
No, but I deleted all the regular cards, but it's so annoying that two of them are coming back...



RewardCheck-in🏷️ $0.1 USD Stackable Coupon
STOVE Store Check-in
❄️ 1,000 Flakes
🧧 2,000 Coins
Riichi City Check-in
🧧 20 Dark Orh
LORDNINE: Infinite Class Check-in


It's not as easy as I thought to raise defense, but I'm grateful that this kind of happiness is bursting out
Others don't like the Vanguard with poor performance, but it has its charm, so I wonder when it will get better....
It's so hard to raise defense ㅠㅠ




I barely managed to copy 3 cups, but is the sparkle not good enough..?




Patience, should I report you to the police for uploading without permission? Hyung is scared, trembling, am I shaking, lol?


Here is today's wallpaper



This is the first development log of the new year. I think I haven't been able to share it properly because I've been busy since the beginning of the year.
🖥️ UI, UX
1. Tooltip
We improved the visibility of weapon descriptions and fixed the problem of distracting the eyes.
In particular, the numerical values are applied randomly when acquiring weapons, which is unusual in shooting games, so we made it output.
2. Added new gauge and display quest progress
Added booster and melee weapon gauges.
We have enhanced convenience by introducing a UI that provides real-time guidance on quest progress.
3. Waypoint
Added a navigation function to help move to target points and specific locations.
This is an existing system. I made it to use when creating a new stage, but
I had a hard time because the code was not optimized.
4. Language support
We are starting to support Japanese and Chinese (Traditional) for global users.
🎬 Directing
1. Quest acceptance directing
We improved the process of receiving quests naturally by adding directing that emphasizes the in-game mobile phone device.
We added emojis to the conversation to further highlight the character's personality.
There were cases where the size of the emoji changed when line breaks occurred during output... I asked AI and did all sorts of things,
It works fine after rebooting. Aig! What~
2. Dialogue directing
We added new dialogue directing between the main characters 'Judy' and 'Zero Bot' to strengthen the chemistry between the characters.
3. Cartoon directing
We have newly directed the intro in a cartoon style. It may be the method I am most confident in.....
📰 Contents
1. Added new melee weapon 'Big Indie Pitch Bat'
We created and added a special melee weapon based on the baseball bat received as an injury in the last 'Big Indie Pitch'.
I got permission from the headquarters and showed them the screenshots and received the answer 'This is very cool!'.
I would like to take this opportunity to thank you.
2. Production of new artwork
We created new artwork for dialogue directing. I'm getting used to it little by little while doing nothing.
🌀 Other
1. Camera position correction
We actively reflected feedback that "I wish the player character was more visible" and "The attack range is short." The opinions you give will be reflected someday!!
2. Other bugs have been fixed.
I hope you only have happy things in the new year! Have a great day today!✨
Thank you.
🔥NEVER GIVE UP! NEVER SURRENDER!🔥
🔗http://s.team/a/3715770
🔗https://www.youtube.com/@GarageArts-Studio
🔗https://x.com/GarageArts_Max



I am collecting them up high so I can grab them all when the time arrives!
How about you?




#FlakeMission




When it was announced in 2018, it was said that it would become the biggest rival of Minecraft
However, development ran into difficulties, and around the summer of last year, there was a dramatic development of the project being canceled once and then revived again.
And 10 years after the start of development, early access finally starts on the 13th!!
Game commentary is finally increasing and it's getting exciting.
I'm really looking forward to the future, with so much effort put into seeking cooperation with rewards for security hole countermeasures.



뭔 오류가있으면 공지를 띄우던지 **떨고있네 ㅡ ㅡ
