
I am leaving this verification because I was asked to prove I am not a bot farm




8/10
10*16 = 160
100*10 = 1000
1000*3 = 3000
3000*1 = 3000
7160-3000 = 4160


I got an animated avatar, avatar frame, and animated sticker from the Choices Matter Festival currently being held on Steam.
Also, I got "Roll me Home" using the coupons I saved up on STOVE.
And I got "Right and Down" and "Hiveswap Friendsim" on Amazon Luna, but the list of free titles for August hasn't been released yet. I wonder what happened?




Please give us the next raid quickly, Jaehak-hyung




Gauntlet renewal
Dinaferi Terrenite
Just hurry up and do it, you're wasting so much time without even releasing any patches.
Dragging it out



😖



I was passing by Seohyeon Station and saw some familiar characters, so I took a look
Was it Semi from Eoksaebat, and Riinbu Hayeon? There were large standees on the street
Seeing the Stove and ambitious project text, along with a large waste disposal sticker, it seems like they threw away something used for an event, which is a bit of a shame...


...
Just giving streaming a try...
Just saying....
Not that I want you to pay attention to me...
I'm streaming in the hopes that people will take more interest in Lilibet than in me, if anything,,,,



I just noticed something extremely frustrating after today's hotfix. Before this update, reaching Survival 5 through the season mechanic gave a solid triple bonus: · Morale 3 → +60% damage · Tenacity 3 → -60% damage taken · Resolve 3 → +60% shield effectiveness That was a meaningful reward for investing heavily into the Survival path. Now, after the hotfix, Survival 5 gives ONLY a +30% damage boost. No damage reduction. No shield bonus. Just a 30% – less than half of what it used to be in terms of offense, and absolutely zero defensive or utility value. And the worst part? This change was not mentioned anywhere – not in the patch notes, not in any dev log, not even in a simple in-game notification. It was quietly slipped in, as if players wouldn't notice. This is not a minor tweak. It completely destroys the viability of builds that relied on that survivability, and it wastes all the effort players put into stacking Survival cards this season. What makes this even worse is that, less than two months ago, after a major balance uproar, the devs publicly promised that they would "never let our time and effort go to waste." And now, right at the launch of the new season – the very moment when players are exploring new builds, testing synergies, and resetting their saves – they pull this kind of silent, unannounced change. This directly contradicts that promise and shows a complete disregard for everyone who trusted their words. This is a deliberate stealth nerf, plain and simple. There is no way this was accidental – it was a conscious decision to slash the numbers and remove two entire buffs, and then deliberately omit it from every communication channel. I am not against balance changes – but I am strongly against zero‑communication shadow patches. When changes are hidden like this, it gives the impression that player time and intelligence are not valued. We test, we theorycraft, we invest resources – and then the ground is pulled out from under us without a single word. This is unacceptable. Please do not treat the community as if we won't notice. We notice. And we are not happy.




The necklace Orb
picked up at the beach
You can come out of prison now!



For a collab unit that might never come back for us to summon again, her kit is very outdated and even with premium Riposte gear she barely does anything that other units can't already do in her role.
Please give some constructive suggestions on how SG could possibly buff her before the collab ends.

Make her attack every turn even the enemies

A simple damage buff with be enough OR some way to sustain herself ... not this immunity, 100% evasion etc
Then she goes from weak to outright broken.
1 correct change is enough, not these laundry lists of changes that people are asking for

sg did her dirty

she is weak

.

Just give her inmunity on s1

Throwing out random ideas. Not saying all of these at once. Tried to stay on the speed theme:
S1 add: 1 turn speed self-buff.
S2 change: 50% evasion base; +10% evasion per focus.
S2 add: When evading, grant shield based on speed.
S3 add: While not on cooldown, S1 has 25-50% cr push but gains 0 Focus.
S3 add: While on cooldown, gain 50% of cr push affecting allies.

Just an artifact that giving heal upon attacking work totally fine. She's like A.Flan or Riolet who need both Counter and Heal to make some insane play, and the barrier from her art just not enough for her to do that

I agree, she has 40% wr in rta ATM (on 2600 games).
For me she needs 100% evasion when you have at least 1 focus like Aflan.
And still keep the same mechanic with speed scaling
Then sustain on s1.
With an up like that she will suffer less from fixed damage, from duals, from counters and additional atk.
Atm she just lose one more focus and if riposte doesn't proc you lose more evasion and speed and its over.



,

ww

All I know is that Frieren is good. Fern is supposed to be this very destructive Mage with extremely good defense capabilities. Frieren noticed her defense capabilities, and instructed her to do more with it when teaching her Zoltraak in the anime. She is also supposed to be speedy too. Fern doesn't feel very lore accurate at all in game.
She needs a damage buff. Give her a very good barrier, like Frieren's but not as strong.
Make her base speed probably Ran/Rinak's.
Just my suggestions BASED ON the ANIME.