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Ultraman Zero is a character that requires a lot of skill to play.
Operating the Zero Slugger is trickier than with other characters.
It is quite difficult for beginners to pick up.


Hello, STOVE members! This is Mojo Games.
On July 12th, the beautiful fanatic nun, [Saint], was officially released!
Experience the silver-shining beauty and the powerful divine authority
of the Saint by playing as her yourself!
[1.6.0 Update]
-New DLC Hero [Saint]
-The beautiful nun who serves a mysterious god, [Saint], joins the battle!
-Unique Effect: Max HP -10%, generates a holy wave that deals damage to enemies when using skills
-New Faith [Mountain God Karaniku]
-A hearty mountain god of the Dronphs who protects his followers.
He will be very pleased if you offer him alcohol (especially beer) as a tribute...!
-Cloud saving modified to apply upon 'Hero Death' or 'Dungeon Clear'
[Play!]
https://store.onstove.com/games/105180


yeah



Eugene, I'm really looking forward to your performance on the 26th :)
I wanted to share a song with you today, so I'm leaving it here!



Hear me out for a second. From the little knowledge I have on it evasion is a very hard mechanic to balance (if it can be at all). Most of the time it seems to be binary situations. It's either absolutely broken or absolutely worthless and with the recent direction of attack scaling DPS moving to this archetype, I fear that we at best have an ML Landy situation or at worst the beginning of of a real ugly backlash and potentially the death of evasion. Is there something I'm missing.

It just ok at this point. Evasion in current meta rely a lot on counter(L.Cermia, Mortelix, A.Elena), some of them need resource to be good (Elvira, Solitaria, S.Politis) and most of their evasion came from passive (Nahkwol, G.Ras, Moona, Archdemon). So they won't be too op like ML Landy back then