
When those called promos barge in, they plant spies and run away, avoiding conflict
They let those called promos trade characters
So ordinary people spend money and pay for promos
They block promo characters from transferring, preventing conflict
Why give promos at all? Do Woore, Gilmong, and Somin deserve to be promos?
Because of your **-like management, so many ordinary people spend money and quit
Smilegate is really **


As spring gradually approaches, it is time to prepare for picnics in open fields with lush greenery and diverse colors. After touching some grass, a session of BTS Cooking On STOVE would hit the perfect spot.




Why did I get one less copy card? I converted and removed one, and deleted two, but if I copy and combine three, it should be 160pt.If the result is like this, I won't give this game a penny!!!!




is this bug all characters dont move thier upper body like bending down like they used to be
Thanks for your services hopefully it fix as soon as possible



?



Hello!
After a long day of work, today finally comes to an end, which by the way, is "Tuesday the 13th", supposedly an unlucky day in some parts of Europe, since Americans tend to prefer Friday as an unlucky day, like in horror movies... Haha...
As for me, I'm starting to doubt that it's really as bad as some say, at least, when after working you can spend time playing your favorite games, it may not be so bad. Although the quote invites you to want to watch a horror movie or play one of those scary games from our collection, I don't think it's so unfortunate, even though we've had a complicated day.
For the superstitious, I hope you've had a great day, and if in any case it's not over yet, may it turn out to be good and that you've been equipped with your lucky charms to ward off misfortune. In any case, have a happy day and try not to cross paths with a black cat, not go under a ladder or spill salt, and that kind of thing.
I send you all the positive energy you need and I appreciate the comments and likes of those who read me here. Thank you!


Originally, when I played the mini-game, if I had over 1,000 Playke, I would post it through the sharing function.
There are a total of 4 mini-games, so 24 times a day.
Until January 9th, I think I got over 1,000 Playke at least 2-3 times.
Even if it was less than that, the ratio of 200 Playke wasn't this high.
But since January 10th, I've been feeling like 'only 200 Playke is showing up...?' and as of January 13th, I haven't gotten over 1,000 Playke at all for 4 days.
Looking at the mini-game rewards now, about 70-80% of the Playke feels like 200 Playke.
There was talk about adjusting the roulette odds in the past, and in addition to that, the amount of Playke acquisition continues to decrease.
This time, with the removal of community activity and evaluation coupons, and the adjustment of mini-game Playke odds.
I don't think it's a good idea to have high expectations for the content that will be reorganized.
Personally, I think that among the remaining major Playke and coupon sources, the deletion of Mahjong Ichibangai attendance, the deletion of store attendance, and other coupons distributed through events will increase the number of non-duplicable coupons, and even if duplication is possible, they will be designed to have short or non-overlapping periods.



Lady dallia



We've added a new feature to the Stove Library Analyzer.
You can see <Get Game List> added at the bottom.
This list is a list of only official games, and includes the developer and release date to prevent searching for games with the same name.
How do you use this?
Give it a CSV file and say, "Based on the characteristics of this game library, imagine the owner's appearance and create a photo."
Of course, you can add a little spice if you want.
"I'm a cold city man, but to my woman..."
If you ask it to create a photo and the reason for thinking that way, the AI will analyze my game list and give you its own analysis.
The simple analysis I put in is almost a pattern, so it's not fun. But this is fun.
If you are using an AI plan, you can also create a report with the deep research function.
It feels a bit over the top, but it analyzes it diligently.
I'll be back with more fun news~


the log-in system is kinda annoying pls fix it i can't log-in the cache box is too large!! pls fix it




써놓기는 저따위로 써놓고 실제는 70회 전에 암튼 5성 뜨면 초기화임
그럼 ㅆ발들아 70회 이내 5성 확정 등장이라고 써놔야지
세레니엘이 뜨지 않는다면 초기화가 아니라는 듯 써놓고 다른 5성 떠도 초기화 시키네
실제로 구출 컨텐츠 안내 들어가서 봐도 ㄱㅂ신 마냥 설명 되어있노 모순되는 조건을 하나 더 써놔서 사람 혼동 오게 만드네
확률업에서 암튼 5성 뜨면 초기화 시킬거면 ㅅ끼들아 확률업 뽑기 화면 문구도 수정하고 컨텐츠 안내 글도 고쳐라 70회 안에 확률업 캐릭 확정 획득 이딴거 지우고
만든 기획자 ㅂ신 같노




도대체 어떤겜들을해왔길래
반천시스템에 이런반응을보일수있는거지;;

ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ픽업창에 다 써있음
이번 회차에 5성 전투원 확정 획득 or 세레니얼 확정획득 이라고
5성전투원 회차때 세레니얼 안뜨면 세레니얼 확정획득으로 바뀜

처음이면 혼란오고 그럴수있어요.
하지만 쓰여있지 않다고 할 수는 없어요. 쓰여있기때문

설명 잘 나와있음..
이런겜 처음인가 보네 ;;
잘 적혀 있는데...
어... 음... ㅂ....


잘 적혀있는데
반천 쳐서 확정으로 바뀐거 일듯

반천장 쳐서 바뀐걸 보고 발작 버튼 잘못 누른거 인정
근데 컨텐츠 안내랑 비교하면서 보면 문제가 없지는 않음 컨텐츠 안내는 70회 이전에 5성 획득 시에 대한 내용이 없음.
내가 유키 확업 때 먹었으니, 그때 초기화 된 뒤로 이번 셀레니엘 확업에서 63회차에 하루 먹음 그러고 바로 70회 이내에 셀레니엘 확정 획득으로 바뀜.
결과적으로 천장 치면 난 133회차에 셀레니엘을 먹는건데, 컨텐츠 안내엔 이러한 경우에 대해서 내용이 없음
결과적으로 ㅂ신 같이 만든게 맞음

140뽑이 천장인데 133뽑먹은거면 정상인데?
1~70 회차 - 반천 -5성확정
1~70 사이에 5성은확실히 하나 뜸
71~140뽑 - 천장 - 픽업캐확정
71~140뽑 사이에 5성 뜨면 픽업캐로 확정
뭔 문제임?

ㅂㅅ