Dog team - Icarusia, Moti, and Neva all got wiped, lol

The game is so damn fun these days

The dog team just melted under the solo order, great comeback~

S1743866591105112
16/08/2026
16/08/2026 02:30 PM (+09:00)
320 °C

8/15
10*21 = 210
100*8 = 800
5000*1 = 5000
6010-3000 = 3010

DeadReactive
16/08/2026
16/08/2026 08:25 PM (+09:00)
70 °C

L

A

K

E

S

!

Go to purchase the game 《PakoStep》
https://store.onstove.com/ko/games/2796

Content Review

Q. Why did you use the expression 'The Direction of Hardcore Gameplay'?

It is because the level design was difficult.

I thought it would start easy and gradually get harder, but it felt like it started at the difficulty level the developer intended and ended up being quite challenging.

So, I felt that the game was crafted with a hardcore direction, which is why I chose this title.

Q. What was your first impression of this game?

I originally like games that require control, and platformers are one of the genres I enjoy playing.

I happened to find a well-made platformer, but after playing it, I felt it was harder than I expected.

Nevertheless, I was able to reach the ending while grasping the developer's intentions.

It was so difficult in the middle that I turned on beginner mode to play.

<I couldn't handle the hardcore nature and eventually had to turn on beginner mode...>

Q. Were there any disappointing aspects?

This part can be explained by the reason I turned on beginner mode.

- The reverse system made it difficult to adapt to the game.

I felt that the game included conflicting systems that made the controls feel unintuitive.

For example, in the case of the High Dash, you can jump higher if you jump after dashing downwards.

Paradoxically, this means you have to be holding the down button to jump over high sections.

<You have to press the down button + dash + jump key to perform a High Dash>

The downside of this system is that you have to press the control keys multiple times to change the direction you are going, which increases the difficulty of the controls.

In other words, if you press the dash key while holding the down key, launch up with a High Dash, and then press dash again, you are likely still holding the down key, which means you end up crashing downwards instead of jumping over.

It is a core system in the game, and I think the failure to properly consider the side issues is significant.

It would have been better if it were a structure that launched you when holding the dash, which is a shame.

- Level design that forces you away from core objects

When moving objects, it induced them to move in the exact opposite direction, increasing the distance.

You can understand it if you think of it as the law of action and reaction.

<The object is ejected in the opposite direction of where I want to move>

You have to perform inefficient actions to move objects to the desired location, and stress easily accumulates when you fail.

Demanding control is natural, but the controls didn't feel natural, and I felt the level design was lacking.

I think it could have been more fun if the structure was intentionally more comfortable and easier to play.

Q. Nevertheless, how would you like to introduce this game?

It is a game I would recommend to those who like pixel art or difficult games.

You can definitely feel the 'It's hard!' vibe, so I think it would be a fun game for those who overcome such pain(?).

This concludes the review of 《PakoStep》.

I will return with a good game in the next review.

Thank you!

▼Go to purchase the game 《PakoStep》▼
https://store.onstove.com/ko/games/2796


1 / 11

The Ga Team is not the only user of Garbana.

Our S-Alliance is also a group of users who play a part as the anti-king faction, and although our numbers may be smaller than the Ga Team,

I believe we have enough members as well.

I wish you would operate the game by looking at our perspective, not just from the Ga Team's point of view.

We have been playing the game and developing our characters diligently since the beginning of the server,

If it weren't for Dokgo, who is sincere about the Lord Nine Garbana server, our S-Alliance wouldn't have made it this far.

I believe all our alliance members think the same way, and others would think so too.

I hope Smilegate clearly understands this point and operates the game accordingly 

Dokgo may be one of many promotional BJs, but as for a BJ who loves Lord Nine and plays the game passionately, 

it seems Dokgo is the only one. He sincerely plays the game for over 20 hours a day, communicates with alliance members, and manages the alliance,

so while the Ga Team may have their thoughts, I hope you also carefully consider the opinions of our General Commander Dokgo when operating the game 

I don't think there is any game as fun as Lord Nine, so please, I hope you operate it with some thought.

I am just a mere user who loves Lord Nine and plays it diligently, but I hope the server becomes more fun and active.

S1758945532550212
8hr ago
17/08/2026 11:44 PM (+09:00)
독고 짤렸놐ㅋㅋㅋㅋㅋㅋㅋㅋㅋ
미스111
15/08/2026
16/08/2026 03:35 AM (+09:00)
ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
가격파괴핫세일
15/08/2026
16/08/2026 08:39 AM (+09:00)
362 °C

Seriously, that outfit is dangerous in the literal sense, I highly approve.

Hurry up, it's too plain.

Also, please apply the skin in-game. I don't see why I should buy it.

It just feels like I paid for an extra illustration. 

lisalone02
15hr ago
17/08/2026 05:22 PM (+09:00)
70 °C

q

S1764263464641112
15hr ago
17/08/2026 05:29 PM (+09:00)
hi
시크스타일
15/08/2026
15/08/2026 10:19 PM (+09:00)
81 °C

.

페아노
15/08/2026
15/08/2026 10:21 PM (+09:00)
.

It's disgusting, honestly, how they play dumb and pretend to be nice.

Their acting skills are truly terrifying.


1 / 2
DeadReactive
10hr ago
17/08/2026 10:31 PM (+09:00)
131 °C

L

A

K

E

S

!

Donutson
9hr ago
17/08/2026 11:13 PM (+09:00)
REAL!!!!
선아G
30/08/2025
31/08/2025 01:47 AM (+09:00)
35 °C

후기
귀여운 그림체지만 파고들어보면 생각보다 어려운 덱 빌딩 장르입니다.
단순히 룰렛만 돌리는게 아닌 , 아이템과 캐릭터의 영역을 나눠서 좀 더 다른 느낌을 잘 살렸습니다.
다만 , 이와 같은 장르의 가장 큰 단점인 금방 루즈해진다는 여전히 풀지 못한 것으로 보여집니다.
다양한 시너지가 준비되어있지만 크게 강력한 시너지는 특정되어있고 , 해당 부분을 알게되면 타 시너지는 사실상 구색맞추기 수준으로 떨어져버리니 엄청 집중을 해야할 필요성도 크지 않거든요.
오히려 밸런스 패치를 다른 시너지도 좀 더 강력하게 해주고 , 추후 지급요청하는 골드를 조금 늘리는 방식이 낫지 않나라는 생각이 듭니다.
가볍게 플레이 하기 좋고 , 난이도가 어려운 것도 아니라서 이와 비슷한 장르를 해보지 않은 분들에게 추천하기 좋을 것 같습니다.
부드러운 분위기로 슬롯머신 같은 분위기를 꽤나 많이 지웠다고 생각이 들거든요.

요약 점수 (5점 만점 / 1점 : ♥ / 0.5점 : ♡)
스토리 : ♥♥♥♥ (처음 게임을 켰을 때 , 일반 모드를 클리어 했을 때 나오는 간단한 컷신만으로도 충분히 스토리 이해가 갑니다.)
그래픽 : ♥♥♥♥ (동글동글해서 슬롯머신 느낌의 게임 분위기를 많이 환기시켜줍니다.)
사운드 : ♥♥♥♥ (둥글둥글한 그래픽을 살려주는 BGM과 큰 돈을 벌 때의 타격감을 도와줍니다.)
콘텐츠 : ♡ (사실상 텍스트를 읽고 , 슬롯머신을 돌리는 것 뿐입니다.)
편의성 : ♥♥♡ (이쪽 장르 평균이라고 생각되는 편의성입니다.)


개인적인 기준의 작성으로 사람마다 감상이 다를 수 있습니다.
긴 글 읽어주셔서 감사합니다.

Hayo and the Emporium Details