congrats
Never11's record is a success!
I got 500 Flakes as a challenge reward.
Round and round, don't miss that moment...
Don't miss the next moment!
💣 Want to become a timing god?
Take the challenge now!
👉 [Play on the Stove App]
Letsbi caught 72 dinosaurs!
I got 600 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?
🦕Catch the moving dinosaur
Take the challenge now!
👉 [Play on the Stove App]
Click12 caught 57 dinosaurs!
I got 800 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?
🦕Catch the moving dinosaur
Take the challenge now!
👉 [Play on the Stove App]
ZORROC, your score failed!
You earned 0 Flakes as a challenge reward.
Surely...
you're not giving up already, are you?
👆Thrill at your fingertips!
Challenge now!
🕹[Play on the STOVE app]
Mr. Jaehwa Ping's record is a failure!
I got 0 Flakes as a challenge reward.
I missed the moment...
Next time, try to get it right!
👉 [Play on the Stove App]
Lee Eun-gang's record is a failure!
I got 0 Flakes as a challenge reward.
I missed the moment...
Next time, try to get it right!
👉 [Play on the Stove App]
Seia Kyosuna Free 100 Draws
Oh..... Bitik ㄷㄱㅈ
STOVE82616529 caught 56 dinosaurs!
I got 200 Flakes as a challenge reward.
You have some good skills!
But aren't the real experts faster?
🦕Catch the moving dinosaur
Take the challenge now!
👉 [Play on the Stove App]
Interview with dhk, creator of the visual novel game "Yongsa's Childhood Friend"
*This is an indie game developer interview series. The photos and interview content used in the interview were provided by the creators through Discord, etc. Game developers who are interested in participating in the interview can contact me through various methods (email, Discord, SNS address, post comments, etc.) and I can conduct interviews regardless of the platform. (Depending on the creator's preference, it can be done through a real-time interview or questionnaire!)
Interview: Q (hashiruka48) / A (dhk)
Game Title: <The Warrior's Childhood Friend>
Genre: Visual novel
Creator: dhk
Q. Hello. Please introduce yourself.
A. Hello! I am dhk, aiming to be a game developer!
Q. What is the meaning behind the title “The Warrior’s Childhood Friend”?
A. It's a common dream that the two main characters have!
Q. What is the story that inspired or motivated you to plan this game?
A. The reason I planned this game is because I had an existing goal! I wanted to make a mobile game, and I needed experience and a portfolio to make that project a success! So I made a relatively simple visual novel called <Yongsa-nim’s Childhood Friend>. There was no particular story that inspired me. I think it was the common clichés that inspired me!
Q. Why did you choose the setting of ‘warrior’ and ‘childhood friends’ and what fun element did you want to convey through it?
A. The warrior represents hope, and the childhood friend represents trust. I chose these two because I think it's good to have positive elements in games!
Q. What is the core message or theme that the game is trying to convey?
A. You can become strong for the person you love! This is the core theme of the game!
Q. How did you set your target user base?
A. We set our target user base as those in their teens to twenties.
Q. What kind of personality and charm does the warrior and childhood friend character have?
A. Rumi has a warm and bright personality, and Leo has a cold and blunt personality. I think it's charming that they have such contrasting personalities but still truly love each other!
Q. What part did you pay the most attention to when designing the character (clothes, expressions, background story, etc.)?
A. I think I paid the most attention to personality!
Q. How were the relationships and conflicts between the main characters conceived?
A. I designed it as a conflict structure that can arise because they truly love each other!
Q. What is the most memorable turning point or junction in the story?
A. When Rumi asked Leo what his dream was, and Leo said that his dream was Rumi's dream, I think the biggest turning point was when Rumi denied it!
Q. Are there multiple endings or choice elements?
A. I didn't think about multiple endings! I like happy endings that end neatly!
Q. What engine did you use and why did you choose it?
A. I used the Ren'Py engine because it's easy to use.
Q. What is the size of the development team and how are each member's roles structured?
A. I did the development itself by myself. I outsourced the illustrations and did all the rest of the work by myself.
Q. If there were any systematic challenges in a story-driven game, what were they and how did you solve them?
A. I think the most important thing is to create a good story! I don't think I've solved it myself. However, if the people who play the game are satisfied, I think it's a success.
Q. What are the technical strategies for implementing emotional expressions?
A. I used basic Ren'Py features. I went in the direction of making it as easy to implement as possible.
Q. What was the most difficult technical and structural challenge during the development period?
A. Since it was a relatively simple visual novel, there weren't any major technical issues. However, since I was developing it alone, it was a bit difficult because I didn't receive any feedback.
Q. What are the criteria for deciding on your art style?
A. I chose it based on my subjective feeling. I wanted a story with a fairy tale feel, so I chose a warm and soft art style!
Q. What did you particularly focus on in character expressions or sprite animation?
A. I don't know much about this part because the art is outsourced.
Q. Is there a tone you choose to express the mood in the background artwork?
A. Because it is a world destroyed by darkness, we used black and white illustrations!
Q. How did you compose the sound elements such as BGM and sound effects?
A. It consists of commercially available classical music!
Q. What are the visual and auditory directing points for emotional immersion in cutscenes and event productions?
A. I tried to find music that fits the situation! Personally, I think auditory production is the key to emotional immersion!
Q. What are some memorable experiences before and after the game was released?
A. There was a generous sponsor who left a review on the funding site (Tumblbug), and reading his great review made me feel really good!
Q. Lastly, please give a word to the users.
A. Thank you for your warm interest even though it is a game that is lacking! I will also work hard to achieve my goal! Let me use this intermission to promote briefly. The game <Love Brave> has started funding on Tumblbug! This time, it is a complete dating simulation game, so if you are interested in dating simulation, please come and take a look! Everyone, have a good day today! Thank you!
알초싼초님의 기록은 성공이에요!
도전 보상으로 700 플레이크를 받았어요.
좋은 실력이군요!
하지만 방심은 금물이에요!
💣 타이밍 신이 되고 싶다면?
지금 도전하세요!
👉[스토브 앱에서 플레이]