
It's on sale on Steam now
Apparently, JR East Japan is fully cooperating to create a realistic simulator with realistic images.
What's even more amazing is its dedicated controller, which seems to reproduce the actual driver's seat as closely as possible.
The materials are also made of aluminum and iron to resemble the real thing, weighing over 20 kg, and above all, the price is outrageous.
The main unit's master controller unit is 2.5 million yen, plus 500,000 yen for adding an instrument panel monitor, plus 800,000 yen for adding a driver's cab such as foot pedals, making the full set 3.8 million yen, making it the most expensive peripheral device in the history of gaming.
I'm really curious how many people bought it...


If you play the game currently in development and leave feedback,
you can receive rewards in INDIE BOOST LAB.
We would like to introduce the games for the 3rd week of January.
Play the demo game,
help indie creators, and get rewards. 🎁
(Basic reward of 5,000 won per game, up to 20,000 won!)
Lucky Warrior[Duration] 1/12 ~ 1/25* Developer announcements can be viewed immediately after writing a greeting message upon joining the INDIE BOOST LAB community.
🔎 Learn more about INDIE BOOST LAB
🖐️ Join the INDIE BOOST LAB community


World Raid Boss Yama!




https://page.onstove.com/indie/global/view/11810311?boardKey=129396&combined=false
Hello. Thank you to those who have shown interest in the React Wars post! The reactions you've sent are a great source of strength for development.
Currently in the store React Wars is 20% off in celebration of its release!
If you were interested but haven't tried it yet, this might be a good opportunity to give it a lighthearted playthrough. The characters are cute and it's more fun than it looks!
And here's a quick update on what we've been up to this week. These days, while continuing to work on React Wars, we've also started developing a new game called 'Road of Infinity'.
Road of Infinity is planned as a simple driving game where you change lanes to avoid obstacles and score points before running out of gas.
Here's the current debugging screen! Right now, only scoring and running are implemented, but in the future, we plan to implement obstacles, items, and even enemy vehicles to create a perfect game. The price is expected to be low, around 1000~2000!
I've been posting development updates on Mondays, but from now on, I'll organize and post them every Tuesday to help with scheduling!


Mahjong Ichibangai 3.5th Anniversary Limited Sakushi Biel Limited-Time Probability Increased!
Period: January 21st (Wed) Update ~ March 3rd (Tue) 10:59, 2026
During this period, the probability of obtaining Biel from the "Wings Forged with Lustre" recruitment will increase!
#마작일번가Ichibangai


yes yes


EVERYTHING YOU DO IS PLANNED. WITHOUT PLAN, IT'S JUST A WASTE OF TIME! 🤯🥀




Hello, I'm posting this because I had trouble with the payment.
It's locked, but I bought package 2 for 55,000 won because I knew that if I bought one package 2, I would get the third one for free with 100 gold.
But the third one says it's impossible to purchase. I'm wondering if I have to buy all three packages to buy the third one with 100 gold, so I'm posting this question.




Yeah right!



Hello, Stove members! This is Mojo Games.
The store page and trailer for our next game [Flower Survivors]have been released!
The official release is planned for the end of February.
We hope you will give this game a lot of anticipation and interest as well.
[Store Page]
https://store.onstove.com/games/103890
[Trailer Video]
https://youtu.be/PH_XVNqw6DM?si=JqUmPGUPggT7Wz-b


초반에는 훌륭했지만 후반으로 갈수록 아쉬운 게임이었습니다.
슬기로운 데모생활때 알게되어 구매하고 플레이해봤는데 그 특유의 디버깅 시스템은 잘 만들어져있었지만 후반으로 갈수록 적들의 밸런스를 패턴이나 새로운 기믹보단 단순 체력/공격력/적대감? 수치름 뻥튀기하는 느낌이다보니 (특히 보스전의 경우)패턴을 보고 피한다는 느낌보단 힘으로 찍어누른다는 느낌이 강했습니다.
또한 이 게임은 끝까지 클리어할 경우 이어할 수 있었는데 이때 뭐 새롭게 변하는게 아닌 위와동일하게 기본수치들을 뻥튀기하고 스토리나 다른 무언가는 바뀌지 않아 엔딩 2개를 봤다면 더이상 할 이유가 없었고 자연스레 플레이타임이 짧아졌고요.(일단 엔딩은 깔끔하게 끝내긴했는데 모든것을 다 회수하고 끝냈다는 느낌이 아닌 좋은게 좋은거지라는 느낌으로 넘어갔다는 느낌이었습니다. )
그러다보니 정가를 주고 사기에는 애매하고 할인할때 구입하면 좋은 게임이라 생각되었습니다.
디버깅 시스템은 훌륭했고 새로운 느낌을 주었지만, 로그라이크(정확히는 이 게임은 세이브도 지원하고 클리어한 보스에따라 패시브 능력이 적용되므로 로그라이트)하면 생각나는 예기치못한 조합에서 생기는 재밌는 효과를 기대할 수 없었으니까요.
덤으로 조합 추천하나하자면 [민첩의 반지, 바람의 망토, 충격의 반지] 이렇게 3개의 조합일것 같습니다.
마왕이든 뭐든 기절해서 아무것도 못하고 구석에서 두드려 맞는 모습을 볼 수 있습니다.