
I made a save data capacity calculation tool, so please try it out.
https://nightmare.aosns.com/%E3%82%BB%E3%83%BC%E3%83%96%E3%83%87%E3%83%BC%E3%82%BF%E8%A8%88%E7%AE%97%E3%83%84%E3%83%BC%E3%83%AB




So this is how the incomprehensible reason why the captain carries onions is revealed ㅋㅋㅋㅋㅋㅋ
Ah ㅋㅋㅋ Onions are essential for a chewy captain ㅋㅋㅋㅋㅋ



Let's just keep going like this!!
Eolssu!!
Ah, is this kkwaenggwari not enough?



No-show, got scratched, and is now using abusive language again..
They've been using abusive language since the first day, so this is the kind of alliance they are, right?




I cleared it with these 3
Veronica and Lynn are 1 star
The boss is the boss, but in front of the boss, the summoning magic (?) normal mobs
I almost died lol, 2000 HP cut in one hit, what;
Normal mobs seem stronger than the boss..
There's no need to do stage 11, it's better to spin 8-9 and open cards




Hello. This is Seon-ah.
I'm going to write about what I felt after playing Dungeon Settlers: Seed Edition.
Everyone may feel differently, so I think it would be good to just keep it in mind.
Please understand that there may be some spoilers.
Advantages
1. Numerous Contents
Various crafting, battles utilizing various skills, and characters with different passives mix together to create numerous contents.
Characters also vary depending on how you utilize their skills, and there are also skills within the weapons themselves, so there are many combat variables.
2. Pause
Combat doesn't utilize just one character, and it proceeds in real-time, making combat progress complex.
However, by setting the battle in more detail through pausing, you can save what would have died and catch what you couldn't catch.
Even in everyday crafting content, you can utilize all characters by setting them up differently.
3. Detailed Explanation
There are many explanations, and they are explained in detail.
It is good to check the explanations through the Q key while playing.
There is detailed content in the tutorial in the upper right corner, and there is also a search bar, making it easy to find.
Disadvantages
1. Early Access
Many contents are not yet unlocked.
You should think of it as playing with anticipation.
2. Disappointing Skill Utilization
It is difficult to check the skill cooldown time for each character during battle.
You have to stop in the middle to use skills one by one, or memorize the cooldown time and proceed.
It would be nice if it became a little more user-friendly.
There is automatic collection and automatic acquisition, but it would be nice to have automatic skill use as well.
TIPS
The difficulty varies greatly depending on the use of pause.
There are many stats to check, so it's a bit messy. (Head, torso damage / hunger / mood, etc.)
Enemies may appear even in places you have already cleared when playing in the dungeon.
Review
This is a game that shows a state that seems like it will be really fun when it is completed in the future.
It's showing all sorts of content, and if it all works as it comes out, I think you'll be able to enjoy it enough.
If you ask right now, 'Is it okay to buy it?', I think it's okay.
If it suits your taste, you can enjoy both combat and crafting to some extent.
The randomness is also strong here, so even the same character can proceed in a different direction.
I think it's good enough for these reasons.
Summary Score (5 points max / 1 point: ♥ / 0.5 points: ♡)
Story: ♥♥ (It seems like there's something, but I don't know yet.)
Graphics: ♥♥♥♡ (It's a plain dot graphic, so it can be a matter of taste.)
Sound: ♥♥ (There are still some parts that seem a little less polished.)
Content: ♥♥♥♥ (If you set your mind to enjoy it, you can enjoy it for a long time, but it's a pity that it's still unfinished.)
Convenience: ♥♥♥ (It seems quite convenient, but there are parts that stand out that are not.)
Disappointment: ♥♥♥♥♥ (I'm looking forward to when Early Access ends.)
Impressions may vary from person to person as it is written based on personal standards.
Thank you for reading the long post.



I'm starting to feel like I'm not the only one who thinks it's bad
Is it okay because it's a group dealer??
Haru is good at both single and group attacks.
Beryl, Mayrin, Veronica, Hugo, etc.??
Whether it's 1 or 3, they're good at attacking even without the terrible buff.
If it's the first update after the controversy, it should be better than Haru, even if it's not a scam....
If you want to keep the remaining users who (the game is fun), you need to get a feel for it, right??
Even though I'm like (Why do I do Kazena??), I enjoyed this update with affection, thinking it would be different..
But please patch this without being stubborn
Don't let all the remaining users leave and then say, "The next pickup is well made! Please buy it!"~~~




GG




This article is https://arca.live/b/chaoszeronightmare/153965511?mode=best&p=1 I brought this from Arca Live
-------------------------------------------------- -------------------------------------------------- ---------------
Rin was Isold, what about the sword,
Then I have no choice but to see Rin again.
I happen to have
Muye Dobo Tongji.
It is divided into parts with explanations of movements in Chinese characters and illustrations,
and parts with only explanations of movements in Korean,
but now you only need to look at the 'pictures' that describe the movements.
What we need to see is 'Yedobo',
It is known to have been used as Joseon military swordsmanship.
Then, looking at the pictures of Yedobo and Rin's battle motions,
we may find out even more shitty things.
The first page tells you about the standing position and the first cut, but it's not very interesting.
Oh right.
Since Joseon Dynasty books are written from right to left and vertically, you should look at the picture on the right first.
Then, in the right motion, you have the sword on your shoulder, right?
The next movement on the left is to swing it around and strike it down.
After swinging down, raise the sword to chest height,
turn around again as it is
Slash down at the waist.
And it's a picture of aiming the sword in the direction you're turning and pulling it back towards your body.
Spinning around, right?
And you're doing a motion of cutting the waist height with rotational force, right?
She also pulls it close while aiming the sword tip in this standing position,
and then,
turn.
And it draws a relatively downward cutting trajectory and lifts the sword up.
This is the finishing motion,
After lowering the sword,
do you come back to this position?
How about it? The height of the sword is different, but the key point in the last Yedobo picture, 'pulling it close and aiming again', is
clearly visible.
The overall movement has a little more rotation,
and the SD motion is fixed in the direction facing the enemy, so there is no left-right switching,
1. Pull the sword close to your body,
2. Create rotational force while taking a step,
3. It seems that the concept of strongly cutting the midsection and waist line with that is well maintained.
The following Yedobo movement involves taking a step, pulling it back down, and
using this posture to check and cut in all directions,
and after doing that, the left picture says in the vernacular that it is hitting the bibi.
It seems like the interpretation is a bit different,
the picture is at the top, right?
It says to hit the head and sweep, and then hit the waist with the left leg and left arm.
In this way, Yedobo generally has a slightly lower point of impact.
People who have learned Kendo would have hit from top to bottom, diagonally, saying head! head! waist!
Yedobo is characteristically composed of movements that involve bringing the sword close to the body and then turning the body to strike.
In that sense,
"This body as a sword!"
The expression seems really symbolic.
It seems to be expressing the movement of moving forward while turning the body with all its might.
Look at this.
It was a motion of striking upwards from below.
Heukun Ohui: Myeol action,
the sword is also at the bottom here,
You cut twice, right?
And look closely at the height of the cut.
You can see that it is Rin's waist height when she is bending over.
The fact that you cut twice means that the first cut is 'turning the body',
and the movement seems to be composed of turning back and cutting again while reversing that turn,
and such a composition itself seems to be one of the characteristics of Yedobo.
Heukun Ohui: It's the middle motion of Cham.
You can feel the figure actively turning the body, right?
And this trajectory can be said to be the appearance of coming down again due to the reaction from when it was raised upwards from below.
Before moving on to 'the next movement is like this' in Yedobo, the lowered posture after swinging once seems to be reflected a little.
After launching it like that,
finish with a double sword downward strike.
The upward strike in the middle itself has a Yeokrinse feeling, although I didn't upload the Yedobo picture,
Yeokrinse stabs the neck from below,
and Rin's Heukun swordsmanship is focused on cutting, so it seems okay to think that only the feeling of the movement is a little similar.
Anyway,
While looking at the sword design story on the way home from work,
I thought I should take out Muye Dobo Tongji and take a look,
and the feeling was subtly similar and characteristic things were easily attached,
so it was a little fun.
-------------------------------------------------- ---------------------------
Did they create this mess because they ground down the people who made these details and didn't know about them?




Stressed




ㅊㅊ


ㅊ