
So is this game really about dark cosmic horror in the galaxy such as the chaos? If so, then what's up with the fan service on most of the female chars?(Except renoa, she's hella cool)
The story is half cooked tho but the gameplay is fun yet i still don't understand why does it have to have fan service elements in it?
I just hope it won't lead ro another cliche copy of Nikke and Browndust for character designs. There's already enough goon slop on other gachas. It really doesn't have to ruin this passion game about dark cosmic horror with characters that shows about their past and misfortune, and how well they all work together as a team with the captain.



Check the reward site (flake mission) and buy games with flakes from the 'store' tab beside 'mission'.




The video was taken after release
Ray's legs, which are actually right after release and currently in progressI guess it's a video taken after release in another world. lol




This post is written subjectively, and the information about this game is as follows.
Game PriceFor Your TranquilityGame Price11,500 wonGame DownloadSTOVE Indie : For Your Tranquility | STOVE StoreBefore we begin
I'm Gamgoyangi, who was rummaging through the Stove Indie library and brought a game that I don't even remember when I bought. The game I'm going to introduce this time is an indie, mystery, adventure game called 'For Your Tranquility'. I don't remember when I bought it, so if I were to say how I found out about it, I remember finding this game while looking for interesting game funding on Tumblr. Unlike other mystery games, it was introduced as if autopsying a corpse was the main content, so I remember thinking it was unique, and I think that's why I bought it. 'Oh, I saw this on Tumblr before? They said the autopsy was the main thing, should I try it?'
Then, before I start talking about my thoughts in earnest, I'll show you the gameplay video of this game first.
Gameplay Video
Review
First of all, to summarize the story of this game
「The protagonist (player), a forensic doctor, finds out the cause of death and the culprit of the corpse (Go Seong-hoon) found in Yangcheon River」
It could be summarized as such. At this time, although the player exists in the game as the main character, it was right to see the actual main character as the victim, 'Go Seong-hoon'. Descriptions or information about the main character are rarely revealed, while in the case of Go Seong-hoon, he was the center of the events that led the game, such as his family, (former) co-workers, and the incidents that had occurred.
There were about 4 endings, and the play time was about 2 hours based on the first play.
The game's controls were simple. Almost all operations could be done with mouse clicks (except for using ESC to open the menu).
The game's progress was also simple. Like other mystery games, you just had to gather information and find out why they died and who the culprit was.
However, the game's system was so bad that it could be seen as a disadvantage. As I will explain in detail below, I strongly felt that it did not allow even a single mistake in the reasoning process.
The game's graphics were 2D graphics with a drawing style located somewhere between animation and realistic drawing styles. I thought it was a graphic that wasn't fancy but went well with the game's calm atmosphere.
The sound was similar. There was no BGM that made me feel like 'I want to listen to it repeatedly', but calm music that went well with the game's atmosphere was played. As for the sound effects, I felt like they were all located where they needed to be.
There were no bugs, and before I divide and organize this game into strengths, weaknesses, and disappointing points, let me chat a bit. As the title of the article says, the game was fun.
In the case of other mystery games, the situation flows urgently and something fantastical (such as superpowers) is mixed in, but this game has almost none of that, and it flows calmly overall, so it felt a bit fresh. (Of course, it wasn't completely realistic, as things like 'The average digestion time of a frog is...' came out.)
However, if you look at the game's sales page and funding page, it was introduced as if autopsying a corpse was the main thing, but in reality, corpse autopsies are only a part of it, and it's actually closer to a general mystery game. (To the extent that you do directly what other games would cover with an autopsy report?)
-Advantages-
1. Unique experience (autopsy, game atmosphere)
-Most of the mystery games that come out these days have a tense flow from the BGM to the situation, but this game, in a way, includes the most stimulating scene (autopsy), but it flows calmly, giving a new feeling.
-Also, it made me have a new experience by making me write the paper directly in a situation where other games would end with just one piece of paper.
-Disadvantages-
1. Game system that does not allow mistakes (related to saving)
-Most games get criticized for not having automatic saving... This game felt like a disadvantage because it had automatic saving.
-This game's save has multiple slots, but the game was saved in a format that overwrites only one slot.
-At this time, if the game was made so that it automatically creates and loads saves at specific times or allows you to check all past statements, so that players don't have to create save points, it would have been okay, but in the case of this game, there were cases where you couldn't hear important statements you made in the past again, and you only had one chance to check additional information about the evidence (there is a high probability of obtaining information that is not necessary for the case), so it was necessary to manually create save points using multiple save slots, so the overwriting save method felt inconvenient.
-Also, automatic saving is forced at certain turns, so players had no choice but to reason with insufficient clues. (If there was no automatic saving, you could load the wrong answer/unnecessary clue and find the answer by guessing or collect clues.)
2. A different game from what is being promoted
-Again, the game itself was okay. However, I thought it was a disadvantage from the perspective of someone who bought it or participated in funding after seeing the description of this game.
-As I said above, the sales page and funding of this game described it as if the main content was the autopsy of a corpse by becoming a forensic doctor, but in reality, it was not.
-Collecting evidence, investigating people around, investigating places related to the victim (the victim's house and the house where the victim's parents live), and even reasoning and reporting who killed the victim, how, and why, etc., were things that police or detectives would do.
-Of course, I think it's possible to include things that forensic doctors don't do for the sake of fun as a characteristic of the game. However, the content of the autopsy was not a large proportion of the play time of about 2 hours, about 15 minutes, and rather, the proportion of other parts was large, so the content promoted in the game did not feel like the main content, and I felt that it was different from what was promoted.
-Disappointing points-
1. Ending
-In a way, it was related to [Disadvantage 1].
-When you submit who killed the victim, how, and why, the ending is played, but as I said above, this game does not allow mistakes, so I had to submit the test results in a half-guessing manner and watch the ending with a찝찝 feeling.
-Apart from that, the ending itself was ambiguous. The ending of this game showed the ending in a format that omitted the cutscene based on the true ending. If 10 images were used in the true ending, 8 images were used in the normal ending. (Of course, some lines are also changed.)
-So, when you watch other endings after watching the true ending, you think 'What has changed?' and you don't think you need to watch other endings, and when you watch the normal ending, you can indirectly know 'Ah, the real culprit is that character', so you don't feel the need to watch the true ending or other endings. (The case of the bad ending is different.)
Finishing
I'll finish. It was a game that you could have fun with if you didn't expect much. Other games include the process of creating an autopsy report, while this game includes the process of creating an autopsy report. However... I felt disappointed that the proportion of the autopsy was not large compared to the promotion of the autopsy as the main focus.
-Additional-
I once said when reviewing another game, 'Why are games that are meant to inform something always missing something?', and this game was also such a game.
At the end of the game, it shows that there are children who are victims of domestic violence... As I said above, I accidentally watched the ending in a situation where there was a lack of information, so I was speechless when I saw that.



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I definitely removed Black Shroud and Annihilation Shot, but they're still there
Quick Fire and Flash are also gone, this is BS for real




Are you launching an investigation into a case that has already been launched, and then launching another investigation into the launched investigation? Is my literacy lacking... it's not easy...
*Additionally, is Yusutitiaho different from the authorities? Still doesn't it seem strange??




Hey, it's me, bro.
Are you aware of the fact that when using Iceberg Slash, the upper cutscene was deleted and just patched with middle school-level light effects?
Because to 'those ideologies', this is a 'bad design'!
Now you can continue doing what you were doing.




Thanks to you, I'm eating well with the feed, so I feel good
I'm excited to think about pulling Yuki
Even if you don't play the game, you have to come and cause trouble, got it?




<Epic Seven, Genshin Impact, Eternal Return, etc. that were burning with ㅍㅁ
I'm still doing it. There's ㅍㅁ everywhere, and I'm annoyed by people caring about it, so I just ignore it like cockroaches and flies and do it>
I really thought I was playing hard enough to fully charge (I didn't even do Wonbung-jenmyeong), and when I watched the live broadcast, they introduced Shook as the CEO and Kazena as the director. Is this what a CEO is like?
Taking the lead in ruining the game, using his position to change the game to his liking, deceiving users, and only making user-hostile patches?
We worked for the happiness of our users? Even a dog wouldn't laugh at that and would curse.
You have to say something that makes sense.
Do you know why even the 0.1 percent of affection I had, even that affection I had because of the character, disappeared?
It doesn't matter if it's more fun than the initial setting.
The initial setting can be overturned while doing it.
But you can only admit it if the person who made the initial setting says, "I don't think this is it."
The most annoying thing is that they kicked out the person who made it, changed it to their liking, and it's less fun and less diverse than the initial setting.
In the live broadcast, the loop was in the way of improving the completeness.
Am I the only one who can't understand why they put the loop foreshadowing in Chapter 5 after making such a fuss...?
And I kept asking about character development and BM in my inquiries.
From the beginning, it's a different genre game than Genshin, so please change it a bit.
We don't have limited characters. Okay, what about that? They go straight into the permanent?
Then, please add a probability up system so I can draw the character I want in the permanent draw.
I have Lenoir 2 stars, Mayrin 2 stars, and Hugo 1 star, but I still don't have all the characters.
It's already like this, so what do you think will happen when the pickup characters enter the permanent? It will be more difficult to draw the Magna and Veronica I want.
I hit 1 star a day and put all my resources into the permanent, and I even fully charged, but this is the situation.
Recent games are trying to lower BM, but these guys aren't, so they should add something to attract users, but they just lower the number of ceilings and that's it?
And the development is also terrible, because from 4 or 50, you have to go around 2 or 3 times with 60 ether to get promoted.
Character development elements aren't just promotion.
Partner, Potential, Memory Pieces (Relics), and Boss Materials used for Potential
There are so many, but they only give you a tiny bit of ether, so how can the game be fun? In the end, I put up with it because of the characters.
I've been telling them this in inquiries, but they don't listen.
And they said it was a loop in the initial promotion.
Now they say the loop was in the way.
I think I was scammed.
The battle and the system itself are fun.
But it was fun because it was a Slay the Spire with casual characters, so in the end, this fun element is not Shook's ability.
And the save data is also one of the reasons why I lost affection, but in the end, this Chaos Zero Nightmare game is
It's a game where you go around the Codex in the Chaos or Zero system and make a deck, but if you look at the play time at the top
I do dozens of games just for the fun of making a deck.
The important thing here is that the time and effort I put in must come back to me as it is, so the element of making this deck is a reward for that effort, and it comes as fun as a reward.
But since the opening, the sudden inspiration has disappeared, the duplicate cards have disappeared, and there are so many things like this.
At first, I thought it was an error and I had to get it again, but it almost never comes back to me as it is.
Then, yesterday or the day before, they said, "Ah, the save data is higher than we expected, so we're going to delete some of them."
Does that make sense? At least you should give the user the choice of which cards to delete. Why are you deleting them as you please? LOL
I don't know if you're running the game for the fun of tearing up users' time and effort, but you really shouldn't do that.
Shook, who called himself the CEO and Kazena director, should leave the game industry itself and never come back.
The Korean game industry needs to grow more.
Because of this Kazena director, the Korean game industry is getting harder and the image is getting worse.
Don't ever come back.
I've played Soccer Spirits and Epic Seven, and I heard he did those too?
He has that much experience, but he can't even grasp the game trends and he's tearing the game apart like this?
Honestly, it's the same as having no experience.
Kazena is beyond recovery. Shut down the server now and give me a refund immediately.
Don't even think about re-releasing it. Unless the initial setting is handed over to another developer and released, it won't be successful.
Rather than the director's 7 years of experience or whatever long thing,
I'd rather support a rookie developer who is still immature and cute.
I'll say, "I'll wait for you, fighting!"
What? They're giving out more resources at the end of the live broadcast? Okay.
What? They're smiling and giving out 10 pickup rescue anchors every week (not every day) in November?
I saw how petty you are and how you think of users.
You should have given out selection tickets or sent the 200 draws you advertised by mail.
The pickup anchor also changed the pickup during that period, so why don't you give it as a permanent anchor to fill the permanent 300 stacks?
Now, whether you give out 200 draws, 400 draws, or selection tickets, my heart will not come back.
Shut down the server and give users a refund with the director's own money. That's the answer.


그러면서 로드맵 공개하고 각종논란 사과 및 해명하고 화려한 로드맵 보여주면서 반전을 노리면...좋겠네요


때리고 화련한 깽값을 두둑히 주겠다면 모르겠는데 돈 주는것도 아니라서 택도 없어보임