
Hello, it's NPC wandering around the lounge again today.
Today was the day of the college entrance exam! Students who have prepared for a long time, you have worked really hard 👏
I hope you get some rest today and enjoy the games you've been putting off!
By the way, the 2025 Black Friday Sale is in full swing at Stove,
If you get a perfect score on the Stove Scholastic Ability Test (SNEUNG), you will receive a special coupon,
So, I think it would be a good idea to give it a try!
👉 View Black Friday Details
👉 Take the Stove Scholastic Ability Test


ch


The event Chaos comes out and it's too repetitive and tiring
The existing Codex has several maps and the probability of new items appearing is high, so it's fun to play
The new Chaos doesn't drop new items very often
Above all, the question mark reward is worse than the Codex
It feels like it's slowing down growth
I've done about 12 runs, and if I don't get a forbidden item, every game becomes tasteless




<Announcement of Goods Funding Start in Blue Moonlight>
Hello. This is the Blue Moonlight development team.
We would like to express our gratitude to all the users who deeply enjoy In the Blue Moonlight and support us.
In order to provide various additional contents and goods this time, we are holding <In the Blue Moonlight> goods funding.
It's.
If this funding is successful, we will be able to do more.
Please pay a lot of attention!!
>>>Go to Funding Page<<<
(19 years old funding)
>> New Goods Illustration


Looking at the posts or comments I wrote, it seems like the badge has changed like that after the announcement on November 12th!
But I feel like I have to start a conversation or reply right away by pressing a button...!!



IS EVERYTHING ALRIGHT? I GUESS...



To commemorate her birthday, you can get a gift by entering the gift code below in the game today!
【Gift Code】:HBD1113
※Redemption Deadline:Until November 13th (Thu) 23:59
※How to use:Settings⚙️→Gift Code
#마작일번가Ichibangai



Hello, Traveler
Unfortunately, it's Perio who got bigger boobies.
Meilin also became flat-chested, and Yuki's nerfed illustration didn't come back.
Goodbye then.



Like most Genshin Impact fans, they should have made it so that you have to pull her at the current time, even if inflation occurs later..
There must be many people who endured just looking at Yuki.. After fully raising Yuki, I took out Haru again...ㅜ




The brand new 'Lord and Legion' released on Stove last week
There was an issue where the game wouldn't run as soon as it was released, but it was fixed through quick reporting.
So what kind of game is this...
An image on the store page that caught my attention
The placement of soldiers and the UI reminded me of the Total War series, a large-scale war strategy simulation.
But in reality, this is a deployment scene from the sandbox mode, which can be seen as a custom battle...
The actual gameplay was similar to the action RPG Mount & Blade, not the real-time tactics game Total War.
This is only in terms of combat, as there are no open world or territory management elements.
It's not as good as Total War, but I enjoyed this genre as well, so I had no problem enjoying it.
Entering campaign mode shows a typical medieval fantasy faction composition.
The human empire, the orc tribe, the undead horde, and the rebels
Unfortunately, information about each faction's strengths, weaknesses, and specialized classes was not provided on this screen, so I couldn't find out.
Instead, you can get a rough idea of the hero you will be directly controlling.
Choose the faction you want and one of the four difficulty levels to start in earnest.
Instead of a vast land, you are greeted by a tactical map that you have seen a lot in roguelike or roguelite games.
A very simple system of choosing a path, obtaining class cards (random), and building an army by paying gold obtained as loot.
Even though the class cards are random, there is a limit, so you can only get advanced class cards in the mid-to-late chapters.
In the very late stages, powerful hero cards with a limit of 1 hire also appear.
The preparation stage for battle is just like the Total War feeling that I was briefly fooled by when I first saw it.
Looking at the flag in the picture, you can see that ordinary soldiers are placed one by one,
Later, I learned from the table on the right that you can click as many times as you want using the mouse wheel (yes, there is no tutorial).
If you believe in your hero's control in the early stages, it might be a good idea to send out only the minimum number of soldiers you have conscripted, depending on the number and quality of the enemies.
Because...
The hero's growth applies a system of selecting skill acquisition or stat enhancement upon leveling up, which is commonly seen in Vampire Survivors-like games.
In large-scale battles later on, you won't have the mind to take the last hit, so let's work hard to take the last hit when you can definitely get it.
As a tip, unlike real Vampire Survivors-like games where you just 찍 (jjik - korean slang, meaning 'choose') and it's over, there is mana, so if you just 찍 (jjik - korean slang, meaning 'choose') one skill, you won't have enough mana to use it at all, or you won't be able to use other skills.
Think carefully about what concept you want to go with and create a good combination of stats and skill composition to prioritize enhancing.
The order in which you face them differs depending on the faction, but the campaign is designed in such a way that you eventually have to defeat the remaining 3 factions 3 times each.
(The Empire faces the Rebels first, the Rebels face the Undead, the Undead face the Orcs, and the Orcs face the Empire)
Of course, the factions you face later on come with a pretty strong roster, and the Empire that the Rebels face last had insane gunpowder classes and firepower...
If you neglect strengthening your health and defense type, you may find yourself lying down in an instant (I went down in an instant with HP500 and defense fully upgraded).
Playing the game, one thing that stood out and I liked was that the graphics were pretty good for an 'indie game'.
The character designs were good, and the natural graphics and weather effects were good enough to enjoy.
The UI was a bit disappointing.
Optimization is based on a mid-range, entry-level computer with the game's default settings.
There were no problems in the beginning, but when the number of people reached 2-300, it started to lag and I could hear the fan spinning.
The Empire's paladins, who specialize in protecting allies with healing and crowd control, and the Rebels' knights, who have a variety of attack skills rather than support skills, etc.
Each faction's heroes had distinct personalities, so it was also fun to develop playable characters.
In the case of the Rebels in particular, they were paired with the Undead in the early roster, who were weak but made up for it in numbers, so it was fun to use area-of-effect skills.
(Unfortunately, I don't know where they got the money, but they heavily armor the skeleton soldiers, but the spider swarms keep coming)
As a disadvantage, it does support Korean, although it is probably machine translated...
There are some parts that are not translated, parts where the letters are broken and appear as □□□, and parts where Japanese appears for some reason.
It's not a game that uses difficult words, so you can play it moderately, but it can be difficult when the letters are broken and you can't know the information at all.
Maybe playing in English is a way to go.
Also, as a matter of concern for both allies and enemies, the AI unconditionally advances, advances, advances.
The player also does not have a system to give orders to allied soldiers, so you cannot create tactics.
For example, if there was just one command, 'Wait,' when the archer force is strong, you could have the melee soldiers stand in place and do 'Niga Wa',
Due to the limitations of the AI, all battles other than exploration have to be rushed like orcs, so you can easily get tired of the monotonous battle pattern.
In addition, there were some minor bugs and some disappointing aspects related to skill use, but it was still a pretty good game to enjoy in its current state.
I'm curious to see if there will be updates to address these shortcomings in the future.


cc


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