
Hello, it's NPC wandering around the lounge again today.
Today was the day of the college entrance exam! Students who have prepared for a long time, you have worked really hard 👏
I hope you get some rest today and enjoy the games you've been putting off!
By the way, the 2025 Black Friday Sale is in full swing at Stove,
If you get a perfect score on the Stove Scholastic Ability Test (SNEUNG), you will receive a special coupon,
So, I think it would be a good idea to give it a try!
👉 View Black Friday Details
👉 Take the Stove Scholastic Ability Test


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The event Chaos comes out and it's too repetitive and tiring
The existing Codex has several maps and the probability of new items appearing is high, so it's fun to play
The new Chaos doesn't drop new items very often
Above all, the question mark reward is worse than the Codex
It feels like it's slowing down growth
I've done about 12 runs, and if I don't get a forbidden item, every game becomes tasteless




<Announcement of Goods Funding Start in Blue Moonlight>
Hello. This is the Blue Moonlight development team.
We would like to express our gratitude to all the users who deeply enjoy In the Blue Moonlight and support us.
In order to provide various additional contents and goods this time, we are holding <In the Blue Moonlight> goods funding.
It's.
If this funding is successful, we will be able to do more.
Please pay a lot of attention!!
>>>Go to Funding Page<<<
(19 years old funding)
>> New Goods Illustration


Looking at the posts or comments I wrote, it seems like the badge has changed like that after the announcement on November 12th!
But I feel like I have to start a conversation or reply right away by pressing a button...!!



IS EVERYTHING ALRIGHT? I GUESS...



To commemorate her birthday, you can get a gift by entering the gift code below in the game today!
【Gift Code】:HBD1113
※Redemption Deadline:Until November 13th (Thu) 23:59
※How to use:Settings⚙️→Gift Code
#마작일번가Ichibangai



Hello, Traveler
Unfortunately, it's Perio who got bigger boobies.
Meilin also became flat-chested, and Yuki's nerfed illustration didn't come back.
Goodbye then.



Like most Genshin Impact fans, they should have made it so that you have to pull her at the current time, even if inflation occurs later..
There must be many people who endured just looking at Yuki.. After fully raising Yuki, I took out Haru again...ㅜ




The brand new 'Lord and Legion' released on Stove last week
There was an issue where the game wouldn't run immediately after release, but it has now been fixed thanks to quick reporting.
So what kind of game is this?
An image from the store page that caught my attention
The placement of soldiers and the UI reminded me of the Total War series, a large-scale war strategy simulation.
But in reality, this is a sandbox mode placement scene...
The actual gameplay was similar to the action RPG Mount & Blade, not the real-time tactical game Total War.
This only applies to combat, as there are no open-world elements or territory management.
It's not as good as Total War, but I enjoyed this genre as well, so I had no problem enjoying it.
Entering the game's campaign mode reveals a typical medieval fantasy faction composition.
The human empire, the orc tribe, the undead horde, and the rebels
Unfortunately, information about each faction's strengths, weaknesses, and specialized classes was not provided on this screen, so I couldn't find out.
Instead, you can roughly find out the information of the hero you will directly control.
Choose the desired faction and one of the four difficulty levels to start in earnest.
If the battle scale becomes so large that the player cannot cover the front lines, the troop consumption rate was quite high even on normal difficulty.
Instead of a vast land, a tactical map that I have seen a lot in roguelike or roguelite games greets me.
A very simple system of deciding the path to take, obtaining class cards (randomly), and building an army by paying gold obtained as loot.
There is also a wounded soldier system, but most of them die immediately, so I don't think it's something to look forward to.
The preparation stage of the battle is just like the Total War feeling that I was briefly fooled by when I first saw it.
Looking at the flag in the picture, you can see that ordinary soldiers are placed one by one with great care,
Later, I learned from the table on the right that you can click as many times as you want using the mouse wheel (yes, there is no tutorial).
If you believe in your hero's control in the early stages, it might be a good idea to send out the minimum number of conscripted soldiers, rather than all of them, depending on the number and quality of the enemies.
Because...
The hero's development applies a system of selecting skill acquisition or stat enhancement upon leveling up, which is commonly seen in Vampire Survivors-like games.
In later large-scale battles, you won't have the mental capacity to take care of the last hit, so let's work hard to get the last hit when you can definitely get it.
As a tip, unlike real Vampire Survivors-like games where it ends as soon as you take a picture, there is mana, so if you keep taking just one skill, you will run out of mana and won't be able to use it at all, or you won't be able to use other skills.
Think carefully about what concept you want to go with and create a combination.
The order in which you face them differs depending on the faction, but the campaign is designed in such a way that you eventually have to defeat the remaining 3 factions 3 times each.
(The Empire faces the Rebels first, the Rebels face the Undead, the Undead face the Orcs, and the Orcs face the Empire)
Playing the game, if I were to pick out the noticeable and good points, I felt that the graphics were quite good for an 'indie game'.
The character's modeling was also good, and I think the natural graphics and weather effects are good enough to enjoy.
However, the UI was a little disappointing.
Whether they are specialized in protecting allies, such as recovery and crowd control, or have various attack skills rather than support skills,
Each faction's heroes had distinct personalities, so it was also fun to develop playable characters.
In particular, in the case of the Rebels, they were paired with the Undead in the early roster, who were weak in armor but made up for it in numbers, so it was fun to use area-of-effect skills.
(Unfortunately, I don't know where they got the money, but they keep putting armor on the bony skeletons, but the spider swarms keep coming out)
As a disadvantage, it does support Korean, although it is probably machine translation...
There are some parts that are not translated, parts where the letters are broken and appear as □□□, and parts where Japanese appears for some reason.
It's not a game that uses difficult words, so you can play it moderately, but it can be difficult if the letters are broken so that you can't know the information at all.
Maybe playing in English is a way to go
Also, as a matter that applies to both allies and enemies, the artificial intelligence unconditionally moves forward, forward, forward.
This scene is the final siege stage of the chapter, and it is common sense to defend the castle, but the AI comes out to intercept us and gets hit with Indian rice...
The player also cannot create tactics because there is no system to give orders to allied soldiers.
For example, if there was just one command, 'Wait,' when the archer force is strong, you could set up melee soldiers and do a 'Nigawa', but
Due to the limitations of AI, all battles other than exploration have to be done like orcs, so you can easily get tired of the monotonous battle pattern.
Besides that, there were some bugs and some disappointing things related to skill use, but it was still a pretty good game to enjoy in its current state.
I'm curious if there will be an update in the future that can address these shortcomings.


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