
Now that Rindo is fully transcended, I'm starting to get scared of pulling.
Anyway, it's good to acquire resources through events,
but the basic dungeon resources are too stingy compared to the ether they consume.
You need 36 to unlock the final potential, but you only get 4-5 per run.
I can't even dream of farming memory fragments..
Even with a full charge, the daily resources are meager... Improvements are needed.




https://youtu.be/mjq1ORnbWk8?si=HfBque2dLAF00AQb


https://store.steampowered.com/sale/hardware
It is said to be released in early 2026. In the case of Korea, it will be released through Komodo, the Japanese distributor, just like Steam Deck.
In the case of the Steam Machine, it uses Steam OS and boasts 6 times higher performance than the Steam Deck! Wow
If it comes out with a focus on cost-effectiveness like the Steam Deck, it seems like it will bring a fresh breeze to the gaming PC market lol



Is there still no action taken for the one day missing?
I attended every day, but I can't receive it because one day is missing due to a system error.


The weather is chilly



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Subjective Question 1
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Subjective Question 3
Subjective Question 4
Subjective Question 5
Subjective Question 6
Subjective Question 7
Subjective Question 8
Perfect score reward: 30% discount coupon (cannot be used more than once)


I finally have 64 games that I've been receiving from STOVE.
Please give me lots of games, Flake, and coupons in the future.



The event Chaos comes out and it's too repetitive and tiring
The existing Codex has several maps and the probability of new items appearing is high, so it's fun to play
The new Chaos doesn't drop new items very often
Above all, the question mark reward is worse than the Codex
It feels like it's slowing down growth
I've done about 12 runs, and if I don't get a forbidden item, every game becomes tasteless




After a long time, I revisited the maid's house and finally went to the Maid Academy and gathered Argent's five-member maid group just now.
There seem to have been many new game system updates that I haven't seen. I am always grateful for the developer's hard work.
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However, there are still many parts that I wish "it would be a little better like this~", so I'm going to jot down some thoughts as they come to mind.
If any users reading this post have any ideas, I think it would be a good idea to leave them behind.
Since it's a management game, I think it would be nice to have a little more of a management feel.
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1. Maid Sorting / Filtering Function (I think many people are looking for it?)
Many subculture games already have tiers and levels for each character, and there are various performance indicators, and there are so many of them that there are many choices, but I don't know how far the story goes, but at least if you collect them one by one, I think you will collect at least 50 and at most 100. (Argent's 100 maid corps?)
Then, of course, attributes become important, and stats become important, so I think it would be a good idea to provide a function to sort by type for a more systematic function.
* In order of name (character name) / In order of recruitment (in order of employment in Argent) / In order of rarity (current order) / In order of level (in order of education level)
* In order of attribute (cuteness/sexiness/chicness/elegance) / In order of charm / In order of liveliness / In order of kindness / In order of overall ability (charm + liveliness + kindness) -> All descending order
I think it will be a little easier to recruit if you provide only the above.
What if you want a little more here?
* Cumulative sales order / Leader assignment order / Number of help times order -> I wish this was really recorded...
* Skill type filtering -> Since you can't compare them by clicking on them one by one, I hope you can group and classify the most similar ones.
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2. 영업 Record book for the last N days (ERP system?)
For management, it seems that the functions are too scattered here and there. Of course, if you just fill in the dates diligently, you may be able to raise your stats more easily someday, but I don't think you can remember how you made more profits than expected before, or why so few people came. Therefore, I think a record book is needed to see the indicators each time business is completed.
In the case of RollerCoaster Tycoon, if you look at the loan-related window, you can see the sales ledger table and the current loan amount together, and you can see the amount of change for each month organized into a table. I think it would be helpful to help you make more systematic plans for what to do next time by looking at the sales ledger every day and seeing what the situation was like at that time.
* Total sales - Maid sales / Maid additional sales / Menu / Interior / Costume
* Total expenses - Labor costs (+including hiring costs/education costs) / Gift costs / Research costs (expenses related to operation such as menu unlocking, dress, accessory purchase costs) / Other expenses (expenses outside the store such as cat costs or arcade costs)
* Maid - Leader Maid / Number of skill activations / Event type / Management type (general? Management battle?)
* Menu - Number of orders per menu/quantity in stock,
* Customer - Number of visitors / Number of extensions / Number of troubles / Number of increased fans / Number of help
So, I think it would be nice to be able to show a somewhat TMI-like but sufficient amount of information that can be used as reference data when something happens. (Is this real management?)
I wonder if it would be better to give an upgrade cost at this point, or provide it when proceeding with infinite play as end content after all stories are finished...?
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3. Map function and simplification of moving to other places in the area (Let's not spend too much time moving...)
The entire map is missing in the first place. So I always think about 'what was where' every time. If it's nearby, you can move quickly, but if it's far away, it takes a lot of time, right? I hope you can provide a map function so that you can move quickly.
For reference, in the case of Splatoon 2/3, the map is somewhat vast, so I hope you can open the map by pressing the + button and move directly to the clicked location by simply clicking the mouse on the map. You don't consume stamina or energy to move... haha
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I'll leave only this much for now.
I hope there will be more features in the future so that you can have more fun. It really feels like you're managing a maid ㅋㅋㅋ



Hello, it's NPC wandering around the lounge again today.
Today was the day of the college entrance exam! Students who have prepared for a long time, you have worked really hard 👏
I hope you get some rest today and enjoy the games you've been putting off!
By the way, the 2025 Black Friday Sale is in full swing at Stove,
If you get a perfect score on the Stove Scholastic Ability Test (SNEUNG), you will receive a special coupon,
So, I think it would be a good idea to give it a try!
👉 View Black Friday Details
👉 Take the Stove Scholastic Ability Test


풍월량님 등 유튜브 보고 했어요. 재밌어요 무서워요.(2부 귀신에 걸린 ㅅ........~~ㅂ
제가 엤날에 플레임 유튜브 채널등에 쓴게 잇을지모르지만 집적 해봐서 써요
DLC/ 패치/ 다회차 보상으로 만들었으면 하는게 있아요.
이겜에 골목길 고양이가 많은데.....
검은 흰고양이 노란고양이 들 중 하나 랜덤이나 유저 선택으로 추가+
이것도 로비롸면 등에서 유저 선택, 랜덤설정하여
고양이 꼬리 방울 달기(유저가 가까우면 주기적으로 방울소리= 일종에 귀여움밑 긴장감 유발)
&
공포겜이니까 추가해줬으면 하는게요.
그냥 스토리 시작부분에서 =스토라 개연있게 여주하는
유저에게 본인이 쫄보인지 아닌지 질문 나오고
개쫄보면< 할미팔찌 애디션으로
16~24개 알 팔찌가 귀신 있는 방향 알려주는
빛나며 가까운 강해지는>
<자막으로 정말 난이도 하락에 우려있습니다.>
<이걸 굳이 받으실 정도로 겁쟁이입니까.>
같은 질문하며 받게 하고
&
(1부 2부 3부 마다?
25% 확률로 예쁜구슬이나..... 얫날돈
(시야에 반짝!반짝 = 팔찌 노반응)
추적계 귀흔에게 걸리면 신규 상호작용으로
귀신이 구슬이나 앳날 돈 가지고 싳다며
그거 주면 클리어되는
정성들이여만드신다먼 = 귀신이 밝게 웃거나 등에 작용넣으시면되고요.
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1부 무서운귀신 1위
무궁화
패턴 다변화 추천...
터치하면 목소리 걸걸? 귀신톤 나오며
목돌아가며 추격전~ 엑소시즘? 공포영화 계단 패러디 자세
/
꼬마가 아닌 (아슬아슬 옷) 섹시 글래머 누님이 무궁화하고요
<<<보통 공포겜에서 아그로나 예쁘면 인기끄는 캐릭처 있는게 인기에 좋아서요>>>
&
빨간마스크 느낌에 모자쓴 귀흔이 와서
빨간 마스크 벗으며 나 예뻐 질문하고
( 외형이 예쁨 외모임).
모자 벗는데 <귀칼 코쿠시보나 나키메나 외에 다눈깔 괴물마냥> 이마에 무서운 눈이 보이며
귀흔이 분노 독뱍하며
여주가 좀 뒷걸음질 치면서
추견전시작
여주 비명 몇번 나오고
대략 20~40미터(랜덤하게) 도망치면
카메라 키라는 자막 나오며
셔터질 눌러대면
그로기만들고
사진찍기하는 거죠
<골목길..겜...>< 아저씨 버전에
유저 상호작용패턴넣는>
&