
Instead of giving up, I hope you temper yourself and become stronger






This snorkel is so cute that I dressed them in every color
I want to buy the Nature set for Valkyrie, but I'll charge up and buy it for you next month, Valkyrie ㅠㅠ
A shot with the newly created Dimensionist as well




Content Review
Q. Why I decided to evaluate the cards
- The preseason is a pre-play period where you can experience the season power in advance.
While running Chaos a few times and obtaining season cards, I wondered which cards would be good, and I thought it would be a good idea to evaluate them, so I created this content.
Q. Thoughts on Season 4
- I expect Season 4 to be released with mechanics involving fighting multiple enemies.
The Galaxy Net news in the event tab mentions that the movements of the Invader Legion can be seen, which reminded me of the Shadow of the Twin Stars Chaos where the Invader Legion appears. The characteristic of that Chaos is that multiple enemies appear, so you must form a party focused on area-of-effect (AoE) skills to clear it efficiently.
Since seasonal Chaos is released in line with existing Chaos concepts, I think combatants with AoE skills will be active this season.
<Content about the Invader Legion in the Galaxy Net news and the Shadow of the Twin Stars Chaos where the Invader Legion resides>
Combatants focused on AoE skills include Calipe and Yuki.
If you are thinking about a deck that wipes out multiple enemies, I recommend employing these combatants.
<Calipe, who uses AoE attacks by using the Vulture Ejection card, and Yuki, who has many cards focused on AoE skills>
Q. Impressions of the season-starting pickup combatant 'Hilde'
- Hilde is an Instinct-attribute Ranger combatant.
The characteristic of the Instinct attribute is that it has a mechanic that automatically triggers additional effects when you perform actions that meet certain conditions multiple times.
Also, the Ranger class is designed with a structure that focuses on drawing and additional attack-oriented damage support.
Looking at this combination, I expect Hilde might have a mechanic that performs an additional AoE attack when you draw a certain number of times.
If not, I'll just have to pull Hilde and study harder...
<Season-starting pickup combatant 'Hilde', released as an Instinct-attribute Ranger (Pickup on July 29)>
Q. As a Kazena user looking forward to the season
- I feel that Kazena is a game that is gradually developing as it improves its story recently.
However, the game is a bit difficult, and there are some convenience issues, which is a bit disappointing.
Nevertheless, they mentioned in a live broadcast that they are continuously making improvements, so I think I will keep playing, trusting in that.
I will try my best to enjoy Season 4 and post a review.
Thank you!



It would be a miracle if these idiots knew how to balance anything. The save data from Season S3 has become completely useless, and character enhancements are just a drop in the bucket, failing to impact any key progression points at all. Theresa, in particular, is pure trash. They keep pumping out constellation upgrades as if they're desperate for everyone to know their shady intentions, and then they turn around and nerf the nun's damage-boosting ability. By nerfing a 5-star character, they've set a precedent, and it's easy to foresee them doing the same to others later. Giving us ten standard banner pulls as compensation is a joke—it's just laughable. How did they compensate us in S1, and what is it like now? The effort players put in has been treated like garbage to be tossed aside. I've stuck with this for over half a year, and this is the steaming pile of crap they serve up? It's truly disgusting.
I really like what a friend on the neighboring forum said:
We believe that if this process repeats, the value of every Navigator's save data will depreciate sharply as seasons change, and the fatigue from re-farming gear will continue to increase—therefore, we have made the decision to adjust things so that every Navigator's save data depreciates immediately on the spot, directly driving you away to avoid that fatigue.







Ketchup or mustard (or other condiment/sauce - for hot dogs or other similar food/snacks)? For me, I like both, but I like ketchup more.
Like and answer in the comments to complete your Flake missions!

It's afternoon tea time! Would you like a slice of strawberry cake?
✨New SP Skin Arrives!
Captain, guess the identity of the mysterious Riichi player!
🎁How to participate and rewards:
Retweet this post or leave a comment with your UID + the answer
We will draw 10 Captains who guessed correctly to receive a 【Riichi Ticket x1】 as a gift!
⏰Event end date: July 22nd (Wed), 2026 at 23:59
The full illustration will be revealed soon,
so please look forward to it~
#마작일번가Soul #마작




Do you prefer linear or open games? I know open-world games are all the rage these days, but with limited time to game, I kinda prefer simpler linear games that keep you moving along quickly.
Like and answer in the comments to complete your Flake missions!




Hello!
I'm Won Jeong-jae, a member of the 3rd Stove Crew!
I've been really into the visual novel genre lately.
The game I'll be reviewing this time is
[GINKA] !
Genre: Visual Novel
Price: 27,000 KRW
Even in the Stove Store, which is full of domestic visual novels,
it gives off a slightly different, mysterious atmosphere,
a Japanese visual novel!
The unique sensibility and atmosphere of Japan.
Japanese summer and festivals, and the wishes people send to the gods.
And the summer promise
that a boy anda girl shared.
The summer 5 years laterwhen the boy and girlmet again.
What will happen that summer?
And what kind of fun does this game have to offer?
Let's set off for Himejima Island, where their story unfolds!
The meeting, parting, and reunion of a boy and a girl
One day, a boy heads to
Himejima Island, where he lived as a child.
A boy who moved to the island as a child and then returned to the city.
The protagonist, Ryusei,heads to Himejima Island for the first time in a while
for summer vacation.
Himejima Island, where a ritualto deliver people's wishes
to the godsis held at the end of the summer festival.
Ryusei, who saw the festival for the first time after moving to the island,
falls in love with the girl in the role of the 'Summoner',
Ginka.
The two, who became close like that,
build memories of their childhood together
and grow their feelings for each other.
And on the last day of the summer festival,
just as Ginka passes through the sea torii as the 'Summoner'
to deliver wishes to the gods and returns.
Ryusei decides to confess his feelings to Ginka.
He prepares the apple candy that Ginka said she wanted to eat.
But the boat Ginka was on never returned,
and the promise they made to meet was never kept.
<Kamikakushi>
The superstition that gods take children away.
After Ginka was taken by Kamikakushi,
Ryusei left the island,
and now, 5 years later, he was visiting alone.
What Ryusei met on the island he returned to
was Ginka, exactly as she was 5 years ago.
Without even remembering her own name, the girl
appears before Ryusei once again.
To make matters worse, even
a Ginka who has become a high school studentjust like him appears.
In this strange and mysterious summer vacation,
can Ginka and Ryusei overcome the impending death,
uncover the island's secrets, and be together?
Or will it remain only as a bleak story
with a bitter aftertaste due to a wrong choice?
A 'Visual Novel', not a 'Dating Sim'
The biggest difference between [GINKA] and other visual novels on Stove
is that it is a visual novel, not a dating sim.
The player doesn't try to romance the Ginka they met again
to get a happy ending,
but rather follows the flow of the story
to reach 'one complete story'.
It's not a game where you worry about
who to choose among several heroines.
You must enjoy the story, be surprised by the twists,
find the hidden truths,
and reach the ending through the right choices.
It reinterprets Japanese faith and culture
and unfolds it into a mystery story,
and I even got a feeling similar to <Higurashi When They Cry>.
The shocks, twists, and truths revealed one by one
gave me the greatest pleasure in enjoying the story.
It's not that there is direct interaction
or various endings.
However, while focusing on the story,
I thought it was a game that truly fits the name 'visual novel',
giving off a strong 'novel-turned-game' vibe.
But that doesn't mean the characters aren't charming!
There is a heroine(?) who is happy when she receives a confession
but also cuts hair with a knife.
When she gets angry, she even points a knife at her parents.
It took me about 7 hours to see the whole story,
and it was fun to see Ginka
change throughout this long story.
Her appearance of watching and following along with the gymnastics broadcast
is the same in elementary school and high school,
but the secrets and emotions hidden inside appear as twists and shocks.
Just like the saying 'the end of tuning is stock',it is
[GINKA],
which conveys the atmosphere of midsummerthrough a charming story rather than romance!!
These days, when it's getting very hot,
why not meet thepromise and love story
of a boy and a girlthat took placeon an exotic summer sea a bit removed from reality?
You can enter Himejima Island via the link below!
https://store.onstove.com/games/102664
Finally, I will end this review by summarizing the <arc of fun> that [GINKA] has.
I hope you feel a story like a first love that is poignant yet a bit bitter!
The arc of fun that [GINKA] has:The fun of a visual novel focused on its essence, twists, and the unique sensibility of Japanese culture


STOVE165705036595100님의 기록은 285점이에요!
도전 보상으로 500 플레이크를 받았어요.
괜찮은 실력이군요!
하지만 진짜 고수들은 더 빠르던데요?
🦖아기 공룡을 배불리 먹이고 싶다면?
지금 도전하세요!
👉[스토브 앱에서 플레이]