
This is going to be a nightmare!
#escapefloorzero #horrorgame #anomalygame #archelongaming #gamingarchelon #gaming #archelon #games #videogames #keymailer #linuxgaming #linuxgames #fun #gamer #gameplay #playthrough #letsplay #gamingvideos #indiegames



1000 * 1 piece
200 Flake chance (20 successful attempts)
17/20 = 85%



Who would be good to summon?



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Hello, students of Yongcheon Girls' High School.
Finally, the third high school girl, the head of the chemistry club 'Arin'has been updated.
Introducing Arin, the most unique and dangerous of the children trapped in the school.
🔓 Unlock Conditions (Read обязательно!)
'Arin'is unlocked only after you clear the game (reach the ending) at least once with the 'Sumi' character..
If you haven't escaped school with Sumi yet, hurry!
(*If you cleared with Sumi before the update, you must clear again to unlock it.)
🧪 Character Introduction: A Curious Expert in Poisons
"There is a logical explanation for every phenomenon ~
It's just an area that science hasn't discovered yet!"
Arin is as unique as Haneul and Sumi.
She is a gold medalistwho has swept all the chemistry competitions in and out of school,
and she is also a quirky explorer who tries to analyze the school's ghost stories with scientific curiosity.
She usually has a bright and cheerful personality and seems like a klutz who breaks beakers all the time, but...
what she was secretly engrossed in in the corner of the lab were very dangerous substances..
They were deadly 'poisons'and 'acidic solutions'..
Arin experimented with various poisons and chemical reactions over and over again.
That dangerous curiosity eventually led to the creation of new potionsand inventionsjust for herself.
And now that the long late-night self-studyhas begun,
it's finally time to use those potions..
⚗️ Combat Style: Strategic Throwing and Chain Explosions
Arin deals with amulets in a completely different way than the existing characters.
1. Throwing potions with 3 attributes
Arin can choose one of three types of potions to throw depending on the situation.
Each potion has its own unique explosion pattern.
Cross(➕) type: Releases refined poisonThree-way (Ψ) type: Sprays acidic solution forwardCircle (●) type: Poison gas explosion2. Unique Artifact: Potion Belt & Chain Explosion
Arin's biggest feature is 'chain reaction'..
Thanks to the effect of Arin's unique artifact, 'Potion Belt', a 'support potion'is generatedin the fog every turn..
This support potion reacts when it is the same typeas the potion you throw, creating a powerful chain explosion..
Find the location of the support potion and throw the right potion to design a chain explosion that covers the entire school!
What will late-night self-study with the third student, Arin, be like?
I hope Arin's dangerous experiment leads to an escape.
We always welcome your opinions on Arin's play style, bug reports, or sharing strategies!
Please use the bulletin board and Discord for feedback!
Then, I hope you have a fun late-night self-study today with Arin's potions!


Hello!Let's find out what various news are waiting for you this week!Let's find out quickly with Game Knowledge!
🏢 [Developer News of the Week] Ubisoft Shelves 6 Projects, and Puts the Money into AI?🎮 [Console News of the Week] XBOX, PS5, and Switch 2 in One! 'Dream Console - Ningtendo PXBOX 5' That Makes Gamers' Imagination a Reality🖥️ [Hardware News of the Week] Hardware Where the Line Between Hacks and Normal Becomes Blurred - MSI Unveils AI Monitor🤣 [Game Humor of the Week] South Korea Being Dominated by Computers🪟 [Game and OS of the Week] Gamers Suffer Again Because of Windows - KB5074109 Update Alert😶🌫️ [Steam Summary of the Week] Only Release the AI That Is Visible! Steam's AI Disclosure Form Update🔊 [Game News in Brief of the Week] Short but Important Industry News🖐️ Thank You and Notice of End of Series
🏢 [Developer News of the Week] Ubisoft Shelves 6 Projects, and Puts the Money into AI?
Ubisoft's CEO Yves Guillemot cited intensifying competition in the AAA market and rising development costsas reasons for announcing a major restructuring plan.
This restructuring is emphasized as a "major reset" to create long-term growth and a sustainable organization.
In this process, Ubisoft canceled six projects, including the remake of 'Prince of Persia: Sands of Time',delayed the development of seven additional projects, and announced the closure of Halifax and Stockholm studios and additional workforce reductions.In particular, the cancellation of Sands of Time development left fans greatly disappointed.
Ironically, 'Beyond Good & Evil,' which had been silent for a long time, survived, raising questions about Ubisoft's judgment criteria.Don't know what 'Beyond Good & Evil' is? That's the question that makes you question this restructuring.
- Return to Open World, and Obsession with Live Service
The new operating model will further strengthen the execution of the group's strategy centered on
open-world adventures and live service-based experiences.Ubisoft is reorganizing the organization into five creative houses
and has announced a strategy to focus on open world and live services.Although it has been ridiculed as 'Ubisoft-style open world = erasing map markers,' this direction itself is understandable.Most of the hit games that made Ubisoft's heyday were ultimately born on this open-world structure.
The problem is live service.
Ubisoft has not yet created a clear success story in live service.Rather, the 'The Crew' service termination incident triggered distrust that "games are services, not ownership," and remains a symbol of the Stop Killing Games movement.In this situation, bringing live service back as a growth engine is a difficult choice for gamers to accept.
With this reorganization, Ubisoft has distributed major IPs to each creative house (CH).
Vantage Studios (jointly established with Tencent)
- Assassin's Creed / Far Cry / Rainbow Six
CH2 (focusing on shooting genre) - Ghost Recon / Splinter Cell / The DivisionCH3 (focusing on live service)
- Brawlhalla / For Honor / Riders Republic / Skull and Bones / The Crew
CH4 (fantasy and narrative) - Anno series / Beyond Good & Evil / Might & Magic / Prince of Persia / Rayman
CH5 (casual and family)- Just Dance / Uno / Hungry Shark, etc.
Looking at the structure, it seems efficient to have one studio in charge of similar genres.You could say it's a positive specialization of genres.
Just by looking at the game lineup that each studio is in charge of, you can clearly see where Ubisoft will focus in the future.However, there is little vision for new IPs in this reorganization.
This reads more like a declaration that they will rely more on already proven IPs, rather than "stable operation of existing franchises."The decision to reduce risk is understandable, but at the same time, it is also a sign that Ubisoft is giving up on expanding creation.
The most core IP is exclusively held by 'Vantage Studios,' a joint venture with Tencent. - Expanding Investment in Generative AI, and Uncomfortable Timing Along with this restructuring, Ubisoft also announced a 'radical' expansion of investment in generative AI.Superficially, they brought out the justification that it was a choice to create a "more agile and gamer-centric organization," but given that it was announced at the same time as large-scale workforce reductions, it is difficult for this message to sound pure.In particular, the explicit mention of generative AI, which is constantly plagued by copyright and quality controversies, rather than AI NPCs for world-building assistance, which had few problems, has raised many concerns.There are already cases in the industry where low-quality AI results have eroded content, such as in 'Call of Duty.'Ubisoft's AI NPC (Neo NPC), which was once praised as 'the future of gaming'
- What is Ubisoft choosing now?The current Ubisoft is closer to prioritizing efficiency over creative challenges, management over new experiments, and profit over love for games.This choice may help with immediate financial stability, but it is still questionable whether it will leave Ubisoft as "a company that makes memorable games" in the long run.
The reason why gamers are disappointed with Ubisoft may not be because they fail, but because they no longer excite them.It may be difficult to see Ubisoft's games that were really innovative and fun anymore. 🎮 [Console News of the Week] XBOX, PS5, and Switch 2 in One! 'Dream Console - Ningtendo PXBOX 5' That Makes Gamers' Imagination a Reality이기도 하죠.
가장 핵심 IP는 텐센트와의 합작사 ‘Vantage Studios’가 독점합니다.
- 생성형 AI 투자 확대, 그리고 불편한 시점
이번 구조조정과 함께 유비소프트는 생성형 AI에 대한 ‘급진적인(radical)’ 투자 확대도 선언했습니다.
표면적으로는 “더 민첩하고, 더 게이머 중심적인 조직”을 만들기 위한 선택이라고 명분을 꺼내 들었지만,
대규모 인력 감축과 동시에 발표됐다는 점에서 이 메시지가 순수하게 들리기는 어렵습니다.
특히 문제가 적었던 세계관 보조용 AI NPC가 아니라,
저작권과 품질 논란이 끊이지 않는 생성형 AI를 명시적으로 언급했다는 점은 많은 우려를 키웠습니다.
이미 업계에는 ‘Call of Duty’처럼 저품질 AI 결과물이 콘텐츠를 잠식한 사례도 존재하니까요.
한때 ‘게임의 미래’라고도 호평받았던, 유비소프트의 AI NPC (Neo NPC)
- 지금의 유비소프트는 무엇을 선택하고 있는가
지금의 유비소프트는,
창작의 도전보다는 효율, 새로운 실험보다는 관리, 게임에 대한 애정보다는 비용 대비 수익을 우선하는 모습에 가깝습니다.
이 선택이 당장의 재무 안정에는 도움이 될지 모르지만, 장기적으로 유비소프트를
“기억에 남는 게임을 만드는 회사”로 남길 수 있을지는 여전히 의문입니다.
게이머들이 유비소프트에 실망하는 이유는 실패해서가 아니라,
더 이상 설레게 하지 않기 때문일지도 모르겠습니다.
정말 참신했고 재밌었던 유비 소프트의 게임은, 더 이상 만나기 어려울지도 모르겠습니다.
🎮 [금주의 콘솔 소식] XBOX·PS5·스위치2를 하나로! 게이머의 상상을 현실로 만든 ‘꿈의 콘솔 - 닝텐도 PXBOX 5’
“Console wars? Why not just combine them all into one.”It's probably something gamers have imagined at least once.Someone has appeared who has truly made that imagination a reality..
Chinese YouTuber Xiaoningzi (XNZ) has created and unveiled the 'Ningtendo PXBOX 5', which integrates the PlayStation 5, Xbox Series S, and Nintendo Switch 2 into one device.
Thatproud name..
Of course, it's not a magical device that combines the boards and software of the three consoles into one.
It's a well-designedcompromise that puts all three consoles in one case and shares power and cooling,but is convincing enough to argue that it's "one device." 😄
하지만 “하나의 기기”라고 우겨도 충분히 납득할 만한, 꽤 영리한 타협안입니다. 😄
The core of this project is just three things.A single power supply, a shared cooling system, and a custom case that houses everything..
After separating the boards of each console,a large triangular cooling systemwas placed in the center, and the Switch 2 was redesigned with a docking method to take advantage of its portable nature...The idea of taking inspiration from a 'toaster' for the Switch dock modification was also novel.
The power supply is also integrated into one, but the PS5 and Xbox are directly connected to 12V DC, and the Switch is supplied with a transformer and USB-C PD.
The most difficult part was the cooling system (heat dissipation).
Making an aluminum heat sink with CNC would cost 5,000 yuan (about 1 million won),
so they chose the Lost-PLA method of printing with a 3D printer → making a plaster mold → melting and removing the PLA.
As a result,they succeeded in controlling the PS5's unique high heat to around 60 degrees Celsius with a combination of general thermal paste and a large fan..
The completed deviceswitches sequentially from XBOX → PS5 → Switch 2 in about 5 seconds when you press the top switch..Using Arduino, they even took care of the detail of using the LED color on the front to indicate which console is currently running.
Playing all the games from the three camps with one console is the ultimate console that gamers dream of,andthis looks likea declaration of the end of the console war. ..
However... unfortunately, controller integration is still left as a task for the future.
🖥️ [Hardware News of the Week] Hardware where the line between hacks and boundaries is blurred - AI monitor unveiled by MSI
At CES 2026, where the latest home appliances and experimental technologies are unveiled,gaming hardware that sparked controversy was unveiled..
MSI's gaming monitoris a new product in the MEG X lineup, which features high-end OLED panels and color correction technology.
The core of the problem is not the image quality, but the AI support function...
The AI recognizes and highlights enemies on the screen,.and
when a flashbang goes off, it automatically adjusts the screen brightness to minimize visual obstruction,.and
adjusts the brightness of dark areas to expand the dark field of view,.and
displays key stats such as health and mana intuitively by linking them to the LEDs on the bottom of the monitor...
Looking at the features alone, it seems like an improvement in convenience,but the problem is that many of these are 'not technically much different from illegal hacks' that break the game balance...In particular,the function of neutralizing the flashbang effectseems to have the potential to collapse the balance or tactics designed by the game itself, going beyond simple assistance...
In fact, this is not the first time MSI has attempted this.They had already introduced a feature at a previous CES that used AI to recognize the minimap and warn of ganking, and today's commonly provided monitor crosshair function can also be interpreted as an extension of 'cheating hardware' in a broad sense.
...
The gaming industry has already experienced several cases where such hardware has shaken the balance.In some fighting game tournaments,hitbox-type controllers have been banned,and mice with rapid-fire functions and certain auxiliary equipment have also been subject to usage restrictions...
Some e-sports tournaments have even chosen to unify equipment to block hardware differences themselves.However, in this case, there have been complaints that they cannot perform to their full potential because the equipment is not familiar to the gamers.
In the end, the question is this. Is the AI monitor a hardware version of illegal hacks, or is it a transition to a new standard?
As gaming hardware has evolved by stimulating each other like 'spears and shields',
it seems that the game industry and platforms will now have to answer the question of how far to allow this boundary.
Please refer to 'Bbeoljit Research Institute's CES2026 visit video for the actual monitor demonstration video.
It's a fun video that covers a variety of interesting home appliances.
You'll also be able to hear Bbeoljit Research Institute's more excited voice than usual ㅋㅋㅋㅋIdol Master - Shiny Colors, so-called 'Shanimas' 'Kuwayama Chiyuki.'
As the older sister position of team 'Alstroemeria'... she's famous as a character with an embracing charm in the position of a mother, in terms of feeling.
To date, 3 critical bugshave been identified,
especially among users using NVIDIA graphics cards, reports that game performance has dropped by an average of 20FPS or more, and up to 30FPSare continuing.Since the game performance was halved due to a Windows update last time, I'm not even angry anymore.The reason why I said it was a trend even with relatively low concurrent users...
Currently, it is sweeping up all new users, 'Hytale' with a maximum of 2.8 million concurrent usersis taking away Steam users with its own publishing! lol
Minecraft 2and "If the game is fun, you can compete even if it's not on Steam." proves an interesting factis also doing.
Hytale is called the superior version of Mark. There are still many unfinished parts, but it is overwhelming with its overwhelming potential.



Kazena has no story at all, so I feel like why am I doing this...
Endfield feels like watching an animated movie ㅋㅋㅋ
Sigh, Kazena developers, please reflect on yourselves...




Is floor 75 open?



ChatGPT's answer is
similar to now
Synthesis option alchemy system
The guild also wants to create a place to consume territory defense
I love Lord Nine



-




1. Level Status
Combat Lv.19 / Expedition Lv.18 / Equipment Lv.90
2. Today's Homework
· Complete the Yudia (Saland Hills) Main/Sub Quests





일단 대균열도 대충 때리긴 했다 겜안분 아님
일단 애네들이 숨어서 프리모니움을 훔친이유
잘 모르겠는데 암튼 될것같아서 하쿠를 조지려고 훔침
다만 이게 테라시온 수사국장과 제국의 퍼스트가 엮인것인데 레플리카를 개발하는게 들키지 않으려고 훔쳤다면
안들킬거라는 확신이 드는 수단도 아니고
프리모니움이 무엇인지 확신을 가진 묘사도 없는상태에서
술처먹으러 갈때 몰래 훔쳤다는 전개로 시작함
그... 간수를 똑바로 했을땐 대체 어떻게 할 생각이었니?


그후로 레노아가 생각해봐도
어이가 털리는 요구를 해대는 카구야제약
이번 스토리에서 진지한 노선을 탈 생각이 없나보다.
아직도 개그본능이 넘치는것 보니까
그후 유키가 요청한것인지 세레니엘이 오는데
일단 몬스터 무리들을 홀로 나타나서 다쓸어버리고
갑자기 세레니엘이 이곳에서의 실험체였단 설정이 나오기 시작함




그리고 안에 레플리카들이 있는데 고통받아왔지만
충돌이 예상되었지만



지가 알아서 서사를 종결해버리면서 서사를 닫아버림
원래는 뭔가 사건이 들어가야 하는 자리같은데
.........? 가아나 나르쟈의 이야기는 서브스토리로 풀기는 했는데 막상 접점은 세레가 레플리카들처럼 실험을 받았다는것 밖에 없는데 막상 너무나도 아무 갈등이 없어짐
한쪽은 그냥 나도 저런일 당해서 "불쌍함"하나로
한쪽은 살려줬단 이유로 저렇게 우호적으로 변함
기승전결에서 기승결만 넣어버린셈
하쿠와 가야,나르쟈의 관계도 이상한게 하쿠를 죽이러 가는건데 막상 원하는것도 없이 너무 우호적으로 대함
그리고 결국 하쿠를 쓰러뜨리러 가는데 뭔가 설정들만 풀고 일단 싸우러감
하쿠는 아무래도


니힐럼이랑 연결된후 좀 바뀜



아무튼 상대가 답이 없다는걸 인식시켜주는 전개
그후 나르쟈도 먹히고 좆되게 생겼는데
갑자기 프리모니움이 미안해 유키 하면서 날라가서 하쿠를 통째로 소멸시켜버린다...
사실 기시감이 좀 드는데 애네들은 역경극복을 진지하게 그려낼 생각이 없다.

일단 떡밥을 가장 처음에 던지기는 했고 유키와 아스나와의 서사를 풀기는 했는데 감동이 오기보난 굉장히 난감한 전개
이런 전개가 핍진성이 있으려면 유키와 아스나와의 서사와 프리모니움설정을 잘 설정해야했는데 그것도 좀 애매하지


아마 쓴사람은 이곳이 눈물흘릴 포인트입니다~하고 쓴 느낌 이지만 나는 뜬금없는 전개에 잠깐 뇌가 이해를 못따라갔음
아무튼

사건이 끝나서 돌아가게됨


그전에 카오스핵 부수는 묘사도 해주고
이런 묘사는 더 있으면 좋은데 없어서 아쉽다.
그나마 이번 스트리에서 의미있는 요소라고 생각함
그후 애네들은 일단 연구소는 폐쇄될 예정인데
어디로 가는 그런 이야기는 나오지 않음
치즈루 너는 근데 이미 실장도 되버려서 나중에 스토리 풀기도 뭐하지 않냐....? 치없찐이라 그런데 유니그램에서 합류하게된 이야기같은거 푸나?


그와 별개로 세레니엘은




이전 캐릭터들처럼 이미 닫힌형태의 종결된 갈등의 서사만 푸는가 싶었지만


서사는 아직 종결되지 않았음을 보여준뒤


이렇게 전개 되는데...
이전의 그래서 유저보고 스토리들의 님이야기는 들었는데 나보고 어쩌란거지... 싶은 구조의 스토리에서 탈피하려는 시도는 했다는 점은 조금이라도 나아졌단점에서 긍정적이다.
세레니엘의 독백은 이런 요소가 현재 카제나에 부족했음
심리묘사가 이제까지 너무 부족해서 이런 묘사가 조금 나오는것 만으로 감동스러울 지경
문제라면 이부분을 대충 뭉겐것...뿐만 아니라 스토리들이 대부분 기승전결의 전을 대충 뭉게는 스토리 란것
그리고 막상 함장은 스토리에서 일단 계속 따라서 들어가긴 했는데 사건의 중심이 된적은 한번도 없는것에 가깝다.
계속 사건에는 끼기는 하는데 핵심 주제에선 계속 겉돈다.
이건 계속 지적되왔는데 시점은 함장의 시점에서 진행되지만 셜록홈즈의 왓슨보다 심각하다....
이번 스토리에서 퍼스트의 피, 퍼스트의 눈(쿠로카게 봤도르), 퍼스트(플레이어)의 능력의 중요성등을 어떻게든 설명하려 하는걸 보면서 느낀건
퍼스트의 양산의 가능성과 그 성과를 보이려 하는건 이런경우 대부분 대비효과를 보이려고 하는건데
퍼스트는 흔하지만 퍼스트(플레이어)는 다른 점이 있단걸 스토리 내에서 물질적인것으로 드러내고 싶은경우로 해석할수 있는데... 쿠로카게 봤도르... 피가 특별하도르등등... 등장인물이 보기엔 흥미로울수 있지만 계속 그요소를 위협하는 설정이 다시 등장한다면 별 의미가 없다.
왜냐하면 결국 가장 고평가 받는건 서사적 가치고 행적이고 위업이고 스스로 써내려가는 이야기니까
그리고 현재 함장에게는 업적이 없고 치즈루나 세레니엘과 유키와 엮이긴 했지만 사건의 핵심이 되기엔겉돌고 서사의 기여도가 낮다. 물론 이벤스가 모두 기-승-결 해버려서 문제지만

그리고 카시우스 앤 뭐였냐???
떡밥만 뿌리고 개그캐릭 엔딩으로 끝남
한줄요약 하자면은
너넨 개그넣어야 할때 모르면 그냥 개그 넣지마라 ㅇㅇ
아니면 일부러 좆박아도 티 안나게 캐릭성 뭉게려고 개그 넣는건가?
초기 개판인 스토리보단 낫지만 좋은 스토리라고 보기는 힘듬.
혐오스러운건 빠지긴 했는데 여전히 깊이 있는 모습은 전혀 보여주지 못하는중
노벨피아 좆하꼬 아무거나 가서봐도 서사 전개력은 애네가 나을느낌

스토리가 오락가락함
큰틀 없이 걍 쓰기 편한데로 쓰고 마무리한 느낌
작가편의적 전개를 남용한 스토리라고 생각함