마후유오시
12hr ago
20/05/2026 04:21 PM (+09:00)
460 °C

Epic Seven.

Let's meet again at the next anniversary event or collaboration.

Go away


히이드라
8hr ago
20/05/2026 07:45 PM (+09:00)
갓겜
No2357
6hr ago
20/05/2026 10:26 PM (+09:00)
게임이 아이돌화 된 거 같아
3pc키에사
13hr ago
20/05/2026 02:48 PM (+09:00)
852 °C

Is it 20/40? Isn't it 40/40?

7117번째
7hr ago
20/05/2026 08:33 PM (+09:00)
수령 가능 인원 기존 대비 2배 상향 이면기존 20명  이였으니 40명 받는게 맞는거 같은데요      기존20  대비 2배 40명 상향 이라했지만현실은 기존상품 그냥  2배상향 인거구요
3pc키에사
8hr ago
20/05/2026 07:49 PM (+09:00)
Author
빡대가리들만 있나? 40/40에서 사람들이 바꾸면 39/40  38/40  이런식으로 주는게 맞는거지 어째든 보상 2배면 40명이 받는거자나 지금은 20/40이라 20명뿐이 못받는다니? 1차때랑 같자나그럼 2배상향이 아니자나
CM FlintBadge Icon
19/05/2026
19/05/2026 11:00 AM (+09:00)
204 °C

This is my spot... (Click the video below)

▶ Go to the store page

Game Name: XX Logistics Center

※ Stove Friends Board?

This is a space where you can watch Stove game videos by famous creators.

Find videos of games you're interested in and check out the creators' gameplay!

blacksheep77
6hr ago
20/05/2026 10:14 PM (+09:00)
👍️
S1743386561717511
10hr ago
20/05/2026 06:10 PM (+09:00)
w0w
STOVE CreatorsBadge Icon
0 °C

HaveANiceDayE7Badge Icon
Creator of this content
S1729957432426611
18/05/2026
19/05/2026 08:20 AM (+09:00)
398 °C

Do I have to do this? They're not saying I put money in, they're saying I didn't put money in, and they want proof from those fucking idiots...


I'm trying all sorts of bullshit, fuck lololololol

1 / 8
한잔111
16hr ago
20/05/2026 12:06 PM (+09:00)
짱찐써찐
21hr ago
20/05/2026 07:01 AM (+09:00)
ㅊㅊ 
STOVE CreatorsBadge Icon
0 °C

RemotozBadge Icon
Creator of this content
STOVE CreatorsBadge Icon
15 °C

tatzooBadge Icon
Creator of this content
STOVE CreatorsBadge Icon
62 °C

CaluberusBadge Icon
Creator of this content
띠로뤼
19/05/2026
19/05/2026 10:07 PM (+09:00)
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0 °C

dimsum4saleBadge Icon
Creator of this content
71574794
17hr ago
20/05/2026 10:56 AM (+09:00)
200 °C

Let's decide the roadmap by user votes in the future. 

Why do they only do updates that put a respirator on the game? 

Don't force things to do.

You should make a game where users create things to do.

The way game companies make updates by creating guides now is f€“king lame.

This method is only for the top 1% of planners with incredible intuition, and

for mediocre planners, just listen to user opinions and set the direction.

Planning must provide a reason why this update is necessary at this specific timing.

But the only reason is to consume currency, right?

Who plays games wanting to consume currency... Oh, come on.

Hyojae hyung, just keep the communication channel open 24 hours. Free boards or customer service won't work.

Let's just keep 'Hyojae's Day' live broadcast on all the time lol

 

Because the update direction users want varies from person to person 

I know that if we fulfill everything, the game will go off track,

but the game's current position is somewhere on the mid-slope of Mt. Gwanak 

It's a situation where many people need to lift a boat and move it to the sea.

First, I'll tell you my preferred method.

1. It would be fun if the updates proceeded in a story-focused format.

 - Like a novel, the advance party members go on adventures, coincidentally discover or find hidden stories, 

and the great updates proceed. Isn't that a common trope?

I know it's difficult to implement this in a game 

Honestly, I think planning something like this is the job of a planner, Hyojae hyung.

Story, quests, updates, hidden elements, etc. 

By hiding the conditions for activating hidden puzzles and hidden quests, 

if you just do something like 'I left it there' like finding One Piece, 

there will be many pirates who will rush like a swarm of bees to find clues for hidden quests.

Instead of creating quests where only having high power is the best,

a world boss-level raid with about half the size of a normal map, where all world users unite to defeat it, 

would also be fun.

Utilizing the world's story, select a faction and, according to each belief,

instead of guild-based, a large-scale PVP where all world users participate would be enjoyable. 

Whether it's a siege or a large-scale field war, wouldn't it be fun to proceed that way?

(Inciting fights to make money is this game's method, right? It doesn't deviate from the purpose. 

If the game company also provides the justification to fight, it's so convenient to fight.) 

Starting with world-class quests that affect all world users that began that way,

and then upgrading the necessary systems for growth accordingly,

would satisfy the coherence more than now and make users feel anticipation, wouldn't it? 

Please open a communication channel.

Useless opinions can be filtered out internally during planning.  

 

wltjdtkak92
17hr ago
20/05/2026 11:21 AM (+09:00)
섭 오픈해서 스토리 보는 사람 몇이나 됨? ㅋㅋㅋㅋ 당연히 빨리 렙업하고 상위 사냥터 가서 아이템 선점 및 가치 창출이 목적인 게임인데. 스토리를 찾고있으면 어쩌잔거? 리니지라이크 게임에게 스토리는 단 1%도 필요가 없음. 스토리 가지고 다른 무언가를 창출해보란거 같은데, 2000년대 처럼 정보공유가 어려운 시절 아닌이상, '히든'은 히든이 아님. 유저들은 무조건 '정답 육성'을 하려고 할 것이고 그 외에는 쓰래기 효율 최강은 이것! 으로만 다 할텐데 그러면 또 벨패 안하냐 뭐하냐 징징충들만 더 양산됨 ㅋㅋ
아인1221
17hr ago
20/05/2026 10:59 AM (+09:00)
그냥 게임하나 만들어 평신아
STOVE82616529
02/01/2026
03/01/2026 08:35 AM (+09:00)
69 °C
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STOVE82616529
02/01/2026
03/01/2026 08:35 AM (+09:00)
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