



The company is not a space for self-realization, feminist developers^^





Almost all the people who ruined Kazena are going to leave or are planning to leave.
They are looking for almost every position.
They throw around several empty promises.
Not just empty promises, but even the announced updates
might not even happen properly.




You're saying no??? That's strange... They're definitely traitors??
Sending away two Korean characters, renaming them and making them Japanese,
And even turning a Chinese character into a Japanese one, you're defending a game like Kazena?? They're definitely traitors...
Hmm... So you're saying you'll be a traitor for 350 won???




Hello. Stove members! This is Mojo Games.
<Flower Survivors> will be participating in Indie Boostrap from November 17th to November 26th.
Participate in surveys, clear certification events, etc. and challenge for rewards!
[Demo Version Link]
https://store.onstove.com/games/102843
[Event Notice]
https://page.onstove.com/boostlab/global/view/11277115?boardKey=142377&combined=false



The Stove overlay bug is a bug I reported yesterday.
This is a bug where, when the Stove overlay is turned on, the keyboard may not receive input from certain keys when you see the screen above. So, you'll be very embarrassed when a game that is controlled with the keyboard suddenly doesn't receive keyboard input.
The way to escape when this bug occurs is very easy. If the Stove overlay bug occurs, press the Windows key to call up the Windows menu or switch to another tab and then return to normal operation.
If you are using the Stove overlay, please press the Windows key if the key input suddenly stops working. Then it will move again.
Addendum: Strangely, the above bug only occurs when viewing the above screen. Just pressing "Don't show again" can prevent the above bug from occurring.
It only occurs under very specific conditions, but it's a frustrating bug when it occurs, so I'm adding how to escape it.


No restocks/new stuff for 2 weeks in a row.



Hello, gladiators!
GladiMaker DEMO version 0.2 has been updated.
This first demo improvement patch focuses on making the difficulty more reasonable, improving the battle screen and UI, and adding new tutorials to reinforce the explanation of the game and refine the overall play experience.
Main Updates
System Changes
Now, 6 enemies appear in each RANK. RANK increases after defeating a total of 4 enemies.As the number of enemies has increased, the number of tickets for clearing the floor has been adjusted.The life system has been removed! You no longer lose lives even if you lose in a visitor match.Floor clear ticket rewards have been changed to 2/3/4/5 (previously 5/5/5/5).Difficulty
The difficulty of enemies in the RANK3 and RANK4 sections, which were somewhat difficult, has been lowered.
Some visitor enemies' equipment has been changed, and their stats have been lowered.
The amount of gold dropped when defeating enemies has been increased.
The prices of most weapons and armor have been lowered.
Colosseum Visual Improvements
The battle scene has become even more vivid. The Colosseum background changes depending on the time of day, night, and visitor matches. Enjoy fighting in the newly added Colosseum background!The stone door image that appears when entering the battle scene has been replaced with a new one.Tutorial Improvements
Popup tutorials have been added to the training center, weapon inventory, and fishing for new players.A badge system tutorial is added when reaching RANK 4.Now, when you lose a battle, a guide from Riti will be added to instruct you to equip a badge.UI Improvements
In the weapon shop, a 'Recommended' icon is displayed according to the character's weapon suitability.The weapon shop is now sorted in reverse price order, so newly unlocked weapons appear at the top.A description of the status abnormality effect has been added to the weapon ability window, so you can check the ability more clearly.The dialogue skip speed has been increased, making story progression more comfortable.In the battle screen, you can check the performance of your attack as a percentage compared to the average damage.The fishing interface has been completely redesigned. It has been changed to a cleaner and easier-to-see design.When you hover the mouse over a save slot, a visual effect indicates which save slot is selected.Translation Improvements
Fixed an issue where some weapon descriptions were not translated into English.Fixed an issue where the description of Chentius's back during the night was not translated into English.Bug Fixes
Fixed an issue where text would go off the screen when activating some abilities during battle.Fixed an error that occurred when quickly pressing the button before the UI was fully displayed on the day of selecting a visitor match.Fixed an error where the equipped weapon was not updated after strengthening the currently equipped weapon.The average damage value, which was displayed incorrectly in the preparation screen before the battle, has been corrected to be calculated correctly.We will continue to create a more complete GladiMaker based on your feedback.
Thank you!


Delivering the latest news. (2025_1117)
1. I've been so busy that I haven't been able to share information properly. I'm refining it, focusing on ArcWork.
2. The name of the game has been changed from "Taeinjeon-gi" -> "Battle Giant".
3. It has been selected for the 2025 Beaver Rocks and will be exhibited at Dongdaemun DDP from December 5th to 7th.!!



스토리고 나발이고 디렉터가 개입을 해서 영포티 스러움을 난사를 하던말던 묻히든말든
페미니즘 손가락 뭐 어쩌라고 어차피 그여자들하고 엮일가능성 없는인생 일러에 똥을싸던 말던 관심도없었고
전투가 재밌고 타격감 찰지니까 그거 하나로 만족하면서
거의 매일 풀충전해서 오늘 50찍을 거 같거든??
코덱스가 그나마 세이브데이터 유지 잘시켜준다해서 하자없는 덱 만들겠자고 진짜 하루에 몇 시 간씩 꼴아박으면서 이제야 겨우 맘에드는 6만 7만 덱 만들었다
이 이겜은 노력에대한 성과는 확실하구나!
시간을 투자한 보람이 있구나! 하면서 어제까지만해도 갓겜갓겜거리면서 했다
근데 이게 오류라고 공지떠서 개 좌절했고
오류수정되고 들어가서 코덱스 몇판 도는데 평소라면 그렇게 잘 뜨던세이브데이터 높음 매우높음이 안떠서 보통만 돌았는데 삭제카드 다 복구되고 ㅈㄴ하자있는 덱밖에 몬만듬 ㅋㅋ
아니 덱빌딩 하는이유가먼데?
6단계 컨텐츠 쉽게갈라고 미리하는거잖아? 이러면 겜을 더 해야 할 동기부여가 없어지는데 ㅋㅋㅋㅋㅋ
오늘 코덱스 높음 매우높음 깨도 똑같으면 진짜 개 석나갈것같다 ㅋㅋㅋ
아니 디렉터 쳐 짜르라니까 뭐하냐고 진짜 개 빡치네


ㅊㅊ

저 디렉터 양반 덱빌딩 슬더슬 제대로 안해보고 하는거다보니 덱빌딩 자체의 재미도 모르고
유저 적대적 패치하는건 여전해서 ㅇㅇ 이럴거 같았음

나도 올스킵충인데 나도 어제 겨우완성했는데ㅋㅋ 진짜 할맘 뚝 떨어짐 이정도면 자리에서 내려와야지
안그래? 볼텐데