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PLAY THE ANIMATION! Epic Seven
Hello. GM Arkassus.
Meet Charles, a natural-attribute knight who inflicts attack power increase and defense power increase on all allies and suppresses enemies with powerful linked skills, and the knight artifact 'Justice for All', which can generate 1 random enhancement effect at the end of his turn, in Summon Chance UP!
■ Summon Chance UP Event Information
1) Period: 11/13 (Thu) 12:00 ~ 11/20 (Thu) 11:59 (Korean time)
2) Details: ★5 Hero The summon chance of 'Charles' and ★5 Artifact 'Justice for All' is increased.
■ Guaranteed Summon System
1) Summon The number of guaranteed summons is reduced by 1 per summon. (Up to 120 times)
2) When the number of guaranteed summons is exhausted, the guaranteed summon hero will be summoned with 100% probability upon the next summon.
3) If you summon a guaranteed summon hero, the number of guaranteed summons will be reset.
■ Summon Chance
Hero
Artifact
46.75%
53.25%
★5 Hero [Charles]
1%
★5 [Justice for All]
1.05%
★5 Artifact
0.7%
★4 Hero
4.5%
★4 Artifact
6.5%
★3 Hero
41.25%
★3 Artifact
45%
※ Detailed summon probabilities can be found in the in-game [ Summon > Charles & Justice for All Summon Chance UP!].
※ Please make sure to check.
- This applies only to the Chance UP Summon that appears during the event period,
and Heirs can freely use the existing Covenant Summon and Chance UP Summon.
- Moonlight Heroes do not appear in Summon Chance UP.
- ★5 The appearance rate of the hero Charles is increased to 1%, and no other ★5 heroes will appear.
■ Hero [Charles] Introduction
■ Artifact [Justice for All] Introduction
Thank you.



lol




Just doing nothing
and just stamping the original draft of Kazena that the director and writer brought,
just stamping it once in a while,
if he had just been scratching his belly and doing the daily tasks in Myungjo,
he would have been smiling, hearing things like 'a leader who led a young success' by now,
the delusion that he succeeded because he was good,
unfounded confidence,
an inhuman conscience that doesn't even realize it's wrong,
armed to the teeth like this,
just butchering the luck that rolled in and smearing shit on his face, shitting on the company, and even taking Smilegate down together!!!
Isn't it time to admit it now?
That all your actions are wrong and incorrect
and that Epic Seven just succeeded because the animation team did a great job with their power show + choosing what to copy well,
you're just a lucky scarecrow
Admit it and just step down, it's pathetic
I'm ashamed that I even had a little bit of hope because you said you wouldn't run away




다들 화난거 이해한다.
나는 메인 작가 청치질로 쫓겨나고 설정 엎어졌다는 부분이 가장 빡쳤다. (카더라 통신)
초갓겜이였을 나의 카제나가 가벼운 스페이스오페라가 된다?
대중성을 위한 선택이었을지 아니면 정말로 사내 작가들의 조리돌림 때문인지는 알 수 없지만..
어쨌든 게임사가 유저들 의견 반영해서 다음 상반기까지 새로 시나리오를 개편해 준다니 지켜보려 한다.
물론 개편해야 될 내용이 한두 가지가 아니고 다들 원하는 것도 다양한 것 같다.
특히 커플링 제거하고 좀 더 서브컬처적인 요소가 들어가야 하는 부분은 나는 특별히 문제로 느끼지는 않았지만
그런 점이 개선되어 게임에 반영된다면 더 좋을 것 같다고 생각한다.
그리고 이렇게 문제 덩어리인 게임, 나는 재미있게 하고 있고 내일 업데이트도 기대하고 있다.
욕하고 조롱하는 것은 각자의 자유다. 소비자라면 컴플레인도 필요하면 해야지. 그래야 변화도 생기니
그렇지만 적어도 게임과 자신을 동일시하지는 말자.
죽자 살자 조롱하고 욕하면 자신에게는 무엇이 남나. 마음에 안들면 안보고 안하면 그만이다.
오늘 하루 치열하게 보내고 잠깐 누워서 게임하는 유저도 있을 건데 이들까지 비방하지는 말자




Hugo’s enhanced card still benefits from the second effect’s bonus damage to extra attacks, so his overall damage is almost unchanged compared to before yesterday’s patch.
However, Beryl’s Expose Weakness – Epiphany 5 (Enhanced) now deals noticeably lower damage. This suggests that Expose Weakness Epiphany 5 (Enhanced) is likely not receiving the extra attack damage bonus as intended.
I hope the development team can look into this issue and fix it as soon as possible.
If we don’t face this issue and push the devs to fix it, who will be the next character to get stealth-nerfed?
Testing Details:
https://forum.gamer.com.tw/C.php?bsn=80099&snA=1975
https://forum.gamer.com.tw/Co.php?bsn=80099&sn=9438



Let's just keep going like this!!
Eolssu!!
Ah, is this kkwaenggwari not enough?



YESSSS I GET IT!!!!



Hello, this is Narrowdeep, the developer of Heretic Inquisitor Shepherd.
We've had a really busy month since the launch of the Tumblebuck crowdfunding and demo version on October 3rd.
We'd like to share our development progress so far.
October was a month of fixing bugs in the demo version, finishing Chapter 1, spurring on the development of Chapter 2, and
working on the English demo version in parallel.
The following is the detailed development status.
1. Bug fixes and stabilization of the demo version
Many people are playing the demo version and leaving reviews and bug reports.
Thank you so much.
Thanks to you, we were able to complete a relatively stable build with no major flaws in playing the demo version.
There are still minor bugs and fixes left, so we plan to fix them along with the English version update.
2. Chapter 1 Complete (and a little spoiler)
All work on Chapter 1 has been completed.
The demo version revealed about half of Chapter 1's judgment phase.
For those who are disappointed, we'll mosaic and slightly reveal some scenes that can only be found in certain branches of Chapter 1.
Please look forward to how this scene will unfold in the main game.
(Changes in the judgment stage of the characters by branch)
(A scene from a branch after the end of the judgment stage)
(Some of the directing in the judgment stage)
3. Chapter 2 Development Status
We are focusing on developing Chapter 2 immediately after the end of Chapter 1.
Art resources that will appear in Chapter 2 are in progress.
In particular, most of the character standing illustrations that will appear in the judgment stage have been completed.
Please look forward to new stories and characters.
(Some of the standing illustrations of the main characters in Chapter 2 during the judgment stage)
New Play Experience We aim to give users fresh fun in each chapter.
To this end, in Chapter 2, we are focusing on working on new sub-game elements and side stories where you can get a glimpse of the hidden stories of the characters.
4. Solid Development Base
Most of the pivotal mechanisms of the game, which have been carefully crafted since the early stages of development, have been completed.
This means that the core framework of the game has been stably established,
and thanks to this, future chapter development and content addition work will proceed more quickly and smoothly.
We will unfold a richer story on a stable system.
5. Preparing for Global Release: Developing an English Demo Version
We are developing an English demo version to showcase Heretic Inquisitor Shepherd to more people.
We will be releasing the English demo version soon, and we will be receiving feedback from domestic and international users.
We will immediately fix and reflect the bugs and improvements reported through the demo version to further improve the completeness of the game.
(The content may be partially modified as it is a screen under development.)
Finishing. Promising the next development log
Our development team promises to continue to deliver news to you through the development log once a month, around the same time.
Thank you sincerely for your continued support and interest. We will be back next month with more fruitful news.
Thank you.
Narrowdeep Dream
X : https://x.com/narrowdeepgames
DISCORD : discord.gg/2r9cpBBZjg

*Beware of event quest spoilers
How else could she speak so rapidly?
Kazeroth made the wrong choice.
He should have made Abrelshud the one in charge of talking instead of Kukuseiton.....

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