Captain, the PV of the new Sakushi "Fuwa Yayoi" that you've been waiting for is finally released!
To commemorate this, we will gift [Fuwa Yayoi x1] to 1 lucky Captain by lottery! ✨
If you retweet this post with #마작일번가Ichibangai
Deadline: January 21, 2026 (Wed) 23:59
Please give lots of love to the new Sakushi~
▼High-quality version:
https://youtu.be/StZGVAo925Q
#마작일번가Ichibangai


January 21st (Wed) 4th Anniversary Event "Amusement Park and Mask" 개최‼
Anniversary Limited Composer "Fuwa Yayoi" "Utsusemi Tsukimi" 등장✨
🔽Event Period
After the update on January 21, 2026 (Wed) ~ March 3, 2026 (Tue) 10:59
1. During the event period, you can watch the event story in "Noclip."
Stories will be released sequentially according to the event schedule. Explore and collect various endings to earn rewards.
2. During the event, you can earn "Rider Medals" through matches, and use them at the "Rabbit Shop" to exchange for various rewards.
3. During the event, you can earn "Rider Medals" by completing missions in "DokiDoki Schedule."
4. During the event period, you can participate in the mini-game "Liminal Maze."
The goal is to collect items, complete missions within a limited time, utilize the acquired resources to strengthen your hand, and defeat more opponents.
#마작일번가Ichibangai



1.19



Hello.
Today, we're going to learn about the new game, That Day's Newspaper, which will be released soon.
Since the historical background is the Japanese colonial era, I thought it would be just another anti-Japanese game that shouts about how bad Japan is and uses patriotism marketing,
or evokes hatred or revenge.
But after actually playing it, there was no such coercion at all,
rather, I was completely overwhelmed by the breathtaking tension and thriller-like fun that I had to feel as a journalist in that era.
And since it's based on a visual novel, I wasn't expecting much even if there were gimmicks.
Surprisingly, the gimmicks were quite tense and fun. lol
In particular, the shorthand part that made use of the journalist setting was perfect in terms of coherence and originality!
Maybe it's because I don't usually type in front of a computer...
I had a lot of fun playing it, even though it was tense enough to make me sweat a little.
And the typing sound that came out when the lines flowed out of the dialogue box was really cheerful.
This typing sound perfectly filled the part that could have been monotonous because there was no background music.
Of course, it is important not to forget the pain of our history,
but this game does not consume that pain with simple anger,
I was really surprised that they tried to break through the fierce life of the journalists at the time.
I hope you all have fun when it's officially released!
Thank you for reading the long post!


https://www.fmkorea.com/index.php?mid=bluearchive&category=6981778952&document_srl=9395018610
I had a post deleted before because I uploaded a live link of the Japanese server workshop and a Bandicam self-capture,
So this time I'm posting a link to a review site that someone else has compiled... The pass lineup is truly legendary!!




The Flake ran up the clock, the clock struck one, the Flake ran down.
Hickory Dickory Dock...


Did I choose the right artifacts, stats, and cards for her?She has different squads available, and I don't understand which one is better to choose, and will the artifacts she needs change depending on the squad?✨️



Looking for a sub-character to play from evening to morning to earn pocket money.
Must be able to do sieges, Discord, and open chat
Unemployed and hikikomori are welcome
KakaoTalk : mhj4868
Feel free to inquire!!


RewardCheck-in🏷️ $0.1 USD Stackable Coupon
STOVE Store Check-in
❄️ 1,000 Flakes
🧧 2,000 Coins
Riichi City Check-in
🧧 20 Dark Orh
LORDNINE: Infinite Class Check-in


Instead of 3-month servers like now, merge into 1-month servers
and create 30 1-month servers
Lower the drop rate of bosses on each server
and make high-value items only drop from world bosses to encourage fighting
The way it is now, there's no hope




눈 떠보니 최약체 슬라임?


그때 머릿속의 목소리가 기억을 되찾으려면, 수많은 적과 싸워야 한다고 외칩니다.

가시화, 침 공격을 사용해 적을 공격해야 하는데.. 초반 스펙이 형편없습니다.


1마리를 8번 때려서 총 3마리를 간신히 잡았는데 쉽지?라고 해서 밥 아저씨가 절로 떠오르더군요.



아무튼 광전사를 흡수했더니 광전사로 변신할 수 있게 됩니다.
누군가를 흡수해서 약간의 기억과 외형, 기술 모두를 사용할 수 있게 된다는 전개라니 이제 확실히 재밌을 듯!?
이란 생각이 언뜻 스치더군요.


변신으로 패링이라니 신박하다! 란 생각도요.
근데 그 생각이 오래 가지 않더군요.

메트로배니아+고난이도+패링을 섞은 게임이라 난이도가 날뛰고 있었거든요.
태그는 분명히 '꼭 해봐야할', '스토리중심', '메트로배니아' 적혀 있었고, 고난이도라고는 적혀 있지 않았는데..
다수가 덤벼들 때 패링을 하면, 하나만 스턴 걸리고 나머진 공격해오기 때문에 무방비 상태로 처맞게 됩니다.
대쉬로 피하면서 패링을 해도 각각 쿨탐이 돌아가므로, 바로바로 쓰지 못하며, 3D가 아녀서 패링이 큰 힘을 발휘하지 못합니다.
근데 그 쿨탐이 눈에 보이는 게 아니기 때문에 억까당하는 기분입니다. (키마 유저임)
난이도 '하'로 설정했는데 체감은 난이도 '중상' 느낌입니다.

와.. 아까도 어찌저찌해서 깼는데 쉽지 않은 적...?
여기선 그냥 포기해버렸어요.

적 체력도 표시되지 않습니다.
태그에 스토리중심? 퍽이나..
스토리는 잘 모르겠고, 저 짹짹이가 계속 재촉하는 것만 기억이 남네요.
누군가 이 게임 어떠냐 묻는다면..
전 '비추천' 하겠습니다.


Nice!



