Achieved it in the last week, got my first relic title!
The First Descendant Samra relic title is pretty too!



The skin PV for the character "Choi Hyo-rin," which you have been waiting for, Captain, is finally released!
To celebrate this, we will gift 1 Captain selected by lottery the [Event Limited Outfit・Full Health Checkup×1]!
How to participate in the lottery:
#마작일번가Soul and RP this post
Deadline:
Until September 15th(Tue) 23:59
Please show lots of love for the character skin~
High-definition version:
https://youtu.be/gE3oK-IB_tU
※The limited outfit cannot be used if you do not own the corresponding character.
#마작일번가Soul #마작




Come on, invite me




I got "Botany Manor", "DOOM + DOOM II", and "Drop Duchy" on Amazon Luna.
Thanks for every week.
Today, I'm going to take pictures of the Chiikawa illumination at Skytree!!



I only need 40,000 more points, argh.



The way Rescene Liv and Minami maintained their physique, you can't resist the combination of Yakgwa and Together ice cream


I got "Crystal Crisis," which is being given away for free for a limited time on Steam.
Wait, is the copyright for this actually okay?



PLAY THE ANIMATION! Epic Seven!
Hello. Arky is here~! This is GM Arky.
On August 29th, the Eternal Inheritance Festival concluded successfully amidst the passionate interest and support of our Heirs.
We sincerely thank all the Heirs who visited the venue and joined us!
At the Eternal Inheritance Festival, we were able to create special and joyful memories, from various events to the 'Call of Chaos' session with the developers.
Among them, we have gathered the honest and candid answers given by the developers to the various questions sent by our Heirs in one place for you to see in this Q&A !
We have also prepared answers to questions that we couldn't get to due to the limited time at the venue, so please check the details below!
Q. Are there any plans for reruns of collaboration heroes?
Tak Gwang-jin PD : We really wanted to proceed with it because you loved the previous collaboration so much, but unfortunately, due to a mismatch in timing between the IP holder and us, we have confirmed that it is not possible until 2027.
Even so, it feels like you would prefer a new collaboration over a rerun after 2028, so we are still discussing whether to proceed.
We don't want to give you false hope, so for now, we will say there are no plans for a rerun.
Q. New and returning users have no way to obtain collaboration heroes, which makes it daunting to start. Are there any plans to release alternative heroes with the same performance or provide a permanent acquisition path?
Tak Gwang-jin PD : Unfortunately, it is impossible to provide a permanent acquisition path due to the collaboration contract.
While it is positive to provide heroes in the same way as replacing collaboration artifacts with job-specific artifacts recently, we cannot confirm when or how they will be released. We will let you know as soon as a release is decided.
Q. Are you preparing a roadmap for external IP collaborations after this Kazena collaboration?
Heo Dae-gyun DD : We are constantly looking for external IP collaborations, and we are currently preparing for confirmed collaborations.
We want to present them at a time when our Heirs will be happiest, but there are many situations to consider, so we are carefully adjusting the schedule.
We will share news about future collaborations with our Heirs without too much delay.
Q. The inventory has been increased to 1,100 slots, but the equipment storage is still at 700 slots, making equipment management difficult. Are there any plans to improve the storage method itself?
Tak Gwang-jin PD : Since the inventory puts a burden on the DB, we are expanding it slowly while watching the trends rather than increasing it all at once. First, we plan to add another 100 slots in the next update, and we will continue to expand it as long as it does not affect game play due to DB load.
If there are any inconveniences in using the storage, we will prepare improvements.
Q. Are there any plans to adjust the speed of adding new sets and to integrate set change tickets and conversion stones by option?
Tak Gwang-jin PD : Looking back after releasing new sets in June of this year, I think the interval between new set releases was short. Therefore, we plan to increase the interval between new set releases.
There are no immediate plans for the next set release, but we are thinking of the end of this year at the earliest, or early next year at the latest.
We are not considering set change tickets. If set change tickets were released, we think inventory space would be insufficient because you would have to keep many pieces of equipment in consideration of changing sets, so we will say that we have no plans to release set change tickets.
We haven't considered integrating conversion stones by option, but after receiving the question, I also thought there were too many types of conversion stones and sources. I will personally say that we will proceed with this.
Q. I am curious about the balancing philosophy to mitigate power inflation centered on turn-one and the gap between new and old characters.
Tak Gwang-jin PD : New heroes feel the same weight to us as releasing new content.
When analyzing the various gameplay indicators shown by our Heirs so far, we could see that the usability of heroes and the play tension of our Heirs were proportional.
When a powerful hero is released, there is high play tension, whereas when a hero that is not sufficiently satisfying is released, there is low play tension, meaning we have seen Heirs not finding the game fun,
So we are always balancing while worrying about the gap between our Heirs' play tension and hero inflation.
Some of you have mentioned nerfs, but we consider nerfs as the very last resort, so we are approaching them as carefully as possible.
And for old heroes with outdated performance to be used in the current meta, they need drastic buffs and improvements, and I think this brings about another kind of inflation, such as the release of even more powerful new heroes to keep the buffed old heroes in check.
In particular, we would love to reward the Heirs who have been playing Epic Seven for 8 years and love the old heroes, but we apologize for not being able to give a satisfactory answer due to various situations.
Even while writing this answer, I think the problem you mentioned is a very difficult one.
It may not be a satisfactory answer, but I would like to say that we are making balance issues with the utmost caution, and we will continue to listen to the opinions of our Heirs and operate todo our best.
Q. It's been almost 2 years since the last Specialty Change hero was released, are there any plans for new 3-star Specialty Change heroes?
We see 3-star heroes on the same line as inflation caused by old hero buffs.
For 3-star heroes to be used in the current meta, they need really drastic upgrades such as rune effects, so while it is important for our Heirs to experience growing heroes, there are concerns about inflation.
First, we will try to prepare a Specialty Change sometime next year.
Q. Moonlight Coins pile up well, but the number of heroes in the shop rotation is small, and the selection range is still stuck at Heir Tae-yu. Are there any plans to expand the rotation width and selection range?
Tak Gwang-jin PD : We have thought about this issue and looked at the data, and most of those who have many Moonlight Coins already owned all the heroes.
Therefore, we would like to provide benefits in terms of equipment or other areas rather than providing heroes through rotation and selection improvements.
The expansion of the selection hero pool that can be purchased through Moonlight Coins is scheduled to be updated about every 6 months along with the Moonlight Summon pool, and is scheduled to be expanded around the 8.6 or 8.7 version update.
Q. Are there any plans to expand the sources of Mystic Medals and ease the Mystic Summon BM?
Tak Gwang-jin PD : To be very honest, I am very cautious about touching the BM.
Nevertheless, we fully agree that the Mystic Summon BM is expensive, so we tried to ease the burden slightly with the 30-pull discount feature,
Actually, I think Epic Seven has a somewhat high burden for 'obtaining' Moonlight heroes, but a relatively low burden in the breakthrough area. Still, I hope that by reducing the acquisition cost, more people will acquire heroes and have affection for them, but since BM reorganization cannot be undone once it is done, I apologize, but we will approach it carefully and try various attempts to ease the burden.
Q. When can we meet the unreleased Moonlight heroes Yuna and Tamarinne?
Heo Dae-gyun DD: Despite the long-standing popularity of Yuna and Tamarinne, most existing Moonlight heroes were released in connection with the Moonlight Theater, so there was no way to provide them as Moonlight heroes,
Recently, Moonlight heroes are being released as part of a way to further amplify the narrative of the episode, so we are thinking about when and through what content we should release them to have a dramatic effect.
After laying the foundation for existing heroes to fit into the world we are newly preparing, we will prepare to quench the thirst for heroes who have received high affection from our Heirs.
Q. When will we be able to know the conclusion of the Moonlight Theater and the whereabouts of the heroes who disappeared after the episode?
Heo Dae-gyun DD : Runway Fighter and Days of Frost are preparing for a conclusion, and the stories of Conqueror of the Ocean and the Last Witch are still in progress.
We plan to focus on the episode progress first, and in the case of Moonlight Theater, we plan to proceed relatively gradually from the first half of next year.
In the case of heroes who disappeared in the episode... A lot of time has passed, and the person in charge of the story has changed. Therefore, it seems that the process of naturally incorporating the stories of existing heroes into the narratives of the heroes currently being developed is not easy.
As many Heirs love the existing heroes, the scenario team is continuing to work hard so that all heroes can blend in well, and you will be able to meet some of the heroes who have disappeared through the second half of Episode 6 soon.
Q. Can you reorganize the filter so that it is possible to search and sort by gimmick or effect in the journal and hero list?
Tak Gwang-jin PD : The journal area is the one we haven't reorganized since the release of Epic Seven. We are currently preparing to renew the journal, and we plan to apply it around the second half of this year by upgrading the search and filter so that you can use them more comfortably.
Q. What criteria were used to design the play time and fatigue of the new roguelike 'Dimension Exploration'?
Tak Gwang-jin PD : Since Dimension Exploration was created as a pure PvE content for challenge purposes, we do not plan to force you to play it every week like homework. You can play freely whenever you want, but since the roguelike content requires a build-up process, it will take about 30 to 40 minutes.
This is the first time we are introducing content with such a long play time as this Dimension Exploration, if you leave many opinions such as the feeling of playing, we will listen to all of them and make it content that you can enjoy playing.
Q. Are there any plans to reorganize the Labyrinth, which has lost its use, in addition to adding higher floors to the Abyss or Automaton Tower?
Tak Gwang-jin PD : We plan to add higher floors to the Abyss. We planned to push forward with it from the beginning of this year, but since we were releasing other new battle content, there is no content currently in progress regarding the higher floors of the Abyss. However, we will definitely add them.
In the case of the Labyrinth, since it was content provided at the time of Epic Seven's release, it is better to create new content than to reorganize it, so there are no plans to reorganize it.
Q. I am curious about the development status of the long-term roadmap such as the Eastern Continent mentioned in the past.
Tak Gwang-jin PD : There are contents that we guided in the past, such as the Eastern Trade Ship or Guardian content, and that many users were looking forward to, but we would like to take this opportunity to inform you that although we proceeded to the planning stage, it was unfortunately canceled.
We should have informed you sooner, and we are very sorry that we are informing you only now, instead, we will repay you with more fun new content with this sorry heart.
Q. It is difficult to obtain friendship artifacts. Are there any plans to redistribute friendship/experience artifacts, which are essential for growth, or provide a permanent acquisition source?
Tak Gwang-jin PD : Friendship or experience artifacts seem to have been distributed every anniversary, but since possessing those artifacts is like a symbol that you played during that anniversary, we do not plan to redistribute them.
We distributed friendship artifacts through this 8th anniversary event, and we will try to provide them more often in the future.
Q. Are you aware of the structure where the Emperor finish depends on match luck and abusing, and are there any sanction criteria?
Tak Gwang-jin PD : We are naturally aware of the content you mentioned.
First of all, since the Emperor range is the top 100 guilds, we think some problems are emerging, so for the next Guild War season, we will increase the Emperor section to 300th place and then check and respond to the trends of inappropriate play patterns such as abusing.
Q. Are you planning to increase the Guild War closing rewards?
Tak Gwang-jin PD : We recently increased the closing rewards by adding Guild War season rewards, but there were opinions that competition overheated due to these rewards, increasing the fatigue of Guild War, so we do not plan to increase the rewards for now.
As I said, we plan to improve it by widening the Emperor section range to ease the burden of achieving the grade, and then continue to look at the opinions of our Heirs.
Q. Are there any plans for a 10-time batch fast battle for Arena NPC battles?
Tak Gwang-jin PD : Since our Heirs want to play the regular Arena rather than NPC battles, unfortunately, there are no plans to add NPC battle batch fast battles.
Q. Are there any plans to expand the real-time Arena ban slots to 3?
Heo Dae-gyun DD : As the number of heroes increases, we can consider expanding the ban slots. However, expanding the ban slot by one can drastically change the play pattern from before, and above all, for new Heirs who have relatively few heroes, the burden of playing real-time Arena increases, so we want to approach it very carefully.
Tak Gwang-jin PD : As you know, we tried some changes with Vanguard and opening rules, but we plan to go through various test processes through the pre-season to see if there is a better way, so we hope our Heirs will leave many opinions.
Q. Are there any measures being considered so that new users do not leave and can settle down well?
Heo Dae-gyun DD : A lot of new Heirs found Epic Seven during the last New ERA update and this 8th anniversary update, we are regularly looking at where new Heirs experience inconvenience in Epic Seven and where they lose interest. Through this, we are improving so that you can enjoy playing Epic Seven more, such as supporting settlement with rewards in specific sections or adjusting content flow.
Since Epic Seven has been in service for 8 years, there are difficulties in catching up with the growth gap between existing Heirs and new Heirs, we are focusing on balanced improvements such as equipment farming improvements so that new Heirs can grow quickly and narrow the gap without making existing Heirs feel deprived.
Q. 8During the anniversary, only three Moonlight male hero skins were released. I am curious about the plans for releasing male hero skins and the release schedule for hero skins.
Heo Dae-gyun DD : In the case of male heroes, I think they must be really cool or the hero itself must be stylish to be loved by many Heirs, so we are more cautious in selecting skin production.
In the case of Epic Seven's hero skins, the skill cut-in and in-game model production process take almost the same amount of effort as the new hero production process, so we are calculating the schedule in consideration of the new hero production schedule. Therefore, the production of hero skins is relatively lower in priority than the production of new heroes.
I also agree with the purpose of the opinion you delivered, and we will review it from various aspects so that we can satisfy the diverse demands of our Heirs.
Q. 2How are you setting the direction for supporting the secondary creation ecosystem?
Heo Dae-gyun DD : Secondary creation is not an area that can be formed just because we want it, so we are creating an environment where those who truly love Epic Seven can be active. There are flea markets at the Eternal Inheritance Festival and the upcoming Illustar Fes Petit, etc., however, since the environment for global Heirs has many restrictions, we are continuously holding contests to support their activities.
We are always grateful and cherish the works created by talented people, and we will explore other ways besides contests so that more users can see, enjoy, and participate together.
Once again, we sincerely thank all the Heirs who have been with Epic Seven for the past 8 years and have sent us unchanging interest and affection.
The equipment produced through the Eternal Inheritance Festival ‘Equipment Crafting Showdown’ will be distributed to our Heirs after the 9/17 (Thu) maintenance, so please wait a little longer!
We will continue to work hard to create more stories and joyful memories with our Heirs.
We ask for your continued interest and support for the upcoming journey of Epic Seven.
Thank you.




How do I get Mysterious Medals?? T_T
I want to pull for Lisette, but I failed to get them by the time I reached the Abyss floor 60 rewards... It's hard for me to progress past floor 60 with my current stats, so how else can I collect them?? T_T




A New Standard for MMORPGs
Hello. <Eclipse: The Awakening> here.
First, we would like to sincerely apologize once again for the inconvenience caused by maintenance and play environment issues since the launch .
We offer our deepest apologies.
To our Saviors who have been playing with us until late and waiting patiently,
we would like to provide the following rewards as a token of our gratitude and apology.
[Target] All Saviors
[Claim Period] 09-11 01:40 ~ 09-17 23:59
[Reward] Pocket Watch Selection Box x 12
[Notes]
*We strongly recommend claiming the reward from your mailbox within the specified period.
* Rewards can be claimed once per account, and all items provided are bound.
We will continue to quickly review and incorporate the feedback and reports sent by our Saviors,
and we will repay you with a more stable and pleasant gaming environment.
Thank you once again to all the Saviors who are joining us on the first journey of Eclipse.
Thank you.

안녕하세요
DYK스튜디오새로운미래로게임즈
2025년 벌써 9월달이 다오고있습니다.
프로젝트 B명으로 개발명치으로
너와함께한애기러브 파트1 개발을꾸중이
작업하고있습니다.
1인개발로하다보니 여려일정과개인사정이 많이 켭치고 최근에건강문제로 일러
시나라작업을잠깐멈춤 상태입니다.
줌더 양해를 부탁드립니다.
개발상황을 말씀드립니다.
윈도우컴퓨터는수리 완료했습니다.
맥북으로 작업하고
빌드는 윈도우에서테스터후
출시를 할예정입니다.
시나로작업은 최종검토 내용추가
또는 수정할부분있는 확인
일러추가 필요부분 추가를 하고 테스터 까지 하고 마무리하고 출시를
할예정입니다.
빨름면11월달에서 출시를 할예정입니다.
12월달까작업을완료하고
출시 한다 목표입니다.