스토리안봄
05/02/2026
06/02/2026 01:23 AM (+09:00)
241 °C

The number of hits is tripled, so it's fun to watch

오조다
05/02/2026
06/02/2026 03:38 AM (+09:00)
신개임 코덱스 단점이 있어요 세이브데이터 없는거 아는데 .... 치료해라고 한번씩 뜹니다
용의주도면밀
05/02/2026
06/02/2026 03:17 AM (+09:00)
ㅊㅊ
GenesicGGG
05/02/2026
05/02/2026 11:20 PM (+09:00)
104 °C

Thank you for the Valentine's Flake gift

Also, I received a Steam key for the "ENDLESS Space 2 – Untold Tales" DLC from AMPLITUDE Studios.

GenesicGGG
05/02/2026
05/02/2026 11:24 PM (+09:00)
Author
以前アマプラで、全DLC込みの「Endless Space2 Definitive Edition」を貰っていること思い出した。。
S1761306467999813
03/02/2026
04/02/2026 01:55 AM (+09:00)
470 °C

When it comes to gameplay, game mechanics, balance and QoL, I think the majority of us appreciate your efforts. For those complaining about Tressa and Cassius, maybe they just need to give the new versions a chance.

But when it comes to the core identity of the game, your vision and game aesthetics , WHY COMPROMISE? You market it as something to draw players in, then tone it down to placate a few vocal minority. This bait and switch is not acceptable. Even from an economic standpoint it’s hard to imagine you’d make more money doing this. I doubt you are happy about it either.

Remember that you will never please everyone, so make the game you set out to make, we’d all have more respect for you.

Vandurbilt
03/02/2026
04/02/2026 02:07 AM (+09:00)
I second this. I know there are a range of opinions about the balance and QoL, but even I was thinking about how Nine and Tressa had new synergies that would be interesting to fiddle with on the new patch... Only to be interrupted in the midst of theory crafting to uncover the travesty that was happening behind closed doors.Well put!
Penguin777
03/02/2026
04/02/2026 03:52 AM (+09:00)
This game is having an identity crisis and doesn't know what they want to be. They know they want the gooner money but then they go and backtrack and say its because of overseas feedback? Sorry devs you came close to with Nine, but bait and switch won't work on me. My funds will keep going to a game that proudly knows what it is (Nikke).
S1757162519130311
05/02/2026
05/02/2026 02:26 PM (+09:00)
546 °C

Other places just roll up to Tier 13, but it's hard to even clear Tier 13...

I didn't pick Nine, please recommend a character that's good at깎기.

S1764904076257912
05/02/2026
05/02/2026 02:29 PM (+09:00)
뽑으세요
디렉터짜르라고
05/02/2026
05/02/2026 02:48 PM (+09:00)
세레니얼 미카 유키로 무쌍가능세레 소멸/보존 유키 보존  있어서 카오스 혜택받기쉬움
balro
04/02/2026
04/02/2026 04:55 PM (+09:00)
1,438 °C

It was scheduled to arrive within this week, but I'm happy that it came earlier than expected.
Both are so cute...!


dlvna
04/02/2026
04/02/2026 11:50 PM (+09:00)
Nice!
돔돔군
04/02/2026
04/02/2026 10:19 PM (+09:00)
1,645 °C

Hello, this is Domdom.

I greeted you with <Daily Event Settlement> for the past year. These days, I'm greeting you with <Today's Stove Cut> every day.

Today, I've taken some time to prepare a recent talk and behind-the-scenes story.

Until there is the current Stove DB and today's Stove Cut.

I've prepared a long and short journey.

1. <Domdom Old Man's Game Skimming>

<Domdom Old Man's Game Skimming> was a series that started with Sparkle activities.

I produced a total of 43 episodes and serialized a total of 50 episodes including the extra episodes.

Instead of having professional game knowledge, I proceeded with the concept of thinking about various topics together through the game.

In particular, the most memorable work is <Without You>, which dealt with the persecution of Jews in Germany.

https://page.onstove.com/indie/global/view/10538268?boardKey=128244

At the time, I was trying to proceed without burden with the skimming concept, but I started to think about other concepts with a similar format.

2. <Life In The Game>

<Game Skimming> was a content that introduced games focusing on the story, unlike <Game Skimming>.

However, it was the most difficult series because it required sufficient play for production and dozens of screenshots for story development. 

01. LATE SHIFT

02. MARTHA Is DEAD

03. Doki Doki Literature Club!

04. Game of Honor and Wealth

05. Intoonite

06. Cheongchun Hyangjeon

I made a total of 6 episodes.

Again, the most memorable work is <Game of Honor and Wealth>.

https://page.onstove.com/indie/global/view/10449287?boardKey=129395

It took overwhelmingly longer play time and production period compared to other works.

3, <Domdom & Lulu's Weekend>

There was also a weekend newsletter that was decorated like a weekend newsletter before <Daily Event Settlement>.

https://page.onstove.com/indie/global/view/10541110?boardKey=129395

It was held for 5 weeks from November 2024.

The goal was to create it lightly with the concept of organizing the news of the week.

But. The biggest problem was that it was behind the news after the event was over.

4. <Daily Event Settlement>

        


      

Daily newsletter with the concept of collecting today's and tomorrow's issues on one page.

The first start was Google Calendar.

Check events every day, record them in the calendar, and check them.

The concept was to inform you the day before or on the day of the event.

Since then, we have gradually covered a variety of topics such as today's song selection, new works, new lineups, and event news.

I serialized it every day for 5 days a week, excluding holidays or personal matters.

It ended from October 7, 2024 to January 15, 2026 (Episode 314).

It's not as easy as I thought to check the contents every day, capture, edit, and write the manuscript.

Still, I serialized it for more than a year after seeing people who came every day and left comments.

However, as Stove also reorganized the event and the number of events decreased. I will also reorganize it for automation.


5. Stove DB Homepage

https://stovedb.mycafe24.com/index.php

I've been thinking about creating the <Stove DB> homepage for quite some time.

While serializing <Daily Event Settlement>, I thought, "I wish we had a site where we could see the all-time discount like Steam DB..."

Of course, Stove's coupon discount is bigger, so the discount price wasn't very important, but it was like a small goal.

However, I only stayed in the thinking stage because I thought it would not be easy to create and operate a site and update and manage the price every day.

Then, in December 2025, I slowly started production, and the current pre-open state is being maintained.

Currently, I am operating by purchasing hosting for 1 year, and I am thinking of connecting it later when there are more users to cover the domain and SSL purchase with my own money.

The Stove DB has eliminated the boundaries of what I used to create only with bulletin boards.

Provide personal collection status and various search systems.

 

Function to collect discount prices within the last 2 days and function to select only the lowest prices ever

You can now check the lowest price and price change.

In addition, you can now collect and view various event news on the event page.

I've implemented two games, such as <Guess the Game Title>, using the game DB.

https://stovedb.mycafe24.com/user_analysis.php

And the most recent feature is the library analyzer.

It analyzes your library at its current value, and you can now exclude owned works when searching for games with the registered library list later.

We are also distributing an extension program that allows you to check price information within the Stove site without having to visit the homepage every time.

Last December and January, I created really various functions on the Stove DB site.

6. <Today's Stove Cut>

After finishing the <Daily Event Settlement> series, I felt that automation was essential for the next series.

I already had a huge asset called Stove DB, so it didn't take long to automate.

Automatically collect new game information through node and automate the process of updating information on the game!

I implemented a system where I enter the details to be included in <Today's Stove Cut> one by one in the manager.

Healing song, daily comment, developer story, advertisement, event, game management, etc.

That's how the current <Today's Stove Cut> was born.

If the existing <Daily Event Settlement> was based on posts.

Provide more diverse information through the Stove DB page.

There is even a function to find the information of the desired date from time to time as shown in the picture above.

In other words, I made it so that one page of Stove can be found as a record every day.

Now, when I take a break, I only need to write a little on the manager page, and I can upload a post in 5 minutes.

(Of course, there's still some manual work...)

So what's next?

I'm thinking about some interesting ideas, but there's nothing concrete yet.

I'm also thinking about creating characters with AI these days to promote light cartoon-style games or events.

The good ones are paid, the free ones are complicated, and I'm worried because my graphics card performance is poor.

I'm also thinking of recommending games randomly to users with the concept of 'games I met by chance'.

However, in order to recommend games that I don't own, I think I'll need a membership system and library synchronization.

I'm also planning a page that collects game ranking data to see which games were popular when.

However, since the current Stove page has overwhelmingly free or event games at the top. I think it will be difficult to get correction data values.

So, for now, I'm focusing on my main job and spending time imagining fun things.

I accidentally came across it in September 2023, and I've been hooked on various visual novel games.

I'm happy to be able to communicate and enjoy with various users in the Stove community for more than 2 years.

I'll be back with more interesting content.

That's all for the behind-the-scenes and recent updates.

1 / 29
내이상형편수희
04/02/2026
04/02/2026 10:40 PM (+09:00)
와~ 저는 작년 여름부터 스토브를 본격적으로 시작했는데, 생각보다 오래된 돔돔군님의 프로젝트군요!
KiyoCF
04/02/2026
04/02/2026 11:17 PM (+09:00)
238 °C

COME JOIN US CROSSFIRE PH CLAN FOR Indo and ph join my clan 

richee04
04/02/2026
05/02/2026 02:44 AM (+09:00)
Can I join?
jellbooc
05/02/2026
05/02/2026 09:47 PM (+09:00)
Can i join my friend?
뉴비전
17hr ago
06/02/2026 02:22 PM (+09:00)
330 °C

Hello! This is New Vision, setting a vision for newbies.

We are a team that started making indie games in earnest with friends from my alma mater.

#4는 the story from March to May 2025!

[Previous Story]

In early March, after a chaotic move-in period,

New Vision completed its move into the Gyeongnam Global Game Center.

We estimated furniture costs to fit the space and installed various supplies and equipment, telling the story after March 15th.

At this time, we didn't know that this was the real beginning...

[Main UI Confirmed, UI Refinement Officially Started]

Since we finished planning to entrust Hot Chocolate Marshmallow in Korean / English / Japanese to a Korean-Japanese mixed race friend and an English education major friend, respectively,

we are planning the UI with global release in mind during development.

Starting with the main screen UI, we also created an EXTRA window (a window where you can view BGM, OST, etc.),

and we were also creating essential UI windows such as conversation logs and save screens at this time.

[Character Design Finalized, Concept Sketch]

Dreaming of passionate love but 2% lacking half-boiled - Jeong Chan-hyeok  (Han Yu-ah single-minded)

Full of love but lacking balance, Yandere art education student - Han Yu-ah  (I barely got it from @@so.)

The decadent cool-dere godfather of Korean language education - Han Seol  (A teacher who wears Hanbok and teaches Korean often has madness)

Musical education genius Mesugaki - Kim Ga-hee  (She used to cook well for her friends normally)

We have finalized the designs for 4 characters.

Jeong Chan-hyeok has changed the most, and Han Yu-ah has changed the least.

Gahee rather removed some props, and the character Han Seol was created at this time!

[Start of Background Concept Art Production!]

A clean background that is hard to forget in a visual novel.

The journey to find that cleanliness is difficult, but things are being made here and there to be produced!

It seems that Abler will be used to speed up the progress later.

[In closing]

A time when we developed our first game in an exciting space.

It is no exaggeration to say that almost all the foundations of the prototype came out at this time.

After that, we got the opportunity to go to G-STAR and started a full-fledged attempt.

1 / 13
Chaos Zero NightmareBadge Icon
04/02/2026
04/02/2026 05:00 PM (+09:00)
32,011 °C

Zero Out All Despair! 
Hello. This is the Chaos Zero Nightmare Team. 

Meet Alcea, the new Partner who has joined alongside Nine!
After fighting together in battle,
what stands out most about our newest Partner, Alcea?
Share your thoughts on Alcea’s most charming feature right now💗
[Vote for Alcea’s Best Feature Event]

✅ Event Period
- 2/4 (Wed) – 2/24 (Tue) 14:59 (UTC+0)

✅ Event Details: Please vote for your favorite aspect of Alcea, who has many unique charms!

① Appearance
② Performance
③ Skill Animations
④ All of the Above

✅ How to Participate:
- Leave a comment with your thought following the format to complete your entry!
* Comment Example : 123456789 / 1

⭐How to Check Your UID
- Log into the game > Tap your ID (top-left) > Account Info > Tap the Copy UID button (top) 
✅ Event Reward: 100,000 Units, Advanced Battle Memory x 10, Premium Battle Memory x 5
   ㄴ Rewards will be sent to your in-game mailbox on 3/2 (Tue). (Storage Period: 7 Days)

* Please Note! 
- This event is conducted in accordance with the [Event Regulations]. For more details, please refer to the Event Regulations. 
- Please be sure to enter your UID accurately in order to receive your reward. 
- If your entry does not follow the event format, you may not receive the reward. 
- Participants can only win one event prize per account, and duplicate entries will be exempt from receiving rewards. 
 
Thank you.

S1761098270547111
05/02/2026
05/02/2026 03:06 PM (+09:00)
255455351619 / 1
209496300
04/02/2026
05/02/2026 07:16 AM (+09:00)
495467371519 / 2
RyokuSou
04/02/2026
04/02/2026 04:46 PM (+09:00)
30 °C

New charging pack "Sprouting Karma Fire Seed" etc. is here!

However,until 2/7 (Sat) 03:00being sold

100th Anniversary Package Ⅰ ・Ⅱ is more3.8 times, 2.8 times more profitable than purchasing regular stones!

Much more profitable than "Arquianon Supply"!!

1st place: 100th Anniversary Package Ⅰ (Overall efficiency 3.82)

More profitable than "Arquianon Supply"

2nd place: 100th Anniversary Package Ⅱ (Overall efficiency 2.88)


Common charging pack

Sprouting Karma Fire Seed Ⅲ (Overall efficiency 1.74)
Sprouting Karma Fire Seed Ⅱ (Overall efficiency 1.72)
Sweet Confession Gift (Overall efficiency 1.61)
Sprouting Karma Fire Seed Ⅰ (Overall efficiency 1.61)

Comparison table and calculation method are summarized in NOTE ↓ 

https://note.com/patina_18/n/ne092cc101fd8

The following is just a direct translation of the Japanese table, please use it for reference!

1 / 5
LazyCnD
12/01/2026
12/01/2026 05:39 PM (+09:00)
67 °C
0.95.0 원정 컨텐츠 업데이트



안녕하세요. 2026년 새해가 밝은 가운데 새로운 0.95.0 업데이트로 찾아왔습니다.

이번 업데이트는 정식출시 전 추가될 두가지 컨텐츠 중 하나입니다.

추가될 두가지 컨텐츠는 “원정”과 “요리” 인데요. 이번 업데이트는 “원정” 입니다.



※원활한 게임 플레이를 위해서 기존의 이어하기가 아닌 새게임으로 플레이 해주세요




원정


던전의 유닛으로 던전의 외부지역으로 원정을 떠날 수 있는 신규 컨텐츠입니다.

튜토리얼 기준으로 10일에 활성화 / ★★ 난이도 이상에선 1일차부터 가능합니다.

상단에 있는 숲을 클릭하거나, 우측의 원정을 선택하면 활성화 됩니다.

원정은 하루에 한 번만 가능합니다.




  • 빈 공간을 클릭하거나 좌상단의 토글을 활성화하면 현재 방문할 수 있는 지역이 강조됩니다.
  • 방문할 수 있는 지역에 마우스를 올려 정보를 확인할 수 있습니다.
  • 방문하고 싶은 지역을 클릭하면 원정대 편성이 가능합니다.
  • 지역은 특정 조건에 따라 추가되거나 사라질 수 있습니다.
  • 현재 활성화 가능한 지역은 [디아의 동산] [버려진 농장] [시련의 던전] [요호의 동굴] [시작의 마을] [도적단의 아지트] 로 총 6곳 입니다
  • 추후 업데이트에 따라 추가될 예정입니다




  • 대기중인 유닛을 선택하고 오른쪽 화살표 버튼을 누르거나 유닛을 두번 클릭하면 원정대 멤버로 넣을 수 있습니다.
  • 배치중인 유닛은 배치상태가 해제되고 원정대 멤버로 합류시킬 수 있습니다
  • 원정대에 합류된 유닛은 두번 클릭하거나 선택 후 왼쪽 화살표 버튼으로 제외시킬 수 있습니다
  • 공략 보너스는 원정대 멤버의 합계로 계산합니다
  • [포함]은 해당 특성을 가진 유닛이 하나라도 있으면 활성화됩니다
  • [제외]는 해당 특성을 가진 유닛이 없어야 활성화됩니다
  • 우측 하단에서 보상 목록을 확인할 수 있으며, 공략 보너스에 따라 정복률과 보상량이 증가합니다
  • 최소 1명의 원정 유닛을 구성한 후, 출발 버튼을 누르면 원정이 시작됩니다




  • 공략 보너스에 따라 원정 종료 후 보상과 답파율을 얻습니다
  • 원정에 참여한 유닛은 피로 상태가 되어 해당턴의 전투에 참여할 수 없습니다
  • 피로 상태가 된 유닛은 하루가 지난 뒤 건강한 상태로 회복됩니다
  • 공략 조건 개수에 따라 피로가 아닌 부상을 입을 수 있습니다
  • 모든 조건을 만족한다면 부상확률은 항상 0입니다
  • 정복률을 100% 달성하면, 1회 한정으로 정복 보상을 얻을 수 있습니다






특성

  • 시스템 일부 변경
  • 전투, 훈련 등 행동으로 인해 얻을 수 있는 특성의 획득 조건이 사라져 모든 유닛이 행동특성을 습득할 수 있습니다
  • 행동특성의 표기를 C,B,A,S 에서 로마자 ⅠⅡⅢⅤ 로 변경하였습니다
  • 행동특성은 1단계를 먼저 습득 후, 추가 행동 횟수에 따라 단계별로 상승합니다.
  • 동일한 이름을 가진 행동특성은 하나만 습득할 수 있습니다
  • 새 특성
  • 고귀 / 나태 / 수호자 / 개척자
  • 일부 행동특성의 4번째 티어


아티팩트

  • 아티팩트의 종류가 늘어남에 따라, 아무 리스크 없이 누적해서 마나를 획득할 수 있는 아티팩트 마나보너스는 게임을 너무 쉽게 만든다고 판단했습니다. 대신 기본적인 마나수급은 기존의 아티팩트와 시작 보너스 아티팩트로 획득할 수 있도록 했습니다
    • 삭제 - 보유한 아티팩트당 매 턴 마나 +50
    • 추가 - 시작 아티팩트 효과에 매 턴 마나 +50

신규 아티팩트

  • 던전 관리 기록
    • 시작보너스로 선택 가능
    • 매 턴 마나 +100
  • 칼라드리우스의 깃털
    • 무한모드 / 챌린지 보스 - 이상한 마법사 클리어 보상
    • 패배한 유닛도 EXP를 획득할 수 있음
    • 한 번 획득하면 시작보너스에 추가
  • 악마의 해골
    • 무한모드 / 챌린지 보스 - 악마사냥꾼 클리어 보상
    • 던전에 배치할 수 있는 유닛 수 증가
    • 한 번 획득하면 시작보너스에 추가
  • 이외에 원정으로 획득할 수 있는 아티팩트 5가지 추가


컨텐츠

  • 유닛
    • 폭시
    • 원정으로 획득 가능
  • 무한모드
    • 도전보스 추가 : 이상한 마법사
    • 무한모드 - 12일 이후 길드에 특정 간격으로 등장
    • 승리한다면 특별한 보상을 획득
  • 던전 랭크가 상승할 때 길드에 이벤트 추가
  • 시설물
    • 에버크리스탈 (광물)
      • A랭크에 설치가능
      • 완전히 소모되지 않으면 턴마다 횟수가 회복
    • 아다만타이트 (광물)
      • A랭크에 설치가능
    • 은방울꽃 (약초)
      • A랭크에 설치가능
    • 슬라임 트랩 (함정)
      • C랭크에 설치가능
      • 설치 한 턴뒤 소멸


시스템

  • 던전 랭크업 조건을 완화했습니다
  • 던전 지하 2층의 크기를 가로 2 / 세로 1 만큼 확장했습니다
  • 길드, 던전, 숲 오브젝트에 마우스 상호작용을 추가했습니다
  • 길드 오브젝트를 클릭해서 길드방문을 할 수 있습니다
  • 숲 오브젝트를 클릭해서 원정을 떠날 수 있습니다
  • 대부분의 팝업 UI에 오픈 애니메이션이 추가되었습니다
  • 툴팁UI가 너무 길어지지 않도록 크기를 제한했습니다
  • 난이도 선택시 설명 툴팁을 추가했습니다
  • 무한모드를 선택시 난이도 선택 패널이 뜨지 않도록 변경했습니다
  • 가장 쉬운 난이도에선 튜토리얼이 활성화되도록 변경했습니다
  • 초회차 플레이와 동일합니다
  • 일부 도전과제 이미지가 업데이트 되었습니다
  • 일부 특성 프레임 이미지가 업데이트 되었습니다
  • 진화 유닛의 스탯이 정상적으로 표시되도록 수정했습니다


번역 누락, 오탈자, 버그 등은 게임 게시판 혹은 공식 디스코드를 통해 문의 주시면 감사하겠습니다.


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