
I think it will come out in the gacha prize
CF Aeroplane Chess
I saw on the crossfire wiki that this nano grande veteran appeared from there. Kac veteran should not be in cfpass but should be in aeroplane chess.


On October 21st, I exchanged all 2.7 million প্লেakes for about 110,000 points, and there were only 15 প্লেakes...
I achieved 1 million with only 4 days left until 4 months~
What's chilling is that January 17th, the day I reached exactly 1 million, is my birthday~
I had about 9,000 left, so I thought it would be difficult today... but 5,000 and 3,000 came out one by one, and a couple of 1,000s came out too~
I'm planning to run to 2 million again.. I'm looking forward to how long it will take~


If you film a hidden camera of the commander pretending to be injured, shouldn't you avoid fighting and go to headquarters as quickly as possible to request support rather than defeating the enemies? A massacre ending because they didn't realize it was a hidden camera lol. And even if he's First, he seems to be a high-ranking officer at best, but is it okay to kill soldiers, who are national resources, as he pleases? The world setting is a mess.



I enjoyed this game a lot during S1. I hit master's twice, so I tried to min-maxed and played a lot. Here's what I thought:
Best:
-Chaos/roguelike gameplay
-fun deckbuilding (when save data is not considered)
-good/fun characters and graphics
-very smooth UX for PC and Mobile
-responsive developers making smart changes
-Lab 0 XII was challenging and fun but...
Worst:
-Save data grinding (restarts/epiphany searching was painful)
-calculating save data (slows down gameplay too much, limits fun deckbuilding)
-unusable/weak neutral/monster cards (due to save data or locked to classes)
-memory fragment management/grinding (too many menus, annoying to switch between characters)
-memory fragment system is boring/linear
-long/unskippable text (instant text please!)
For Season 2 - I really hope for skippable text and generous save data editing so players can focus on having fun chaos gameplay. Maybe allow the most generous save data editing to highest difficulty of seasonal Chaos (ex: Lab 0 XII) would encourage players to play the game like a roguelike with strategic decision making gameplay rather than grinding Lab 0 VIII for save data.


Date of 17th: https://stovedb.mycafe24.com/dailyPage.php?date=2026-01-17dailyPage.php
Latest date: https://stovedb.mycafe24.com/dailyPage.phpdailyPage.php
STOVE_DB: https://stovedb.mycafe24.com/
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😏👍



Island quests, rapport quests, story quests, etc.
It's really too good to only enjoy once
But creating a new account and a new server means giving up everything I've worked so hard for, so I can't bring myself to do it..
Important and fun quests like the Whispering Islet quest, the Aster quest, the Light of Destiny, or the Awakening quest
It's a shame that if newbies use a Jump Start, these are completed, and the only way to see them again is to create a new account or a new server
Please make it possible to repeat the main quests with sub-characters!! I want to replay the story and adventure islands!!!!!!!!!



chuchuch



To commemorate the birthday, you can get a gift by entering the gift code below in the game today!
[Gift Code]: HBD0118
※Expiration date: Until January 18th (Sun) 23:59
※How to use: Settings⚙️→Gift code
#마작일번가Ichibangai


Do you prefer only uncommon and fine rarities? Do you replace common stats just like me :))


I understand that the SR characters are so strong they're practically overpowered.
However, I don't see any benefit in nerfing these characters.
It doesn't enhance the player experience, and worse, I feel it makes it harder for new players to pass the hard chapter.
The game doesn't have PvP. Why limit player options? Or are they trying to sell SSRs?
(Based on information from Roadmap live)


You guys really don't play other game except free one do you ?
A lot of single player game have balancing even Indie game.
Darkrise, Dungeon Clawler, Dungeon Maker, Dungeon Squad even Stardew Valley.
4★ that are way stronger than 5★ obviously need balance adjustment. This is basically saying that $100 phone are way faster and better than $500 phone of same model. Does that make sense ?
If it still bothers you that PvE game shouldn't have any balancing then what you looking for would be game with powercreep because why nerf when you can just made new character stronger and enemy HP bloated rendering old character useless right ?
¯\_(ツ)_/¯

sadly we can't downvote post.

The truth is that anyone who disagrees with the rebalancing is just spoiled and cheapy

Just because a game is PvE doesn't mean it doesn't need balance. Every PvE game with special mechanics—EVERY ONE!—has a long list of rebalances and nerfs. And those who don't are pieces of shit. Darkest Dungeon and Slay Spire are prime examples. I'm not even talking about WoW's PvE servers.