
They're nerfing it right away :::
Do you think it's easy to get 3 characters and 3 spores?
They killed Cassius again after he came back to life
Are they going to nerf nutrient absorption soon?



A few personal thoughts on the latest announcement:
https://page.onstove.com/chaoszeronightmare/en/view/12119271?boardKey=139238&combined=false
■ Reason for Adjustment:
This is a very good initiative. Better communication about the internal reasoning behind certain game modifications (especially balancing) is a very good thing for players. Even if the most experienced players can guess most of the intentions behind changes, this isn't the case for everyone, and not leaving players in the dark is a very good thing.
■ Partner Alcea Recall Notice:
I think this is one of the best solutions to this problem.
The main issue was the uncertainty surrounding the functioning of its ego skill (was this its normal behavior or not?).
The player community realized the "problem" on day one, and I imagine that internally at your company as well? Some influencers in this game also promoted this very powerful ego skill.
However, since no communication was made about this very early on, as the days went by, some players probably thought, "Well, if no changes have been made so far, it must be how it's supposed to work," and for some, this is what tipped the scales between spending resources to unlock it or not.
Giving players ,who unlocked Alcea before the date you communicated about her ego skill, the option to get a refund for their partner is commendable of you.
■ Internal Process Reinforcement Plan
"- Strengthened review procedures for Pickup and paid content to prevent discrepancies in performance, functionality, and tooltip descriptions"
This touches on one of the most critical points. This is where players will be most attentive and least inclined to forgive mistakes. So I think many will be happy to read this.
"It is fully recognized that the disappointment and loss of trust caused by this situation cannot be resolved in a short period of time."
Honestly, I think you've already regained most of the trust of many people simply through your response to these events. The rest will come if you keep your promises here, which I personally believe you will.
Overall, the response to the problems of recent events is quite respectable; strengthen the control over the game's translation a little (or a lot!) more, and I think you'll have a very happy player community.
(Sorry if there are some slightly confusing passages; English isn't my first language, so I'm using a translator.)




PLAY THE ANIMATION!Epic Seven!
Hello. This is GM Arkasus.
Acquire chocolate tickets and spin the roulette to get rewards!
Every time you spin the roulette, you'll get various items!
■ Chocolate Roulette Event!
1. Period : 2/12 (Thu) 12:00 ~ 2/19 (Thu) 11:59 (Korean time)
2. Details : How to participate in the event [▶Event Page How to move?]
[STEP1. Collect Roulette Tickets]
Complete daily missions every day and earn Action Power and roulette tickets!
You can earn up to 4 tickets per day, and unused tickets will expire at the reset time for each server, so please be sure to use them. The mission gauge increases by 1 per play of the content below.
Mission gauge is below content play 1 time increases by 1.
ㄴ Applicable content : Episode, Hunt, Altar of Spirits, Arena, Automaton Tower, Sub Story, Rift, Abyss, Hall of Trials, Expedition
※ Even if you play Arena by consuming flags, it will be included in the daily mission target. (World Arena, Draft Mode excluded)
※ Automaton Tower and Abyss re-challenge, which do not consume Action Power, are not included in the mission target. [STEP2.
Chocolate Roulette ]
Spin the roulette with tickets earned from daily missions to receive various gifts!Ticket
If you use all 4, you can get a bonus reward.
Unused roulette tickets will disappear at the reset time for each server, so don't forget to use your roulette tickets every day~[STEP3.
Roulette Participation Mission]We will give you bonus gifts according to the number of times you participate in the roulette during the event period!
※ This reward can only be obtained once during the period.
※ Please make sure to check!-
Daily missions are recorded normally from the time the event starts.-
Daily missions are reset at the reset time for each server.Server
Reset TimeKorea
/
Asia / Japan03:00 (Korean time)Europe12:00 (Korean time)Global
19:00 (Korean time)
Thank you.
글로벌
19:00 (한국시간)
감사합니다.


The start of the new year is thanks to the holidays
Lunar New Year that doesn't start with a holiday
is not Lunar New Year


.




I tried to do it properly yesterday, but I was too sleepy and failed.
Showing my age.
I really want to do it properly today, but I have to go prepare dinner soon ^,^
Anyway, let's go.
Current level
Combat Lv.24 / Expedition Lv.33 / Equipment Lv.120
Today's homework
· Complete Luteran West, Lakebar Main/Sub Quests
· Find Lakebar Mokoko in West Luteran and fill the Adventurer's Tome
· Acquire/Collect 'Ludric' equipment, Loghill Adventurer's Tome Boss
· Acquire/Collect 'Roblom' equipment, West Luteran Adventurer's Tome Boss




Island quests, rapport quests, story quests, etc.
These are really too good to enjoy as one-offs
But creating a new account and a new server is daunting because I have to give up everything I've worked so hard for.
High-profile and fun quests like the Secret Island quest, the Ister quest, the Light of Destiny, or the Awakening quest
It's a shame that if newbies use a jump ticket, this is marked as completed, so the only way to see it again is to create a new account or a new server.
Please make it repeatable with expedition quests and sub-characters!! I want to replay the story and adventure islands!!!!!!!!!



From the moment the pain was nerfed
Infinite stacking damage increase was strange to anyone who looked at it
This season's chaos is unusually focused on Nine, so I think there are too many refining options and cards that only Nine can use.
I don't plan on 뽑을 Nine, so I'm not happy with this part.
I thought it was inevitable because it was a pay-to-win aspect and the fun that Season Chaos pursues.
But if you nerf the spores that were made to be used only by Nine, what happens to the people who 뽑을 Nine??? ㅋㅋㅋㅋㅋㅋ
Isn't it quite difficult to run a spore deck other than Nine??
Wouldn't it be better to put a limit on the amount of damage in the next nebula distortion or great rift to avoid hurting public sentiment?
Just let the people who 뽑을 Nine be invincible in Chaos.. tsk tsk



2/11
100*18 = 1800
1000*5 = 5000
3000*5 = 15000
5000*1 = 5000
10000*1 = 10000
36800-30000 = 6800



I thought it would sparkle if I turned on distortion, but even normal ones do it.. Why only me



지옥 컨셉을 잘 구현한 3D 그래픽과 다양한 적의 공격 패턴 및 연출이 뛰어난 액션 로그라이크 게임
좋았던 점
- 비주얼적인 요소가 맘에 든다. 지옥 컨셉답게 맵 디자인과 분위기를 잘 만들었고, 3D 모델링에 약간 카툰풍 같은 느낌도 섞이면서 비슷한 느낌의 게임인 <하데스>가 떠올랐을 정도로 좋았다.
- 적의 공격 패턴과 연출이 맛있다. 일반 적들의 경우에도 같은 몬스터가 한 가지 패턴의 공격을 하는 것이 아닌 여러 패턴을 섞으면서 공격하기에 이를 공략하는 재미가 있다. 특히 보스의 경우 화려한 공격 연출과 함께 다양한 공격 패턴을 보여주어 전투하는 맛이 좋았다.
- 가드, 패링, 회피, 스킬, 강공 등의 시스템으로 액션의 재미를 높혔다.
아쉬운 점
- 다양한 액션 시스템이 있으나 회파가 가장 좋은 느낌이 든다. 패링의 경우 일 대 다수로 싸우는 상황이 잦고 원거리 적도 여럿 있다보니 패링 성공하기도 어려울 뿐 더러 패링 성공하자마자 다른 적의 공격을 맞는 상황이 자주 나타나서 선호하지 않았다. 강공의 경우에도 공격 딜레이가 있다 보니 그 시간 동안 적에게 자주 맞아 그냥 회피로 빠르게 치고 빠지는 게 전투하기 편했다.
- 전투 보상이 스탯 강화에 치중되어 있다. 보상에서 스킬을 먹어도 이후 보상에서 스킬을 강화하는 선택지보다 스탯 강화하는 선택지가 많이 나와 굳이 스킬을 먹을 의미가 없다. 실제로 보스를 클리어 한 판에서는 스킬을 하나도 먹지 않고 스탯 강화만 하여 클리어했다.
- 전체적으로 게임이 어둡다 보니 적의 공격 모션 등을 알아채기 힘들었다.
- 데모라 그런지 몰라도 스테이지 수가 짧으며, 게임 스토리나 처형이나 낙인 같은 시스템에 대한 설명이 부재하다.
- 그 외 게임 클리어나 패배 UI가 밋밋하다거나 설정을 게임 시작 후에 바꿀 수 있다거나 재시작 시 튜토리얼부터 다시 해야된다거나 패드 조작 설명이 플스 패드 기준으로 적혀 있는 등 사소한 아쉬움들이 있다.
총평: 보는 맛은 확실히 일품이다. 다만 스토리의 부재나 게임 시스템, 편의성 등 개선할 부분이 더러 보인다.