
Strinova Season 26SP4 "In the Dark Veil" PV Video
https://youtu.be/MuWZaJgVRWk



It just released today in the neighboring community too, so there aren't many reviews yet, but the ones there aren't bad. Plus, it's a deck-building roguelike? Since that's the genre, I'm buying it for now!
By the way, lately, even when I press 'like', it ends up like this, so I end up pressing it multiple times wondering if it didn't go through, and then I end up canceling it;;


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I got "The Life and Suffering of Sir Brante," which is being given away for free for a limited time on Steam.
Also, I got "Framed Collection," "Poly Vita," and "Escape Academy" on Amazon Luna.
Thank you for so much.



argentina lost



Content Review
Q. Why I decided to evaluate the cards
- The preseason is a pre-play period where you can experience the season power in advance.
While running Chaos a few times and obtaining season cards, I wondered which cards would be good, and I thought it would be a good idea to evaluate them, so I created this content.
Q. Thoughts on Season 4
- I expect Season 4 to be released with mechanics involving fighting multiple enemies.
The Galaxy Net news in the event tab mentions that the movements of the Invader Legion can be seen, which reminded me of the Shadow of the Twin Stars Chaos where the Invader Legion appears. The characteristic of that Chaos is that multiple enemies appear, so you must form a party focused on area-of-effect (AoE) skills to clear it efficiently.
Since seasonal Chaos is released in line with existing Chaos concepts, I think combatants with AoE skills will be active this season.
<Content about the Invader Legion in the Galaxy Net news and the Shadow of the Twin Stars Chaos where the Invader Legion resides>
Combatants focused on AoE skills include Calipe and Yuki.
If you are thinking about a deck that wipes out multiple enemies, I recommend employing these combatants.
<Calipe, who uses AoE attacks by using the Vulture Ejection card, and Yuki, who has many cards focused on AoE skills>
Q. Impressions of the season-starting pickup combatant 'Hilde'
- Hilde is an Instinct-attribute Ranger combatant.
The characteristic of the Instinct attribute is that it has a mechanic that automatically triggers additional effects when you perform actions that meet certain conditions multiple times.
Also, the Ranger class is designed with a structure that focuses on drawing and additional attack-oriented damage support.
Looking at this combination, I expect Hilde might have a mechanic that performs an additional AoE attack when you draw a certain number of times.
If not, I'll just have to pull Hilde and study harder...
<Season-starting pickup combatant 'Hilde', released as an Instinct-attribute Ranger (Pickup on July 29)>
Q. As a Kazena user looking forward to the season
- I feel that Kazena is a game that is gradually developing as it improves its story recently.
However, the game is a bit difficult, and there are some convenience issues, which is a bit disappointing.
Nevertheless, they mentioned in a live broadcast that they are continuously making improvements, so I think I will keep playing, trusting in that.
I will try my best to enjoy Season 4 and post a review.
Thank you!


Saionji Rukia
CV: Reina Ueda
Birthday: April 1st
Height: 156cm
Playstyle: Poetic, persistent, and elegantly obsessive.
Favorite Yaku: Haitei Raoyue, Houtei Raoyui
Illusion of the Lantern
Hello. I am Saionji Rukia.
A name you've heard somewhere...? You surely remembered it before... You haven't forgotten, Captain, have you?
🔜Scheduled for: After the July 30th (Thu) update
#마작일번가Soul #마작


Today's post with a warm drawing I was working on!
Hello everyone.
Are you having a good weekend!
It's nothing else, but while playing games recently, I became curious about what games users who usually enjoy Stove have played and what they liked about them !
So I had a thought!
After receiving recommendations for games that you, the users, have enjoyed playing on Stove , I will write a review on your behalf!
I think there are some people who want to let others know about the games they enjoyed, but find it bothersome to write long review posts.
So, if you write down your recommended games on Stove, 'randomly'I plan to play one and write a sincere review!
And if I only write a review? That wouldn't be fun.
If you include the name of a character from the game you cherish or a screenshot, I will post it along with fan art of the character when I upload the review!
In the comments, Game Name/Character/Game play review (It's free-form, so you don't have to write it if you don't want to!) If you write that, I will pick one at random and write a post.
I look forward to your interest, and I hope you have a great day!


(Click the image to go to the review video!)
I heard that the story for Kazena Act 1, Chapters 1-5 has been completely revamped,so I played through it again.
There was a lot of talk about the previous story,
and I hope this change brings a fresh breeze to Kazena.
Let's dive right in!
The most disappointing part when playing the old story was the protagonist's presence.
You are definitely called 'Captain' or 'First', but from the user's perspective, the feeling of being a mere observer was strong.
Even when incidents occurred, the agents handled them on their own, and it often ended with outside help,
"Am I really the protagonist?" was a thought that often crossed my mind.
However, after the revamp, this part has changed significantly.
Most of the dialogue has been changed to focus on interaction with the protagonist and
the Captain has become more rational in various situations.
Since it's a title like Captain, it seems they emphasized a more competent image.
Scenes of having personal conversations with Ray and Theresa have also been naturally added.
Getting to know these characters in detail from the beginning
increased immersion and I definitely felt like the protagonist.
The protagonist's role is also clearly revealed in the process of resolving the final crisis.It emphasizes
"We won thanks to the protagonist" more than before, and overall, I got the impression that
the protagonist's presence, which was lacking in the original story, has been greatly supplemented.
Lenore's feelings toward the Captain are also expressed more clearly. The "main wife" behavior
and full voice support were also satisfying.
The characters' emotions were conveyed much better, making it easier to immerse myself in the story,
and the characters' charm was further brought to life.
This story revamp was a successful change that scratched the itch and highlighted the protagonist even more.
I enjoyed the story very satisfactorily.
I enjoyed the story very satisfactorily.
For reference, my favorite is Maribel. Thank you.




This review covers part of the Act 1 story
and contains spoilers.
Hello everyone~! This is Gimuna, a member of the 3rd Stove Crew!!
Today, to commemorate the story revamp of Kazena (Chaos Zero Nightmare),
I've brought a review related to the story!!
I am a true newbie who has never played
Kazena before!!! (Please keep this in mind while reading the review!!!)
Before diving into the story review, I'll explain the world of
Kazena so you can understand the story better!
The player (you) in Kazena is the First,
serving as the captain of the Nightmare ship.
You are the main character of Kazena and act as the compass!!
The "Chaos" in Chaos Zero NightmareChaosis
'a cosmic disaster that struck one day without warning.'
It is a disaster that covers planets in black fog, causing rapid changes
to the environment and ecosystem.
The captain and their crew research these anomalies
and defeat monsters using deck-building mechanics!
(With a story added to this process!!)
Since I don't know the story before the revamp, rather than comparing them,
I will write mainly about what I felt while playing the current story!!
Shall we get started right away!!
From the very beginning, a pretty character talks to you!
Lenore is the vice-captain of the Nightmare ship!
It seems I had collapsed somewhere...
The other crew members were scatteredinside the Chaoswithout me (the captain).
I feel like I need to leave immediately to save everyone.
It looks like Lenore saved me!
(I think Lenore likes me)
Look at her blushing cheeks.
I feel like I can already see a love line forming!
As the story unfolds, it involves constant interaction
with the 4 characters introduced at the beginning!
I really wanted that keychain Ray has, so I captured this scene, hehe.
While exploring, something big happens.
A team member gets hurt...
A situation arises where we have to return to the Nightmare ship.
The return protocol for one person isn't working...
So Lenore sends me back to the Nightmare ship,
and Lenore stays behind in the Chaos.
When I return and open my eyes, Elaine is looking at me.
Hearing that Lenore is still in the Chaos,
I set off immediately to find her!!
And so, I found Lenore.
But something is wrong...!
Will I be able to save Lenore and escape the Chaos?!?!
As someone who played Kazena for the very first time,
I think the immersive story was the most attractive part!
The interactive elements throughout
and the voice acting really boost the immersion!!!
Since I also encountered the deck-building genre for the first time through Kazena,
I struggled at first, but as I played,
I was able to truly experience the fun of card games!!
Above all, since it's a card game combined with a story,
it was a game that was both visually and emotionally pleasing
for someone like me who has recently become interested in dating sims!!
Next time, I'll come back with a deck-building guide
for other Kazena newbies and beginners like me!!
Thank you for reading my review until the end today~!
Now, I'm off to work (to play the game)!!



"Don't Think. Just Work."

당신은 무직 생활 끝에 회사에 인턴으로 들어오게 되었습니다.
하지만 핀볼 머신을 통한 업무 성과 평과를 통과해야 정규직으로 전환이 가능합니다.
만약 평과를 통과하지 못 한다면, 다시 무직으로 돌아가게 될 수 밖에 없습니다.

당신이 해야 할 업무성과평가는 단순합니다,
사내용 핀볼을 사용해 공을 당신이 설치한 범퍼들을 맞추고 코인을 얻어,
목표치의 코인을 제출하면 됩니다.

당신이 설치하려고 선택한 범퍼들은 위치가 고정되어 있지 않습니다.
사내용 핀볼을 돌리기 전, 당신이 소유한 모든 범퍼들을 셔플시켜
무작위한 범퍼들을 무작위한 위치에 놓고 핀볼을 돌릴 수 있습니다.

만약 당신이 지정한 일자까지 목표치를 채워 업무 성과 평과를 통과한다면
축하합니다!
당신은 새로운 목표치를 부여받을 수 있습니다.

하지만 목표치를 채울 수 없게 된다면
다시 무직 생활로 돌아가게 됩니다.
하지만 안심하세요, 사내용 핀볼은
단순한 핀볼이 아닙니다.


범퍼 말고도 당신을 위한 보상이 하나 더 있습니다!
범퍼와 같이 핀볼 게임에 등장하지 않고, 랜덤하게 섞이지도 않는 고유한 토큰을 하나 선택할 수 있습니다.
하지만 이 토큰은 버릴 수 없으니 잘 선택하세요

이런!
범퍼를 너무 많이 받아서 당신이 원하는 범퍼가 나오지 않는다고요?
그렇다면 인벤토리로 가서 나오기를 원치 않는 범퍼들을 '삭제'시킬 수 있습니다.
단, 정해진 개수 안에서 말이죠

그리고 범퍼나 토큰을 고를 때, 새로고침을 하나 사용하여 원하는 토큰이나 범퍼가 나올 때까지
새로고침이 가능합니다.

토큰과 범퍼들을 같이 있어야 시너지가 나기 때문에
특정 범퍼들, 특정 범퍼와 토큰을 잘 조합하게 된다면
다양하게 게임을 플레이 할 수 있습니다.

이 게임의 가장 큰 단점은...
아직 데모라는 점 입니다...
데모판 기준 아직 플레이타임이 30분 정도이고
범퍼와 토큰도 그렇게 수가 많지는 않지만...
(데모판 기준으로 업무성과평가는 5번을 제출해야 합니다)
그래도
범퍼와 토큰과 같은 시너지에다가 핀볼,
그리고 업무 평가와 같이 시간 내(스테이지 내)에 해결해야 하는 환경을 만들다 보니
게임을 할 때에 더욱 재미있던 것 같습니다.
비록 데모지만 말이에요...!




인턴으로 뽑아주셔서 감사



뭔가 스팀에 슬롯머신 게임 클로버핏이 생각나는 게임이군요


핀볼 방식의 로그라이크 게임이라 신기하네요
