Field Boss in all map should also be under safe zone areas not under conflict pk zone so that everyone can benefit even just for the achievement purposes and to give other players the chance on looting legend items. And the items drop from the Boss should not only for the one who last hit but for everyone, everyone is allowed IF they have the required stats (ex. lv60+ with 50k combat power) to loot but for the only one who is the fastest looter and you can put a time duration for the item to be able to pick up or loot.
-Because some servers or mostly all Field Boss are owned by the only guild with the strongest members or with their allied guilds, and that's too boring and a lot of players are slowly getting out of interest of playing because of that.




If you get a 5-star twice in 10 pulls, that's legit.



▲ Main image
Today, I am using the name 'Unhealthy Nickname' 1-person developerI
4 years of hard workI played Hospital x Life, which was released through.
▲ Full character cut
High school backgroundIt's a visual novel, and
can be targeted There are 6 heroines (2 main heroines)
remaining Including the main characters, there are more than 10 peopleThis is a high-volume game that comes out.
▲ Stove estimated play time of about 10 hours + α
I About 10 hours of play time came out, and
if you see all the other routes 15~20 hours or more It may come out.
I enjoyed it with anticipation as it was full of favorable reviews.
▲ The main character's younger brother 'Bosong' in the game
※ Characters ※
🎁Gift System🎁
▲ You can give gifts to Somi...
Give gifts to each heroine AffectionThere was a system that could raise .
However, it's not very complicated, so You can easily increase your favorability by simply giving expensive gifts (dolls, etc.).
You can view each community episode based on your favorability.
🎁Hell's Exam...🎁
▲ Exam question
I also take exams during the story...
The difficulty is a bit higher than I thought... (I got a lot wrong...)
🚩Story Composition🚩
The play time is about 10 hours, which is a large volume, and
It is largely divided into 1 cool and 2 cool.
In 1 cool Development in the style of everyday lifewith,
▲ Daily life in this classroom or
▲ Comic scene...
▲ Daily life in the hospital...
I am the main character Hospital where 'Mina' isand newly entered High schoolIt goes back and forth and follows the formula of a typical youth film.
In 2 cool The branch with the main heroine you selected begins in earnestThe story with the heroine unfolds.
(We recommend saving in the main branch.)
The characters are Formula of subculture heroines (?)follows.
April is your lieBotchi the RockEvangelionMiyanojo KaoriHiroi KikuriKatsuragi MisatoAiling (?) system suffering from an incurable disease...Alcoholic (?) system...A cool older sister system you can rely on...While watching the characters in the play, I thought of the characters above a lot...
Besides that, Communication disorder heroine, idiot system, insa gal, etc. I saw a lot of heroine styles that had been verified to some extent.
Not only the characters but also direction and story plot
I felt that there were many developments that I had seen a lot in Japanese animation.(Positive)
1) Unique UI and direction
Some new UI designs that were difficult to see in visual novels these days have been introduced.
▲ Comic scene...
Personally, I feel a bit of the Persona series' art style, so
▲ This kind of production or
▲ This speech bubble design? I thought of something like this.
I feel goodIt was.
2) Really rich illustrations - I liked that I could see that they paid attention to various compositions.
Absolute There are so many illustrations,
Even in basic standing illustrations The costumes are very diverseand,
CG is also rich Animation-like compositionI liked the point of showing them.
▲ This kind of production through the back, which is not common in visual novels these days, or
▲ Side view
▲ Animation through SD
Usually, visual novels these days cost too much time and money to do this,
The CG is produced by shaking it a little, or CG illustrations are added and shown only in the highlights,
Hospital life is A lot of SD and LD illustrations and directing are richly is added.
There are a lot of cuts in addition to the examples above, and I felt a lot of sincerity.
3) Familiar music that you can hear
I personally liked the BGM played during date time so much that I looked for the song,
I couldn't find the song in the game, so I found it by tearing it apart (?).
▲ BGM played during the date selection scene
It was a song released as free BGM on YouTube, and I thought they used the free music really well.
▲ Erik Satie - Gymnopédie No. 1, used in the game.
Also Famous classical musicSome are also used,
It seemed like they also inserted piano versions of some pop songs.
When I met good music and good music that I was already familiar with again in the game The impression was good.
4) It feels like watching a 2-cool Japanese animation
This kind of Gobongbap illustrationand Directing of various compositions, Good music selectionto It seems to be divided into 1 cool and 2 cool From the overall feeling
I got the feeling that it was a bit similar to the composition of Japanese animation from around the 2010s.I got a little bit
.
▲ This kind of work (To Love series) or
▲ What about this kind of work? (Nisekoi)
Most domestic visual novels these days have protagonists who are college students or older, so
Because it was a work with a high school background, I felt that way even more.
1) Bug, bug, bug
Really There are so many bugs. There was a bug that caused a forced shutdown about every 30 minutes,
I had seen that there were bugs before and they were being fixed.
I played it because I heard that most of the problems had been resolved, but the bugs were still there...
▲ Forced termination is so painful...
I experienced the phenomenon of being forced to shut down more than 5 times before seeing the final ending...
This is a really big problem that greatly interferes with immersion...
A notice has been posted that the engine will be replaced and refactored in the future, so I think we should wait for that version.
2. Initial lines of dialogue
The first 1-2 hours of play is a barrierIt was.
The fact that I felt the Japanese animation style mentioned in the good points is
It wasn't easy to endure seeing Japanese animation-like lines and content in 'Korean'.
However, after I got over it to some extent, it felt okay.
I thought that some people might not be able to get past this section.
3. Too many heroines?
There are 6 heroines that can be targeted and more than 10 characters including other extras,
I also felt that it was a bit too much.
It's nice to give it as a bonus, but most of the extras are not dubbed,
Especially in the case of teachersBecause there is no dubbing in
In the part where the sound is cut off Problem that immersion drops sharplyThere was.
I found out that there was a funding issue that prevented dubbing,
Considering the fact that I can't dub,
I thought it would have been better if the sound was not empty in the main story through selection and concentration.
4. The attempt at various productions was good, but the quality of each production was not consistent
A lot of illustrations are provided, but each There is some deviation in the quality of the illustrationsIt seemed like there was.
▲ It's good to receive the ball, but the composition of the hands and sides is a bit disappointing...
There were many pretty and good illustrations, Some deviations were seen.
Illustration quality is Goes back and forth between A+ and C+It felt like I was doing it.
I think this was an inevitable part because he worked on everything alone and had a lot of work.
6. Like combining two games...
The stem of the story is The story is largely divided into two strands following the heroines (Mina → Hospital, Somi → School).is divided into.
Of course, since the main character is a student, the story progresses while going back and forth between the hospital and the school,
The backgrounds of the hospital and school are not so I didn't feel organically connectedI felt.
I got the feeling that even if the two were separated and released separately, there wouldn't be much of a sense of difference...
I think it's really amazing that he digested this much volume by developing it alone.
On the other hand, the technical aspects (forced termination issue) and the deviation in the quality of the illustrations were disappointing.
24-episode 2-cool Japanese animation Volume and narrative,
Huge amount of illustrations,
Cheap price That was the impressive feature I felt after playing the game.
Patches have been made, but still Forced termination bug is fataland
Gallery, etc. are incomplete (to be developed later)It's also disappointing that there are parts.
BUT...
▲ There was this content in the developer's 100 questions and 100 answers. -> Original link
Fortunately Working with the Attic Friends team (developing Starting to Live Together, Contract x Love, etc.)and
Including future engines RefactoringIt is said that you will do it.
▲ Looking forward to the improved version! -> Original link
Buy (?) quickly at a cheap price nowand
Play comfortably after the engine is replaced laterI recommend you try it.
Thank you for reading the long article!
Go to Hospital X Life Store
▲ Click the image to go to the Hospital x Life store.



That so-called E7 writing team, can't they all be women and turtle men?
(대충 낙하산타고 유입되서 카제나 손댄 에픽세븐 개발진 욕하는 내용임)
如果你看到一只蟑螂出没,代表有成千上万只蟑螂在埋伏
(대충 카제나 개발진 바퀴벌레라고 하는 내용)
꿈에서 깨라 이제.
너넨 재능도, 미래도
없다.
这本土舆论爆炸成这样,他以为这剧情在国服就能上了?他他妈的把中国人当傻逼了是吗
绿帽节奏在韩国本土爆炸,在我们这里一样也是爆炸的,只不过目前nga内玩的人讨论的都是核心向的游戏玩法为主的玩家,这类游戏还有一大堆低门槛的只看剧情,可能不会深入玩卡厄斯的外层玩家会看这个剧情,到时候他们一暴雷,藤子更难顶,藤子对外层游离的轻度玩家是更看重的,因为藤子本家是做社交起身的。
这游戏现在更大的问题是,这个逼养成真实他妈的司马东西想出来的,这个总监真的该滚出笑门,什么脑瘫能想出这种养成
= 지금 이딴 게임을 나보고 하라는 거냐?
※ 직접 번역해서 보게하면 잔인할거같아서 추가함.
디렉터 사퇴시켜야한다는 내용 포함되어 있고 이런 완성도로 한국에서 몰매맞아놓고 중국오면 먹힐꺼라 생각했냐고 따지는 내용임
원문을 그대로 옮기면
이 정도로 자국 여론이 폭발했는데, 그는 이 스토리를 중국 서버에서 그대로 내면 된다고 생각한 거야?
이 자식, 중국인을 바보로 아는 거냐?
그 ‘그린캡(불륜/NTR)’ 논란이 한국 현지에서 폭발했는데, 우리 쪽에서도 똑같이 폭발할 거다.
지금은 단지 NGM 안에서 플레이하는 사람들이 대부분 코어 유저들이라 게임성 위주로 토론하고 있을 뿐이지.
하지만 이 게임에는 스토리만 보는 가벼운 유저층도 한참 많다.
그 사람들이 나중에 이 스토리를 보면, 폭로가 터져서 더 큰 불이 번질 거다.
藤子(등자)는 오히려 그런 가벼운 유저층을 더 중요하게 본다.
왜냐하면 등자는 원래 ‘소셜 게임’ 기반으로 성장한 회사이기 때문이다.
이 게임의 더 큰 문제는,
이 **‘현실 육성 시스템’**이라는 게 진짜 미친 X 같은 발상이란 거다.
그 총감독은 정말 **쇼게이트(웃음문)**에서 꺼져야 한다.
도대체 어떤 병신이 이런 육성 시스템을 생각해낸 거냐.
.
.
.
이런 내용임.
해학이 하늘을 뚫는데?




This is my first time getting over 100,000 flakes in a day.


1. Remove the current director and employees with specific ideologies
- It's okay if they live with specific ideologies on their own,
but they shouldn't express it in a public company game.
2. Completely revise the BM structure
- It must be boldly changed to be user-friendly.
The game exists because there are users.
They justify it by saying it's cheaper than Genshin Impact~~
So what?
Users these days have a lot of information, so they don't get ripped off.
3. Completely overhaul the story
- Well, they said they would do this during the live stream.
Is this very difficult?
If they don't have this much effort, they should just abandon the game.




Hello, Captains!
This is CM Mahjong Ichibanga!
The 2nd October Store Payment Event was held from October 16th to 31st.
We are pleased to announce the winners!
[October Store Payment Event 2nd Winner Announcement]
📌 Prize Payment Target
▷ All captains who have accumulated 150,000 KRW or more in STOVE Mahjong Ichibanga from 2025.10.16 (Thu) to 2025.10.31 (Fri)!
▷ 10 captains will be drawn from those who have accumulated 100,000 KRW or more in STOVE Mahjong Ichibanga from 2025.10.01 (Thu) to 2025.10.15 (Fri)!
📌 Event Prizes (100% Payment!)
▷ We will give 'Kokura Kanade' and 'Shiraha Asuka' acrylic stands to all captains who have accumulated 150,000 KRW or more!
'Kokura Kanade' Acrylic Stand'Shiraha Asuka' Acrylic Stand📌 Event Prizes (10 winners by lottery)
▷ 10 captains will be selected by lottery from those who have accumulated 100,000 KRW or more, and will receive the RZCOS Mahjong Ichibanga photobook and the Mahjong Ichibanga Tactics Book (Textbook)!
RZCOS Mahjong Ichibanga Photobook (5 winners by lottery)Mahjong Ichibanga Tactics Book (Textbook) (5 winners by lottery)※ Information on event reward delivery
▷ Please enter your shipping information and select the desired prize by 23:59 on November 16th (Sun).
▷ If you do not enter your shipping information within the period, the delivery of this event goods will be canceled.
▷ If you enter your shipping information within the period but do not select the desired goods, they will be shipped randomly.
▷ This event goods product cannot be shipped overseas.
▷ If you live overseas, please enter the shipping information of a family member or acquaintance who can receive it in Korea.
Thank you to all the captains who participated in the STOVE Mahjong Ichibanga event.
We will come back with more diverse and fun events in the future!
Thank you!


Are you launching an investigation into a case that has already been launched, and then launching another investigation into the launched investigation? Is my literacy lacking... it's not easy...
*Additionally, is Yusutitiaho different from the authorities? Still doesn't it seem strange??



I've gotten '꽝' (miss) over 20 times, but look at them lying saying there are no '꽝's, ㅅㅂ



This is an interview video of the developers of Sultan's Game, Guigubahuang, BlazBlue Entropy Effect, and AI Limit: Infinite Divine Generals, which were conducted at TapTap.
Q) Why do you make single indie games?
Sultan's Game Developer: Single indie games cost less, so there's more room for creativity. It's something I enjoy and there's less pressure to fail.
Infinite Divine Generals Developer: Development doesn't get stopped like online and mobile games.
Guigubahuang Developer: You can communicate with players and make the game together. That's impossible with commercial games.
Sultan's Game Developer: I agree, you can sincerely think about what players like.
Entropy Effect Developer: Commercial games inevitably isolate the development team from the players. Indie games allow you to communicate honestly with players.
Q) Aren't Chinese game prices too low?
Overseas game prices are rising. Everyone thinks the mainstream price for Chinese games is around 80 yuan (about 16,000 won), but do you think a range of 200 yuan (about 40,000 won) is cheap?
Sultan's Game Developer (80 yuan) O, Guigubahuang Developer (68 yuan) O, Infinite Divine Generals Developer (159 yuan) O, Entropy Effect Developer (76 yuan) O
Sultan's Game Developer: I think Infinite Divine Generals should be 20 yuan more expensive than it is now. If a Japanese game company made a Soulslike game, 220 yuan (about 45,000 won) would be very cheap. So why are Chinese games cheaper? What's the problem?
Guigubahuang Developer: It's actually an internal problem. If you look at the recently discounted Witcher 3, you can buy it for about 10 yuan. The initial release price of Witcher 3 was about 300 yuan. It's ridiculous to compare a sale price after 10 years to a game released today.
Q) What is the profit ratio that goes back to the developers?
Is it around 10-30% for everyone?
Sultan's Game Developer: 30-35%.
Guigubahuang Developer: It's easy to calculate. Steam takes 30%, and if it's in the US, you automatically deduct 10%, and then divide the remaining 60% with the distributor 5:5, so it's 30%. It depends on the ratio with the distributor, but most are 4:6 or 5:5, right?
Sultan's Game Developer: You have to add domestic taxes to that.
Guigubahuang Developer: After deducting all that up to 6.75%, there may be some policies. It could be a corporate tax of 25%.
Q) Do you think the domestic evaluation of Chinese indie games is too harsh?
Sultan's Game Developer X, Guigubahuang Developer O, Infinite Divine Generals Developer O, Entropy Effect Developer X
Sultan's Game Developer: I think the final evaluation will come back to the value of the game in the long term. Looking at it in years.
Guigubahuang Developer: They cheer like crazy when they support you, but they are very harsh when they are harsh. Whether this is good or bad, I don't think being overly emotional is necessarily a good thing. So, in my opinion, being a little less emotional and looking back at the product itself may be better for future development.
Infinite Divine Generals Developer: Because there is a lot of support for Chinese developers, Chinese players demand more. However, I hope you will be a little more merciful when you criticize.
I have personally translated only some parts that were interesting.
Feel free to share it, but please leave the source.
If you are curious about the entire video, you can go to the link and watch it.
https://www.bilibili.com/video/BV1bT1MBSEka/?spm_id_from=333.788.videopod.sections&vd_source=5126203f83f6834d0a61e05f9927ddeb




hello
