This is the first development log of the new year. I think I haven't been able to share it properly because I've been busy since the beginning of the year.
🖥️ UI, UX
1. Tooltip
We improved the visibility of weapon descriptions and fixed the problem of distracting the eyes.
In particular, the numerical values are applied randomly when acquiring weapons, which is unusual in shooting games, so we made it output.
2. Added new gauge and display quest progress
Added booster and melee weapon gauges.
We have enhanced convenience by introducing a UI that provides real-time guidance on quest progress.
3. Waypoint
Added a navigation function to help move to target points and specific locations.
This is an existing system. I made it to use when creating a new stage, but
I had a hard time because the code was not optimized.
4. Language support
We are starting to support Japanese and Chinese (Traditional) for global users.
🎬 Directing
1. Quest acceptance directing
We improved the process of receiving quests naturally by adding directing that emphasizes the in-game mobile phone device.
We added emojis to the conversation to further highlight the character's personality.
There were cases where the size of the emoji changed when line breaks occurred during output... I asked AI and did all sorts of things,
It works fine after rebooting. Aig! What~
2. Dialogue directing
We added new dialogue directing between the main characters 'Judy' and 'Zero Bot' to strengthen the chemistry between the characters.
3. Cartoon directing
We have newly directed the intro in a cartoon style. It may be the method I am most confident in.....
📰 Contents
1. Added new melee weapon 'Big Indie Pitch Bat'
We created and added a special melee weapon based on the baseball bat received as an injury in the last 'Big Indie Pitch'.
I got permission from the headquarters and showed them the screenshots and received the answer 'This is very cool!'.
I would like to take this opportunity to thank you.
2. Production of new artwork
We created new artwork for dialogue directing. I'm getting used to it little by little while doing nothing.
🌀 Other
1. Camera position correction
We actively reflected feedback that "I wish the player character was more visible" and "The attack range is short." The opinions you give will be reflected someday!!
2. Other bugs have been fixed.
I hope you only have happy things in the new year! Have a great day today!✨
Thank you.
🔥NEVER GIVE UP! NEVER SURRENDER!🔥
🔗http://s.team/a/3715770
🔗https://www.youtube.com/@GarageArts-Studio
🔗https://x.com/GarageArts_Max



1. Level Status
Combat Lv.19 / Expedition Lv.17 / Equipment Lv.85
2. Today's Homework
· Complete the Yudia (Saland Hills) Main/Sub Quests



Today is a break-even day for capsules.
It ends with two 1,000 won capsules.
Surprisingly, this month has fewer days with losses compared to the past few months. Is the long drought coming to an end...?
Wishing for a jackpot tomorrow...

I'm checking in on Stove today too~


My eyes are closing...
I hope Stove Indie members also go to bed early!



Conquest Battle From yesterday, Conquest Battle is announced at 8 o'clock tomorrow and ~ Guild brothers are encouraged to participate~
Even if I have work on the weekend, I play around and my wife notices and I go home early and sit in front of the computer
Just a moment, I have something urgent to do~ I go in with a slightly nervous feeling of whether I can win against the baby.
Nothing works.
I've been doing this for months
ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
Aren't you really sorry to the users????????????????
The notice is just ~~ Checking~~~~~~~~~~~~~~~~~~~~~~~~~~~
Please reflect on your shitty behavior
Aren't you really sorry to the users????????????????
Aren't you really sorry to the users????????????????
Aren't you really sorry to the users????????????????
Aren't you really sorry to the users????????????????


Does anyone know when they’re going to make changes to Tressa and Cassius? Will it be at the beginning or the end of February? I was planning to build a Tressa, but with these upcoming changes, I’m a bit hesitant. Does anyone know the approximate date?




Monday also Playque attendance check 😎



Didn't the developers feel anything after watching the Endfield video...
There are so few attractive slender female character proportions....
Do you really think that female characters with abnormally enlarged breasts are beautiful...
The character proportions should be somewhat correct...
In the case of Narza, the illustration in the story and the basic game character illustration are too different...
Doesn't it look like someone else drew it, the character of the drawing is so different...the difference is too big




Looking for a sub-character to play from evening to morning to earn pocket money.
Must be able to do sieges, Discord, and open chat
Unemployed and hikikomori are welcome
KakaoTalk : mhj4868
Feel free to inquire!!


아무리 개떡같은 상황이라하더라도 그래도 뭔가 연애다운 무언가가 있지 않을까싶었는데!!
야겜을 기대한 사람, 미연시를 기대한 사람은 실망할 것 같아요.
데드씬을 너무 자주봐서 그런지 미연시보단 호러 요소가 70%정도 잡아먹는 것 같았습니다.
그림체가 취향이더라도 그리 많지 않은 컷씬이나 부족한 미연시같은 상황때문에 아쉬워하실 것 같습니다. (+다 깨고보니 컷씬이 부족한 것보단 상황이 부족해서 더 모자라단 느낌이 들었던 것 도 같습니다.)
크게 진척이 있었던 것처럼 보이는 상황은 2~3번 정도 본 것 같고, 그 외에는 자꾸 방해가 들어오거나 히로인이나 주인공이 자꾸 끊어놔서 애매하다 느껴져 아쉬웠습니다.
그림체나 캐릭터 디자인은 진짜, 정말, 너무 너무 너무 잘 뽑았다 생각하는데, 좀 꽁냥대보려고 시도하는 것조차 불가능한건 좀 너무한 것 같습니다.
속이려하더라도 어느정도 연극처럼 장단맞출 순 있을텐데, 그런것보다는 자꾸 누가 찜쪄먹을지 다투는 느낌만 많이들었던 것 같습니다.
지도는 현재 분기 위치랑 몇개의 미확인 분기가 있는가만 확인하는 용도라 아쉬웠습니다.
나중에라도 좋으니 추가 dlc나 패치, 아님 추가설정과 새로운 씬을 추가한 아트북이라도 좋으니 부족한 연애요소를 늘려주시면 정말 감사할 것 같습니다.