What is that? It's called a guaranteed draw.
Uh...ah...uh....
Ugh
I'm going to play Jmang Game
STOVE164517299812700's record is a success!
I got 300 Flakes as a challenge reward.
The pleasure of stillness,
Once is not enough!
👉 [Play on the Stove App]
Ah-eo-dang-nim's record is a success!
I got 200 Flakes as a challenge reward.
The pleasure of stillness,
Once is not enough!
💣 Want to become a timing god?
Take the challenge now!
👉 [Play on the Stove App]
congrats
congrats
congrats
STOVE162665119726312's record is a success!
I got 200 Flakes as a challenge reward.
I managed to escape the maze!
Congratulations! 🤩
👆The thrill you can feel at your fingertips!
Take the challenge now!
🕹 [Play on the Stove App]
MongsilEEE caught 56 dinosaurs!
I got 1000 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?
👉 [Play on the Stove App]
congrats
When I first started playing the game, there were some parts where I was confused about what kind of game it was, but after playing it several times, I thought it was a game that combined a slot game and a deck-building roguelike! The concept was that you start with a basic item and run a store, and you get a lot of gold depending on the item and character in each slot, so it felt addictive because it felt like you were constantly spinning the slots in front of the slot machine!
But there were a few things that were disappointing...
1. Since both the item display and the customer locations are random, there is only an element of luck.
2. It is inconvenient to see because there is no distinction between the items to be displayed and the adventurer characters that come.
3. It was disappointing that gold was only used for store operating costs.
Here are some suggestions for improvement:
1. The guests are random, but the item display can be either displayed directly or randomly, which allows the user to participate in the play. It seems more fun because it can give the feeling of deciding whether to automatically or manually select the lottery numbers.
2. The current classification is divided into waiting list (adventurer + item), destruction, and deletion, but I think it would be better if there was a way to distinguish between items and adventurers in the waiting list. In particular, I still don't understand why there should be a deletion history.
3. As other users have mentioned, there are things like using gold to purchase items, and additionally, if there are many settlement requests, it would be a good idea to strengthen the displayed items in the middle so that settlements are made at a higher price. Perhaps you have thought about this part? I think so!
I'm looking forward to seeing how it turns out, with just a little bit of polish it could be a really fun slot machine roguelike game!
I'll be back with a review soon!
적극적인 소통 멈추지 않겠다??
소통을 한 적이 없는데, 뭔 소통을 멈추지 않겠다임??
아 오타구나 '지','않' 빼고 소통 멈추겠다? 이게 맞지
게임 하는 건 맞음??
긁?