
Before I start, I would like to inform you that I am looking at this game from a very favorably biased perspective.
Everyone will have different opinions on what is good and bad in the story,
and as this is a post written to share how Secret Curry felt to someone who liked it, liked the previous work, and was looking forward to this one,
I hope this post does not interfere with the impressions or create preconceptions for those who have not yet played this game, so if possible, finish the game first
and think, 'This is how this type of person felt.'
That's how I hope it will be conveyed.
I haven't enjoyed the visual novel genre extensively.
When I first encountered Secret Curry (the previous work), I fell in love with the art and started supporting game development. This work got me interested in the genre, so I sponsored Love Delivery 2 and played Love Delivery 1 to fully enjoy Love Delivery 2.
Compared to others, I approached the genre in a slightly strange order.
However, I was able to experience many famous foreign works that became mega-hits and were adapted into various other media mixes, such as Fate/Stay Night, Tsukihime, and Steins;Gate,
before the animations, so
I had a very good experience with the advantages of visual novels compared to other more accessible media mixes, and I always made sure to visit each booth at events with a desire to support them.
I think the biggest advantage of visual novels is immersion.
While following the main storyline,
you are not swept away by the flow of scenes intended by the creator, like in a movie,
and while you can adjust the pace of reading the story like in a novel, the fact that your choices change the direction of the story, like in a game, greatly increases immersion, I think.
In Secret Curry, there is no change in the story based on choices, so there is no advantage of increasing immersion as a game-like element, as mentioned above.
However, it raised immersion in a different direction, which is that the story progresses and flows differently in the same timeline as Secret Curry (the previous work).
In some ways, this can be seen as a third choice to divide the heroine routes in Secret Curry for those who have played the previous work,
but I think that those who have only played this work without playing the previous work may only feel like they are following a predetermined story without feeling like their choices change the story.
This work was able to receive funding and see the light of day thanks to 'Baek Seon-hwa's character.
Baek Seon-hwa was a really reliable and wonderful person in Secret Curry.
She was a mature figure even to the protagonist, who wanted to become an adult quickly because she had too much on her shoulders from a young age,
and she was a reliable helper who supported and guided the protagonist, who had passion and ability but didn't know where to go and was just moving forward, when he was struggling and lost his way,
but the problem is that Baek Seon-hwa's character created Secret Curry, but this is where the problem arises.
'Divorced woman with a large age gap, employer and mother of a student'
The social taboos that are doubly and triply involved are attractive elements that give a strong impulse to overcome them,
but overcoming such taboos,Baek Seon-hwa as the heroine of a 'makjang drama'is too much of a'righteous and excellent adult'. That's what I think.
I liked Baek Seon-hwa the most, but when I heard the news that funding was confirmed, that was my concern.
'I really like Baek Seon-hwa, but can this story really turn out well? Won't it be a footnote that ruins the impressions of the previous work and destroys the character?'
So this story goes around a really rough and difficult path to bring that'righteous and excellent adult'to'makjang drama'.I think the biggest advantage of Secret Curry (the previous work) is reality.
If I were to compare it to a fantasy novel, it would be a low-level fantasy?
The fact that each character and event development is not too exaggerated and comes across with a realistic temperature suited my taste and increased immersion.
However, I was worried that this part, which was the biggest advantage I expected from Secret Curry, would be ruined because the sequel to a work that valued reality so much would deal with 'makjang drama'.
The main story of the game hasn't even started yet, but the introduction is already very long.
I think that the advantages mentioned above were not damaged in the Secret Curry main story and the atmosphere of the work was fully maintained.
To protect that advantage, serious reality, Secret Curry chose a method of constantly touching the player's heart (experience, memories).
"We have prepared this because the sponsor really wanted this story, but can you really take responsibility for this choice?"
From the middle of the work, this question is asked repeatedly, to the point of being a bit burdensome, and the protagonist/player is tested.
I think this method of directly communicating with emotions, especially the hearts of those who have enjoyed the previous work, has two disadvantages.
First of all, I think that new players who have not played the old work may not feel it directly and may feel like the same story is going around in circles.
"I came here to seduce a divorced woman, but why do her daughters keep clinging to me when they can't even be with me?? If I wanted to see this, I would have gone to Secret Curry, the previous work!"
I think that's what they would think,
but for those who have played the old work, this emotional conversation comes as a direct pressure.
Due to the nature of the work that progresses in the same timeline as the previous work,
you will encounter scenes and events that you encountered in Secret Curry in the past,
At the school visit, which was the branching point of the common route, the rainy event that was time with Yuri in Secret Curry
becomes a romantic time in the rain with Baek Seon-hwa, and even when the relationship between the two becomes junior and senior for a short time from teacher and mother,
these parts that touch memories didn't come across so sharply,
but the game that I played to get closer to Yuri is overlaid with the game with Baek Seon-hwa,
and the karaoke date with Woo Yeon-hee, who captivated the protagonist's eyes and ears like an idol, is not even noticed by the protagonist's eyes, who are already looking at another woman.
Even the theater date with Woo Yeon-hee, who wanted to create good memories about movies for the protagonist who had not enjoyed cultural life properly, does not even enter the eyes of the protagonist in Secret Curry, even through the eyes of the protagonist who was so oblivious, we could indirectly see Yeon-hee's consideration and cute appearance.
These parts were attractive scenes that each character showed in the previous work and were memorable parts,
so I thought, 'Oh, that's how the same scenes look to someone who is in love with someone else,' so it came across very emotionally heavy to me.
"You made this story where your choice shone like this, it will be even harder in the future, can you take responsibility for all of this?"
I felt like the work was talking to me.
Because I liked Baek Seon-hwa so much, I felt that test was heavy, but I was still able to move forward to the next story,
but for those who liked the two people in front of Baek Seon-hwa more and wanted to see more of their appearances, the method of stimulating guilt and testing them by touching the memories that those players had built up would have been very burdensome.
It feels like an extra story for people who like Baek Seon-hwa, but I think it was a very harsh progression method for people who like Yeon-hee and Yuri and chose this game because they wanted to see more of them.
Both Secret Curry and Secret Curry have three tasks given to the protagonist in this story.
1. Romance
2. Completion of the curriculum of the two students as a tutoring teacher
3. Improving the relationship between the sisters as friends of the same age
In Yeon-hee's route, completing the second curriculum was the most difficult task.
In Yeon-hee's route, where she wanted to give more of what she had, romance with the protagonist took up so much of her mind, so she followed him to a foreign country to complete the curriculum and took supplementary classes,
and in Yuri's route, she worked hard to improve the relationship between the two sisters, so Yeon-hee studied hard and inadvertently solved the second task as a young adult,
but this Secret Curry, which can be seen as Baek Seon-hwa's route, was so difficult that the second and third tasks felt like they were solved with a bit of weight off and with a smile.
Lastly,
someone may have taken out a story from countless bookshelves to lightly enjoy the story of the desired atmosphere in a visual novel,
and there may be people like me who like a character and want to see more of that story, so they can fully endure the wall of reality,
but I think this work was a very burdensome story to enjoy lightly.
The topic was too heavy to maintain the atmosphere of 'not too light, serious story' that I have for this work,
and I think the method of adding guilt to the player by overlaying memories with the heroines of the previous work to bring the 'righteous and excellent adult' to the center of this story will be very divisive.
If new players came expecting a stimulating title of divorced woman moe game and expecting a makjang drama, the walls of reality would have come to them in layers and put a burden on them.
However, I received enough value to overcome all the difficult obstacles I mentioned above.
My expectations were very high, and the process felt quite heavy to me,
but the beautiful art, the writer's struggles that make you feel like you're grabbing your head and wailing, the voice actors' passionate performances that make your ears happy, and the programmer who is still fixing bugs and working overtime with the resentment of all the fans of this game even as I write this,
it was a regretless work that made me feel that everyone who participated in this work did their best to make a difficult dish with really difficult ingredients.
I don't think it's a work that can be the best for everyone,
but I think it will be a satisfying story for players who can share the burden of the protagonist's heart.
주인공이 짊어진 마음의 부담을 함께 나눠가질 수 있는 플레이어에겐 만족스러운 이야기가 될꺼라 생각합니다.


#스크릿커리큘럼 #시스터즈커리큘럼 #백선화 #우연희 #우유리 #와자작게임즈
Title: "Secret Curriculum"
Genre: Visual Novel, Simulation
Creator: WajakGames
Distributor: WajakGames
◆Secret Curriculum Playlist - https://www.youtube.com/playlist?list=PL0Qq3P8wp1LmqZrNjv35Zo-6RJpoqEZH9
◆Sisters Curriculum Playlist - https://www.youtube.com/playlist?list=PL0Qq3P8wp1LkYuUxVBZRNxDTnxFp1fyyw


3/4
100*16 = 1600
1000*11 = 11000
3000*2 = 6000
5000*1 = 5000
23600-30000 = -6400



I had many thoughts, but after watching this live broadcast, I wonder if this person has truly enjoyed playing games? I wonder if they understand the flow of games in this era and are talking about normalization and running the game.
The first thing that comes to mind is that new servers are created when things are going well and people are overflowing, but creating new servers when things are failing and there are fewer people is just for the sake of workshops and rice farmers trying to make a quick buck. It's an act of abandoning those who are working hard. How many times have you slightly changed and rehashed new servers in other games? What's still alive from those games? It used to be like that, but this isn't the game era anymore. You need to keep the existing players and think about attracting more to last longer.
What's connected here? Lower the item drop rate because the progress is too fast and slowly match the top content? Where does it say to do it slowly because you guys keep failing to create content?
If you tell a poor family to eat little by little because they don't have money, they'll do it, but is this the only house? They can play other games, right? You're talking nonsense about normalization, charging a lot, and then releasing a new server in a month to make money, which shows that you can't save it with your abilities anymore.
There are plenty of good games like Aion 2, Lineage Classic, and Diablo 2... Are you still not coming to your senses and dying because those games are doing well??
You're just not developing the game, so it's failing. Do you remember V4, Hit 2? They're still doing the same thing, the operation is the same, there's no progress, and what? Rather, do it slowly? *********
This update showed everything. You just need to replace the management team. Do you open new servers to report to the higher-ups, saying, 'We're doing well?' It's the same even if you go to a new server. People who know this are ultimately just temporarily promoting whales and workshops. What's the point? Honestly, there are no competitors in the mobile RPG market right now, but if you develop well, you can just dominate it. It's frustrating.
If you don't know, just follow the old Lineage
Give the transaction tax, which isn't that much, to worthwhile competitive content PvP. Make people PvP to eat diamonds instead of meaningless random PK.
Create an Execution Sword, or make it so you have to catch 8 bosses to get materials and buy a lot of other materials to combine, and the sword appears with a probability, so it takes 6 months to a year. Slowly isn't not doing it because you can't, it's slowly because it's difficult to do and doesn't work well. You moron***** That's why people who want to make a sword will spend a lot of money. Instead of thoughtless things like awakening, bring something like the old Dungeon Fighter Online's anti-magic power and call it new?? Stop doing things from games without PvP.
I don't know if you're trying to create a top-tier avatar by mindlessly handing out summon tickets or if you're trying to standardize the legendary level, but if you're going to do it, make it so you can work hard to create a semi-legendary by doing this and that. I don't know why you're handing out things so carelessly when you can spend money to do it. It seems like they used to hand out this much when entering a dying game... You can't go to mythic anyway. There's no point in having all the legendary items now. Just get rid of the avatars, give everyone legendary specs, and just upgrade the items and artifacts. And you have to collect weapons and armor to do it, not alchemy?? Semi-legendary?? Collecting and creating is the core content of RPGs, you morons.
Lastly, stop using rotten lifelines for promotions. I understand using ads when the game opens, but I don't know why they exist now. You're wasting content by taking money, and YouTubers won't do it without promotions?? The game is terrible, so they don't do it, but you're trying to hold on with money What is this now?? Reality?
Are you easing the burden on whales and taking care of them? Promotions are like gasoline now. It goes up quickly in a few days and then ends when you get sanctioned or the issue is over. What does that become?? It's pathetic.
There's so much more, but I'm getting burnt out from writing.
I didn't write because I thought, 'What's the point of writing this?' but I'm writing because it pisses me off that the game I'm playing is like this.
The management team wouldn't have updated like this if they listened to someone and changed... I know, but just... sigh... I just think about it every time I see the game.
It's funny to talk about it outside of the game... it's absurd... so I wrote it. I won't write anymore.



Hello Heirs!
This is GM Dominiel.
We would like to inform you of an issue identified during the 2025-3 Season Guild War Tournament and the measures taken in response.
Please see the details below for more information.
■ Notice Regarding an Issue and the Measures Taken During the 2025-3 Season Guild War Tournament
1> Adjustment to Fully Destroyed Scores Based on the Number of Participants in the Guild War Tournament
After the 2025-2 Season Guild War Tournament, adjustments were made to the Fully Destroyed score calculation to ensure that Guilds with a larger number of participants would not be placed at a disadvantage.
However, we have identified cases where the system did not operate as intended in certain situations.
We sincerely apologize for not being able to provide a stable and fair competitive environment for the top-ranking Guilds.
Guilds that were defeated in the Guild War Tournament due to this issue will receive additional compensation.
Further details will be announced in a separate notice.
In addition, please note that Guilds found adjusting their member count after the publication of this notice in an attempt to take advantage of this issue may be subject to penalties.
2> Guild War Tournament Participation Rewards
The Guild War Tournament rewards added for the 2025-3 Season are scheduled to be distributed on March 21.
These rewards were originally designed to be granted to Heirs who have participated in the Guild War Tournament at least once and remain in a Guild at the time of distribution.
However, for Heirs who left their Guild before March 21, the Guild War Tournament participation rewards will be provided separately.
As we were unable to provide the competitive environment we had intended for this 2025-3 Guild War Tournament, we sincerely apologize for the inconvenience caused.
Regardless of the final rankings, all Guild members who participated in the 2025-3 Guild War Tournament will receive the rewards listed below.
1> Reward: 500 Mystic Medals
2> Distribution Date: To be announced later
We will continue working to provide a more stable environment so that Heirs can fully focus on the competition in future Guild War Tournaments.
Thank you.


Kurumi Tokisaki - Forbidden Fruit of the Night
"Ohoho, don't be so scared. I don't intend to eat you. Kihihihi―"
🔜Scheduled release time: March 14, 2026 (Sat) 10:00
After release, you can purchase the additional costume by using the additional costume voucher in the shop!
#일번가데어라콜라보
#데이트어라이브
#데이트어라이브Season 5


* Agent A: Secret Curriculum recorded No. 1 in sales last week with pre-orders,
and was finally released on March 5th.
* Agent B: Appeared as the mother of the sisters, the heroines in the previous work Sisters Curriculum,
and gained explosive popularity as a mature divorced woman, leading to the production of a standalone work!
* Goba: Top-notch voice actor performance and CG quality.
Lots of exciting scenes, including Dongtan outfits and bunny girl outfits!
* Goba: Arousing arousal with these exciting outfits... The only drawback is that the level of intensity is slightly disappointing...
* Goba: Completes a three-dimensional character with strong resourcefulness and feminine charm, inducing natural emotional immersion.
* Goba: The primary demand for mother-in-law Baek Seon-hwa has been met, but the desire for a higher level version is raising its head again.
* Agent A: Sisters Curriculum sales also rose, ranking 4th in sales.
The new survivor-like Flower Survivors entered the rankings at 7th place.
* Agent B: My Companion Girl, which was released in January of this year and recorded good sales, re-entered the rankings at 17th place.
* Secret Curriculum is finally released on March 5th!
The level of intensity is disappointing, but will there be a stronger version or DLC soon!?
#스토브게임순위툰 #시스터즈커리큘럼 #시크릿커리큘럼
#플라워서바이버스 #우리집반려소녀 #와자작게임즈


Hello, this is Action Taimanin.
We have confirmed the following errors after the regular maintenance on March 3, 2026.
1. In Taimanin Five VR, when character 'Momochi Nagi' starts a battle with less than 50% health, the summoned clone does not function normally.
2. In Battle Arena, after character 'Mizuki Yukikaze' battles, the Yukikaze's electric particle stack UI does not disappear when other characters battle.
We are identifying the cause of the above errors and are working on a fix. We will do our best to apply it as soon as possible.
We apologize for any inconvenience caused.
Thank you.


Dated 05: https://stovedb.mycafe24.com/dailyPage.php?date=2026-03-05
You can check the detailed information by moving to the page.




Island quests, rapport quests, story quests, etc.
These are really too good to just enjoy as one-offs
But creating a new account and a new server is daunting because I'd have to give up everything I've worked on
High-importance and fun quests like the Whispering Islet quest, the Yggdrasil quest, the Light of Destiny, or the Awakening quest
It's a shame that if newbies use a jump start ticket, these are marked as completed, and the only way to see them again is to create a new account or a new server
Please make it possible to repeat them with expedition quests on sub-characters!! I want to binge-watch the story and adventure islands!!!!!!!!!



2026-02-07 출석체크


ㅊ

2026-02-07 출석체크