
They said if the female Specialist is like a baby, the male Specialist is like a teenager... and they really are just a bi~t bigger.



Yeah?




I went to Hogus with high expectations, but got crushed and quickly flew over to Eclipse.
Running Hogus on my S22 Ultra was lagging, so I switched to a Fold 8 Ultra for 130 at a phone shop owned by a younger friend I know .
I'm going to start with a Hero Transformation when it opens.



Hello, Heirs.
This is GM Dominiel.
The following issue has been discovered on 8/31(Mon).
1. An issue where certain heroes' exclusive equipment effects are not being applied
We apologize for any inconvenience these issues may have caused.
We will continue to inform our Heirs regarding these issues via this notice.
Thank you.




PLAY THE ANIMATION! EpicSeven!
Hello, this is GM Sez.
We sincerely thank all Heirs for joining us for this precious moment, Epic Seven’s 8th Anniversary.
When you log in to the game, you can check out the 「Shining Moments」 event, where you can look back on the many colorful memories from the past 8 years.
▶ Go to 8th Anniversary Festival 「Shining Moments」 Event Details
Please share with me, GM Sez, the scene that remained most deeply in your heart among the memories you have collected~!
Scenes from the 「Shining Moments」 event are welcome, of course,
but any unforgettable memories are welcome too, such as thrilling moments you experienced while playing Epic Seven or amazing scenes you wanted to show off! ✨
Share your precious memories according to the participation format, and we’ll send 2 Leif to all participating Heirs~!
■ What was your brightest moment from the memories of the 8th Anniversary?
[Event Schedule]
9/3 (Thu) - 9/9 (Wed) 14:59 UTC
[How to Participate]
- Leave a comment following the format below to complete your entry!
※Format: Nickname / Server / Screenshot of the「Shining Moments」event screen or a memorable moment from gameplay
* Comments that do not follow the format, or include special characters not specified in the format, may be excluded from the event. To ensure your participation is valid, please make sure to leave your comment in the format provided above.
[Event Participation Reward]
- All Participants: 2 Leif
* The rewards will be sent to your in-game mailbox on 2026/9/11 (Fri). (Storage Period: 7 Days)
[Please Note]
- Make sure to write down your correct nickname and server info in order to claim your rewards.
- Event participation will be based on the in-game nickname you provided.
* Rewards may not be given out correctly if you change your nickname.
- Participants can only win one event prize per account, and duplicate entries will be exempt from receiving rewards.
(You cannot participate in the same event on other STOVE communities with different languages.)
- For more details about our event policy, please visit our [Event Regulations] page.
Thank you.



Check-in~!!!



Hello. This is Ichi Games.
District 13: Breakdown Yard, which I briefly introduced in my last post, was officially released on Stove on September 1st!
https://store.onstove.com/ko/games/105531
We plan to update it consistently, and it is currently on sale for 50% off!
District 13: Breakdown Yard is a clicker game where you dismantle various waste materials, collect scrap and parts, and grow your scrapyard. You can work on it yourself, or you can relax and watch your scrapyard grow as you automate the facilities one by one.
We double-checked for execution issues and minor errors right up until the release, and we are currently preparing the 1.0.5 build with bug fixes.
Also, we are continuing the work on the React Wars reboot that I briefly mentioned in the last post. We are not just re-releasing the existing work as is; we are rebuilding the combat in an SRPG style.
While working on the reboot, I pixel-arted the face of the protagonist, Iroha, myself! Although this is my first time drawing, let alone doing pixel art, I will continue to improve. It's a shame I haven't been able to add her signature ponytail yet. I'm already feeling a bit overwhelmed thinking about how to do the full body...
As mentioned before, those who purchased the original React Wars will receive it without any additional purchase. Since the story and the game title will be significantly changed, you can think of it as a different character with the same name.
Also, I am planning the system for a new game. This is a separate project, and I think it will be introduced as a puzzle-style game. I thought it would be fun to make a game like this, but there are still many things I haven't thought about, such as character concepts or the story.
I will be back with more news when I have it!


❄️ FlakeMission|September Day 04 #260904
Week 1 - Day 4 Started! Don't forget to check progress!


A post appeared on DC saying that Kkanbu Chicken Six-Pack viral marketing was circulating via a 'Sing-geul-beong-geul' meme. It's about a fat person constantly thinking about eating. Yikes.


※ (Added 9/3) These probability changes will be applied starting 9/24 (Thu) 12:00.
PLAY THE ANIMATION! Epic Seven!
Hello, this is GM Arky.
We are providing an advance notice regarding the probability changes that will take effect after the 9/3 (Thu) update.
Please check below for more details.
※ The disclosed probabilities are rounded to the fourth decimal place, and in accordance with the Game Industry Promotion Act, the sum of the rounded values may not equal 100%.
※ The full list of probabilities, including the changes, can be found in-game or on the 9/3 (Thu) update notice or the [ Probability-based Item List and Probability Notice] bulletin board.
■ Reason for Probability Change
- Addition of ★5 Hero 'Unknown Pioneer Politis' and ★5 Artifact 'Light and Dark'
■ Changes
Covenant Summon
Before Change
After Change
Grade
Individual Probability
Grade
Individual Probability
★3 Moonlight Hero (28 types)
0.1554%
★3 Moonlight Hero (28 types)
0.1554%
★4 Moonlight Hero (37 types)
0.0135%
★4 Moonlight Hero (37 types)
0.0135%
★5 Moonlight Hero (68 types)
0.0022%
★5 Moonlight Hero (68 types)
0.0022%
★3 Covenant Hero (46 types)
0.8913%
★3 Covenant Hero (46 types)
0.8913%
★4 Covenant Hero (27 types)
0.1667%
★4 Covenant Hero (27 types)
0.1667%
★5 Covenant Hero (85 types)
0.0147%
★5 Covenant Hero (86 types)
0.0145%
★3 Artifact (22 types)
1.8182%
★3 Artifact (22 types)
1.8182%
★4 Artifact (24 types)
0.2708%
★4 Artifact (24 types)
0.2708%
★5 Artifact (92 types)
0.0190%
★5 Artifact (93 types)
0.0188%
Covenant Summon (Excluding Moonlight)
Before Change
After Change
Grade
Individual Probability
Grade
Individual Probability
★3 Covenant Hero (46 types)
0.8913%
★3 Covenant Hero (46 types)
0.8913%
★4 Covenant Hero (27 types)
0.1667%
★4 Covenant Hero (27 types)
0.1667%
★5 Covenant Hero (85 types)
0.0147%
★5 Covenant Hero (86 types)
0.0145%
★3 Artifact (22 types)
2.0455%
★3 Artifact (22 types)
2.0455%
★4 Artifact (24 types)
0.2708%
★4 Artifact (24 types)
0.2708%
★5 Artifact (92 types)
0.0190%
★5 Artifact (93 types)
0.0188%
★5 Covenant Hero Summon Ticket
Before Change
After Change
Grade
Individual Probability
Grade
Individual Probability
★5 Covenant Hero (85 types)
1.1765%
★5 Covenant Hero (86 types)
1.1628%
★4-5 Covenant Hero Summon Ticket
Before Change
After Change
Grade
Individual Probability
Grade
Individual Probability
★4 Covenant Hero (27 types)
3.1481%
★4 Covenant Hero (27 types)
3.1481%
★5 Covenant Hero (85 types)
0.1765%
★5 Covenant Hero (86 types)
0.1744%
★3-5 Ice Hero Summon Ticket
Before Change
After Change
Grade
Individual Probability
Grade
Individual Probability
★3 Covenant Hero (16 types)
3.7500%
★3 Covenant Hero (16 types)
3.7500%
★4 Covenant Hero (10 types)
3.5000%
★4 Covenant Hero (10 types)
3.5000%
★5 Covenant Hero (24 types)
0.2083%
★5 Covenant Hero (25 types)
0.2000%
★4-5 Ice Hero Summon Ticket
Before Change
After Change
Grade
Individual Probability
Grade
Individual Probability
★4 Covenant Hero (10 types)
7.0000%
★4 Covenant Hero (10 types)
7.0000%
★5 Covenant Hero (24 types)
1.2500%
★5 Covenant Hero (25 types)
1.2000%
★3-5 Artifact Summon Ticket
Before Change
After Change
Grade
Individual Probability
Grade
Individual Probability
★3 Artifact (22 types)
3.5227%
★3 Artifact (22 types)
3.5227%
★4 Artifact (24 types)
0.8333%
★4 Artifact (24 types)
0.8333%
★5 Artifact (92 types)
0.0272%
★5 Artifact (93 types)
0.0269%
★4-5 Artifact Summon Ticket
Before Change
After Change
Grade
Individual Probability
Grade
Individual Probability
★4 Artifact (24 types)
3.7042%
★4 Artifact (24 types)
3.7042%
★5 Artifact (92 types)
0.1207%
★5 Artifact (93 types)
0.1194%
★5 Artifact Summon Ticket
Before Change
After Change
Grade
Individual Probability
Grade
Individual Probability
★5 Artifact (92 types)
1.0870%
★5 Artifact (93 types)
1.0753%
Thank you.


이번 시즌 기준으로
재화나 현금을 투자한 사람이랑
무과금 노투자 유저의 격차가 거의 없음
기존 명함으로 풀돌 다 쓸어먹는 메이린은
대균열에서 뒤져라고 제약을 걸어도 여전히 1황
4성파티 트리사 카시우스는 잠재투자 안 해도 100만을 찍음
재화투자한 5성 풀돌 <<<<<<<<<<<<<<<<<<<< 4성 급조 파티
캐릭간 밸런스가 엉망이라
지금 재화캐서 키우는거? 전부 자기만족의 영역임
딱 50렙까지만 찍으면 그 다음은 성장이 아니라
순수 캐릭터 성능 차이로 모든게 결정됨
그런데 캐릭 밸런스를 앞으로 운영진이 맞출수 있다고 생각함?
웃기는소리지
지금 당장 대균열 랭킹 삭제해야됨
그 대신
랭킹을 시즌카오스 클리어로 개편하고
카오스 레벨 무한대로 올라가게 만들어서
캐릭별로 랭킹 줄세워야함
치즈루 <220렙 푸른항아리>
치즈루 <210렙 쌍성의그림자>
이런식으로 카오스 랭킹 줄세우면 캐릭 밸런스로 뭐라하는 사람 없음
그리고 덱을 가져나오는게 아니라 클리어가 목적이 되니까
지금 다 버리고 다니는 몬스터카드, 공용카드도 최대한 활용해서 창의적인 플레이가 나옴
생존을 위해서 뱅가드도 적극 채용하게 될 것이고
어차피 카오스 드가면 덱은 리셋이니까 지금 덱 깎는거 징징대는 사람도 훨 줄어들겠지
요약.
운영진 밸런스 맞출 능력없는데 랭킹 내놔서 개망
'카오스'에서 깎은 덱을 대균열이나 최종 컨텐츠에 쓰게 만들면 안 됨
카오스가 성장의 수단이 되는 순간 장시간 카오스런의 모든 과정은 고통으로 변할 것이고
이 게임의 미래는 없음
'카오스 클리어'
이 행위를 랭킹이든 뭐든 컨텐츠로 내놔야함

카오스 클리어 랭킹은 에반데
최대한 빠르게빠르게 클리어해도 35분걸리고 좀 생각좀 하고 한다 싶으면 4~50분 걸리던데
지금도 개 억지로 돌리는데 그걸 하겠냐고

그건 캐릭터들이 계속나오면 무리긴함...
근데 일단 대균열은 시험적으로 나왔다고 쳐도
뇌없는 생각들이 너무 많기도 한데 근본적으로
진행방식이 이게임과는 어울리지 않다는게 내평가
폐기하는게 좋음
진행방식부터 바꾸어야하고 컨텐츠로서 즐기고 등수를 보지않아도 재밌을수 있어야함