I would also like to suggest having a space in the game where players can view leaderboards from previous seasons of The Great Rift and see the top players. I believe this would give The Great Rift greater meaning. I am confident that even more players would participate and compete. Q. If you plan to challenge the rankings again next season, what kind of mindset do you plan to have going into the challenge? A. We will see. I am a little short on pulls, so if a specific Combatant is required for top rankings, I might not make it. I will still try my best to rank as high as possible, and I am looking forward to new competition. Q. As a Season 1 top-ranking player, what is one piece of advice you would like to give to players aiming for the top ranks in the next season? A. I suggest building your own decks and trying not to copy others. You will feel much more satisfied if you reach the top with your own creation. |
We look forward to Protos <TheMrBlo>’s unique strategies again this season.
Thank you very much to Protos <TheMrBlo> for participating in the interview!
Lastly, we would like to introduce Protos <Magikarp>, who achieved 1st place in the second half of the Global server!
Q. Hello, Protos! Please introduce yourself. A. Hi, I'm Magikarp. I started playing CZN because the theme and gameplay looked cool. I have been playing card games for a long time, and CZN looked interesting. Q. Please briefly share how you feel about achieving #1 in the Great Rift. A. It was a blend of relief, surprise, and satisfaction.<Maru>, another player and essentially my teammate for this Rift, handled the overwhelming majority of the theorycrafting for both the decks and the overall strategy, early and late in the season. In truth, at least half of this achievement belongs more to Maru than to me. It was a great deal of fun playing The Great Rift together. ![]() ▲Protos <Magikarp>, who challenged the ranking after establishing strategies together with their teammate, Protos <Maru>. The record of Protos <Flafferson>, who placed 2nd in the first half on the leaderboard, also stands out. when building your deck and planning your strategy? A. This season, the meta for top rankings primarily revolved around entering a “pseudo-infinite” loop to achieve extremely high numbers of boss kills. It was identified within the first few days that this might be possible, but it took more time for players to figure out how to execute it and acquire the necessary decks. Essentially, by using Selena to reset the Tenacity Bar, Sereniel could stack enough Morale through Cassius’s Triple 0 quest to reach a damage threshold that allowed the team to break the Tenacity Bar, regain Homing Lasers, and repeatedly defeat the boss. This loop would eventually end when Morale became high enough that three Lasers killed the boss, preventing Sereniel from regaining her Homing Lasers. ▲A strategy of entering a pseudo-loop state to defeat as many bosses as possible. Although their deck differed from the Asia server’s 1st place Protos, Protos <Magikarp> took a similar approach. A. Improving the score after successfully achieving the pseudo-infinite loop came down to reducing Selena’s damage. I farmed a better Sereniel deck between the first and second loop runs that included an additional Portrait of Fury. This allowed me to reduce the coordinated attacks from two to one and extend the loop by approximately 300 more kills (534 → 824). The runs were already quite long, but reducing coordinated attacks to zero would have been the next step. ![]() ![]() ![]() ▲The main deck actually used by Protos Please feel free to share your thoughts. A. I am looking forward to the new characters, strategies, and decks that will emerge using the new mechanics. The solutions players come up with for Rift bosses are always a pleasure to see. Q. If you plan to challenge the rankings again next season, what kind of mindset do you plan to have going into the challenge? A. In future Rift events, I will try to approach the season with a much calmer mindset overall, taking things more slowly and not stressing over getting perfect decks early on. I believe this will make the grind both healthier and more sustainable. ▲Those who play calmly become rankers! what is one piece of advice you would like to give to players aiming for the top ranks in the next season? A. Don’t burn out in the first few days.There are always new discoveries throughout a Rift season. Analyze the meta thoroughly, then plan to push for your score in the second half of the Rift season. |
It was an outstanding strategy from the Global server’s 1st place!
We look forward to <Magikarp>’s unique strategy again next season!
Thank you very much to Protos <Magikarp> for participating in the interview!
This concludes the interviews with the three Protos
who each achieved “Protos” in their own way during Season 1 of The Great Rift.
It was truly impressive to see how different strategies, Combatants, and choices could all lead to the same summit,
and how humble each of the three Protos remained even after reaching the top.
We sincerely thank the Protos who participated in the interviews.
We hope this interview provides a small hint to the Protos preparing to challenge Season 2 of The Great Rift,
and we ask for your continued interest and support for Season 2 as well.
Thank you
Next, an interview with Creator Protos artist Lemonasty!
Q. Please introduce yourself to the Protos of CZN. A. Hello, Protos! I’m Lemonasty (溫檸檬, “Warm Lemon”)!I mainly create fan-made animated GIFs of Combatants and Companions from Chaos Zero Nightmare, and I’m currently most active on X and Pixiv.I’m truly happy to have had the opportunity to participate in the official Chaos Zero Nightmare Valentine’s Shorts project. A. I found out about it when I was hanging out with a friend who likes roguelikes, and they recommended it to me. It had just launched at the time, and I was seeing a lot of ads for it, so I downloaded it and gave it a try. It turned out to be way more fun than I expected, and I ended up getting completely hooked, haha. Q. What do you think is the charm of CZN? What do you enjoy most while playing? Do you have any gameplay tips? A. The monster designs! I find the monster designs in CZN, along with the execution scenes when you lose a battle, especially appealing.I also like that it doesn’t drain much battery on mobile. One particularly fun detail was that even after a Combatant receives Breakdown treatment at the “Medical Center,” you can still get Crystal rewards. It almost feels like the game is encouraging you to let your Combatants break down more often, haha. As for a tip, I discovered that if you don’t look at the dice, event checks seem to pass more often. Even checks that require an 18 surprisingly go through. Q. Where do you usually get creative inspiration while playing the game? A. I want to draw illustrations that Protos can feel close to, so I got ideas from the Policy Office and from Rei and Haru’s Affinity lobby screens. I threw cake at Haru because she’s so kind that I figured she wouldn’t get mad at the Captain even if her face was covered in cream! Q. I think your work has a soft and bouncy signature style.How did you develop this art style and direction? A. Thank you for the compliment! When I first developed this style, all I could think about was that the expression had to look like (ㅎ.ㅎ). I decided to make that emoji I love one of the defining traits.As for the overall style, I wanted to create GIFs that clearly showcase each character’s personality, like Seseren’s work. Once I found the right feel, I began running the community more actively and have continued working in this style ever since. Your cute animated GIFs are especially well loved in the global community (on X, Discord, etc.). How popular do you feel your work has become? A. I’ve personally felt how much people in the CZN Discord community love the GIFs I draw. I even went back through older Discord messages and saw people filling entire lines with my work, almost like they were spamming it. That moment made me incredibly happy and became a huge motivation for me to keep drawing. The most memorable feedback was when someone said one of my Narja GIFs looked like an overseas brainrot meme called “67.” I burst out laughing when I saw that comment, and it was even funnier because it really did look similar. Q. Among so many games, what was the decisive reason that led you to start creating fan works for “CZN”? (For example: a specific character’s visuals, story, or the overall atmosphere of the game.) A. Since CZN’s overall lore is quite dark, I thought it would be nice to create a strong contrast by making cute GIFs in my own style. As I kept playing the game and drawing, it naturally continued up to now! Each Combatant has a distinct personality and playstyle, so whenever I encounter a character, I automatically think, “What kind of GIF would suit this character?” (That’s why the ones I’ve drawn less are usually characters I haven’t pulled yet, haha.) Q. Which character do you feel most attached to when drawing? What do you find appealing about them? A. Combatant Narja! I want to draw more of her happy moments. She is an experimental subject and hasn’t been rescued for very long, yet whether she lacks emotions or is simply too kind, I really love that Narja still shows goodwill toward the world. Q. While working on this Valentine’s Shorts collaboration, what was the directing point you paid the most attention to? (Any hidden details or viewing highlights in the video?) A. One of my favorite scenes is when Rin receives a stamp from Protos. You have to look carefully to make sure it’s the policy stamp! A. Creating CZN GIFs was actually a really refreshing challenge for me. Up until then, I had only drawn short comics in static image form, so this was my first time working on short videos like this. I really wanted to try making cute, story-driven animations. If I get another chance to collaborate, I would love to work on more short videos or even stickers that can be used in messenger apps like LINE. Q. Is there anything you would like to see from the CZN development team? A. As a fan creator, my wish is to one day see my work included as Save Data stickers. I really love that feature and use stickers more than anything else.And as a Protos, I hope the Auto Battle AI becomes smarter, and that a feature is added to merge Memory Particles into Memory Cores to upgrade Memory Fragments. |
We would like to thank Protos Lemonasty for joining us for this interview and Valentine’s Shorts collaboration 💛
Through this collaboration, we hope to continue working with Protos Lemonasty in the future,
and we also plan to gradually expand collaboration opportunities with other Protos.
We ask for your continued interest and support for the upcoming projects :)
From the Protos who ranked first in The Great Rift to Creator Protos active in their respective fields,
we have shared interviews with those who have become “Protos” in their own fields.
We sincerely thank all the Protos who shared their honest stories and valuable experiences despite their busy schedules.
We will continue to share more stories and new interview content featuring various Protos
whenever the opportunity arises, so please look forward to it and show your support :)
Chaos Zero Nightmare

Lemonasty’s stickers would be dope! 
Looking forward to use Lemon's cute art as save data sticker. Since we're at it, I would love if there is higher number/no limitation on favourited save data (currently 3), or the ability to design and option to copy paste the design on each save data, instead of forcing same design on same number of favourited save data.
I really like we're getting posts like these that showcase people in the community now, that's great 🙂
This is absolutely crazy, the level of dedication, patience, and mental endurance it takes to compete at top 1 is insane. Massive respect to everyone pushing the limits like this
I do not usually post but I had to for Lemonasty! Also I have the greatest respect for MrBlo after reading what he said! He seems very humble! Thanks again for the GIFs Lemonasty and for your words of wisdom MrBlo! And thank you CZN! Never change!
Seeing the art as save data stickers would be great