
The operators should pay streamers for promotion and give out Heidimarie and Terebria as 30-day rewards to focus on attracting new players; veteran players don't need rewards.
I wish they would give generous rewards to help new players get settled.
Now is the perfect time.

Going to Oman Flake


INFINITE CLASS MMORPG
Greetings from LORDNINE
We would like to inform you that the temporary maintenance has been completed.
We thank all Lords for waiting until the maintenance was completed.
■ Temporary Maintenance Details
- Maintenance Schedule: August 19 (Wed) 04:00 ~ 05:30
- Maintenance Content: Fixed in-game bugs
- Maintenance Reward: Intermediate Reward Box x1, High-Grade El Sera Food Box x2
We apologize for the inconvenience caused by server instability.
We will continue to strive to provide better service.
Thank you.
INFINITE CLASS MMORPG
Greetings from LORDNINE
Temporary maintenance will begin shortly on August 19 (Wed) at 04:00.
Please check the maintenance schedule details below to avoid any inconvenience.
■ Temporary Maintenance Notice
- Maintenance Schedule: August 19 (Wed) 04:00 ~ 05:30
- Maintenance Content: Server stability adjustments
- Impact of Maintenance: Unable to connect to the game
Maintenance may end early or be extended depending on the situation.
We will notify you through this announcement as soon as the server returns to normal.
We apologize for the inconvenience caused by the temporary maintenance.
We will strive to provide more stable service.
Thank you.


So you finally crossed that river, Hyo-jae. Take care.


August 17th check-in~!!!
It feels like the heat is breaking since it's raining...
But it'll probably get hot again after the rain stops, right???

18:35~19:50 Live Info Show
20:45~22:38 Running Man
20:40~22:50 You Quiz on the Block
20:50~23:10 Han Moon-chul's Dashcam Review
22:50~23:45 Space Empathy


<The Newspaper of the Day> is a newspaper management simulation game released on August 15, 2026, National Liberation Day,
set in Gyeongseong (Seoul) in the 1920s, the era of Cultural Rule.
You become the president of <Gyeongseong Ilbo>, founded with the permission of the Japanese Government-General of Korea,
and complete the day's newspaper through article coverage, selection, censorship, and layout,
which in turn causes your Credibility, Influence, and Censorship Risk to fluctuate.
(The protagonist is not someone with aspirations for independence, nor someone who thinks positively of Japanese colonial rule,
but someone aiming to live a reasonably ordinary life.)
(The reporters on staff each have different personalities, backgrounds, and goals.)
The game involves first selecting a location to cover and a reporter to send,
determining the success of the coverage based on the reporter's stats and dice rolls,
and assigning or censoring the main article and other articles on the page.
As these results repeat, your evaluation as a media outlet changes, and in extreme cases, you may even be shut down.
That is the basic framework,
and there are also small mini-games related to the situations in the story that help refresh the atmosphere.
The difficulty of the mini-games themselves is easy,
but things like the typing game were a bit cumbersome to do again, even if they were fine the first time.
(Perhaps because it's the Japanese colonial period, I was forced to shut down in the end despite thinking I was maintaining a relatively neutral tone...)
Picking up <The Newspaper of the Day> for National Liberation Day yesterday, it was a game that made me think about quite a few things while playing.
Through the process of directly covering and exploring events that I only briefly looked over in history textbooks or while studying Korean history,
such as the abolition of the Joseon Flogging Act, the Amtaedo tenant dispute, and the death of King Sunjong,
I was able to feel the atmosphere of the time and grasp it more deeply.
Also, in the case of some events or figures,
instead of simply saying this person is bad because they are Japanese or a pro-Japanese collaborator,
I learned that there were other sides to them depending on the coverage,
allowing me to view and think about them from multiple perspectives.
Conversely, there were some disappointing points as well.
Regarding the gameplay, for the parameters of Credibility and Influence,
it is intuitively understood which is better between left (red) and right (green),
but I was confused as to whether Censorship Risk being high (green) meant it was bad because the risk went up,
or if green was safe and red was dangerous.
On top of that, when selecting articles and assigning them to the page,
even when I thought the content had little to do with the Government-General or could even support it,
there were quite a few cases where the resulting risk (government pressure) was displayed as increasing,
which made it even more confusing in synergy with the censorship risk.
Overall, while there were some lingering disappointments regarding the ambiguity of the risk system and the fatigue of repetitive mini-games,
the attempt to shed light on various events and figures from multiple angles, rather than a binary good-versus-evil structure, within the heavy historical background of the Japanese colonial period was impressive.
I was particularly able to immerse myself in the atmosphere of the time by directly covering events that I had previously only memorized as keywords or one or two sentences while studying history.
I was particularly able to immerse myself in the atmosphere of the time by directly covering events that I had previously only memorized as keywords or one or two sentences while studying history.
I was particularly able to immerse myself in the atmosphere of the time by directly covering events that I had previously only memorized as keywords or one or two sentences while studying history.
For those who want a special experience of feeling the air of 1920s Gyeongseong and worrying about which articles to put on the page every morning,
I recommend <The Newspaper of the Day>.

Wow, legendary bracelet
Ah.....

August 18th check-in~!!!
It's raining...


An action roguelite game where you attack enemies descending from the air at the right timing to deal damage back to the boss.
Pros
- The game system and controls are simple. Since attacks are automatic, the user only needs to focus on movement to approach descending enemies and dodge bullet patterns, which was nice and uncomplicated. The roguelite system was also easy to understand, following the standard format of upgrading stats upon reaching certain levels and collecting bolts to purchase special equipment.
- The action is fast and satisfying. The combat tempo is generally fast, and various effects added to the screen made combat fun. The parry-like attack method was also unique and enjoyable.
- The background graphics are impressive. The black-and-white dystopian world setting captured the game's atmosphere well.
Cons
- Combat is repetitive. Except for the falling acceleration device introduced in the final stage, the gameplay from stages 1-10 just repeats the method of attacking descending enemies without any changes in gimmicks, which made it feel boring quickly. It would be better if more diverse gimmicks were added earlier.
- Difficulty balance? This is just my personal opinion, but up to medium difficulty, I felt it was too easy as I could clear the demo without even trying to dodge bullet patterns. It was only from hard difficulty that I had to pay a little attention (though even on hard, I didn't really worry about bullet patterns until the very end). I feel like the overall difficulty could be increased a bit more.
- I wish there were more diverse upgrade options. I think I played about 3 rounds to try out the different difficulties, but it felt like the same stat upgrades and special equipment kept appearing, so it would be nice to have a bit more variety in upgrades.
- Since attacks are automatic, there were occasional instances where attacks seemed to get skipped because they were on cooldown, preventing them from firing at the desired timing. This happened frequently, especially when attacking while stuck to the floor.
Overall: I think it's a great game for killing time, with simple controls and systems. However, it still feels like it lacks content, so it would be good to see that part supplemented.



🎮 게이머들의 숙명! 후회 없이 즐길 게임은? 🎮
또 다시 비는 안 오고, 무더운 날씨가 계속되고 있습니다.
요즘은 그냥 서 있기만 해도 땀이 줄줄 흐르죠.
이럴 땐 에어컨은 필수고, 시원한 수박 같은 과일도 곁들여야 진정한 여름 버티기 완성!
그리고 이런 더위 속에서 게이머들을 위한
이번 주 스토브 기획전, 이름부터 시원한 "할인이 왔수박"이 왔습니다!

이번 기획전은 총 1차부터 4차까지,
기간별로 다른 할인 쿠폰을 사용할 수 있는 구성으로 되어 있습니다.
1차: 10% 할인 쿠폰 (7/22 ~ 7/25) [※ 종료됨]
2차: 20% 할인 쿠폰 (7/26 ~ 7/28)
3차: 10% 할인 쿠폰 (7/29 ~ 7/31)
4차: 1,000원 할인 쿠폰 (8/1 ~ 8/3)
모든 쿠폰은 스토브 스토어 전 게임 대상으로 사용 가능하니,
마음에 둔 게임이 있다면 타이밍을 맞춰 알뜰하게 구매하는 것이 포인트입니다.
다만, 쿠폰은 중복 적용이 불가능해
각 기간에 맞게 1회성으로 사용해야 한다는 점을 꼭 기억하세요.
그래서 이번에는 2~4차 쿠폰을 활용해 할인받으면 좋을 게임 추천 리스트를 준비했습니다.
아! 그리고 지금 우리 학교는 / 세븐데이즈 오리진도 무료 배포 하니 꼭 받아두시길 바랍니다!
(라이브러리를 채워넣는 건 언제나 즐겁죠~)
쿠폰 & 무료 배포 페이지
7월 스토브 출석 : https://event.onstove.com/ko/dailyshop/STOVEINDIE/202507
할인이 왔수박 : https://store.onstove.com/ko/store/25summersale
지금 우리 학교는_All of us are dead (7/22 ~ 7/29) : https://store.onstove.com/ko/games/1372
세븐데이즈 오리진 (7/28 ~ 8/3) : https://store.onstove.com/ko/games/759
2025년 7월 26일 오늘 할인 뭐하지? 지금 시작합니다!
1. 플라워던전
[사진을 클릭하면 상점으로 이동합니다]

첫 번째 게임은 플라워 던전입니다.
이 게임은 던전을 탐험하며 영웅을 성장시키는 전략 로그라이트 RPG로
간단한 조작과 깊이 있는 성장 시스템이 조화를 이루는 작품입니다.
탐험 중 적을 만나면 전투는 별도의 화면에서 진행되며,
일반 공격은 자동, 스킬은 직접 사용하는 구조라 조작 부담은 적지만,
그만큼 성장과 빌드 구성의 전략성이 중요해집니다.
게임에는 신앙, 개성, 재능, 장비, 동료 등 다양한 육성 요소가 있으며,
이를 어떻게 조합하느냐에 따라 전투 방식이 완전히 달라지기 때문에
자신만의 플레이 스타일을 만들어가는 재미가 있어요.
또한 영웅마다 고유 능력이 있기 때문에
누구를 키우고 어떤 조합으로 팀을 꾸릴지 고민하는 과정도 즐겁습니다.
던전은 회차마다 무작위로 구성되며,
곳곳에 배치된 100개 이상의 이벤트와 생생한 일지 덕분에
반복 플레이의 지루함은 줄이고, 매력적인 캐릭터들도 게임의 매력을 더했습니다.
던전은 회차마다 무작위로 구성되며,
곳곳에 배치된 100개 이상의 이벤트 덕분에 반복 플레이의 지루함을 줄여주고,
미모의 영웅들과 적들도 곳곳에 등장해 보는 재미까지 챙겼습니다. (흐흐흐)
생각보다 해보면 진짜 재미있고,
가볍게 즐기기 좋아 자꾸 손이 가는 게임이라
이번에 2차 할인 쿠폰으로 9,000원에서 6,480원까지 할인 받아 구매할 수 있으니 해보는 걸 추천드립니다!

2. Hollow Jump
[사진을 클릭하면 상점으로 이동합니다]
두 번째 게임 추천은 HollowJump입니다.
이 게임은 판타지와 스팀펑크가 뒤섞인 기묘한 탑을 오르는 하드코어 2D 플랫포머입니다.
처음엔 점프킹을 떠올리게 하는 구조지만,
HollowJump에는 연속 점프, 공중 대시, 그리고 몬스터의 방해까지 더해져,
때로는 대시 없이는 넘을 수 없는 구조가 등장하고,
몬스터의 공격을 피해 빠르게 올라가야 하는 구간도 있어
긴장감 있는 순간들이 끊임없이 이어집니다.
그래도 난이도는 만만치 않습니다.
올라갈수록 컨트롤의 숙련도를 시험하는 구조가 이어지고,
그 과정 속에서 실력의 성장이 곧 탑의 진척으로 이어집니다.
다행히 조작이 불친절하지만은 않아서,
왼쪽 하단에 점프 게이지가 표시되는 등
처음 도전하는 유저도 어느 정도 흐름을 익힐 수 있도록 배려한 요소들도 포함돼 있어요.
특히 공중에서의 위치 조절이나
연속 점프 타이밍을 맞춰 위태로운 발판을 간신히 밟아내는 순간은
이 게임만의 손맛을 제대로 보여줍니다.
고난도 점프 플랫포머를 좋아하거나,
이 장르에 입문해보고 싶은데
이번엔 제대로 한번 해보고 싶은 분들이라면
이번에 HollowJump에 도전해보는 건 어떨까요?

3. 노른자 용사: 옛나~알 옛적에 (Yolk Heroes: A Long Tamago)
[사진을 클릭하면 상점으로 이동합니다]
마지막 게임 추천은 노른자 용사: 옛나~알 옛적에 (Yolk Heroes: A Long Tamago)입니다.
두 번째 추천 게임이 다소 하드코어했다면, 이번에는 쉽고, 가볍고, 귀여운 게임으로 마무리해보려고 해요.
이 게임은 알에서 태어난 작은 용사를 키우는 방치형 육성 RPG입니다.
예전 다마고치처럼 가상의 펫을 키우는 느낌에 더 가까운 게임이에요.
플레이어는 요정 여왕의 명을 받은 수호령이 되어,
갓 태어난 용사를 씻기고 먹이고 훈련시키며 점점 강하게 성장시켜야 합니다.
알 → 유아기 → 성인기의 성장 단계를 거치며,
성인이 되면 퀘스트와 전투에 직접 나설 수 있는 진짜 용사가 됩니다.
기본적으로는 방치형 게임이라 용사는 시간이 지나면 스스로 성장하고, 전투도 자동으로 진행돼요.
하지만 중간중간 등장하는 미니게임을 통해 행동 시간을 줄이거나 전투를 더 유리하게 만드는 등
간단한 조작으로도 직접 개입하는 재미를 느낄 수 있습니다.
또한 게임 곳곳에는 고전 게임에 대한 오마주 요소들이 숨어 있어
도트 그래픽 감성에 추억이 있는 분들에겐 특히 반가운 포인트가 될 거예요.
무엇보다 크게 손이 가지 않아도 자연스럽게 성장하는 구조 덕분에
하루에 몇 번 상태만 확인해줘도 충분히 즐길 수 있는 느긋한 플레이가 가능하죠.
편안하게 힐링하며 즐기고 싶은 분들께 꼭 추천드리고 싶은 작품입니다.
4차 할인 쿠폰을 사용하면 가격도 1,900원으로 부담 없으니
편안한 방치형 게임을 찾고 있다면 이번 기회에 꼭 한 번 플레이해보세요!
