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To celebrate the 4th anniversary of Mahjong Ichibangai, a limited-time sale will be held at the composer lucky bag shop below!
When you open the lucky bag, you can get one composer!
Don't miss out!💕
▼ Composer Lucky Bag - Pink
Composers included: Fuwa Mahiru, Hizuki, Shiraha Asuka, Saotome Yurika
▼ Composer Lucky Bag - Orange
Composers included: Kokura Kanade, Gin, Inukai Hina, Mori Ruka
◆Composer Lucky Bag - Blue
Composers included: Lorelei, Elsie, Reisei Emeko, Otonashi Ikuko
◆Composer Lucky Bag - Green
Composers included: Hara Michiyuki, Natsuumii Marine, Kazama Shizuku, Moegihara Aoi
⏰Sales period:
After the update on Wednesday, January 21, 2026 ~ Tuesday, March 3, 10:59
※ Composers acquired redundantly will automatically be exchanged for 20 "Ichibangai Stamp Cards."
※ Only one of the three lucky bags can be purchased once per account.
#마작일번가Ichibangai


Check the reward site (flake mission) and complete daily tasks. Site: https://reward.onstove.com/en
Collect free flakes from the 'draw' tab. Site: https://reward.onstove.com/en/event




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It seems most of her cards Retain effects don't proc at the end of the turn/start of next turn. Is this a bug or a feature? I only just got her so I'm not sure if this is a recent thing already being addressed, it's something that's been happening for a long time and the devs just decided they don't care about it, it's working as intended and even though the cards say retain they don't do retain things.
The card on the left has been in hand for multiple turns. Card on the right I got a turn ago is now glowing indicating extra effects are active. Not shown but also the number values for the Attack % have gone up on the right card but the Number values on the left card have not changed at all and also doesn't glow. This is just the example but I'd say at least half of her creations are not activating her Retain status.



#GrassLifeSim2 #grasssimulator #relaxinggame #archelongaming #gamingarchelon #gaming #archelon #games #keymailer #videogames #linuxgaming #linuxgames #fun #gamer #gameplay #playthrough #letsplay #gamingvideos #indiegames



Instead of 3-month servers like now, merge into 1-month servers
and create 30 1-month servers
Lower the drop rate of bosses on each server
and make high-value items only drop from world bosses to encourage fighting
The way it is now, there's no hope



I am collecting them up high so I can grab them all when the time arrives!
How about you?




When it was announced in 2018, it was said that it would become the biggest rival of Minecraft
However, development ran into difficulties, and around the summer of last year, there was a dramatic development of the project being canceled once and then revived again.
And 10 years after the start of development, early access finally starts on the 13th!!
Game commentary is finally increasing and it's getting exciting.
I'm really looking forward to the future, with so much effort put into seeking cooperation with rewards for security hole countermeasures.






한 남자가 어두운 길에 홀로 앉아 있었어.
그는 어느 방향으로 가야 하는지 몰랐고,그는 행선지와 자신이 누구인가를 망각하고 있었어. 그는 피곤한 다리를 쉬게 하기 위하여 잠시 앉았지,
그리고 올려다보니 갑자기 눈앞에 어떤 노파가 있는 거야. 그녀는 이빨도 없이 싱긋 웃었지, 그리고 깔깔거리면서 말했어.
"이제 당신의 세 번째 소원을 말할 차례요. 무엇을 원하시오?"
"세 번째 소원?"남자는 당황했어.
"첫 번째와 두 번째 소원도 말한 적이 없는데 어떻게 세 번째 소원을 말하라는 거요?"
"당신의 두 소원은 이미 성취되었소." 노파가 말했지.
"하지만 당신의 두 번째 소원은 모든 걸 첫 번째 소원을 말하기 전 상태로 되돌려 달라는 것이었소. 그래서 당신은 아무 것도 기억하지 못하는 거요. 왜냐하면 모든 것이 정확히 당신이 어떤 소원도 말하기 전 상태로 되돌아갔기 때문이오."
그녀는 불쌍한 남자를 보며 깔깔 웃었지."그래서 하나의 소원만 남은 거요."
"좋소." 남자가 말했어.
"나는 이 얘기를 믿지 않소. 하지만 소원을 말해서 손해볼 건 없으니까…….나는 내가 누군지 알고 싶소."
"재미있군."
노파는 소원을 들어주고 영원히 사라지며 말했어.
"그게 바로 당신의 첫 번째 소원이었소."
인터넷에서 이런 흥미로운 글을 읽었는데, 약간 나폴리탄 괴담 같으면서도 묘하게 흥미를 자극해서 더 알아보니
'플레인스케이프 토먼트'라는 게임의 대사라는군요
이 이야기의 진실이 너무 궁금해져서 지금 해보러 갑니다




Nice!



00년대 초였나 게임잡지에서 부록으로 받고 무슨게임이지 하고 해봤다가 꽤나 충격을;;



명작이죠. 텍스트 양이 장난 아닐텐데;;


