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Morning Everyone!



Morning!!


As of today, after completing Action Point Veronica, I am going to write a review of each Breath Control concept Veronica as if I were writing a diary.
There are always people who cut better and know more than me, but after cutting Veronica up there, I will wait for the next new character.
I have nothing to do and no structure kit (this is the biggest reason), so I will just write a few words reviewing the usability of each Veronica deck.
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First of all, the one that made Kazena play the most delicious in Season 1
Breath Control 2 cards + 0 cost Wall 2 cards + Wrath Forbidden
This is the most common Veronica that can see a maximum draw of 2+2+2+2+3=11 in one turn.
(Veronica can only be used in simulations in Season 2,,,)
Season 1 The exclusive equipment of Laboratory 0 also has many delicious equipment that Veronica can use most usefully.
Laboratory 0 exclusive equipment that does not require refinement in Season 2 makes the game play flexible from the first turn.
The slightly disappointing disadvantage of Veronica, which I suddenly mention here, is that the deck circulation becomes smooth from the point when Veronica's enhanced cards are used up.
Preparing to Fire, Pendant, Preparing to Bomb = It is a waste of action points to invest in sub-dealers to consume all basic action points in one turn of 3 cost.
That part,
Superconducting Protein Equipment = Reduces the cost of 1 card in the first turn -> Reduces the burden of Preparing to Fire, which must be used with Gaejeon + Rocket Mantle = Draws one more card in the first turn
->Can search Veronica's enhanced card a little faster
+Dopamine Injector = +20% damage per draw per turn with ability -> Veronica can almost certainly draw 2 cards in one turn
I think Veronica can use all the effects of these Laboratory 0 sub-dealer equipment most deliciously.
There is no need for a refinement event in Season 2.
No matter how much you copy 4 Breath Control cards with a new skill, it seems that you cannot follow the usability of Season 1 Veronica, which is supported by sub-equipment like the above.
Usability ★★★★★ (Based on Season 1 content)
Moderate damage. If you have enough action points, you can always use other combatant cards in one turn if you want.
Best match with Maylin. -> If you use Breath Control Kowalski 0 cost = 2 draw as much as possible, you can easily get at least Seungryonggak x10 in one turn.
Just Veronica's identity itself.
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Zergling Veronica
In fact, the equipment that combines the effects of Rocket Mantle + Superconducting Protein in Season 1 written above is
This is the Sphere of Random Numbers, but this is an item with a very low drop rate. Season 2 Veronica does not have Rocket Mantle or Protein like Laboratory in Season 1.
It seems that the high point of Zergling Veronica must be achieved with the Sphere of Random Numbers.
I would like to equip the Sphere of Random Numbers to all Veronica save points, but aiming for that requires really extraordinary grinding.
Unfortunately, I only equipped the Sphere of Random Numbers to this 0 cost = 3 draw Breath Control Veronica.
Considering the Sphere of Random Numbers, the 0 cost draw +1 new skill Breath Control = 3+3+3+3=12 draw Veronica also really fills the hand.
If you have enough action points, it seems that you can flexibly create the play you want in one turn.
But in this Season 2 Great Rift Colossus, shield supply is lacking, so operating in the Great Rift is very difficult ㅠㅜ.
Another disadvantage of Veronica mentioned here.
Hand supply is good, but the enemy's action points are also reduced as much as the hand supply.
->You have to be prepared to be hit by the enemy to some extent while collecting hands. There is a disappointing disadvantage.
It is a bit disappointing Veronica to use in this Season 2 deck compression meta ㅠ.
Usability ★★★★ (Based on Season 2 content)
1-line summary: Hand supply is good, but shield supply is not good, so you get hit a lot while supplying hands.
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Shield Veronica
This is the Shield Veronica that allowed me to easily achieve 900,000+ in the Great Rift in Season 2.
Interestingly, each Flash of Veronica's main cards has a small shield ㅎ
So with Preparing to Fire Shield 20% + Pendant Shield 20% + Breath Control Shield 180%
Shield Veronica is a delicious combination of small shields and sub-deal.
In this Colossus Tipera + Veronica, shields are stably supplied every turn, so I was able to deal damage stably in the Great Rift.
라고
In fact, I want to use Orlea instead of Veronica, but even if I spend some money, Orlea does not come out at all. It was a mental victory for Orlea, who does not have Orlea.
(Possesses Lin 6 transcendence + 2 transcendence of other 5-star characters + 4 characters, all 5-star characters except Kalipe and Orlea are 1 transcendence+. Is this a game? x발)
Still, I praise and love Veronica for leading the battle stably without Orlea ♡
Usability: ★★★★☆ (Based on Season 2 content)
For boss battles where damage is burdensome, replenish shields slightly and get hit less while supplying hands.
However, since it is a maximum of 8 draws per turn, infinite draw is not possible unless other combatants also support the draw..ㅜ
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Mark Veronica
It's Mark Veronica, but this is just for entertainment.
Just for these 4 enemies + battleㅋ Just a ranged Yuki
But if I give you a small piece of informationGo with dealers with many attack cards.
Usability: ★★★★ (Limited to battles with multiple enemies)
★★★ (Disappointing Large Ballista damage, disappointing shield amount, disappointing hand supply amount to use in other battles normally..)
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Finally, Action Point Veronica is the play that you would expect.
I posted the picture at the beginning, so I'll just add comments.
Maximum 8 draws + 4 action points per turn = It has a really large versatility, so the combination pool is wide, so I don't know how to use it properly yet.
Versatility is the best among Veronica concepts.
Usability: ★★★★☆ (Slightly disappointing chronic problem of Veronica. Hand supply = enemy action points)
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I never expected to enjoy all the Veronica concepts this season like this.
The save data reorganization this season is really big beyond imagination.
Still, it's really disappointing and frustrating that it's Tipera, Nine, and Remake Orlea's birthday party season.
Other people should just look at it for reference before cutting Veronica save data.
If you set your mind to it, anyone can invest only 1-2 hours without any burden regardless of Veronica breakthrough.
If you choose Breath Control with a new skill in Chaos Stage 1 this season, you can easily create it.
I recommend that you cut a few when you have time! It goes well with any content except the Great Rift.
The game becomes really, really easy!
Everyone, have fun playing the game. I'm going to try to get 1 million points in the Great Rift.




I've been busy all week..
Raiding.. looting cubes..
After doing this and that, I'm finally pushing the story.
But I've already been spoiled about Lalalala Rupeon
[Afraid Roa-con]




1000 flakes or more: 0
200 flake chance (24 successes)
16/24 = 66.6%
200 flakes came out 16 times out of 24



I couldn't do it yesterday either. I have to do 'Cardaroom'!!!
[Main account + sub account tasks] => Loajoa ( https://loajoa.pages.dev )
- 'Weekly To-Do' list
- 'Raid' list
- Bidding auction calculator
#로스트아크 #로아 #좋아해 #로아Joa #낙원 #2026 #loajoa




Story:
You play as a young man who suddenly finds out he’s the heir to a warlord’s legacy. Your job? Reclaim your father’s land, fend off an expansionist northern empire, and recruit a bunch of incredibly talented and beautiful female generals to your cause.
The Good:
1. Surprisingly Deep Gameplay: This isn't just a "click to win" game. It’s a tactical RPG with lane-based tower defense. You have to manage your economy, upgrade specific units, and actually think about troop placement.
2. The "One More Level" loop: It’s surprisingly addictive. You win a tough battle, get some gold, upgrade your girls, and then you’re like, "Okay, just one more stage to see what happens next."
The Not-So-Good:
1. Translation Quirks: While totally playable, you’ll definitely spot some "Engrish" or clunky dialogue here and there.
2. Difficulty Spikes: Some of the later chapters (like the infamous Chapter 13) can feel like a brick wall if you haven't been farming gear or upgrading correctly.


❄️ FlakeMission|March Day 16 #260316
Week 2 - Day 16 Started! Don't forget to check progress!


My heart races every time I see a crosswalk when using a skill.
And the gap between my younger sister and I is so good!
So I looked at her panties and did 2 pulls lol. Healthy thighs, aheueheu



동명의 웹툰을 원작으로 한 전생부터 이어져 온 인간과 구미호의 사랑이야기를 그린 비주얼 노벨
좋았던 점
- CG 퀄리티가 뛰어나고 깔끔하다. 또한 CG 수도 많은 편이고 나름의 스파인 애니메이션도 인물의 생동감을 더했다.
- 더빙도 뛰어나다. 풀더빙에다 성우 연기도 일품이라 몰입감이 좋았다.
- 간간히 나오는 OST도 듣기 좋았다.
아쉬운 점
- 스토리의 개연성이 많이 아쉽다. 상당히 많은 에피소드나 설정들에서 의문이 남았고 이에 대한 스토리텔링의 부족으로 인해 개인적으로 급전개라 느껴지는 부분이 많았다. 주인공과 김삼월간의 감정적인 빌드업도 부족하다 느껴졌고 주변 인물들간의 관계를 풀어내거나 스토리상 중요한 이야기가 뜬금없이 나오는 등 플레이할수록 점점 몰입도가 떨어졌고 완성도가 부족한 느낌이 들었다. 플레이타임을 늘려서라도 중간중간 이에 대한 세세한 설명 등 빌드업 역할을 해줄 에피소드들이 있었으면 더 좋지 않았을까 싶다.
- 후반부의 연출이 아쉽다. 후반 부분(특히 엔딩 직전)이 스토리적으로 가장 클라이막스임에도 불구하고 CG수도 초반보다 부족하고 비주얼적인 요소도 많은 편이 아니라 상당히 밋밋하게 느껴졌다.
- BGM이 비어있는 구간이 많아 아쉬웠다. 앞서 후반부의 아쉬움에는 BGM의 부재도 영향이 있다.
- 미니게임의 경우 뭔가 구색을 갖춘 느낌 정도의 퀄리티에다 스토리에 영향을 주는 요소도 아니라 왜 넣었는지 의문이 든다. 또한 커피 주문의 경우 애매모호한 설명 등이 있어 맞추기 어려웠다.
- CG 퀄리티에 비해 UI의 디자인이 평범한 느낌이라 대비되는 부분이 있어 아쉬웠다.
- 몇몇 오탈자가 눈에 보이고 더빙이 겹치거나 대사가 뜨기 전에 재생되는 경우도 있었다.
총평: 초반부터 스토리 전개가 아쉬운 부분들이 보였고 이 상황이 끝까지 이어지다 보니 솔직히 몰입하긴 어려웠다. 뭔가 이야기에 큰 틀은 짜놨는데 디테일이 잘 다듬어지지 않아 매끄럽지 않은 느낌이랄까. 그럼에도 CG나 더빙의 퀄리티는 좋았고 이야기의 마무리 자체는 감동적이고 여운이 남는 부분이 있어 나쁘지않았다.