
Why can't my luck be the same with the combatant pulls. . .



I didn't know because I had no place to hear the news, but I happened to pass by the Gyeongnam Joint Hall near the closing time and saw Dungeon Rumble.
It was around 5:50 PM, so I couldn't experience it separately because it was right before the closing, but since they said they participated in SlDe, the CEO welcomed me very much..
He said that he received a lot of help from SlDe feedback and reflected all the good feedback. lol
It's been quite a while since SlDe. After SlDe, a lot of time has passed. When I watched other people play from behind, I could see a lot of changes.
I received a warm welcome from the CEO and went home after a small talk.
I wasn't going to go after Thursday and Friday, but my route got twisted and I changed to visiting G-Star on Sunday as well. I decided to meet him again on Sunday and try it out.
They said that they put those who wanted to participate in the first SlDe and all of the second SlDe participants in the credits for the Dungeon Rumble demo build. hehe




<Announcement of Goods Funding Start in Blue Moonlight>
Hello. This is the Blue Moonlight development team.
We would like to express our gratitude to all the users who deeply enjoy In the Blue Moonlight and support us.
In order to provide various additional contents and goods this time, we are holding <In the Blue Moonlight> goods funding.
It's.
If this funding is successful, we will be able to do more.
Please pay a lot of attention!!
>>>Go to Funding Page<<<
(19 years old funding)
>> New Goods Illustration


STOVE 2025 November|Update #251115
🔼🔼🔼
Main Thread Click Link Above
🚨 Friendly Reminder
🔻🏷️ Coupons Available ✅|5% Stackable (Until Nov 17 14:59 UTC)
🔻📆 Daily Login Rewards Available ✅|🏷️ 15% Stackable Coupon (Collection)/🎮 TsunTsun Matgo/❄️ 20,000 Flakes


The game I'm going to introduce this time is a farming game. But it's not just a simple farming game, but a unique Xianxia, a fantasy-mixed martial arts world, usually called Xianxia, is the background of the farming game.
[Calamity that befell Munpa]
<There was a well-known Munpa called Guiunpa.>
<People gathered to join this Munpa>
<Suddenly, a disaster strikes from the sky.>
<Those who tried to join Munpa survive the disaster>
<They see the destroyed Munpa.>
<All that's left is ruins>
<This is how the story begins.>
<Can we really rebuild Munpa?>
The beginning of the game is a sudden development that can be said to be a bit absurd. Guiunpa is completely destroyed by a great disaster that suddenly occurred while waiting to join Munpa after receiving an invitation to join Munpa called Guiunpa.
Then, among the people who gathered to join Guiunpa, people who shared the same mind gathered and decided to rebuild Guiunpa and live in the village where Guiunpa was located.
The main character had an outstanding talent for farming, and the story begins as he decides to help rebuild Guiunpa through farming in Sanamgok, a farmland that has not been damaged at all.
[Farming of a Seon cultivator]
<Sanamgok with no damage at all>
<Build a small house and start farming.>
<Farming of a Seon cultivator>
<Farming ends in 1 hour with Taoist skills!>
<Huge farm>
<Of course, there are also sprinkler-like facilities.>
This game is a farming game. Farming is similar to other farming games. If you plow the land, sow seeds, and water it, it will grow every day. You can harvest the crops that have grown with care for several days.
However, this game starts by showing that it is slightly different from general farming games from the tutorial. What's different is that, first, when watering, you can summon thunderclouds and use them to water.
Secondly, there is a special talisman called the Talisman of Abundance, and if you use this talisman, crops that are only seeds will bear fruit in an instant. It's definitely a farming game, but it's a little different from general farming games. If you have enough Talismans of Abundance, you can farm several times a day.
So, it's a farming game, but the fact that you can have a slightly different experience from general farming can be said to be a characteristic of this game.
[A game with so much to do]
<Fishing, which is now indispensable in farming games>
<You can also cook as a mini-game.>
<You can also hold a banquet with the dishes you make.>
<We also fight.>
<As rebuilding is the goal>
<We also rebuild the destroyed Guiunpa facilities.>
<Home decoration, which is also indispensable>
<Make silk with silkworms>
<You can also make clothes.>
This game has so much to do. There are fishing battles, home decoration, etc. that come to mind when you think of farming games, and you can cook as a mini-game, and if you accumulate the dishes you make like this, you can gather the dishes and hold a banquet.
Of course, as the goal of the story is to rebuild the destroyed Guiunpa, Guiunpa facilities that can be rebuilt continue to increase as the story progresses, and the story progresses little by little as these facilities are rebuilt.
Not only this, but also making clothes through silkworms, producing honey to make dishes mixed with honey, and manufacturing special medicines through alchemy, there are so many things to do in this game. There are so many things to do that the game is a bit tiring.
[Towards rebuilding Munpa]
<A guest who says Guiunpa is over>
<Raising your level is also an important first step for reconstruction>
<We continue to grow while experiencing various things.>
<Finally, the building of Guiunpa is completed>
<Now a member of Guiunpa>
If you work hard to farm, sell agricultural products to earn money, and explore the secret realm, you will gradually get closer to rebuilding Guiunpa. Guiunpa will move forward little by little towards rebuilding as much as your efforts.
The difference between this game and other farming games is that it sets the goal of rebuilding Munpa and continues to move forward towards this goal. And for this, we are preparing so many things to do and enjoy.
Why don't you try rebuilding Munpa?
*. Some missions will not occur unless special conditions are met. So, if the game is blocked, please refer to the Guiun Journal.
<The Guiun Journal shows the mission occurrence conditions.>
*. Among the contents added after version 1.0, there is something called Okpae. Okpae can be activated by meeting certain conditions to receive special help, but as of Stove version 1.40, there is a bug that Okpae does not work even if the Okpae activation conditions are met.
The Steam version is 1.41 version (January 2025 patch), but there is no mention of Okpae in the 1.41 version patch, so I don't know if it is a bug exclusive to the Stove version or if it has not been fixed in the Steam version either.



I had spent all my big boy money on her banner only to find out that her kit is real underwhelming and very difficult to play with, I really love her design so I don't want her to be shafted to the corner as I use my Hugo and Mei Lin teams




It means that if the score is too high, the cards you ate will fall out or the cards you deleted will reappear.
그러면 좋은 카드, 덱업글 기회가 있어도 유저한테 포기하고 먹지말라는 뜻인가
세이브데이터 점수 기준은 업데이트로 도움말에 표시되는걸로 바꼈나 보네요
이건 제 불찰이 맞는거 같습니다
근데 유저 스스로 카드빌딩에 제한을 줘야 된다는건 그래도 빡치는거 같아요




I... I think I've been suffering from mild depression lately
Things at work aren't going well... and I can't seem to focus
I gave up my hobbies due to lack of funds and eventually lost interest
I was in a situation where I didn't even have a hobby anymore...
I was leading such a listless and boring life
I happened to discover this game
Having enjoyed visual novels since before, I thought this game would be something similar
Focusing on the level of exposure... with a cliché story and no unique direction
That's what I thought it would be
But... for some reason, I was drawn to it
I felt like I wanted to buy it, so I did
And it was completely different from the games I had played before!!
Unique direction, CGs so abundant they overflow
A well-made story
It was such a fun game
I think it was the most worthwhile time I've spent
I wondered who made this game and looked it up... a one-person development??????
Developer... are you in good health?
I hope you recover well and create many more great games ㅜㅜ
I heard you won't be at AGF... but I wish you would come (I'll give you a small gift...)
Anyway! Thanks to you, my boring life has become a happy life!
I applaud the developer's hard work
I applaud those who recognized it first and funded it
I applaud those who recognized the true value of this game and purchased it
I'll end my post here
The last one is a 병생짤!!
Ps. I have a question... I've seen all the heroine endings, but 3 CGs are locked
Do I need to meet certain conditions to unlock them??




Someone posted the answer
I was hesitant whether it was the answer or not
It took me a while to search and check



If you look,
stage 8 has a total number of 8, but tier 13
stage 9 has a total number of 5, but still tier 13





안녕하세요...ㅠ
스토브 크루 2기 공식(?)잼민이, 잼민수입니다.
오늘은 일단 울면서 시작해볼게요...

공포게임을 했거든요
오늘은 잠을 못 잘 것 같아서
큰일이에요...
제 인생 첫 공포게임인데...
하기 전에 허세를 잔뜩 부린
제 자신을 용서할 수가 없어요...
하지만 그래도 게임한 김에 리뷰는 해야지..
그렇죠...?
네, 그만 떠들고 시작해볼게요...


<게임 소개>
야자가 끝나고 지나던 골목길,
알 수 없는 이유로 끝없는 미로가 된 골목길에 갇혀 버렸습니다.
골목길을 주의 깊게 관찰하여
현실에서는 절대 일어날 수 없는 [귀흔]과,
기괴하지만 현실에서 일어날 수 있는 [허깨비]를 구분해 내세요.
골목길에 숨겨진 비밀을 파헤치고,
귀신의 위협을 이겨내고 골목길을 탈출하세요.
그래서 한 마디로 요약해보자면?
이제는 하나의 장르가 되어버린
이상 현상인 귀흔 혹은 허깨비를 찾아내는
"한국식 8번 출구"
라고 생각하시면 됩니다~!
그런데 이제
고도로 발전해서 난이도가 있는...
청양고추맛이 듬뿍나는
"출구없는 극한의 매운맛..."
와, 근데 이 게임이 말이죠--
위에 이미지 보시면 아시겠지만,
지금 출시한 지 얼마 안되서
세일 중이더라구요?

2025년 11월 18일(화) 23:59분까지
10% 할인한데요!
(아직도 2주나 남았네...
미춌다ㄷㄷ)
그렇다면 이제 바로 궁금해 하실
바지에 지릴 뻔 했다는
제 후기를
스윽...
꺼내보겠습니다.

죄송합니다!
일단 제가 말입죠...
게임을 끝까지 못 했어요ㅠ
화장실 3번 들락날락하고
개인적으로 너무 무서워서
"3시간 30분" 정도하고 Run쳤습니다...
(하하...살려줘..)

(사실, 공포를 이겨내고 열심히 했는데...
무슨 두루마기 열어보고,
ESC를 눌러도 반응이 없어서
강종했다가 다시 귀흔 10개 찾으라고 해서
도망쳤어요...)
(이게 진짜 공포가 아닐까...ㅠ)

그래서 3시간 30분 동안
빨간색이 난무하는 기독교인인 저는
실제로는 절대 갈 일 없을 곳까지
찍먹하고 안전하게 돌아왔답니다...ㅎ
그래도
엔딩을 못 본 것 뿐이지...
골목길의 중요한 포인트는
다 체험하고 왔어요^^
Point 1. 귀흔 or 허깨비 찾기!
골목길의 첫 번째 중요한 포인트는
이 게임의 묘미인(?)
역시
이상 현상(귀흔 or 허깨비)
찾기입니다.
사실 초반에는 귀흔과 허깨비를 구분하기가
무척이나 어려웠는데요...ㅠ
하다보면 감이 잡히니까
걱정마세요..!
(저와 같은 쫄보 여러분...)
(하지만 무서운 건 감 안 잡힘ㅎ;;;)


요거는 게임 내에 나오는
귀흔과 허깨비에 대한 설명인데요.
제가 이해한 지식대로 설명하면,
귀흔 = 말그대로 귀신의 흔적!
상식적으로 현실에서 불가능한 것들은 전부 다!
허깨비 = 말그대로 허상!
이상하긴한데 존재 가능성이 있어, 상상이 가 싶은 것들!
헷갈리실 분들을 위해
대강 예시를 들어 설명드리자면~

"쓰레기 더미 속에서
불이 켜진 채 혼자 흔들리고 있는 전등"입니다.
과연,
허깨비일까요? 귀흔일까요?

정답은...
귀흔입니다!
현실적으로 생각했을 때,
버려진 전등이 전력 없이 스스로 빛을 낼 리가 없잖아요?
그렇다면~!
두 번째 문제!!!
"초록색 페인트 통 옆에서
초록색이 되어 돌아다니는 고양이"입니다.
과연,
허깨비일까요? 귀흔일까요?
정답은...
허깨비입니다!
현실적으로 생각했을 때,
페인트 통이 옆에 있는데 신나게 놀았나보다~
싶잖아요?
이해하시는데 도움이 되셨으리라 믿고...
넘어갈게요~!
Point 2. 주인공의 영험한 팔찌!

두 번째로 포인트라고 생각한 것은
바로 주인공 소녀의 팔찌입니다~
일단?
볼 때마다 느낀 거지만 예뻐요.
탐나더라고요!(당장 AIXLAB에서는 굿즈로 내어달라...!)
그리고 귀흔이나 허깨비에 반응하는
영험한 능력을 가진 그 기능성!
아주 좋아요~
그리고
저 꽃 문양은...
이 게임의 핵심 스토리와도
연결이 되어있다는 점~
Point 3. 끝날 때까지 끝난 게 아닌 스토리!

세 번째 포인트라고 생각한 것은
끝나지 않는 스토리입니다.
10개의 허깨비 혹은 귀흔을 찾고 나면
스토리가 진행이 되는데,
저는 이때 정말로
끝난 줄 알았어요...
그치만...
아니더라고요?

(저한테 왜 그래요, 진짜..)
하지만?
진짜 단돈 8,910원,
카페에서 조각 케이크 하나 먹었다치고,
정말 원 없이 스토리를 파헤치고
원 없이 귀흔을 찾으실 수 있으실 거에요^^
저는 원 없이 화장실을 들락날락거렸어요.
너무 쫄아서 그랬는지...
초반에는 허세를 부리면서
온갖 혼잣말을 하다가
후반으로 갈 수록
안절부절하면서 조용해졌던...ㅎㅎ
번외. 개인적으로 어려웠던 부분!
번외로
게임을 하면서 어려웠던 부분도 꺼내보자면...
첫 번째는
"TV귀신"이었습니다...
방향을 틀 때마다 끈질기게 쫓아오는데
잘 컨트롤하셔서 TV를 끄셔야해요...
(얘한테만 8번 죽음...)


두 번째는
"빛 싫어 귀신"이었어요...
이 친구는
호랑이가 그려져 있는
가로등을 찾을 때까지
폰 후레쉬로 비추면서
열심히 테런의 러프처럼
뒤로 달려야 하는데요...
분명 길을 잘 아는 줄 알았는데,
전 길치였습니다.
계속 등 뒤 벽에 가로막혀 죽었던...

그래서 골목길에 대한
제 생각을 정리해보자면...

저의 체감 공포도는
별 5개 중 별 5개입니다.
(너무 무서워ㄷㄷ)
(지금도 화장실 가고 싶은데요...)
그리고 메인 스토리도
공포를 한국식 전통 무당 라이프에 잘 녹여냈다는
생각이 들었어요~!
(이건 직접 플레이하면서 확인해보시길...)
그리고,
언리얼 엔진 사용한 게임 답게
리얼한 한국 골목길을 보여주는
고퀄 그래픽이 돋보였다는 점과
귀신과 주인공, 할머니, 엄마
등장인물 모두가 더빙까지 있어서
너무 무서웠다는 점이고요.
아쉬웠던 점은
컴 사양이 높아야 원활하게
잘 돌아갈 듯한 게임이라는 점과
귀신에게서 달려서 도망칠 때마다 자꾸
팔찌를 찬 왼손을 수납해서
다시 꺼내야 하는 번거로움 정도였습니다.
23년 인생
첫 공포 게임이었지만,
그 게임이 완성도 높은 <골목길:귀흔>이어서
정말이지...

(공포 게임 다시는 절대 안ㅎ...)
즐거웠습니다^^

오늘도 제 긴 리뷰를
읽어주셔서 감사드립니다!
아...!
마지막으로 지금 <골목길:귀흔>
출시 이벤트 중이니까
꼭꼭 참여하세요!
(놓치면 후회할 듯 100%)

ㅋㅋㅋㅋ골목길 결국 플레이하셨군요..
강심장 인정입니다

엔딩은 못 봤어요…
이거이거 컴퓨터를 사야하나ㅠ
신애님 시작부터 어려운 게임하셨네요…
골목길이 제일 무서운 듯요(진심)

수민님 리뷰 읽으면서 저까지 괜히 심장이 덜컥덜컥하네요
“출구 없는 극한의 매운맛"이라는 표현이 너무 정확해서 혼자 고개 끄덕였네요 ㅋㅋ
귀흔이랑 허깨비 구분할 때 예시도 너무 센스 있고, 팔찌 굿즈로 나오면 바로 살 듯요...
특히 빛 싫어 귀신 구간은 저도 플레이할 때 제일 멘붕 왔던 부분이라 완전 공감합니다
처음 공포게임이라 했는데 이 정도로 몰입해서 리뷰한 거면 진짜 대단한 것 같아요
이 글 읽고 나니까 다시 골목길로 들어가보고 싶어졌어요... (물론 낮에요... 낮에만...)
또 골목길로 들어가고 싶으시다니… 아무리 낮이라도 위험합니다.
(심장마비 조심 또 조심!ㅋ⫬ㅋ⫬ )
후폭풍 이슈로 악몽꿀까봐 쫄려서 아직까지 못 자고 있었는데…
정성스런 댓글에 꿀잠을 잘 수 있을 것 같아요!☺️
