
I think it will come out in the gacha prize
CF Aeroplane Chess
I saw on the crossfire wiki that this nano grande veteran appeared from there. Kac veteran should not be in cfpass but should be in aeroplane chess.


On October 21st, I exchanged all 2.7 million প্লেakes for about 110,000 points, and there were only 15 প্লেakes...
I achieved 1 million with only 4 days left until 4 months~
What's chilling is that January 17th, the day I reached exactly 1 million, is my birthday~
I had about 9,000 left, so I thought it would be difficult today... but 5,000 and 3,000 came out one by one, and a couple of 1,000s came out too~
I'm planning to run to 2 million again.. I'm looking forward to how long it will take~


If you film a hidden camera of the commander pretending to be injured, shouldn't you avoid fighting and go to headquarters as quickly as possible to request support rather than defeating the enemies? A massacre ending because they didn't realize it was a hidden camera lol. And even if he's First, he seems to be a high-ranking officer at best, but is it okay to kill soldiers, who are national resources, as he pleases? The world setting is a mess.



I enjoyed this game a lot during S1. I hit master's twice, so I tried to min-maxed and played a lot. Here's what I thought:
Best:
-Chaos/roguelike gameplay
-fun deckbuilding (when save data is not considered)
-good/fun characters and graphics
-very smooth UX for PC and Mobile
-responsive developers making smart changes
-Lab 0 XII was challenging and fun but...
Worst:
-Save data grinding (restarts/epiphany searching was painful)
-calculating save data (slows down gameplay too much, limits fun deckbuilding)
-unusable/weak neutral/monster cards (due to save data or locked to classes)
-memory fragment management/grinding (too many menus, annoying to switch between characters)
-memory fragment system is boring/linear
-long/unskippable text (instant text please!)
For Season 2 - I really hope for skippable text and generous save data editing so players can focus on having fun chaos gameplay. Maybe allow the most generous save data editing to highest difficulty of seasonal Chaos (ex: Lab 0 XII) would encourage players to play the game like a roguelike with strategic decision making gameplay rather than grinding Lab 0 VIII for save data.


Date of 17th: https://stovedb.mycafe24.com/dailyPage.php?date=2026-01-17dailyPage.php
Latest date: https://stovedb.mycafe24.com/dailyPage.phpdailyPage.php
STOVE_DB: https://stovedb.mycafe24.com/
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😏👍



Island quests, rapport quests, story quests, etc.
It's really too good to only enjoy once
But creating a new account and a new server means giving up everything I've worked so hard for, so I can't bring myself to do it..
Important and fun quests like the Whispering Islet quest, the Aster quest, the Light of Destiny, or the Awakening quest
It's a shame that if newbies use a Jump Start, these are completed, and the only way to see them again is to create a new account or a new server
Please make it possible to repeat the main quests with sub-characters!! I want to replay the story and adventure islands!!!!!!!!!



chuchuch



To commemorate the birthday, you can get a gift by entering the gift code below in the game today!
[Gift Code]: HBD0118
※Expiration date: Until January 18th (Sun) 23:59
※How to use: Settings⚙️→Gift code
#마작일번가Ichibangai


Do you prefer only uncommon and fine rarities? Do you replace common stats just like me :))


좋은 점
비주얼 완성도 : 일러스트와 CG 퀄리티가 전반적으로 매우 뛰어나며, Live2D 적용으로 캐릭터가 생동감 있게 느껴진다. SD 일러스트, 이모티콘, 메신저 연출까지 디테일이 잘 살아 있어 보는 재미가 크다.
연출과 아이디어 : 스트리머라는 소재를 살린 연출이 인상적이다. 방송 UI 구성, 스트리머 서버 에피소드, 마인크래프트를 실제 게임처럼 구현한 부분은 신선했고, 숨바꼭질이나 꽃 찾기 같은 미니게임도 직접 조작하는 방식이라 몰입감이 높았다.
분위기와 캐릭터 매력 : 전체적으로 밝고 편안한 분위기라 부담 없이 플레이할 수 있으며, 특히 은비 루트는 캐릭터의 성격과 대사가 자연스러워 호감도가 높다. 성우 연기도 캐릭터와 잘 어울린다.
아쉬운 점
스토리 완성도 : 가장 큰 단점은 스토리다. 주인공과 히로인들이 어떤 변화를 겪고 성장하는지 서사가 충분히 쌓이지 못한 채, 중간 갈등들이 흐지부지 넘어가고 연애 엔딩으로 급하게 마무리되는 느낌이 강하다. 대형 서버 에피소드는 길게 느껴지는 반면, 정작 중요한 이야기들은 생략된 인상이 있다.
전개와 빌드업 부족 : 취준생 주인공의 서사나 스트리머로서의 성장 요소가 후반부로 갈수록 약해지며, 연애로만 수렴되는 점이 아쉽다. 일부 엔딩은 급전개로 느껴질 수 있다.
세부 디테일 : 메신저 UI 스크롤 문제, 시간대와 맞지 않는 일러스트 밝기, 일부 연출의 설명 부족 등 사소하지만 몰입을 방해하는 요소들이 있다.
총평
비주얼, 연출, 아이디어 면에서는 확실한 강점을 가진 작품이다. 스트리머라는 소재를 게임 시스템과 연출로 풀어낸 시도는 인상적이며, 편안한 분위기 속에서 가볍게 즐기기에는 충분히 재미있다. 다만 스토리의 밀도와 서사적 완성도는 아쉬움이 남는다. 향후 업데이트나 보완을 통해 캐릭터들의 성장과 이야기의 매듭이 강화된다면, 훨씬 기억에 남는 작품이 될 잠재력이 충분하다고 느꼈다.