
If you could get high-end items with regular items like synthesizing avatars
, it would be meaningful even as an idle game...
It would be meaningful even as an idle game...
I only log in occasionally while hunting and just grind everything down to
make fragments and progenitors
, so the game is no fun...


To commemorate the 4th anniversary of Mahjong Ichibangai, you can purchase additional costumes from the following series using additional costume tickets during the sales period:
① "4th Anniversary" New Additional Costumes
② "Intersecting Midsummer" Series
③ "Dancing with Rabbits" Series
④ "Cherry Blossom Spring Day Festival" Series
⑤ "Cherry Blossom Wind" Series
⑥ "1001st Encounter" Series
⑦ "Workplace Concerto" Series
⑧ "Environment of the Eternal Night" Series
⑨ "Early Spring" Series
⑩ "Circuit Angel" Series
⏰Sales Period:
After the update on Wednesday, January 21, 2026 ~ Tuesday, March 3, 2026, 04:59
Don't miss this opportunity!✨
#마작일번가Ichibangai


A rich combination of syrup that is usually served on top of pancakes and waffles. Delivers a sugary and creamy punch to regular breakfast bites. Playing risky against diabetes. However, all self-restraint is forgotten when it is served by BTS and Cooked On STOVE.



This is the first development log of the new year. I haven't been able to share it properly because I've been busy since the beginning of the year.
🖥️ UI, UX
1. Tooltip
We improved the visibility of weapon descriptions and fixed the problem of distracting the line of sight.
In particular, the numerical values are randomly applied when acquiring a weapon, which is unusual in shooting games, so we made it output.
2. Added new gauge and display quest progress
Added booster and melee weapon gauges.
We have enhanced convenience by introducing a UI that provides real-time guidance on quest progress.
3. Waypoint
Added a navigation function to help move to target points and specific locations.
This is an existing system. I made it to use when creating a new stage, but
I had a hard time because the code was not optimized.
4. Language support
We are starting to support Japanese and Chinese (Traditional) for our global users.
🎬 Directing
1. Quest Receiving Directing
We've added directing that emphasizes the in-game phone device, naturally improving the quest receiving process.
We added emojis to the conversation to further highlight the character's personality.
2. Dialogue Directing
We've added new dialogue directing between the main characters 'Judy' and 'Zero Bot' to enhance the chemistry between the characters.
3. Comic Directing
We have newly directed the intro in a comic style. It may be the way I'm most confident in.....
📰 Contents
1. Added new melee weapon 'Big Indie Peach Bat'
We created and added a special melee weapon based on the baseball bat received as an injury in the last 'Big Indie Peach'.
I got permission from the head office and showed them the screenshots and got the answer 'This is very cool!'.
Thank you for this opportunity.
2. New Artwork Production
We have created new artwork for dialogue directing. I'm getting used to it as I'm doing nothing.
🌀 Other
1. Camera position correction
We actively reflected feedback that "I wish the player character was more visible" and "The attack range is short." The opinions you give will be reflected someday!!
2. Fixed other bugs.
I hope you have only good things happen in the new year! Have a great day today!✨
Thank you.
🔥NEVER GIVE UP! NEVER SURRENDER!🔥
🔗http://s.team/a/3715770
🔗https://www.youtube.com/@GarageArts-Studio
🔗https://x.com/GarageArts_Max


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👉 Drop the first word that comes to your mind in the comments!
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🔗 View Mission : https://reward.onstove.com/
🔍 What are Flakes? : https://cs.onstove.com/service/10/help/1811281476



Captain, the lyricist "Ella" skin PV that you have been waiting for is finally released!
To commemorate this, we will gift [Anniversary Limited Outfit・Secret Ferris Wheel (SP)×1] to 1 lucky captain by lottery!
How to participate in the lottery:
Retweet this post with #마작일번가Ichibangai
Deadline: January 21, 2026 (Wed) 23:59
Please give lots of love to the lyricist skin~
▼High-quality version:
https://youtu.be/IlELtVgprco
※Limited outfits cannot be used if you do not own the corresponding lyricist character.
#마작일번가Ichibangai



https://www.fmkorea.com/index.php?mid=bluearchive&category=6981778952&document_srl=9395018610
I had a post deleted before because I uploaded a live link of the Japanese server workshop and a Bandicam self-capture,
So this time I'm posting a link to a review site that someone else has compiled... The pass lineup is truly legendary!!


Write a comment in the Lounge
Do lounge activities and receive Flakes!



Why did you even create the dungeon?
I know it's game content.
But if many people can't use it because of the word "control",
I wonder if that's really content.
You're saying it's because bots are hunting there?
How do you even determine who is a bot?
Isn't it just treating people you don't like as bots if they're paying users?
Why are you controlling access when there's already a time limit?
Seriously...I don't understand..
I'm running it because I have to play with my friend,
In reality, even people who are not that great join a "line" and
participate in slaughter or control things..
There are probably people who have so much real money that they spend it on the game
There are probably people who run multiple sub-accounts and funnel everything to their main account..
Seriously...it's a terrible situation.ㅡㅡ
Just create a dungeon for paying users separately.
Then we can choose whether to pay to enter or not



1/19
100*16 = 1600
1000*7 = 7000
3000*5 = 15000
5000*2 = 10000
33600-30000 = 3600


+속성 피해량%이 더 낫다라고는 아는데 데미지 얼마나 차이나는지 아시는분??




속퍼 레노아의 최후

정론은 없는데 레노아,하루,루크,세레니엘 등등
일단 치명타확률 옵션이 가장중요함..
전 그래서 치명타확률 높은걸로 들고감

오히려 카드 데미지 배율 낮으먄 공퍼가 좋다고 본거같은데 오피셜인지는 모르겟네요 저는 그냥 옵잘나온거쓸듯..

ㅇ.ㅇ 여러가지 실험해봐야겠네요

상대 약점속성 맞춰서 쓴다해도 막 엄청난 차이는없슴

주력캐릭으로 사용할거면 공퍼
속성덱 세팅용 캐릭이면 속성퍼센트

아.. 그렇구나 전 격파되면 속성 데미지도 들어갈거라고 생각했는데 범용성은 공퍼군요오호.. 감사합니다!

속성 피해량은 상대 약점속성이 아니라 자신의 속성이라면 최종피해량 증가입니다.
본능속성인 세레니엘이라면 무조건 본능피해량 증가를 장착해야 피해량이 증가합니다.(상대의 약점속성은 관여x)
세레니엘 기준 공25% 옵션장비면 고정적으로 기본공격력(60렙기준)512*0.25% 인 128이 증가하고
본능 속성 피해량 16%의 경우 (인게임에서 캐릭터 누르면 나오는 공격력이 최종공격력)1100 기준이라면
공격력 178정도의 효과고 장비옵션 공격력34% 옵션이지만 주옵션 대비 상승량은 최종적으로 4%정도됩니다.
(참고로 지속피해인 고통이나 베로니카의 발리스타등의 추가공격 시에도 데미지가 증가하고 속성 피해량이 아닌 다른 피해량 증가와는 곱연산이라 효율이 낮아질 걱정x)
빡겜 유저가 아니시라면 두옵션이 큰차이가 나지 않아 모든 속성캐릭에 쓸수 있는 공옵션으로 돌려쓰서도 됩니다