
1000 flakes or more: 0
200 flake chance (24 successes)
16/24 = 66.6%
200 flakes came out 16 times out of 24


『Date A Live V』 Series Additional Costume "A Relaxing Moment" Sales Begin!!️✨
You can check and purchase it at the shop!
⏰Sales Time
March 14, 2026 (Sat) 10:00 ~ April 12 (Sun) 23:59
#일번가데어라콜라보
#데이트어라이브
#데이트어라이브Season 5




Necklace Refinement Options
1. PVP Fur 3% + PVP Fur 3%
2 PVP Fur 2% + PVP Base Damage 5% + Status Accuracy 1.5%
Which of the two is better for PVP?
Please leave a comment.



There's no deadline~ They'll restore it, but they don't say when ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
It'll take a few months again ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
I remember the first broadcast of Load Nine. They said they were planning a higher level dungeon to raise armor mastery, and it would come out.
After a few months of being in development, they said it was different from what we thought, so they would improve it in a different way.
It's been a year and they still haven't figured out the direction of improvement ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ???
After the balance adjustment, we have carefully considered the experiences and expectations of the Lords who have acquired and are playing with the artifact.
We have determined that there were aspects that we did not consider carefully enough, and we have conducted thorough internal discussions.
As a result, we plan to take measures to revert the skill balance of some artifacts, for which the most opinions are being received, to the state before the update.
We plan to take measures to revert the skill balance of some artifacts, for which the most opinions are being received, to the state before the update.
We will announce the related schedule through a separate notice as soon as preparations are complete.
Even if you do it right away, the bad feeling won't go away, but when preparations are complete ㅋㅋㅋ??? When will it be a few months later?
[Advance Notice Regarding Artifact Balance Adjustment]
■ Artifacts Subject to Skill Balance Changes
Artifact
Classification
Skill Name
Damage
Cooldown
Description
Morian's Decision
3/11 Adjustment
Intrigue
20% + 20%
20 seconds
Inflicts mixed damage to the target's surroundings upon successfully inflicting a status ailment, and grants a stun for 1 second with a +50% chance. (Maximum 5 people)
Re-adjust to existing stats
10seconds
Garvana's Insight
3/11 Adjustment
Power of the Black Orb
100% + 100%
80 seconds
Inflicts mixed damage to the target's surroundings and grants immunity to beneficial effects for 10 seconds with a 50% chance. (Maximum 5 people)
Re-adjust to existing stats
50% + 50%
Inflicts mixed damage to the target's surroundings and grants immunity to beneficial effects for 10 seconds. (Maximum 5 people)
In addition, we will strengthen our internal policies to ensure that there are no downward adjustments to the balance of paid BM products such as avatars and artifacts as of the current time.
In addition, we will strengthen our internal policies to ensure that there are no downward adjustments to the balance of paid BM products such as avatars and artifacts as of the current time.
It's obvious. If you sell it for money and the performance is different from the description,
that's fraud. It's deception. What's so obvious? You guys are abnormal, so you're going to strengthen your policies now. You abnormal bastards.
We apologize once again for any inconvenience caused by this adjustment, and we will do our best to provide a more satisfactory service based on your opinions.
We apologize once again for any inconvenience caused by this adjustment, and we will do our best to provide a more satisfactory service based on your opinions.




I've played so many games, and Lord's start wasn't bad, but the lifespan has become too short. Well, as you all know, paying is a double-edged sword. It's good when you eat it,
but if you eat too much, you'll get indigestion. The lifespan of the game is parallel to the payment. From the moment you start raising your combat power with money, the lifespan of the game becomes shorter and the world inside the game
The gap widens, the economy collapses due to the plummeting of items, and people start to feel disillusioned. Think carefully about why people buy high-powered accounts with money.
I want to win in war, win in battle, or go to higher hunting grounds to catch new strong monsters, etc., right? But for those reasons, I spend money and pay.
What did you do? Now, even if you pay, it's only for a short time? Battles and wars are only between the same people every day? Even if you hunt in a hunting ground, it's not as good as what you paid for?
In the end, people have nothing to do. Even if you put out content, ordinary users can't enjoy it because of the control of a small number of lines? For the top 5% only
Game, well, there's nothing special about the content. 90% of users have become games that just do self-employment or rice farming. Then, is the content for the top 5% well managed?
Is it? That's not true either. Lord's management is not good and content development is too slow. You spent time balancing all the jobs, taking turns, this time it's sword defense.
Next is the battle staff. Don't users know that you're just playing around taking turns?
I really can't see the way now. Life content such as collecting and fishing should have come out a long time ago that couldn't be automated, but it would have been maintained a little bit, but now it's all self-employment.
And when you release new hunting grounds, maps, and dungeons, the combat power and levels are now high, so create a place where you can solve them by using your body and head...even a little bit.
Create a hunting ground where users can invest time to feel interested, feel rewarded, and get items, and where all users can enjoy it by purely investing time and effort.
Or close the door quickly....
Don't promote garbage like Homunculus Racing as great..;;;;
Create proper content that allows users who have paid a lot to feel rewarded.
Show ordinary users that if they work hard, it may take time, it may be a little late, but they can enjoy it in new hunting grounds or maps...and the twist of the game is now Kangjil only.
Life content is needed...,



❄️ FlakeMission|March Day 16 #260316
Week 2 - Day 16 Started! Don't forget to check progress!

Fake Heart Basic Information
Genre: Visual Novel
Price: (Regular price) 13,500 won
Dubbing: X
Supported languages: Korean, Japanese
Platform: PC (Steam, Stove Indie)
[Click to purchase Fake Heart on Steam]
[Click to purchase Fake Heart on Stove Indie]
Fake Heart Features
The biggest feature of Fake Heart is that almost all of it is a game made in black and white.
I found it attractive because it was in contrast to the flashy and realistic graphic games these days.
The Fake Heart story is about fairy tale writer Jade and her granddaughter Sarah.
Play time is 4 hours based on the main story or so.
As it is a visual novel story game, the subtitles and UI design were also attractive, like watching a movie.
While playing I felt that it was motivated by ‘Alice in Wonderland’ and other fairy tales from time to time.
There is a main story, and if you find the cutscenes in the main story, you can see the hidden story.
2 types of hidden stories
5 types of Easter eggs
3 types of endings
The messenger UI that appears in the middle of the story also appeared, allowing me to see the character's charm in three dimensions.
You can feel that the sound was also taken care of a lot while playing.
The song comes out near the end, so I recommend turning up the sound and playing.
Fake Heart goes beyond simply watching the story and naturally includes quiz elements in the content.
The difficulty itself is easy because the hints are visually well displayed.
So I was able to play without breaking the immersion in the story.
Fake Heart Overall ReviewIt was a game I wanted to try after seeing it at a game exhibition.
I especially remember the person who explained it at that time being kind and explaining the game.
The story development is not as simple as a light romance story, so it is a game that makes you think a lot.
[Click to purchase Fake Heart on Steam]
[Click to purchase Fake Heart on Stove Indie]


Loha
Everyone, I finally did it
I think I spent a little over 100,000 won
Kkekeroa Icon~



A shy Manito I have to take care of, and a secret Manito who shakes me with gifts! In a game of crossed Manitos, who will the freshman's heart be drawn to?
This work is the game <Who's My Manito> released by <Cloud Star Games> on March 14, 2026!
The protagonist, a returning student, becomes a member of the school's PR team, Webees, one day
and the story deals with the events that unfold as he participates in the so-called 'Manito Event'.
'Park Do-eun', who is insecure and has a prickly personality
'Jeong Su-yeon', who is outgoing and popular
The game's Advantages
I was very satisfied with the excellent acting of the voice actors, the high-quality CG, and the beautiful narrative that felt like watching a youth drama.
The fun of looking at the different reactions depending on the choices and the expression of gradually approaching each other without rushing while hiding their feelings under the name of 'Manito'
gave the player the best sense of immersion.
I also did 'Manito' in the past, so the excitement and flutter made me feel like I was back in my school days.
And it was also new that it was revealed what kind of feelings they had for the protagonist after the branching point
If 'Park Do-eun' is a pure and innocent kind of love
I felt that 'Jeong Su-yeon' was like a slightly obsessive and active kind of love.
It would be easier to express it simply as 'mild taste' and 'spicy taste' haha.
The game's Disadvantages
There are some minor voice omissions and typos in the second half, and the fact that you can't save at the branching point, but I expect it will be patched in the future.
Also, while the H version of the 'Park Do-eun' character was shown explicitly well in the CG
I was a little bothered by the fact that a specific part (midriff area) was censored in the standing variation part.
For reference, I played the Secret Plus version.
Game Overall Review
Overall, I think it's a work that exceeds expectations for those who have played the previous work in that you can feel two kinds of tastes (?) in high quality.
Even if you haven't played the previous work, you can enjoy it enough, so there's no need to feel burdened at all.
If you want to go back to those days?
If you want to feel two feelings, pure love and attachment?
This <Who's My Manito> will listen to your concerns
Just like your own 'Manito'.
Love is not a decision.
Love is an emotion.
If you could decide who to love
it would be much simpler
but it wouldn't feel like magic.
- Trey Parker -


It was a quest that made me feel a lot of thoughts and emotions.
I think that those who have had pets as family members or are with them will be able to empathize a lot.




넘버링이 되지않는 개발일지 입니다. 개발 삽질기도 재미있으니까요.... 흩어진 기록들을 한곳에 모아 놓고자 글남깁니다.
🤖 보스디자인
컨셉: 경찰 조직에서 운용하는 첨단 로봇.
특징:
1. 탑승형 구조 – 조종자가 직접 내부에 들어가 조작하는 방식으로 설계.
2 .무장 시스템 – 머신건, 미사일, 고속 대쉬 기능을 탑재하여 전투에서 압도적인 화력을 발휘.
3. 역관절 디자인 – 독특한 다리 구조를 채택해 민첩성과 위압감을 동시에 표현.
컨셉으로 디자인 하였으며 역관절 로봇이 채택 되었습니다.
📸 개발 변천사

1. 랜더러 이미지

2. 텍스처매핑

3. 언랩

4. 모델링

5. 확정디자인

6. 실패 디자인
🎮 인게임 가이드 개발기: "가이드도 게임의 일부가 될 수 없을까?"
인게임에서 플레이의 흐름을 끊지 않고 자연스럽게 가이드를 전달하는 방법에 대해 고민이 많았습니다.
감사하게도 '인디터'와 '인디플' 분들의 소중한 피드백 덕분에 방향성을 명확히 잡을 수 있었습니다.
✅ 설문조사를 통해 도출한 5가지 핵심 결론
1. UI에 통합: 가이드 내용을 인게임 UI에 자연스럽게 녹여내기
2. 캐릭터성 부여: 대화 같은 가이드?
3. 심리스(Seamless) 연출: 클릭 등 별도의 상호작용 없이 자동 출력
4. 타이밍 최적화: 전투 전후나 이동 시 등 몰입을 해치지 않는 특정 구역에서 노출
5. 경험의 체화: 가이드 직후 해당 기능을 바로 활용해볼 수 있는 레벨 디자인
(예: 대시 무적 가이드 후 함정 돌파)
로 결론...
현재 진행 상황: 1~4번은 구현 완료되었으며, 5번은 추후 맵 설계 단계에서 본격적으로 적용할 예정입니다.
💬 주디와 제로봇의 '티키타카' 캐릭터 빌딩
예를 들면...
주디 (괴짜 하드웨어 개발자):
어이없을 때: "노답이야 진짜."
자랑할 때: "살짝 찐 스펙 맞지?"
제로봇 (성장하는 사회초년생):
배우는 입장에서 호기심 어린 질문 위주의 대답 구사
이 두 캐릭터가 주고받는 '티키타카'를 통해 유저는 정보를 얻는 동시에 게임의 서사에도 자연스럽게 몰입하게 하였습니다.
📸 개발 변천사

1. 완성본: 가이드에 대한 경험까지 제공, 현재의 최종 결과물입니다.

2. 베타버전: 버그가 난무했던...

3. 프로토타입: 초기 전달 방식을 고민하던 단계입니다.

4. UI 가이드: 설문조사를 위해 별도로 개발을 하여 4번, 5번을 가지고 설문조사를 했습니다.

5. 환경 내 가이드: 게임 '포탈'에서 영감을 받아 도로(바닥)에 가이드를 출력해봤습니다만 가독성의 문제가...
오늘도 게임 개발에 매진하시는 모든 개발자분들, 화이팅입니다!
🔥NEVER GIVE UP! NEVER SURRENDER!🔥
🔗https://www.youtube.com/@GarageArts-Studio



ㅇ

cc

Nice!

Nice!
씨투르님 응원 감사해요! 설연휴 즐겁게 보내세요!!


Nice!
톰78906999 님 응원 감사해요! 오늘도 즐거운 하루 화이팅!!



S7651504582609709 님 응원 감사합니다!! 즐겁게 게임개발 하겠습니다.
오늘도 활기차게 출발~

Nice!
숑이당 님 응원 감사해요!!
오늘도 화이팅하셔요!

Nice!
S1759414746439912님 응원 감사합니다~
오늘도 즐거운 하루 되셔요~ 화이팅!

Nice!
씨투르 님 응원 감사해요! 오늘 잘 마무리 하시고 내일도 미리 화이팅! 입니다

Nice!
리히리히리 님 응원 감사합니다!! 오늘 하루도 잘 보내세요!! 화이팅!


S623127803382 님 응원 감사해요!
오늘도 같이 달려요 달려!!


S073801281530608님 응원 감사합니다!!
오늘즐거운 일만 생기셔요 화이팅!
190954681님 응원 감사해요~ 오늘도 화이팅!
파이팅입니다! 
balro 님 응원 감사합니다!

Nice!
씨투르 님 응원 감사합니다!
오늘 잘 마무리 하시고 내일도 화이팅 하셔요~


S15622854265112 님 응원감사합니다!!

지나가다가 우연히 보았습니다!
로봇 때깔이 너무 멋져요!
멋진 게임 항상 응원하고 기대할게요!
블루밍9님 응원 감사해요! 응원 해주신 만큼 재미있는 만들겠습니다!!^^ 화이팅!!

midoriblue 님 응원 감사합니다!!

연료도 생겼나보네요
리즈의리즈시절 안녕하세요~
연료 == HP 죠~ 잘 모르시는 분들이 있는것 같아서 가이드로 만들어 봤습니다. 조금씩 대화 형식으로 추가 될것 같습니다.
응원 감사합니다^^ 오늘 하루도 즐거운 일만 생기셔요! 화이팅!!

STVE36365님 응원 감사합니다! 오늘도 열심히 달려 볼게요~
하시는 일도 화이팅!!
한라미님 응원 감사해요~ 오늘도 멋진 하루 되셔요 화이팅!
Kacourse님 응원 감사합니다!! 멋지게 완성 해 볼게요! 힘이납니다!!
하시는 일도 화이팅입니다!!
여러가지 고민을 한 흔적이 느껴지네요..
마음에 드는 그래픽이네요.