
Hello.
Today, we're going to take a look at what the new game Stardust: Stars and Witches, which will be released soon on Steam and Stove, is all about, starting with watching the PV together.
The moment I saw the illustration, it reminded me of Makai Kingdom: Chronicles of the Sacred Tome, which was one of my favorite games, so I'm really looking forward to it.
Because it was such a fun game.
After actually watching the PV, I'm even more excited about the game.
I'm looking forward to the official release!
I hope everyone enjoys it!


If it's hard to get a high reinforcement level on a Unique weapon and you can't use Mythic weapons
Try using a Legendary weapon +13 or higher, it's a big difference
The difference between Legendary weapon +12 and +13 is huge
Legendary weapon +12 vs Unique weapon +10, I'm not sure
I haven't used a Unique weapon +12 so I can't compare, but
Legendary weapon +13 is better than Unique weapon +11




It's a miss.
200 draw chance (23 successes)
20/23 = 86.9%
Today, it almost always ended with 2 million.


Everyone be careful of your health...ㅠ




What level is this legendary weapon? Is it better to just buy it or use it?




It's on sale on Steam now
Apparently, JR East Japan is fully cooperating to create a realistic simulator with realistic images.
What's even more amazing is its dedicated controller, which seems to reproduce the actual driver's seat as closely as possible.
The materials are also made of aluminum and iron to resemble the real thing, weighing over 20 kg, and above all, the price is outrageous.
The main unit's master controller unit is 2.5 million yen, plus 500,000 yen for adding an instrument panel monitor, plus 800,000 yen for adding a driver's cab such as foot pedals, making the full set 3.8 million yen, making it the most expensive peripheral device in the history of gaming.
I'm really curious how many people bought it...


Here is today's wallpaper



"Codex Record > Improvements will be made so that lower difficulty levels are automatically achieved when clearing higher difficulty levels.
I kept creating Codex records while spending money ㅋㅋㅋㅋㅋㅋ
I did it because I had nothing to do during the next season, but I feel a bit wronged;;



🔽Event Period
January 21, 2026 (Wed) After Update ~ March 3 (Tue) 10:59
※ The event will be activated upon your first login during the event period.
(Valid Period: 15 days)
「Details」
1. During the event period, you can acquire 「Resonance Tickets」 through cumulative attendance or matches.
2. Use 「Resonance Tickets」 to proceed with 「Heart-Pounding Resonance」 with Utsusemi Tsukimi to acquire 「Heart-Pounding Crystallites」.
3. If you collect enough 「Heart-Pounding Crystallites」, you can exchange them for the composer Utsusemi Tsukimi and other rewards.
#마작일번가Ichibangai


My phone is warm, but the battery drains three times faster
I'm scared of the cold



안녕하세요 비버락스에서 게임 알게 돼서 영광이였고 재밌게 했습니다. 게임의 몇몇 기술들(오브젝트 바운스. 오브젝트가 맵으로 넘어가면 넘어간 맵에서 남는 기능), 보스전 음악(특히 2번째와 3번째)이 제일 인상 깊었어요.또한 몬스터들 스프라이트 한땀 한땀 그려주신것도 인상 깊었습니다.
조금 아쉬운 부분 뽑자면 튜토리얼이 없어서 조작키를 익히는데 시간이 조금 걸렸고 세번째 보스 같은 경우 다소 어려운 느낌이 드는거 같아서 조금 조정 해주셨으면 좋을거 같아요(개인적으로 보스 몹 크기가 조금 큰 거 같습니다.)
보스 방 가기 전 게이트 여는 순발력 퍼즐맵 같은 경우, 플레이어가 투척물 다 던지고 던질게 없을 때 유저들이 이전 맵에 가서 투척물 하나 쥐고 다시 오는 방식이 조금 불편한거 같아요. 유저들이 해당 퍼즐맵에서 특정 버튼 누르면 투척물 소환해서 자잘한 번거로움 줄여줬으면 좋겠어요