
I don't think I've ever done 1000 draws before, as far as I remember
Looking at the posts or reviews (?) of Stove Indie members, it seems to be brutal... There seems to be a review that the flake melts
On the other hand, I sometimes win coupons or physical items, and I also hear that 50,000 flakes sometimes appear.
I'm thinking of trying it once, what do you think?




Island quests, rapport quests, story quests, etc.
These are really too good to only enjoy once.
But creating a new account and a new server means giving up everything I've worked for, so I can't even think about it.
Important and fun quests like the Whispering Islet quest, the Yggdrasil quest, the Light of Destiny, or the Awakening quest
I wish I could do them again with a sub-character instead of just watching YouTube editions.
While you're reworking horizontal content this time, please do something about Expedition Quests...



Dated the 11th: https://stovedb.mycafe24.com/dailyPage.php?date=2026-03-11
You can check the detailed information by moving to the page.



1000 flakes or more: 0
200 flake chance (22 successes)
17/22 = 77.2%
200 flakes came out 17 times out of 22



Completed until Yorn!
Yorn Impression Summary: The story smells like alcohol 🥲🥲
It ended quicker than I thought..?
Refining? popped up, so I was excited again
I told my friend Refining popped up!!!! What do I do??
He said, just push the story, they give it all to you later lol
Qㅠㅠㅠㅠㅠ🤣🤣
Secretly made crayfish dish without my friend knowing
I took a regular ship to give it to Popo
But his affinity was already maxed out, so he wouldn't accept it
So that's why I was told to push the story......
My cold crayfish dish ended up being sold to a merchant 🥲




My first Tumblebuck-sponsored work, <52 Hertz>; it's been a while since I've seen the title screen.
There's an After Story button in the bottom right corner.
I already cleared the main story, but no CGs appeared, so I wondered what was going on, but there was already an announcement about it. (Link)
Anyway, finally the title screen of the After Story!
If the title screen of the main story was the sentiment of summer, the After Story feels like a sunset in late autumn?
Pretty Yeonhee greeting me as soon as I start
As it is an after story, even though the relationship has already progressed, she is still being picky!
I was excited as soon as I started...
After watching the ending of the main story, I thought that the after story would be about Yeonhee's surgery and
I expected the story to develop into heavy content such as a showdown with the villain,
I was surprised that the villain, who I thought would be a big part, retired from the beginning and a sweet story with Yeonhee came out.
But the atmosphere changes again when the doctor appears...
Yeonhee's sweet and light daily life, and in contrast, the protagonist's increasingly heavy and serious appearance
"The drama itself"
The quick retirement of the main story's villain from the beginning broke my expectations,
So, I thought it would develop into a gentle and sweet story? It broke my expectations again,
While avoiding expectations one after another, it walks a tightrope between sweetness and tension,
In particular, the protagonist's self-destruction 'for Yeonhee' and the resulting collapse of the production and description were impressive.
I've played quite a few domestic visual novel works,
I wondered if there was a work that showed this level of control.
It was an intense and impressive after story.

I miss LordNine rewards 🥹


PLAY THE ANIMATION! Epic Seven!
Hello. This is GM Arkasus.
We would like to inform you about the issues that have been confirmed as of March 12 (Thursday).
1. [Orbis Guide > Path of the Heir] Issue where Guild donations are displayed
2. Abnormal Soulburn skill activation
3. The phenomenon that the screen cannot be touched when entering the hero information screen in the Guild War attack team formation
4. An issue where hero level up is not possible after an error message occurs under certain conditions
5. [PC] The phenomenon that the pop-up 'Gathering hero usage information' is displayed when checking hero statistics
6. The phenomenon that 'Unknown Time Bomb (Unique Effect)' does not work intermittently during the Monolith War battle
We sincerely apologize for any inconvenience this may cause to your game use.
We will continue to inform you of the handling of the above issues through this notice.
Thank you.


Up


Composer Shiraha Asuka and Kazama Shizuku Limited-Time Probability UP!
Period:
March 20, 2026 (Fri) 11:00 ~ April 8 (Wed) 10:59
During this period, the probability of acquiring Shiraha Asuka and Kazama Shizuku from the recruitment "League Star Ⅺ" will increase!
The following additional costumes & additional costume sets will reappear!
Don't miss this opportunity!✨
◆Kazama Shizuku・Escape in the Rain(SP)
◆Shiraha Asuka・Sea Goddess's Shadow(SP)
#마작일번가Ichibangai



안녕하세요, Kim부장입니다.
오늘은 어제 이어서 게임을 해보았습니다.
구성이 치밀하다는 생각이 들었고요.
이야기 흐름이 상당히 매끄럽다는 생각이 들었습니다.
영화나, 애니메이션이 막 시작하고 바로 몰입하게 만드는 것이 좋았습니다.
저는 성전사를 선택하고, 전투의 지식을 선택한 후에 캘라 왕국을 선택하고 게임을 진행했습니다.
캡처를 하면서 말씀드리는 것이 더 좋았을 텐데, 여건상 그렇게는 못했고요.
처음 시작하고서 뭔가 치열한 전투 후에 어떤 처참한 느낌을 주는 것처럼 첫 씬이 연출되었는데
카메라가 약간 오래 첫씬에 머물러 있다는 느낌을 받았습니다.
그리고, 방어하는 군사들이 다른 쪽으로 이동하면서 주인공(저 또는 유저)이 소수의 인원들과
(스포가 될려나요;;;) 처음 수로로 들어갈 때, 작가님(개발 담당자님)께서
연출 상, 수로를 훼손하고 들어간 것을 보여주신 듯한 인상을 받았는데요.
카메라웍으로 그 수로에 관객의 시선을 집중시키기 어려우시다면
뭔가 관객의 시선이 가는 직관적인 지점에 수로의 입구를 보여주시면 어땠을까 생각해보았습니다.
그리고, 바로 그 전에 성벽을 방어하던 군사들의 다수가 서쪽으로 이동한다는 상황이었는데
여기에도 연출이 조금 더 군사들의 서두름을 보여주면서(앞에 2명 정도의 캐릭터들을 달려가는데, 무리들은 걸어가는 모습이;;; 좀;;;)
카메라웍이 살짝만 이를 더 부각되게 하고서 수로 쪽을 보여주었다면 조금 더 좋았겠다는 생각이 들었습니다.
그 외에는 전체적인 흐름이 작가님이 계획하신대로 이 게임이 하나의 서사형 콘텐츠 답게
영화를 보듯이 잘 흘러갔고, 본격적으로 제가 캐릭터를 조종할 수 있을 때부터는
정말 제가 이 영화의 주인공이 된 듯한 느낌이 들어서 좋았습니다.
잠입액션 게임을 하는 듯 했고, 분명히 게임은 2D 리니지 느낌인데, 제 머릿 속에는 3D 잠입액션 게임으로 바뀌었다고나 할까요?
물론 모든 유저가 저 같지는 않겠지만요.
진행도 매끄럽고 참 좋았습니다. 그리고, 이런 게임 좋아하시는 분들은 뭔가 대사 하나 하나에 신경을 쓰시고,
아이템이나 어떻게 공격할지 캐릭터 별로