
Don't raise it like me, it's painful



The only promise I kept lol




Today's capsule is a hit.
I got one 5,000 won coin, one 3,000 won coin, and three 1,000 won coins.
It's a huge hit, the next day it breaks even, and then it's another big hit... I guess it's a trend... I hope it goes well.
I hope tomorrow will be a big hit...



whee




At first, I was so drawn to Yuki's mid that I impulsively spent money, but
Suddenly, Haru, who never appeared even when I did all sorts of things, showed up
I thought, 'Ah, this is God's will,' and stopped my fingers
For those who have used Yuki a bit, how is Yuki??




Why did you change a character wrapped in Korean elements to a Japanese name?
Is it related to internal politics? Is it part of erasing the traces of the predecessor?
Or do you really think that the Korean elements of the character 'Rin' were inspired by Japan?
Do you think it's a Japanese cultural asset?
일본의 문화재라 생각하시는건가요?




They will never lower it or increase the simulation reward
There should be a taste of combining this and that so that you don't get tired of spinning Chaos
This Chaos is only spinning Lin, and there must be a unit
I'm trying Kyleon and using Renoa as my main
The Void attribute I've raised is Lin, so I'm getting bored
What's the point of increasing the difficulty if it's the same?



Two heads were summoned when I was hit by Nanta's amulet and the damage exceeded 30.
One arm or leg came out, and then it skipped directly to the head,
I think that the existing part was replaced with the head and two heads came out because the damage received at once exceeded 30 or 60.
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Seeing that you are updating even on weekends, I think you are working overtime and even on weekends, so thank you so much. If it was perfect from the beginning, these improvement tasks would not have been necessary, but I am really watching and developing the game with affection. It is true that there are still many parts to fix, but I believe it will definitely get better if you continue to move forward like now.
Many people express dissatisfaction and sometimes even make personal attacks, but I don't think the development team should be held responsible for all of it. Rather, I think the fact that they continue to improve even in difficult situations is real skill and sincerity. I will continue to cheer you on, and I hope that the world you create will be completed more wonderfully!
The following are my subjective improvement inquiries.
1. Add in-game save data point display
I really liked that you recently disclosed the save data storage rules. However, if this point change is displayed in the game, it will be much easier and more fun to build a deck or develop a strategy.
2. Unit consumption improvement
Currently, the excessive consumption of units, which is the most basic resource, is greatly interfering with the flow of play. However, farming units with Ether is so inefficient that it is a stressful structure that requires improvement.
I hope that either the unit consumption will be reduced or the unit acquisition will be increased. I also think it would be a good idea to add a function to improve resource acquisition by utilizing the Ark City Policy Office.
3. Chaos Improvement
Currently, Chaos does not save data well, and the play time is really long, so it is burdensome.
Let's add a speed-up and conversation skip function to shorten the time in between, or make it easier to save data so that you only have to play it once. Also, I think the card duplication gimmick should be increased in the current season chaos.
4. Add end content that can be used for nicely carved save data
Currently, the Twilight of Dimensions has a set number of clear turns and a set initialization time, so it is difficult to feel the taste of well-carved data. How about creating an infinite number of floors in the current Chaos method and displaying the ranking? A typical example is Zenless Zone Zero's Infinite Tower.
5. Story Improvement
I know that this part is really difficult and takes a long time. Nevertheless, I think it is a core element that cannot be taken lightly. Personally, I was particularly impressed with the question mark story inside Chaos and the Trauma Code story. I feel that the unique gloomy and heavy atmosphere created the identity of the game.
As such, I think it would be good if the future stories continue to maintain this tone, and the characters make realistic choices, and sometimes the development of dying or suffering continues. And if the structure in which only the captain returns while maintaining his memory is repeated in it, the tension and immersion of the world itself will be greatly revived.
6. Improve billing packages and passes
It's a pity that the current package and pass composition is not attractive even if you want to spend money. In particular, the growth resource package purchased with crystals seems to be so ineffective that it feels like a trap.
I hope you can improve the pass reward composition and add a new attractive package that users will really want to buy. I would appreciate it if you could set the direction so that users can willingly open their wallets for the growth of the game.
I know that the manpower is insufficient and there are many difficult development tasks to do. Nevertheless, I am grateful for the fact that you continue to improve without giving up, and I will continue to cheer you on from the bottom of my heart.
I'm not an employee, I'm not a Kajangyeon or anything, and I didn't get paid. I'm just a graduate student who purely plays games in my spare time. No defamation







열라면, 참깨라면!
