
!


-300
100 pulls, 4 consecutive losses


Recommended



It's a miss. Nothing over 1000 came out.
23 successes
The probability of 200 flakes is
19/23 = 82.6% .
It feels like the 200 probability is gradually increasing.


I'm doing Narja Trauma Code, but even if I go back to the opening, nothing else opens and it's locked. Why is that?ใ ใ




Sometimes switching things up is okay. This way, you know that you are not missing out on any experience. But one thing is certain in life. A quick session of BTS Cooking On STOVE is bound to lift your mood on any day of the week.


Games that were played and received feedback through INDIE BOOST LAB!
What plans do these games have afterwards?
The game we'll be looking at in a one-page summary today is,
Heretic Inquisitor Shepherd, Sorcery Rotation .
Check out the developer's post-participation review and future development/release plans in a single image!
* The developer's release plans are subject to change.
๐ Learn more about INDIE BOOST LAB
๐๏ธ INDIE BOOST LAB Join the community


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Thanks to the data accumulated while operating STOVE_DB, it has become possible to automatically build pages except for today's diary.
Healing songs or useful information are processed to come out according to the schedule, just like game event management.
https://stovedb.mycafe24.com/dailyPage.php?date=2026-01-16
You can check it immediately by pressing the 'Series' menu in STOVE_DB.
Since it is an automatically generated series, it is automatically exposed except for the parts that I need to add.
I think it's about 90% of the features I'm planning, and I think I need to modify the event a bit more..
If it's fast, the series will start sometime next week.
If you have any features you would like to see included, please leave a comment.





After the recent update, counterattacks are almost a viable strategy (for content with turn limits). Here are two suggestions to improve them further:
- Allow counterattacks to critically strike.
- Increase counterattack damage based on the current number of counterattack stacks. Each stack increases damage, and one stack is removed per counterattack (a system similar to Hugo's "Commence the Hunt").
This would allow players to benefit from having a large counterattack stack rather than having them useless if monsters don't attack often enough. It's a shame to be able to reach 10 counterattack stacks but have no real use for them.
With these two small changes, I think counterattacks could become really interesting. What do you think?


A bit underwhelming if they donโt do critical strikes. More damage or critical chance per stack.