
.



It seems that after exchanging flakes for games, there is an additional opportunity to receive coupons or flakes through gameplay.
I just found out about this.
I'm curious if the other three games have the same content.
What about you guys?
https://event.onstove.com/en/dailyshop/STOVE_LORD_ASIA/202511


No, you guys won awards from Super Creative, the Ministry of Culture, Sports and Tourism, and the Korea Creative Content Agency.
You even did an interview.
-Kim Hyung-seok, CEO of Super Creative, said, “I am truly honored to receive such a great award as we approach the end of the year, and I would like to thank you on behalf of all Super Creative employees. All the achievements of Epic Seven are possible because of the users who love the game.” “We will do our best to ensure that Epic Seven and Chaos Zero Nightmare, which is currently under development, become domestic IPs that are proudly recognized globally.”
https://newsroom.smilegate.com/bbs/board.php?bo_table=news&wr_id=1846
But before the Japanese release, they changed it because they were worried that sales would drop if a Korean name was included??
Wow... really...




From June 27th to 28th, 2025
Busan e-Sports Arena, 15th floor, Samjung Tower, Seomyeon, Busan
During the Build 051 event held at
At the developer conference on the first day of Build 051 on the 27th,
Stove Indie's session on the reality and hope of indie game development
was so impressive that I added subtitles and
uploaded the video belatedly.
--
What is the definition of an indie game?
A game made with the creator's philosophy and ideas, without large capital
It is not just small-scale development, but a crystallization of creation made without anyone's interference,
and it is important to know what creativity the developing me or our team has
and what philosophy we have when making the game.
Why? Indie game?
Why do you make indie games despite that?
Game market trends are repeated in specific genres such as idle / collection / MMORPG.
This is because we approach and develop with the idea that users will like these parts.
If you make a game statistically or structurally,
there is a double-edged sword-like aspect that makes immediate profit but is not fun.
In this regard, indie games play an important role and become the starting point for new genres and
trends.
What realities do indie game developers face?
The hurdles of production, funding, manpower, distribution, marketing, etc.
I think the biggest barrier is that the development team has to solve these problems on their own,
and I think even meeting users after making the game is a hurdle.
What is Stove Indie doing?
Smilegate started the Stove Indie platform to change these aspects,
and as a platform where creators work together from planning to global expansion, rather than simply listing games,
we want to create an ecosystem that supports growth step by step to be together.
--
Yes, he proceeded by telling us about each of the questions in the session.
As it was a conference attended by indie game developers, prospective developers, and student developers,
I think it was a helpful session for many people.
In addition to the Stove Indie - Reality and Hope of Indie Game Development session of Build 051 that I introduced this time,
I hope you will definitely go to game-related conferences in other regions if they are held.
The parts you hear from a gamer's perspective and the parts you hear from a developer's perspective are also different,
and it's really fun to go and listen to the philosophy, ideas, and development stories :)



What's so special about propaganda?
XX good things
XX bad things
XX mediocre thingsIf there are,
Just keep spreading XX bad things.
(Feminist issues, story, etc.)
Then, after the public opinion changes to some extent,
Try spreading XX mediocre things roughly.를 대충 뿌려보면
(Like illustrations before/after, elements of likes/dislikes)
Wow??
Mediocre thingsare not
but suddenlylook likebad things.
But looking at the level of people's writing,
I feel like most people know this much.
Unlike the stupid and stubborn troublemakers of the past,
They know everything I said above,
But still, they are truly and sincerely angry,
I think they are doing it with a specific "purpose."을 갖고 하는 일이란 생각이 듦
And by making these many people...
Someone who made them have that "purpose"is
truly~~~~~~~~~~~~~~~~~~~~~~~ amazing.




Kazena isn't even visible on the Smilegate X AGF event page ㄷㄷ




Hello. This is Seon-ah.
I'm going to write about what I felt after playing Magic Cat.
Everyone may feel differently, so I think it would be good to just keep it in mind.
Please understand that there may be some spoilers.
Advantages
1. Familiar taste
If you've played any Vampire Survivors-like games, you can adapt right away.
This is because it is a simple game of avoiding, eating, and growing.
2. Less lag
In the case of Vampire Survivors-like games, the phenomenon of stuttering often occurs when there are too many enemies.
In the case of this game, there is less stuttering.
Disadvantages
1. Small volume
There are only 2 stages and 5 enhancement stats.
Also, there is no clear indication that you have become stronger, so it is difficult to feel whether you have become stronger or not.
However, if you MAX out the stat enhancements, there will be a big difference.
2. Hitbox
The hitbox is smaller than what you see, whether it's an enemy or an ally.
The homing attacks are more likely to hit, but otherwise, they are not.
Not all of the cat's head is a hitbox, it's a little smaller, so you might not get hit even if you should.
3. Level-up Enhancement
I'm sad about the weapon enhancement, which is a feature of Vampire Survivors-like games.
It's natural that not all weapons are good, but it's a bit disappointing that they get worse when you max out the enhancement.
Also, I can't see the increase in health or health recovery, so I can't tell if it's working well.
TIPS
I wrote about weapons separately.
https://page.onstove.com/indie/global/view/11209031
In the beginning, the sword and staff are fixed, but the sword has a slightly higher score, but it's difficult to get there, so I recommend the staff.
If you catch the big Happyri that appears at the end of the 2nd stage with a hit, there will be no box drop, but if you remove it with a pink bomb, the box will drop.
Review
There is not much to say because the volume is too small.
The map ends with 2, and it doesn't have diversity with other characters.
Also, the characters and enemy mobs are not unique, and the weapons are not special.
It's a shame that there's nothing there, to the point where it feels like it was stopped in the middle of development.
Summary Score (5 points / 1 point: ♥ / 0.5 points: ♡)
Story: ♡ (There is no story.)
Graphics: ♥♥ (It's a shame that the graphics don't match the hitbox.)
Sound: ♥♥ (It feels plain.)
Content: ♡ (2 stages, 1 character.)
Convenience: ♡ (Some parts are not translated, and the window mode keeps returning to full screen.)
Cat: ♡ (Cats appear, but no one knows why.)
This is a personal opinion, so impressions may vary from person to person.
Thank you for reading the long post.



lol lol



20(1).png)
This is a game called Warhammer Survivors, which was revealed 2 days ago and is scheduled to be released in 2026.
As you might have guessed from the name, it's a Vampire Survivors-like game made with Vampire Survivors graphics based on the well-known Warhammer series universe.
Personally, I'm really looking forward to this game, and
As you can see in the video, you might think that this is just the existing Vampire Survivors with a Warhammer IP skin.
If you look at the end of the video, the poncle (Vampire Survivors developer) logo is stamped on it, so it is expected that they made it together with the Vampire Survivors developer or sought advice and helped.
It's so anticipated that it can be regarded as Vampire Survivors 2. I'm so happy because there are so many games that I'm looking forward to in 2026.




I'm not going to do it right away, but I bought it because the discount was attractive.
I should enjoy it in multiplayer soon, haha.
Have a great week~



출석체크


