
Hi,
It's me again. Since I'm on a roll with suggestions, here's another one: Review the activation priority order of some of the "At the start of the turn..." effects.
Context: interaction between the "Liberated Essence" accessory and the last level of Hew (level 3 or 5, possibly with Extreme Epiphany which creates a new Hew at the start of the turn).
Currently, the priority order of the accessory Liberated Essence is higher than that of the last level of Hew, resulting in the following:
Liberated Essence activates before the second effect of Hew (which creates a new Hew at the start of the turn) activates. Therefore, if no exhaust card is in hand at that moment, Liberated Essence is lost, and then the new Hew is created and thus not reduced in cost by the accessory.
Solution: review the priority order and lower the priority order for Liberated Essence and/or raise the priority order for Hew, thus ensuring that it activates after Hew is created.
More generally, review all the priority orders of "At the start of the turn," and "At the end of the turn,..." while you're at it. I don't have a list of the effects in question, but there must be other similar cases.
Two screenshots to confirm what I'm saying: I did equip the Liberated Essence accessory.
On turn 4, it activates because I have an exhaust card in hand at the start of the turn—in this case, a level 2 Hew.
And on turn 5, Liberated Essence doesn't activate because the Hew hasn't been created yet (due to a higher priority order), and I don't have another exhaust card with a cost, so the effect is lost. Then the Hew is created and therefore its cost isn't reduced.
Edit 1 @Lilianda : Here's another screenshot that clearly shows there's a default activation/resolution order:
As you can see in the screenshot, at the start of the turn I have four card effects that need to resolve:
- a Distortion debuff that creates a Bleed at the start of the turn
-a Hew created at the start of the turn
- Liberated Essence, which reduces the cost of an Exhaust card
- and Bound at Dusk, which reduces the cost of two cards by 1
And as you can see, the Bleed is created BEFORE Liberated Essence activates. This means that when Liberated Essence activates, I have an Exhaust card in hand, and therefore it does reduce the cost of a card created at the start of the turn. The same activation condition/phase applies to the Hew, and only then is the Hew created.
If the Hew had a higher priority order, then it would be created before Liberated Essence activates, like the Bleed here, and therefore could be reduced in cost by Liberated Essence.



I finally beat The First yesterday☆☆☆
I have to change my main character now... Sorry, Hawk.




I know too
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The bulletin board is full of Aeakgwi
The atmosphere is not good either
I'll go back again.
Unless you plan to cause a big change
I don't think I'll reinstall it.




I opened my eyes and it was already Sunday evening...
But I guess weekends exist because there are weekdays.
Rest a little bit for the rest of Sunday and go to bed early for the upcoming Week 2...!


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Strike: 2 damage upon defeat
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[Equipment] Silver Dress
Makes Iroha's attacks miss by 30%
[Skill] Nocturne
Changes rock-paper-scissors manipulation for 1 turn.
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Are you really getting hit with high probability??? How can I not get 2 all-rounders and 1 front at all and keep getting hit in a row?? 18..Are you guys really going to be investigated...?
Haa... Seriously... I can't even speak... Seriously, you 18... I can only curse....



가르바나 결단,견문 제패치부탁드립니다
게임이 산으로가고있습니다
게임오래하고싶습니다 게시판만봐도 민심이보이실겁니다
점검시간인데도 글이 1페이지가안됩니다 사람들이 떠나가고있어요 제발 정신차리시고
벨런스 바로잡아주시길 바랍니다
1.5주년같은 이상한과금패치만 하지마시구요 패키지팔아먹는거 게임사라 이해합니다
그러면 최소한 과금패치랑같이 일반적인 패치가 병행되어야한다고 생각합니다
새로나오는 아티펙트에 말도안되는 스킬이나오고 과금만을 위한 패치방향성이 너무눈에보입니다
전 로드나인만한 게임 없다고생각합니다 제발 게임 오래할수있도록 생각좀 바꾸시고 방향성을 바꿔주십시오
효재형 멀리보는거좋아하잖아요 게임 멀리보시고 단발적 벨런스해치는 과금패치 멈춰주십시오
