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To celebrate the 4th anniversary of Mahjong Ichibangai, a limited-time sale will be held at the composer lucky bag shop below!
When you open the lucky bag, you can get one composer!
Don't miss out!💕
▼ Composer Lucky Bag - Pink
Composers included: Fuwa Mahiru, Hizuki, Shiraha Asuka, Saotome Yurika
▼ Composer Lucky Bag - Orange
Composers included: Kokura Kanade, Gin, Inukai Hina, Mori Ruka
◆Composer Lucky Bag - Blue
Composers included: Lorelei, Elsie, Reisei Emeko, Otonashi Ikuko
◆Composer Lucky Bag - Green
Composers included: Hara Michiyuki, Natsuumii Marine, Kazama Shizuku, Moegihara Aoi
⏰Sales period:
After the update on Wednesday, January 21, 2026 ~ Tuesday, March 3, 10:59
※ Composers acquired redundantly will automatically be exchanged for 20 "Ichibangai Stamp Cards."
※ Only one of the three lucky bags can be purchased once per account.
#마작일번가Ichibangai


Check the reward site (flake mission) and complete daily tasks. Site: https://reward.onstove.com/en
Collect free flakes from the 'draw' tab. Site: https://reward.onstove.com/en/event




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It seems most of her cards Retain effects don't proc at the end of the turn/start of next turn. Is this a bug or a feature? I only just got her so I'm not sure if this is a recent thing already being addressed, it's something that's been happening for a long time and the devs just decided they don't care about it, it's working as intended and even though the cards say retain they don't do retain things.
The card on the left has been in hand for multiple turns. Card on the right I got a turn ago is now glowing indicating extra effects are active. Not shown but also the number values for the Attack % have gone up on the right card but the Number values on the left card have not changed at all and also doesn't glow. This is just the example but I'd say at least half of her creations are not activating her Retain status.



#GrassLifeSim2 #grasssimulator #relaxinggame #archelongaming #gamingarchelon #gaming #archelon #games #keymailer #videogames #linuxgaming #linuxgames #fun #gamer #gameplay #playthrough #letsplay #gamingvideos #indiegames



Instead of 3-month servers like now, merge into 1-month servers
and create 30 1-month servers
Lower the drop rate of bosses on each server
and make high-value items only drop from world bosses to encourage fighting
The way it is now, there's no hope



I am collecting them up high so I can grab them all when the time arrives!
How about you?




When it was announced in 2018, it was said that it would become the biggest rival of Minecraft
However, development ran into difficulties, and around the summer of last year, there was a dramatic development of the project being canceled once and then revived again.
And 10 years after the start of development, early access finally starts on the 13th!!
Game commentary is finally increasing and it's getting exciting.
I'm really looking forward to the future, with so much effort put into seeking cooperation with rewards for security hole countermeasures.




안녕하세요 스토브 회원님! 모조게임즈입니다.
저번 인디부스트랩 참여 이후 받은 피드백을 적극 참고하여
게임을 개선하고 있습니다. [플라워 서바이버스] 개발이 순조롭게
진행되고 있음을 알려드리며 개발상황 중 일부를 간단히 소개해드릴려고 합니다.

1.출시 기준 6개의 스테이지, 5개의 난이도를 준비하고 있습니다.

2.오리지널 영웅 '라미카'를 포함한 9명의 영웅들을 준비했습니다.

3.전작 플라워던전의 명성이 돌아왔습니다! 명성레벨을 올려
신규 영웅 및 갤러리를 해금하거나 추가 능력치와 특전을 갖고 게임을 시작할 수 있습니다.

4. 시야각 확장, 스킬 이펙트 투명화, 데미지텍스트 OnOff, 재능과 스킬레벨 추가 등등...
[플라워 서바이버스]는 추가 펀딩없이 2026년 상반기 출시를 목표로 개발하고 있습니다.
플라워던전에 이어 이번 작품도 많은 기대와 응원 보내주셨으면 좋겠습니다.
감사합니다!




@배두나 